Dzmitry Tsetserukou

RO
h-index23
56papers
2,223citations
Novelty45%
AI Score33

56 Papers

6.7ROJul 16
EmbodiedDiffusion: End-to-End Traversability-Guided Visual Diffusion for Heterogeneous Robot Navigation

Iana Zhura, Sausar Karaf, Faryal Batool et al.

Visual traversability estimation is central to autonomous navigation, yet most approaches either rely on prompt-driven Vision-Language Model (VLM) or decouple traversability from trajectory planning, requiring separate planners with heavy mapping, manual tuning, and extended deployment time. We propose EmbodiedDiffusion, a diffusion-based framework that simultaneously predicts traversability maps and generates feasible trajectories from RGB images using planner-free synthetic supervision and embodiment conditioning for cross-platform transfer. The framework distills category-level traversability semantics from a VLM teacher into a lightweight student model during training, enabling prompt-free, real-time inference at deployment. A modular FiLM-based conditioning mechanism isolates embodiment-specific reasoning into a compact trainable subset of the network, allowing rapid adaptation to new robot platforms without retraining the visual backbone or the trajectory diffusion model. Across indoor environments with quadruped and aerial robots, EmbodiedDiffusion achieves 80-100% navigation success in the full-data regime with real-time inference (90 ms) and adapts to new platforms using only 10 min of visual data collection, demonstrating scalable, unified traversability reasoning and trajectory generation for heterogeneous robots.

5.7ROSep 16, 2024Code
Industry 6.0: New Generation of Industry driven by Generative AI and Swarm of Heterogeneous Robots

Artem Lykov, Miguel Altamirano Cabrera, Mikhail Konenkov et al.

This paper presents the concept of Industry 6.0, introducing the world's first fully automated production system that autonomously handles the entire product design and manufacturing process based on user-provided natural language descriptions. By leveraging generative AI, the system automates critical aspects of production, including product blueprint design, component manufacturing, logistics, and assembly. A heterogeneous swarm of robots, each equipped with individual AI through integration with Large Language Models (LLMs), orchestrates the production process. The robotic system includes manipulator arms, delivery drones, and 3D printers capable of generating assembly blueprints. The system was evaluated using commercial and open-source LLMs, functioning through APIs and local deployment. A user study demonstrated that the system reduces the average production time to 119.10 minutes, significantly outperforming a team of expert human developers, who averaged 528.64 minutes (an improvement factor of 4.4). Furthermore, in the product blueprinting stage, the system surpassed human CAD operators by an unprecedented factor of 47, completing the task in 0.5 minutes compared to 23.5 minutes. This breakthrough represents a major leap towards fully autonomous manufacturing.

13.6CVMar 11, 2022
Multi-sensor large-scale dataset for multi-view 3D reconstruction

Oleg Voynov, Gleb Bobrovskikh, Pavel Karpyshev et al.

We present a new multi-sensor dataset for multi-view 3D surface reconstruction. It includes registered RGB and depth data from sensors of different resolutions and modalities: smartphones, Intel RealSense, Microsoft Kinect, industrial cameras, and structured-light scanner. The scenes are selected to emphasize a diverse set of material properties challenging for existing algorithms. We provide around 1.4 million images of 107 different scenes acquired from 100 viewing directions under 14 lighting conditions. We expect our dataset will be useful for evaluation and training of 3D reconstruction algorithms and for related tasks. The dataset is available at skoltech3d.appliedai.tech.

2.2ROApr 7, 2022
DeepXPalm: Tilt and Position Rendering using Palm-worn Haptic Display and CNN-based Tactile Pattern Recognition

Altamirano Cabrera Miguel, Sautenkov Oleg, Tirado Jonathan et al.

Telemanipulation of deformable objects requires high precision and dexterity from the users, which can be increased by kinesthetic and tactile feedback. However, the object shape can change dynamically, causing ambiguous perception of its alignment and hence errors in the robot positioning. Therefore, the tilt angle and position classification problem has to be solved to present a clear tactile pattern to the user. This work presents a telemanipulation system for plastic pipettes consisting of a multi-contact haptic device LinkGlide to deliver haptic feedback at the users' palm and two tactile sensors array embedded in the 2-finger Robotiq gripper. We propose a novel approach based on Convolutional Neural Networks (CNN) to detect the tilt and position while grasping deformable objects. The CNN generates a mask based on recognized tilt and position data to render further multi-contact tactile stimuli provided to the user during the telemanipulation. The study has shown that using the CNN algorithm and the preset mask, tilt, and position recognition by users is increased from 9.67% using the direct data to 82.5%.

2.2ROSep 19, 2024
METDrive: Multi-modal End-to-end Autonomous Driving with Temporal Guidance

Ziang Guo, Xinhao Lin, Zakhar Yagudin et al.

Multi-modal end-to-end autonomous driving has shown promising advancements in recent work. By embedding more modalities into end-to-end networks, the system's understanding of both static and dynamic aspects of the driving environment is enhanced, thereby improving the safety of autonomous driving. In this paper, we introduce METDrive, an end-to-end system that leverages temporal guidance from the embedded time series features of ego states, including rotation angles, steering, throttle signals, and waypoint vectors. The geometric features derived from perception sensor data and the time series features of ego state data jointly guide the waypoint prediction with the proposed temporal guidance loss function. We evaluated METDrive on the CARLA leaderboard benchmarks, achieving a driving score of 70%, a route completion score of 94%, and an infraction score of 0.78.

1.5CVOct 8, 2023
LocoNeRF: A NeRF-based Approach for Local Structure from Motion for Precise Localization

Artem Nenashev, Mikhail Kurenkov, Andrei Potapov et al.

Visual localization is a critical task in mobile robotics, and researchers are continuously developing new approaches to enhance its efficiency. In this article, we propose a novel approach to improve the accuracy of visual localization using Structure from Motion (SfM) techniques. We highlight the limitations of global SfM, which suffers from high latency, and the challenges of local SfM, which requires large image databases for accurate reconstruction. To address these issues, we propose utilizing Neural Radiance Fields (NeRF), as opposed to image databases, to cut down on the space required for storage. We suggest that sampling reference images around the prior query position can lead to further improvements. We evaluate the accuracy of our proposed method against ground truth obtained using LIDAR and Advanced Lidar Odometry and Mapping in Real-time (A-LOAM), and compare its storage usage against local SfM with COLMAP in the conducted experiments. Our proposed method achieves an accuracy of 0.068 meters compared to the ground truth, which is slightly lower than the most advanced method COLMAP, which has an accuracy of 0.022 meters. However, the size of the database required for COLMAP is 400 megabytes, whereas the size of our NeRF model is only 160 megabytes. Finally, we perform an ablation study to assess the impact of using reference images from the NeRF reconstruction.

2.5AINov 26, 2022
RL-Based Guidance in Outpatient Hysteroscopy Training: A Feasibility Study

Vladimir Poliakov, Kenan Niu, Emmanuel Vander Poorten et al.

This work presents an RL-based agent for outpatient hysteroscopy training. Hysteroscopy is a gynecological procedure for examination of the uterine cavity. Recent advancements enabled performing this type of intervention in the outpatient setup without anaesthesia. While being beneficial to the patient, this approach introduces new challenges for clinicians, who should take additional measures to maintain the level of patient comfort and prevent tissue damage. Our prior work has presented a platform for hysteroscopic training with the focus on the passage of the cervical canal. With this work, we aim to extend the functionality of the platform by designing a subsystem that autonomously performs the task of the passage of the cervical canal. This feature can later be used as a virtual instructor to provide educational cues for trainees and assess their performance. The developed algorithm is based on the soft actor critic approach to smooth the learning curve of the agent and ensure uniform exploration of the workspace. The designed algorithm was tested against the performance of five clinicians. Overall, the algorithm demonstrated high efficiency and reliability, succeeding in 98% of trials and outperforming the expert group in three out of four measured metrics.

2.2ROSep 24, 2024
TiltXter: CNN-based Electro-tactile Rendering of Tilt Angle for Telemanipulation of Pasteur Pipettes

Miguel Altamirano Cabrera, Jonathan Tirado, Aleksey Fedoseev et al.

The shape of deformable objects can change drastically during grasping by robotic grippers, causing an ambiguous perception of their alignment and hence resulting in errors in robot positioning and telemanipulation. Rendering clear tactile patterns is fundamental to increasing users' precision and dexterity through tactile haptic feedback during telemanipulation. Therefore, different methods have to be studied to decode the sensors' data into haptic stimuli. This work presents a telemanipulation system for plastic pipettes that consists of a Force Dimension Omega.7 haptic interface endowed with two electro-stimulation arrays and two tactile sensor arrays embedded in the 2-finger Robotiq gripper. We propose a novel approach based on convolutional neural networks (CNN) to detect the tilt of deformable objects. The CNN generates a tactile pattern based on recognized tilt data to render further electro-tactile stimuli provided to the user during the telemanipulation. The study has shown that using the CNN algorithm, tilt recognition by users increased from 23.13\% with the downsized data to 57.9%, and the success rate during teleoperation increased from 53.12% using the downsized data to 92.18% using the tactile patterns generated by the CNN.

1.9ROJul 16, 2023
POA: Passable Obstacles Aware Path-planning Algorithm for Navigation of a Two-wheeled Robot in Highly Cluttered Environments

Alexander Petrovsky, Yomna Youssef, Kirill Myasoedov et al.

This paper focuses on Passable Obstacles Aware (POA) planner - a novel navigation method for two-wheeled robots in a highly cluttered environment. The navigation algorithm detects and classifies objects to distinguish two types of obstacles - passable and unpassable. Our algorithm allows two-wheeled robots to find a path through passable obstacles. Such a solution helps the robot working in areas inaccessible to standard path planners and find optimal trajectories in scenarios with a high number of objects in the robot's vicinity. The POA planner can be embedded into other planning algorithms and enables them to build a path through obstacles. Our method decreases path length and the total travel time to the final destination up to 43% and 39%, respectively, comparing to standard path planners such as GVD, A*, and RRT*

6.5CVApr 6, 2024Code
HawkDrive: A Transformer-driven Visual Perception System for Autonomous Driving in Night Scene

Ziang Guo, Stepan Perminov, Mikhail Konenkov et al.

Many established vision perception systems for autonomous driving scenarios ignore the influence of light conditions, one of the key elements for driving safety. To address this problem, we present HawkDrive, a novel perception system with hardware and software solutions. Hardware that utilizes stereo vision perception, which has been demonstrated to be a more reliable way of estimating depth information than monocular vision, is partnered with the edge computing device Nvidia Jetson Xavier AGX. Our software for low light enhancement, depth estimation, and semantic segmentation tasks, is a transformer-based neural network. Our software stack, which enables fast inference and noise reduction, is packaged into system modules in Robot Operating System 2 (ROS2). Our experimental results have shown that the proposed end-to-end system is effective in improving the depth estimation and semantic segmentation performance. Our dataset and codes will be released at https://github.com/ZionGo6/HawkDrive.

5.7ROMay 10, 2025Code
Quadrupedal Robot Skateboard Mounting via Reverse Curriculum Learning

Danil Belov, Artem Erkhov, Elizaveta Pestova et al.

The aim of this work is to enable quadrupedal robots to mount skateboards using Reverse Curriculum Reinforcement Learning. Although prior work has demonstrated skateboarding for quadrupeds that are already positioned on the board, the initial mounting phase still poses a significant challenge. A goal-oriented methodology was adopted, beginning with the terminal phases of the task and progressively increasing the complexity of the problem definition to approximate the desired objective. The learning process was initiated with the skateboard rigidly fixed within the global coordinate frame and the robot positioned directly above it. Through gradual relaxation of these initial conditions, the learned policy demonstrated robustness to variations in skateboard position and orientation, ultimately exhibiting a successful transfer to scenarios involving a mobile skateboard. The code, trained models, and reproducible examples are available at the following link: https://github.com/dancher00/quadruped-skateboard-mounting

3.7CVMay 19, 2024Code
FADet: A Multi-sensor 3D Object Detection Network based on Local Featured Attention

Ziang Guo, Zakhar Yagudin, Selamawit Asfaw et al.

Camera, LiDAR and radar are common perception sensors for autonomous driving tasks. Robust prediction of 3D object detection is optimally based on the fusion of these sensors. To exploit their abilities wisely remains a challenge because each of these sensors has its own characteristics. In this paper, we propose FADet, a multi-sensor 3D detection network, which specifically studies the characteristics of different sensors based on our local featured attention modules. For camera images, we propose dual-attention-based sub-module. For LiDAR point clouds, triple-attention-based sub-module is utilized while mixed-attention-based sub-module is applied for features of radar points. With local featured attention sub-modules, our FADet has effective detection results in long-tail and complex scenes from camera, LiDAR and radar input. On NuScenes validation dataset, FADet achieves state-of-the-art performance on LiDAR-camera object detection tasks with 71.8% NDS and 69.0% mAP, at the same time, on radar-camera object detection tasks with 51.7% NDS and 40.3% mAP. Code will be released at https://github.com/ZionGo6/FADet.

7.3ROAug 3, 2021Code
Comparison of modern open-source visual SLAM approaches

Dinar Sharafutdinov, Mark Griguletskii, Pavel Kopanev et al.

SLAM is one of the most fundamental areas of research in robotics and computer vision. State of the art solutions has advanced significantly in terms of accuracy and stability. Unfortunately, not all the approaches are available as open-source solutions and free to use. The results of some of them are difficult to reproduce, and there is a lack of comparison on common datasets. In our work, we make a comparative analysis of state of the art open-source methods. We assess the algorithms based on accuracy, computational performance, robustness, and fault tolerance. Moreover, we present a comparison of datasets as well as an analysis of algorithms from a practical point of view. The findings of the work raise several crucial questions for SLAM researchers.

24.5ROJan 9, 2025Code
UAV-VLA: Vision-Language-Action System for Large Scale Aerial Mission Generation

Oleg Sautenkov, Yasheerah Yaqoot, Artem Lykov et al.

The UAV-VLA (Visual-Language-Action) system is a tool designed to facilitate communication with aerial robots. By integrating satellite imagery processing with the Visual Language Model (VLM) and the powerful capabilities of GPT, UAV-VLA enables users to generate general flight paths-and-action plans through simple text requests. This system leverages the rich contextual information provided by satellite images, allowing for enhanced decision-making and mission planning. The combination of visual analysis by VLM and natural language processing by GPT can provide the user with the path-and-action set, making aerial operations more efficient and accessible. The newly developed method showed the difference in the length of the created trajectory in 22% and the mean error in finding the objects of interest on a map in 34.22 m by Euclidean distance in the K-Nearest Neighbors (KNN) approach.

14.5ROMay 19, 2024
VR-GPT: Visual Language Model for Intelligent Virtual Reality Applications

Mikhail Konenkov, Artem Lykov, Daria Trinitatova et al.

The advent of immersive Virtual Reality applications has transformed various domains, yet their integration with advanced artificial intelligence technologies like Visual Language Models remains underexplored. This study introduces a pioneering approach utilizing VLMs within VR environments to enhance user interaction and task efficiency. Leveraging the Unity engine and a custom-developed VLM, our system facilitates real-time, intuitive user interactions through natural language processing, without relying on visual text instructions. The incorporation of speech-to-text and text-to-speech technologies allows for seamless communication between the user and the VLM, enabling the system to guide users through complex tasks effectively. Preliminary experimental results indicate that utilizing VLMs not only reduces task completion times but also improves user comfort and task engagement compared to traditional VR interaction methods.

20.6ROMar 4, 2025
RaceVLA: VLA-based Racing Drone Navigation with Human-like Behaviour

Valerii Serpiva, Artem Lykov, Artyom Myshlyaev et al.

RaceVLA presents an innovative approach for autonomous racing drone navigation by leveraging Visual-Language-Action (VLA) to emulate human-like behavior. This research explores the integration of advanced algorithms that enable drones to adapt their navigation strategies based on real-time environmental feedback, mimicking the decision-making processes of human pilots. The model, fine-tuned on a collected racing drone dataset, demonstrates strong generalization despite the complexity of drone racing environments. RaceVLA outperforms OpenVLA in motion (75.0 vs 60.0) and semantic generalization (45.5 vs 36.3), benefiting from the dynamic camera and simplified motion tasks. However, visual (79.6 vs 87.0) and physical (50.0 vs 76.7) generalization were slightly reduced due to the challenges of maneuvering in dynamic environments with varying object sizes. RaceVLA also outperforms RT-2 across all axes - visual (79.6 vs 52.0), motion (75.0 vs 55.0), physical (50.0 vs 26.7), and semantic (45.5 vs 38.8), demonstrating its robustness for real-time adjustments in complex environments. Experiments revealed an average velocity of 1.04 m/s, with a maximum speed of 2.02 m/s, and consistent maneuverability, demonstrating RaceVLA's ability to handle high-speed scenarios effectively. These findings highlight the potential of RaceVLA for high-performance navigation in competitive racing contexts. The RaceVLA codebase, pretrained weights, and dataset are available at this http URL: https://racevla.github.io/

19.7CVFeb 27, 2025
VDT-Auto: End-to-end Autonomous Driving with VLM-Guided Diffusion Transformers

Ziang Guo, Konstantin Gubernatorov, Selamawit Asfaw et al.

In autonomous driving, dynamic environment and corner cases pose significant challenges to the robustness of ego vehicle's decision-making. To address these challenges, commencing with the representation of state-action mapping in the end-to-end autonomous driving paradigm, we introduce a novel pipeline, VDT-Auto. Leveraging the advancement of the state understanding of Visual Language Model (VLM), incorporating with diffusion Transformer-based action generation, our VDT-Auto parses the environment geometrically and contextually for the conditioning of the diffusion process. Geometrically, we use a bird's-eye view (BEV) encoder to extract feature grids from the surrounding images. Contextually, the structured output of our fine-tuned VLM is processed into textual embeddings and noisy paths. During our diffusion process, the added noise for the forward process is sampled from the noisy path output of the fine-tuned VLM, while the extracted BEV feature grids and embedded texts condition the reverse process of our diffusion Transformers. Our VDT-Auto achieved 0.52m on average L2 errors and 21% on average collision rate in the nuScenes open-loop planning evaluation. Moreover, the real-world demonstration exhibited prominent generalizability of our VDT-Auto. The code and dataset will be released after acceptance.

16.4ROMay 12, 2025
UAV-CodeAgents: Scalable UAV Mission Planning via Multi-Agent ReAct and Vision-Language Reasoning

Oleg Sautenkov, Yasheerah Yaqoot, Muhammad Ahsan Mustafa et al.

We present UAV-CodeAgents, a scalable multi-agent framework for autonomous UAV mission generation, built on large language and vision-language models (LLMs/VLMs). The system leverages the ReAct (Reason + Act) paradigm to interpret satellite imagery, ground high-level natural language instructions, and collaboratively generate UAV trajectories with minimal human supervision. A core component is a vision-grounded, pixel-pointing mechanism that enables precise localization of semantic targets on aerial maps. To support real-time adaptability, we introduce a reactive thinking loop, allowing agents to iteratively reflect on observations, revise mission goals, and coordinate dynamically in evolving environments. UAV-CodeAgents is evaluated on large-scale mission scenarios involving industrial and environmental fire detection. Our results show that a lower decoding temperature (0.5) yields higher planning reliability and reduced execution time, with an average mission creation time of 96.96 seconds and a success rate of 93%. We further fine-tune Qwen2.5VL-7B on 9,000 annotated satellite images, achieving strong spatial grounding across diverse visual categories. To foster reproducibility and future research, we will release the full codebase and a novel benchmark dataset for vision-language-based UAV planning.

11.0ROFeb 4, 2025
MAGNNET: Multi-Agent Graph Neural Network-based Efficient Task Allocation for Autonomous Vehicles with Deep Reinforcement Learning

Lavanya Ratnabala, Aleksey Fedoseev, Robinroy Peter et al.

This paper addresses the challenge of decentralized task allocation within heterogeneous multi-agent systems operating under communication constraints. We introduce a novel framework that integrates graph neural networks (GNNs) with a centralized training and decentralized execution (CTDE) paradigm, further enhanced by a tailored Proximal Policy Optimization (PPO) algorithm for multi-agent deep reinforcement learning (MARL). Our approach enables unmanned aerial vehicles (UAVs) and unmanned ground vehicles (UGVs) to dynamically allocate tasks efficiently without necessitating central coordination in a 3D grid environment. The framework minimizes total travel time while simultaneously avoiding conflicts in task assignments. For the cost calculation and routing, we employ reservation-based A* and R* path planners. Experimental results revealed that our method achieves a high 92.5% conflict-free success rate, with only a 7.49% performance gap compared to the centralized Hungarian method, while outperforming the heuristic decentralized baseline based on greedy approach. Additionally, the framework exhibits scalability with up to 20 agents with allocation processing of 2.8 s and robustness in responding to dynamically generated tasks, underscoring its potential for real-world applications in complex multi-agent scenarios.

4.1ROFeb 5, 2024Code
DogSurf: Quadruped Robot Capable of GRU-based Surface Recognition for Blind Person Navigation

Artem Bazhenov, Vladimir Berman, Sergei Satsevich et al.

This paper introduces DogSurf - a newapproach of using quadruped robots to help visually impaired people navigate in real world. The presented method allows the quadruped robot to detect slippery surfaces, and to use audio and haptic feedback to inform the user when to stop. A state-of-the-art GRU-based neural network architecture with mean accuracy of 99.925% was proposed for the task of multiclass surface classification for quadruped robots. A dataset was collected on a Unitree Go1 Edu robot. The dataset and code have been posted to the public domain.

3.0ROOct 25, 2021
CoboGuider: Haptic Potential Fields for Safe Human-Robot Interaction

Viktor Rakhmatulin, Miguel Altamirano Cabrera, Fikre Hagos et al.

Modern industry still relies on manual manufacturing operations and safe human-robot interaction is of great interest nowadays. Speed and Separation Monitoring (SSM) allows close and efficient collaborative scenarios by maintaining a protective separation distance during robot operation. The paper focuses on a novel approach to strengthen the SSM safety requirements by introducing haptic feedback to a robotic cell worker. Tactile stimuli provide early warning of dangerous movements and proximity to the robot, based on the human reaction time and instantaneous velocities of robot and operator. A preliminary experiment was performed to identify the reaction time of participants when they are exposed to tactile stimuli in a collaborative environment with controlled conditions. In a second experiment, we evaluated our approach into a study case where human worker and cobot performed collaborative planetary gear assembly. Results show that the applied approach increased the average minimum distance between the robot's end-effector and hand by 44% compared to the operator relying only on the visual feedback. Moreover, the participants without the haptic support have failed several times to maintain the protective separation distance.

11.6ROOct 24, 2021
GraspLook: a VR-based Telemanipulation System with R-CNN-driven Augmentation of Virtual Environment

Polina Ponomareva, Daria Trinitatova, Aleksey Fedoseev et al.

The teleoperation of robotic systems in medical applications requires stable and convenient visual feedback for the operator. The most accessible approach to delivering visual information from the remote area is using cameras to transmit a video stream from the environment. However, such systems are sensitive to the camera resolution, limited viewpoints, and cluttered environment bringing additional mental demands to the human operator. The paper proposes a novel system of teleoperation based on an augmented virtual environment (VE). The region-based convolutional neural network (R-CNN) is applied to detect the laboratory instrument and estimate its position in the remote environment to display further its digital twin in the VE, which is necessary for dexterous telemanipulation. The experimental results revealed that the developed system allows users to operate the robot smoother, which leads to a decrease in task execution time when manipulating test tubes. In addition, the participants evaluated the developed system as less mentally demanding (by 11%) and requiring less effort (by 16%) to accomplish the task than the camera-based teleoperation approach and highly assessed their performance in the augmented VE. The proposed technology can be potentially applied for conducting laboratory tests in remote areas when operating with infectious and poisonous reagents.

8.9ROOct 22, 2021
CNN-based Omnidirectional Object Detection for HermesBot Autonomous Delivery Robot with Preliminary Frame Classification

Saian Protasov, Pavel Karpyshev, Ivan Kalinov et al.

Mobile autonomous robots include numerous sensors for environment perception. Cameras are an essential tool for robot's localization, navigation, and obstacle avoidance. To process a large flow of data from the sensors, it is necessary to optimize algorithms, or to utilize substantial computational power. In our work, we propose an algorithm for optimizing a neural network for object detection using preliminary binary frame classification. An autonomous outdoor mobile robot with 6 rolling-shutter cameras on the perimeter providing a 360-degree field of view was used as the experimental setup. The obtained experimental results revealed that the proposed optimization accelerates the inference time of the neural network in the cases with up to 5 out of 6 cameras containing target objects.

10.4ROOct 21, 2021
WareVR: Virtual Reality Interface for Supervision of Autonomous Robotic System Aimed at Warehouse Stocktaking

Ivan Kalinov, Daria Trinitatova, Dzmitry Tsetserukou

WareVR is a novel human-robot interface based on a virtual reality (VR) application to interact with a heterogeneous robotic system for automated inventory management. We have created an interface to supervise an autonomous robot remotely from a secluded workstation in a warehouse that could benefit during the current pandemic COVID-19 since the stocktaking is a necessary and regular process in warehouses, which involves a group of people. The proposed interface allows regular warehouse workers without experience in robotics to control the heterogeneous robotic system consisting of an unmanned ground vehicle (UGV) and unmanned aerial vehicle (UAV). WareVR provides visualization of the robotic system in a digital twin of the warehouse, which is accompanied by a real-time video stream from the real environment through an on-board UAV camera. Using the WareVR interface, the operator can conduct different levels of stocktaking, monitor the inventory process remotely, and teleoperate the drone for a more detailed inspection. Besides, the developed interface includes remote control of the UAV for intuitive and straightforward human interaction with the autonomous robot for stocktaking. The effectiveness of the VR-based interface was evaluated through the user study in a "visual inspection" scenario.

3.0ROOct 20, 2021
CobotAR: Interaction with Robots using Omnidirectionally Projected Image and DNN-based Gesture Recognition

Nazarova Elena, Sautenkov Oleg, Altamirano Cabrera Miguel et al.

Several technological solutions supported the creation of interfaces for Augmented Reality (AR) multi-user collaboration in the last years. However, these technologies require the use of wearable devices. We present CobotAR - a new AR technology to achieve the Human-Robot Interaction (HRI) by gesture recognition based on Deep Neural Network (DNN) - without an extra wearable device for the user. The system allows users to have a more intuitive experience with robotic applications using just their hands. The CobotAR system assumes the AR spatial display created by a mobile projector mounted on a 6 DoF robot. The proposed technology suggests a novel way of interaction with machines to achieve safe, intuitive, and immersive control mediated by a robotic projection system and DNN-based algorithm. We conducted the experiment with several parameters assessment during this research, which allows the users to define the positives and negatives of the new approach. The mental demand of CobotAR system is twice less than Wireless Gamepad and by 16\% less than Teach Pendant.

3.7HCOct 18, 2021
DroneStick: Flying Joystick as a Novel Type of Interface

Evgeny Tsykunov, Aleksey Fedoseev, Ekaterina Dorzhieva et al.

DroneStick is a novel hands-free method for smooth interaction between a human and a robotic system via one of its agents, without training and any additional handheld or wearable device or infrastructure. A flying joystick (DroneStick), being a part of a multi-robot system, is composed of a flying drone and coiled wire with a vibration motor. By pulling on the coiled wire, the operator commands certain motions of the follower robotic system. The DroneStick system does not require the user to carry any equipment before or after performing the required interaction. DroneStick provides useful feedback to the operator in the form of force transferred through the wire, translation/rotation of the flying joystick, and motor vibrations at the fingertips. Feedback allows users to interact with different forms of robotic systems intuitively. A potential application can enhance an automated `last mile' delivery when a recipient needs to guide a delivery drone/robot gently to a spot where a parcel has to be dropped.

3.0ROSep 13, 2021
CoHaptics: Development of Human-Robot Collaborative System with Forearm-worn Haptic Display to Increase Safety in Future Factories

Miguel Altamirano Cabrera, Juan Heredia, Jonathan Tirado et al.

Complex tasks require human collaboration since robots do not have enough dexterity. However, robots are still used as instruments and not as collaborative systems. We are introducing a framework to ensure safety in a human-robot collaborative environment. The system is composed of a haptic feedback display, low-cost wearable mocap, and a new collision avoidance algorithm based on the Artificial Potential Fields (APF). Wearable optical motion capturing system enables tracking the human hand position with high accuracy and low latency on large working areas. This study evaluates whether haptic feedback improves safety in human-robot collaboration. Three experiments were carried out to evaluate the performance of the proposed system. The first one evaluated human responses to the haptic device during interaction with the Robot Tool Center Point (TCP). The second experiment analyzed human-robot behavior during an imminent collision. The third experiment evaluated the system in a collaborative activity in a shared working environment. This study had shown that when haptic feedback in the control loop was included, the safe distance (minimum robot-obstacle distance) increased by 4.1 cm from 12.39 cm to 16.55 cm, and the robot's path, when the collision avoidance algorithm was activated, was reduced by 81%.

7.3ROAug 22, 2021
UltraBot: Autonomous Mobile Robot for Indoor UV-C Disinfection with Non-trivial Shape of Disinfection Zone

Nikita Mikhailovskiy, Alexander Sedunin, Stepan Perminov et al.

The paper focuses on the development of an autonomous disinfection robot UltraBot to reduce COVID-19 transmission along with other harmful bacteria and viruses. The motivation behind the research is to develop such a robot that is capable of performing disinfection tasks without the use of harmful sprays and chemicals that can leave residues and require airing the room afterward for a long time. UltraBot technology has the potential to offer the most optimal autonomous disinfection performance along with taking care of people, keeping them from getting under the UV-C radiation. The paper highlights UltraBot's mechanical and electrical design as well as disinfection performance. The conducted experiments demonstrate the effectiveness of robot disinfection ability and actual disinfection area per each side with UV-C lamp array. The disinfection effectiveness results show actual performance for the multi-pass technique that provides 1-log reduction with combined direct UV-C exposure and ozone-based air purification after two robot passes at a speed of 0.14 m/s. This technique has the same performance as ten minutes static disinfection. Finally, we have calculated the non-trivial form of the robot disinfection zone by two consecutive experiment to produce optimal path planning and to provide full disinfection in selected areas.

13.8ROAug 22, 2021
UltraBot: Autonomous Mobile Robot for Indoor UV-C Disinfection

Stepan Perminov, Nikita Mikhailovskiy, Alexander Sedunin et al.

The paper focuses on the development of the autonomous robot UltraBot to reduce COVID-19 transmission and other harmful bacteria and viruses. The motivation behind the research is to develop such a robot that is capable of performing disinfection tasks without the use of harmful sprays and chemicals that can leave residues, require airing the room afterward for a long time, and can cause the corrosion of the metal structures. UltraBot technology has the potential to offer the most optimal autonomous disinfection performance along with taking care of people, keeping them from getting under UV-C radiation. The paper highlights UltraBot's mechanical and electrical structures as well as low-level and high-level control systems. The conducted experiments demonstrate the effectiveness of the robot localization module and optimal trajectories for UV-C disinfection. The results of UV-C disinfection performance revealed a decrease of the total bacterial count (TBC) by 94% on the distance of 2.8 meters from the robot after 10 minutes of UV-C irradiation.

3.0ROAug 5, 2021
DeepScanner: a Robotic System for Automated 2D Object Dataset Collection with Annotations

Valery Ilin, Ivan Kalinov, Pavel Karpyshev et al.

In the proposed study, we describe the possibility of automated dataset collection using an articulated robot. The proposed technology reduces the number of pixel errors on a polygonal dataset and the time spent on manual labeling of 2D objects. The paper describes a novel automatic dataset collection and annotation system, and compares the results of automated and manual dataset labeling. Our approach increases the speed of data labeling 240-fold, and improves the accuracy compared to manual labeling 13-fold. We also present a comparison of metrics for training a neural network on a manually annotated and an automatically collected dataset.

3.7HCAug 3, 2021
SwarmPlay: Interactive Tic-tac-toe Board Game with Swarm of Nano-UAVs driven by Reinforcement Learning

Ekaterina Karmanova, Valerii Serpiva, Stepan Perminov et al.

Reinforcement learning (RL) methods have been actively applied in the field of robotics, allowing the system itself to find a solution for a task otherwise requiring a complex decision-making algorithm. In this paper, we present a novel RL-based Tic-tac-toe scenario, i.e. SwarmPlay, where each playing component is presented by an individual drone that has its own mobility and swarm intelligence to win against a human player. Thus, the combination of challenging swarm strategy and human-drone collaboration aims to make the games with machines tangible and interactive. Although some research on AI for board games already exists, e.g., chess, the SwarmPlay technology has the potential to offer much more engagement and interaction with the user as it proposes a multi-agent swarm instead of a single interactive robot. We explore user's evaluation of RL-based swarm behavior in comparison with the game theory-based behavior. The preliminary user study revealed that participants were highly engaged in the game with drones (70% put a maximum score on the Likert scale) and found it less artificial compared to the regular computer-based systems (80%). The affection of the user's game perception from its outcome was analyzed and put under discussion. User study revealed that SwarmPlay has the potential to be implemented in a wider range of games, significantly improving human-drone interactivity.

10.4ROJul 22, 2021
DeltaCharger: Charging Robot with Inverted Delta Mechanism and CNN-driven High Fidelity Tactile Perception for Precise 3D Positioning

Iaroslav Okunevich, Daria Trinitatova, Pavel Kopanev et al.

DeltaCharger is a novel charging robot with an Inverted Delta structure for 3D positioning of electrodes to achieve robust and safe transferring energy between two mobile robots. The embedded high-fidelity tactile sensors allow to estimate the angular, vertical and horizontal misalignments between electrodes on the charger mechanism and electrodes on the target robot using pressure data on the contact surfaces. This is crucial for preventing a short circuit. In this paper, the mechanism of the developed prototype and evaluation study of different machine learning models for misalignment prediction are presented. The experimental results showed that the proposed system can measure the angle, vertical and horizontal values of misalignment from pressure data with an accuracy of 95.46%, 98.2%, and 86.9%, respectively, using a Convolutional Neural Network (CNN). DeltaCharger can potentially bring a new level of charging systems and improve the prevalence of mobile autonomous robots.

5.3ROJul 22, 2021
MobileCharger: an Autonomous Mobile Robot with Inverted Delta Actuator for Robust and Safe Robot Charging

Iaroslav Okunevich, Daria Trinitatova, Pavel Kopanev et al.

MobileCharger is a novel mobile charging robot with an Inverted Delta actuator for safe and robust energy transfer between two mobile robots. The RGB-D camera-based computer vision system allows to detect the electrodes on the target mobile robot using a convolutional neural network (CNN). The embedded high-fidelity tactile sensors are applied to estimate the misalignment between the electrodes on the charger mechanism and the electrodes on the main robot using CNN based on pressure data on the contact surfaces. Thus, the developed vision-tactile perception system allows precise positioning of the end effector of the actuator and ensures a reliable connection between the electrodes of the two robots. The experimental results showed high average precision (84.2%) for electrode detection using CNN. The percentage of successful trials of the CNN-based electrode search algorithm reached 83% and the average execution time accounted for 60 s. MobileCharger could introduce a new level of charging systems and increase the prevalence of autonomous mobile robots.

7.3ROJun 28, 2021
SwarmPaint: Human-Swarm Interaction for Trajectory Generation and Formation Control by DNN-based Gesture Interface

Valerii Serpiva, Ekaterina Karmanova, Aleksey Fedoseev et al.

Teleoperation tasks with multi-agent systems have a high potential in supporting human-swarm collaborative teams in exploration and rescue operations. However, it requires an intuitive and adaptive control approach to ensure swarm stability in a cluttered and dynamically shifting environment. We propose a novel human-swarm interaction system, allowing the user to control swarm position and formation by either direct hand motion or by trajectory drawing with a hand gesture interface based on the DNN gesture recognition. The key technology of the SwarmPaint is the user's ability to perform various tasks with the swarm without additional devices by switching between interaction modes. Two types of interaction were proposed and developed to adjust a swarm behavior: free-form trajectory generation control and shaped formation control. Two preliminary user studies were conducted to explore user's performance and subjective experience from human-swarm interaction through the developed control modes. The experimental results revealed a sufficient accuracy in the trajectory tracing task (mean error of 5.6 cm by gesture draw and 3.1 cm by mouse draw with the pattern of dimension 1 m by 1 m) over three evaluated trajectory patterns and up to 7.3 cm accuracy in targeting task with two target patterns of 1 m achieved by SwarmPaint interface. Moreover, the participants evaluated the trajectory drawing interface as more intuitive (12.9 %) and requiring less effort to utilize (22.7%) than direct shape and position control by gestures, although its physical workload and failure in performance were presumed as more significant (by 9.1% and 16.3%, respectively).

5.7RONov 7, 2020
ZoomTouch: Multi-User Remote Robot Control in Zoom by DNN-based Gesture Recognition

Ilya Zakharkin, Arman Tsaturyan, Miguel Altamirano-Cabrera et al.

We present ZoomTouch - a breakthrough technology for multi-user control of robot from Zoom in real-time by DNN-based gesture recognition. The users from digital world can have a video conferencing and manipulate the robot to make the dexterous manipulations with tangible objects. As the scenario, we proposed the remote COVID-19 test Laboratory to considerably reduce the time to receive the data and substitute medical assistant working in protective gear in close proximity with infected cells. The proposed technology suggests a new type of reality, where multi-users can jointly interact with remote object, e.g. make a new building design, joint cooking in robotic kitchen, etc, and discuss/modify the results at the same time.

4.1RONov 7, 2020
MaskBot: Real-time Robotic Projection Mapping with Head Motion Tracking

Miguel Altamirano-Cabrera, Igor Usachev, Juan Heredia et al.

The projection mapping systems on the human face is limited by the latency and the movement of the users. The area of the projection is restricted by the position of the projectors and the cameras. We are introducing MaskBot, a real-time projection mapping system operated by a 6 Degrees of Freedom (DoF) collaborative robot. The collaborative robot locates the projector and camera in normal position to the face of the user to increase the projection area and to reduce the latency of the system. A webcam is used to detect the face and to sense the robot-user distance to modify the projection size and orientation. MaskBot projects different images on the face of the user, such as face modifications, make-up, and logos. In contrast to the existing methods, the presented system is the first that introduces a robotic projection mapping. One of the prospective applications is to acquire a dataset of adversarial images to challenge face detection DNN systems, such as Face ID.

4.2CVOct 26, 2020Code
Instance Semantic Segmentation Benefits from Generative Adversarial Networks

Quang H. Le, Kamal Youcef-Toumi, Dzmitry Tsetserukou et al.

In design of instance segmentation networks that reconstruct masks, segmentation is often taken as its literal definition -- assigning each pixel a label. This has led to thinking the problem as a template matching one with the goal of minimizing the loss between the reconstructed and the ground truth pixels. Rethinking reconstruction networks as a generator, we define the problem of predicting masks as a GANs game framework: A segmentation network generates the masks, and a discriminator network decides on the quality of the masks. To demonstrate this game, we show effective modifications on the general segmentation framework in Mask R-CNN. We find that playing the game in feature space is more effective than the pixel space leading to stable training between the discriminator and the generator, predicting object coordinates should be replaced by predicting contextual regions for objects, and overall the adversarial loss helps the performance and removes the need for any custom settings per different data domain. We test our framework in various domains and report on cellphone recycling, autonomous driving, large-scale object detection, and medical glands. We observe in general GANs yield masks that account for crispier boundaries, clutter, small objects, and details, being in domain of regular shapes or heterogeneous and coalescing shapes. Our code for reproducing the results is available publicly.

3.3HCAug 30, 2020
LinkRing: A Wearable Haptic Display for Delivering Multi-contact and Multi-modal Stimuli at the Finger Pads

Aysien Ivanov, Daria Trinitatova, Dzmitry Tsetserukou

LinkRing is a novel wearable tactile display for providing multi-contact and multi-modal stimuli at the finger. The system of two five-bar linkage mechanisms is designed to operate with two independent contact points, which combined can provide such stimulation as shear force and twist stimuli, slippage, and pressure. The proposed display has a lightweight and easy to wear structure. Two experiments were carried out in order to determine the sensitivity of the finger surface, the first one aimed to determine the location of the contact points, and the other for discrimination the slippage with varying rates. The results of the experiments showed a high level of pattern recognition.

5.7ROJul 30, 2020
DroneLight: Drone Draws in the Air using Long Exposure Light Painting and ML

Roman Ibrahimov, Nikolay Zherdev, Dzmitry Tsetserukou

We propose a novel human-drone interaction paradigm where a user directly interacts with a drone to light-paint predefined patterns or letters through hand gestures. The user wears a glove which is equipped with an IMU sensor to draw letters or patterns in the midair. The developed ML algorithm detects the drawn pattern and the drone light-paints each pattern in midair in the real time. The proposed classification model correctly predicts all of the input gestures. The DroneLight system can be applied in drone shows, advertisements, distant communication through text or pattern, rescue, and etc. To our knowledge, it would be the world's first human-centric robotic system that people can use to send messages based on light-painting over distant locations (drone-based instant messaging). Another unique application of the system would be the development of vision-driven rescue system that reads light-painting by person who is in distress and triggers rescue alarm.

7.9HCJul 21, 2020
ElectroAR: Distributed Electro-tactile Stimulation for Tactile Transfer

Jonathan Tirado, Vladislav Panov, Vibol Yem et al.

We present ElectroAR, a visual and tactile sharing system for hand skills training. This system comprises a head-mounted display (HMD), two cameras, tactile sensing glove, and electro-stimulation glove. The trainee wears a tactile sensing glove that gets pressure data from touching different objects. His movements are recorded by two cameras, which are located in front and top side of the workspace. In the remote site, the trainer wears the electro-tactile stimulation glove. This glove transforms the remotely collected pressure data to electro-tactile stimuli. Additionally, the trainer wears an HMD to see and guide the movements of the trainee. The key part of this project is to combine distributed tactile sensor and electro-tactile display to let the trainer understand what the trainee is doing. Results show our system supports a higher user recognition performance.

5.7ROJul 20, 2020
CobotGear: Interaction with Collaborative Robots using Wearable Optical Motion Capturing Systems

Juan Heredia, Miguel Altamirano Cabrera, Jonathan Tirado et al.

In industrial applications, complex tasks require human collaboration since the robot doesn't have enough dexterity. However, the robots are still implemented as tools and not as collaborative intelligent systems. To ensure safety in the human-robot collaboration, we introduce a system that presents a new method that integrates low-cost wearable mocap, and an improved collision avoidance algorithm based on the artificial potential fields. Wearable optical motion capturing allows to track the human hand position with high accuracy and low latency on large working areas. To increase the efficiency of the proposed algorithm, two obstacle types are discriminated according to their collision probability. A preliminary experiment was performed to analyze the algorithm behavior and to select the best values for the obstacle's threshold angle $θ_{OBS}$, and for the avoidance threshold distance $d_{AT}$. The second experiment was carried out to evaluate the system performance with $d_{AT}$ = 0.2 m and $θ_{OBS}$ = 45 degrees. The third experiment evaluated the system in a real collaborative task. The results demonstrate the robust performance of the robotic arm generating smooth collision-free trajectories. The proposed technology will allow consumer robots to safely collaborate with humans in cluttered environments, e.g., factories, kitchens, living rooms, and restaurants.

7.9HCJun 22, 2020
Tactile Perception of Objects by the User's Palm for the Development of Multi-contact Wearable Tactile Displays

Miguel Altamirano Cabrera, Juan Heredia, Dzmitry Tsetserukou

The user's palm plays an important role in object detection and manipulation. The design of a robust multi-contact tactile display must consider the sensation and perception of of the stimulated area aiming to deliver the right stimuli at the correct location. To the best of our knowledge, there is no study to obtain the human palm data for this purpose. The objective of this work is to introduce the method to investigate the user's palm sensations during the interaction with objects. An array of fifteen Force Sensitive Resistors (FSRs) was located at the user's palm to get the area of interaction, and the normal force delivered to four different convex surfaces. Experimental results showed the active areas at the palm during the interaction with each of the surfaces at different forces. The obtained results can be applied in the development of multi-contact wearable tactile and haptic displays for the palm, and in training a machine-learning algorithm to predict stimuli aiming to achieve a highly immersive experience in Virtual Reality.

1.2CVApr 5, 2020
Hyper-spectral NIR and MIR data and optimal wavebands for detection of apple tree diseases

Dmitrii Shadrin, Mariia Pukalchik, Anastasia Uryasheva et al.

Plant diseases can lead to dramatic losses in yield and quality of food, becoming a problem of high priority for farmers. Apple scab, moniliasis, and powdery mildew are the most significant apple tree diseases worldwide and may cause between 50% and 60% in yield losses annually; they are controlled by fungicide use with huge financial and time expenses. This research proposes a modern approach for analyzing the spectral data in Near-Infrared and Mid-Infrared ranges of the apple tree diseases at different stages. Using the obtained spectra, we found optimal spectral bands for detecting particular disease and discriminating it from other diseases and healthy trees. The proposed instrument will provide farmers with accurate, real-time information on different stages of apple tree diseases, enabling more effective timing, and selecting the fungicide application, resulting in better control and increasing yield. The obtained dataset, as well as scripts in Matlab for processing data and finding optimal spectral bands, are available via the link: https://yadi.sk/d/ZqfGaNlYVR3TUA

5.7ROMar 1, 2020
Optimal Oscillation Damping Control of cable-Suspended Aerial Manipulator with a Single IMU Sensor

Yuri S. Sarkisov, Min Jun Kim, Andre Coelho et al.

This paper presents a design of oscillation damping control for the cable-Suspended Aerial Manipulator (SAM). The SAM is modeled as a double pendulum, and it can generate a body wrench as a control action. The main challenge is the fact that there is only one onboard IMU sensor which does not provide full information on the system state. To overcome this difficulty, we design a controller motivated by a simplified SAM model. The proposed controller is very simple yet robust to model uncertainties. Moreover, we propose a gain tuning rule by formulating the proposed controller in the form of output feedback linear quadratic regulation problem. Consequently, it is possible to quickly dampen oscillations with minimal energy consumption. The proposed approach is validated through simulations and experiments.

2.2ROJan 31, 2020
SwarmCloak: Landing of Two Micro-Quadrotors on Human Hands Using Wearable Tactile Interface Driven by Light Intensity

Evgeny Tsykunov, Ruslan Agishev, Roman Ibrahimov et al.

For the human operator, it is often easier and faster to catch a small size quadrotor right in the midair instead of landing it on a surface. However, interaction strategies for such cases have not yet been considered properly, especially when more than one drone has to be landed at the same time. In this paper, we propose a novel interaction strategy to land multiple robots on the human hands using vibrotactile feedback. We developed a wearable tactile display that is activated by the intensity of light emitted from an LED ring on the bottom of the quadcopter. We conducted experiments, where participants were asked to adjust the position of the palm to land one or two vertically-descending drones with different landing speeds, by having only visual feedback, only tactile feedback or visual-tactile feedback. We conducted statistical analysis of the drone landing positions, landing pad and human head trajectories. Two-way ANOVA showed a statistically significant difference between the feedback conditions. Experimental analysis proved that with an increasing number of drones, tactile feedback plays a more important role in accurate hand positioning and operator's convenience. The most precise landing of one and two drones was achieved with the combination of tactile and visual feedback.

9.2RONov 18, 2019
Development of MirrorShape: High Fidelity Large-Scale Shape Rendering Framework for Virtual Reality

Aleksey Fedoseev, Nikita Chernyadev, Dzmitry Tsetserukou

Today there is a high variety of haptic devices capable of providing tactile feedback. Although most of existing designs are aimed at realistic simulation of the surface properties, their capabilities are limited in attempts of displaying shape and position of virtual objects. This paper suggests a new concept of distributed haptic display for realistic interaction with virtual object of complex shape by a collaborative robot with shape display end-effector. MirrorShape renders the 3D object in virtual reality (VR) system by contacting the user hands with the robot end-effector at the calculated point in real-time. Our proposed system makes it possible to synchronously merge the position of contact point in VR and end-effector in real world. This feature provides presentation of different shapes, and at the same time expands the working area comparing to desktop solutions. The preliminary user study revealed that MirrorShape was effective at reducing positional error in VR interactions. Potentially this approach can be used in the virtual systems for rendering versatile VR objects with wide range of sizes with high fidelity large-scaleshape experience.

7.6HCNov 13, 2019
RecyGlide : A Forearm-worn Multi-modal Haptic Display aimed to Improve User VR Immersion

Juan Heredia, Jonathan Tirado, Vladislav Panov et al.

Haptic devices have been employed to immerse users in VR environments. In particular, hand and finger haptic devices have been deeply developed. However, this type of device occlude the hand detection by some tracking systems, or in other tracking systems, it is uncomfortable for the users to wear two-hand devices (haptic and tracking device). We introduce RecyGlide, which is a novel wearable forearm multimodal display at the forearm. The RecyGlide is composed of inverted five-bar linkages and vibration motors. The device provides multimodal tactile feedback such as slippage, a force vector, pressure, and vibration. We tested the discrimination ability of monomodal and multimodal stimuli patterns in the forearm and confirmed that the multimodal stimuli patterns are more recognizable. This haptic device was used in VR applications, and we proved that it enhances VR experience and makes it more interactive.

1.9RONov 11, 2019
TouchVR: a Wearable Haptic Interface for VR Aimed at Delivering Multi-modal Stimuli at the User's Palm

Daria Trinitatova, Dzmitry Tsetserukou

TouchVR is a novel wearable haptic interface which can deliver multimodal tactile stimuli on the palm by DeltaTouch haptic display and vibrotactile feedback on the fingertips by vibration motors for the Virtual Reality (VR) user. DeltaTouch display is capable of generating 3D force vector at the contact point and presenting multimodal tactile sensation of weight, slippage, encounter, softness, and texture. The VR system consists of HTC Vive Pro base stations and head-mounted display (HMD), and Leap Motion controller for tracking the user's hands motion in VR. The MatrixTouch, BallFeel, and RoboX applications have been developed to demonstrate the capabilities of the proposed technology. A novel haptic interface can potentially bring a new level of immersion of the user in VR and make it more interactive and tangible.

8.3ROOct 25, 2019
AeroVR: Virtual Reality-based Teleoperation with Tactile Feedback for Aerial Manipulation

Grigoriy A. Yashin, Daria Trinitatova, Ruslan T. Agishev et al.

Drone application for aerial manipulation is tested in such areas as industrial maintenance, supporting the rescuers in emergencies, and e-commerce. Most of such applications require teleoperation. The operator receives visual feedback from the camera installed on a robot arm or drone. As aerial manipulation requires delicate and precise motion of robot arm, the camera data delay, narrow field of view, and blurred images caused by drone dynamics can lead the UAV to crash. The paper focuses on the development of a novel teleoperation system for aerial manipulation using Virtual Reality (VR). The controlled system consists of UAV with a 4-DoF robotic arm and embedded sensors. VR application presents the digital twin of drone and remote environment to the user through a head-mounted display (HMD). The operator controls the position of the robotic arm and gripper with VR trackers worn on the arm and tracking glove with vibrotactile feedback. Control data is translated directly from VR to the real robot in real-time. The experimental results showed a stable and robust teleoperation mediated by the VR scene. The proposed system can considerably improve the quality of aerial manipulations.

0.9CVSep 16, 2019
Recognition of Russian traffic signs in winter conditions. Solutions of the "Ice Vision" competition winners

Artem L. Pavlov, Azat Davletshin, Alexey Kharlamov et al.

With the advancements of various autonomous car projects aiming to achieve SAE Level 5, real-time detection of traffic signs in real-life scenarios has become a highly relevant problem for the industry. Even though a great progress has been achieved in this field, there is still no clear consensus on what the state-of-the-art in this field is. Moreover, it is important to develop and test systems in various regions and conditions. This is why the "Ice Vision" competition has focused on the detection of Russian traffic signs in winter conditions. The IceVisionSet dataset used for this competition features real-world collection of lossless frame sequences with traffic sign annotations. The sequences were collected in varying conditions, including: different weather, camera exposure, illumination and moving speeds. In this work we describe the competition and present the solutions of the 3 top teams.