CVSep 15, 2023Code
Towards the generation of synchronized and believable non-verbal facial behaviors of a talking virtual agentAlice Delbosc, Magalie Ochs, Nicolas Sabouret et al.
This paper introduces a new model to generate rhythmically relevant non-verbal facial behaviors for virtual agents while they speak. The model demonstrates perceived performance comparable to behaviors directly extracted from the data and replayed on a virtual agent, in terms of synchronization with speech and believability. Interestingly, we found that training the model with two different sets of data, instead of one, did not necessarily improve its performance. The expressiveness of the people in the dataset and the shooting conditions are key elements. We also show that employing an adversarial model, in which fabricated fake examples are introduced during the training phase, increases the perception of synchronization with speech. A collection of videos demonstrating the results and code can be accessed at: https://github.com/aldelb/non_verbal_facial_animation.
CLMay 24, 2025Code
StandUp4AI: A New Multilingual Dataset for Humor Detection in Stand-up Comedy VideosValentin Barriere, Nahuel Gomez, Leo Hemamou et al.
Aiming towards improving current computational models of humor detection, we propose a new multimodal dataset of stand-up comedies, in seven languages: English, French, Spanish, Italian, Portuguese, Hungarian and Czech. Our dataset of more than 330 hours, is at the time of writing the biggest available for this type of task, and the most diverse. The whole dataset is automatically annotated in laughter (from the audience), and the subpart left for model validation is manually annotated. Contrary to contemporary approaches, we do not frame the task of humor detection as a binary sequence classification, but as word-level sequence labeling, in order to take into account all the context of the sequence and to capture the continuous joke tagging mechanism typically occurring in natural conversations. As par with unimodal baselines results, we propose a method for e propose a method to enhance the automatic laughter detection based on Audio Speech Recognition errors. Our code and data are available online: https://tinyurl.com/EMNLPHumourStandUpPublic
HCMar 13
Exploring the role of embodiment on intimacy perception in a multiparty collaborative taskAmine Benamara, Céline Clavel, Brian Ravenet et al.
During collaborative board games, cohesion represents a key aspect to define a well functionning group. From the success of the task to the developement of interpersonal relationship, this concept covers many aspects of group dynamics. The goal of our work is to investigate the factors that impact cohesion in a group, and specifically the relevant social skills that improve collaboration between multiple entities. In this article, we focus on the role of embodiement on different aspects of an interaction. We propose an experimental protocol, based on a collected corpus of humans playing a collaborative board game, to study how different agents' embodiment affect the perception of these agents and of the group as a whole. We conclude by presenting an outline of the problematics of the conception of the protocol and of multi-agent system related challenges.