Santiago Hors-Fraile

2papers

2 Papers

HCMay 9, 2017
Detecting Gamification in Breast Cancer Apps: an automatic methodology for screening purposes

Guido Giunti, Diego H Giunta, Santiago Hors-Fraile et al.

Breast cancer is the most common cancer in women both in developed and developing countries. More than half of all cancer mobile application concern breast cancer. Gamification is widely used in mobile software applications created for health-related services. Current prevalence of gamification in breast cancer apps is unknown and detection must be manually performed. The purpose of this study is to describe and produce a tool allowing automatic detection of apps which contain gamification elements and thus empowering researchers to study gamification using large data samples. Predictive logistic regression model was designed on data extracted from breast cancer apps' title and description text available in app stores. Model was validated comparing estimated and benchmark values, observed by gamification specialists. Study's outcome can be applied as a screening tool to efficiently identify gamification presence in breast cancer apps for further research.

HCAug 25, 2016
Design of two combined health recommender systems for tailoring messages in a smoking cessation app

Santiago Hors-Fraile, Francisco J Núñez Benjumea, Laura Carrasco Hernández et al.

In this article, we describe the design of two recommender systems (RS) designed to support the smoking cessation process through a mobile application. We plan to use a hybrid RS (content-based, utility-based, and demographic filtering) to tailor health recommendation messages, and a content-based RS to schedule a timely delivery of the message. We also define metrics that we will use to assess their performance, helping people quit smoking when we run the pilot.