4.8CVJul 8
Discovering Geometric Biases in 3D Face Reconstruction: A Curvature-Aware Spectral Framework for Fairness EvaluationVeronika Shilova, Emmanuel Malherbe, Giovanni Palma et al.
3D Morphable Models (3DMMs) remain the standard parametric shape priors for many state-of-the-art 3D face reconstruction algorithms. However, as these models are derived from a finite number of 3D face samples, they inherit the morphological biases of their training data, potentially limiting their generalizability across diverse global populations. In this paper, we propose a novel framework to analyze 3DMM reconstructions through the lens of surface curvature, with the objective to discover, quantify and visualize biases. While standard evaluation metrics often rely on Euclidean distances, our reconstruction error captures subtle surface nuances such as local topology or undulations. To do so, we leverage the Laplace-Beltrami Operator (LBO) to generate high-resolution curvature error maps, providing a localized and geometrically meaningful visualization of discrepancies between ground truth faces and reconstructed meshes. We derive from it an error metric that we validated through a user study, observing a significantly higher correlation to human perception compared to traditional methods. Furthermore, we conduct extensive experiments across several 3DMM bases and fitting algorithms, uncovering systematic age-related biases and providing preliminary evidence of biases associated with gender and ethnicity. Our findings highlight the necessity of adopting curvature-aware evaluation protocols to ensure demographic fairness and geometric precision in future 3D face reconstruction research.
1.2GRFeb 8, 2022
Hair Color Digitization through Imaging and Deep Inverse GraphicsRobin Kips, Panagiotis-Alexandros Bokaris, Matthieu Perrot et al.
Hair appearance is a complex phenomenon due to hair geometry and how the light bounces on different hair fibers. For this reason, reproducing a specific hair color in a rendering environment is a challenging task that requires manual work and expert knowledge in computer graphics to tune the result visually. While current hair capture methods focus on hair shape estimation many applications could benefit from an automated method for capturing the appearance of a physical hair sample, from augmented/virtual reality to hair dying development. Building on recent advances in inverse graphics and material capture using deep neural networks, we introduce a novel method for hair color digitization. Our proposed pipeline allows capturing the color appearance of a physical hair sample and renders synthetic images of hair with a similar appearance, simulating different hair styles and/or lighting environments. Since rendering realistic hair images requires path-tracing rendering, the conventional inverse graphics approach based on differentiable rendering is untractable. Our method is based on the combination of a controlled imaging device, a path-tracing renderer, and an inverse graphics model based on self-supervised machine learning, which does not require to use differentiable rendering to be trained. We illustrate the performance of our hair digitization method on both real and synthetic images and show that our approach can accurately capture and render hair color.