Xiaobao Wei

CV
h-index1
7papers
85citations
Novelty53%
AI Score33

7 Papers

9.1CVMar 24, 2023
WM-MoE: Weather-aware Multi-scale Mixture-of-Experts for Blind Adverse Weather Removal

Yulin Luo, Rui Zhao, Xiaobao Wei et al. · pku

Adverse weather removal tasks like deraining, desnowing, and dehazing are usually treated as separate tasks. However, in practical autonomous driving scenarios, the type, intensity,and mixing degree of weather are unknown, so handling each task separately cannot deal with the complex practical scenarios. In this paper, we study the blind adverse weather removal problem. Mixture-of-Experts (MoE) is a popular model that adopts a learnable gate to route the input to different expert networks. The principle of MoE involves using adaptive networks to process different types of unknown inputs. Therefore, MoE has great potential for blind adverse weather removal. However, the original MoE module is inadequate for coupled multiple weather types and fails to utilize multi-scale features for better performance. To this end, we propose a method called Weather-aware Multi-scale MoE (WM-MoE) based on Transformer for blind weather removal. WM-MoE includes two key designs: WEather-Aware Router (WEAR) and Multi-Scale Experts (MSE). WEAR assigns experts for each image token based on decoupled content and weather features, which enhances the model's capability to process multiple adverse weathers. To obtain discriminative weather features from images, we propose Weather Guidance Fine-grained Contrastive Learning (WGF-CL), which utilizes weather cluster information to guide the assignment of positive and negative samples for each image token. Since processing different weather types requires different receptive fields, MSE leverages multi-scale features to enhance the spatial relationship modeling capability, facilitating the high-quality restoration of diverse weather types and intensities. Our method achieves state-of-the-art performance in blind adverse weather removal on two public datasets and our dataset. We also demonstrate the advantage of our method on downstream segmentation tasks.

3.7CVAug 26, 2022
Uncertainty Guided Depth Fusion for Spike Camera

Jianing Li, Jiaming Liu, Xiaobao Wei et al. · pku

Depth estimation is essential for various important real-world applications such as autonomous driving. However, it suffers from severe performance degradation in high-velocity scenario since traditional cameras can only capture blurred images. To deal with this problem, the spike camera is designed to capture the pixel-wise luminance intensity at high frame rate. However, depth estimation with spike camera remains very challenging using traditional monocular or stereo depth estimation algorithms, which are based on the photometric consistency. In this paper, we propose a novel Uncertainty-Guided Depth Fusion (UGDF) framework to fuse the predictions of monocular and stereo depth estimation networks for spike camera. Our framework is motivated by the fact that stereo spike depth estimation achieves better results at close range while monocular spike depth estimation obtains better results at long range. Therefore, we introduce a dual-task depth estimation architecture with a joint training strategy and estimate the distributed uncertainty to fuse the monocular and stereo results. In order to demonstrate the advantage of spike depth estimation over traditional camera depth estimation, we contribute a spike-depth dataset named CitySpike20K, which contains 20K paired samples, for spike depth estimation. UGDF achieves state-of-the-art results on CitySpike20K, surpassing all monocular or stereo spike depth estimation baselines. We conduct extensive experiments to evaluate the effectiveness and generalization of our method on CitySpike20K. To the best of our knowledge, our framework is the first dual-task fusion framework for spike camera depth estimation. Code and dataset will be released.

13.1CVNov 28, 2023
DiffusionTalker: Personalization and Acceleration for Speech-Driven 3D Face Diffuser

Peng Chen, Xiaobao Wei, Ming Lu et al.

Speech-driven 3D facial animation has been an attractive task in both academia and industry. Traditional methods mostly focus on learning a deterministic mapping from speech to animation. Recent approaches start to consider the non-deterministic fact of speech-driven 3D face animation and employ the diffusion model for the task. However, personalizing facial animation and accelerating animation generation are still two major limitations of existing diffusion-based methods. To address the above limitations, we propose DiffusionTalker, a diffusion-based method that utilizes contrastive learning to personalize 3D facial animation and knowledge distillation to accelerate 3D animation generation. Specifically, to enable personalization, we introduce a learnable talking identity to aggregate knowledge in audio sequences. The proposed identity embeddings extract customized facial cues across different people in a contrastive learning manner. During inference, users can obtain personalized facial animation based on input audio, reflecting a specific talking style. With a trained diffusion model with hundreds of steps, we distill it into a lightweight model with 8 steps for acceleration. Extensive experiments are conducted to demonstrate that our method outperforms state-of-the-art methods. The code will be released.

14.7CVNov 23, 2024Code
EMD: Explicit Motion Modeling for High-Quality Street Gaussian Splatting

Xiaobao Wei, Qingpo Wuwu, Zhongyu Zhao et al.

Photorealistic reconstruction of street scenes is essential for developing real-world simulators in autonomous driving. While recent methods based on 3D/4D Gaussian Splatting (GS) have demonstrated promising results, they still encounter challenges in complex street scenes due to the unpredictable motion of dynamic objects. Current methods typically decompose street scenes into static and dynamic objects, learning the Gaussians in either a supervised manner (e.g., w/ 3D bounding-box) or a self-supervised manner (e.g., w/o 3D bounding-box). However, these approaches do not effectively model the motions of dynamic objects (e.g., the motion speed of pedestrians is clearly different from that of vehicles), resulting in suboptimal scene decomposition. To address this, we propose Explicit Motion Decomposition (EMD), which models the motions of dynamic objects by introducing learnable motion embeddings to the Gaussians, enhancing the decomposition in street scenes. The proposed plug-and-play EMD module compensates for the lack of motion modeling in self-supervised street Gaussian splatting methods. We also introduce tailored training strategies to extend EMD to supervised approaches. Comprehensive experiments demonstrate the effectiveness of our method, achieving state-of-the-art novel view synthesis performance in self-supervised settings. The code is available at: https://qingpowuwu.github.io/emd.

10.5CVNov 20, 2024Code
GazeGaussian: High-Fidelity Gaze Redirection with 3D Gaussian Splatting

Xiaobao Wei, Peng Chen, Guangyu Li et al.

Gaze estimation encounters generalization challenges when dealing with out-of-distribution data. To address this problem, recent methods use neural radiance fields (NeRF) to generate augmented data. However, existing methods based on NeRF are computationally expensive and lack facial details. 3D Gaussian Splatting (3DGS) has become the prevailing representation of neural fields. While 3DGS has been extensively examined in head avatars, it faces challenges with accurate gaze control and generalization across different subjects. In this work, we propose GazeGaussian, the first high-fidelity gaze redirection method that uses a two-stream 3DGS model to represent the face and eye regions separately. Leveraging the unstructured nature of 3DGS, we develop a novel representation of the eye for rigid eye rotation based on the target gaze direction. To enable synthesis generalization across various subjects, we integrate an expression-guided module to inject subject-specific information into the neural renderer. Comprehensive experiments show that GazeGaussian outperforms existing methods in rendering speed, gaze redirection accuracy, and facial synthesis across multiple datasets. The code is available at: https://ucwxb.github.io/GazeGaussian.

16.4CVOct 23, 2024
PLGS: Robust Panoptic Lifting with 3D Gaussian Splatting

Yu Wang, Xiaobao Wei, Ming Lu et al.

Previous methods utilize the Neural Radiance Field (NeRF) for panoptic lifting, while their training and rendering speed are unsatisfactory. In contrast, 3D Gaussian Splatting (3DGS) has emerged as a prominent technique due to its rapid training and rendering speed. However, unlike NeRF, the conventional 3DGS may not satisfy the basic smoothness assumption as it does not rely on any parameterized structures to render (e.g., MLPs). Consequently, the conventional 3DGS is, in nature, more susceptible to noisy 2D mask supervision. In this paper, we propose a new method called PLGS that enables 3DGS to generate consistent panoptic segmentation masks from noisy 2D segmentation masks while maintaining superior efficiency compared to NeRF-based methods. Specifically, we build a panoptic-aware structured 3D Gaussian model to introduce smoothness and design effective noise reduction strategies. For the semantic field, instead of initialization with structure from motion, we construct reliable semantic anchor points to initialize the 3D Gaussians. We then use these anchor points as smooth regularization during training. Additionally, we present a self-training approach using pseudo labels generated by merging the rendered masks with the noisy masks to enhance the robustness of PLGS. For the instance field, we project the 2D instance masks into 3D space and match them with oriented bounding boxes to generate cross-view consistent instance masks for supervision. Experiments on various benchmarks demonstrate that our method outperforms previous state-of-the-art methods in terms of both segmentation quality and speed.

7.6CVDec 6, 2024Code
MixedGaussianAvatar: Realistically and Geometrically Accurate Head Avatar via Mixed 2D-3D Gaussians

Peng Chen, Xiaobao Wei, Qingpo Wuwu et al.

Reconstructing high-fidelity 3D head avatars is crucial in various applications such as virtual reality. The pioneering methods reconstruct realistic head avatars with Neural Radiance Fields (NeRF), which have been limited by training and rendering speed. Recent methods based on 3D Gaussian Splatting (3DGS) significantly improve the efficiency of training and rendering. However, the surface inconsistency of 3DGS results in subpar geometric accuracy; later, 2DGS uses 2D surfels to enhance geometric accuracy at the expense of rendering fidelity. To leverage the benefits of both 2DGS and 3DGS, we propose a novel method named MixedGaussianAvatar for realistically and geometrically accurate head avatar reconstruction. Our main idea is to utilize 2D Gaussians to reconstruct the surface of the 3D head, ensuring geometric accuracy. We attach the 2D Gaussians to the triangular mesh of the FLAME model and connect additional 3D Gaussians to those 2D Gaussians where the rendering quality of 2DGS is inadequate, creating a mixed 2D-3D Gaussian representation. These 2D-3D Gaussians can then be animated using FLAME parameters. We further introduce a progressive training strategy that first trains the 2D Gaussians and then fine-tunes the mixed 2D-3D Gaussians. We use a unified mixed Gaussian representation to integrate the two modalities of 2D image and 3D mesh. Furthermore, the comprehensive experiments demonstrate the superiority of MixedGaussianAvatar. The code will be released.