10.2ROJun 14
VL2Spike: Spike-driven Distillation from VLMs for Low-Power Visual Perception in Embodied AIZinan Liu, Eric Zheng, Soumyaratna Debnath et al.
Spiking neural networks (SNNs) are brain-inspired, event-driven models that compute with sparse spikes, which enables highly efficient visual perception in resource-constrained embodied AI models. The emergence of Spiking-Transformer models with spike self-attention has substantially improved the learning capacity of pure SNNs. Although SNNs are energy efficient, their performance is still limited by the spike-based architecture and optimization challenges, as standard gradient descent rules cannot be directly applied. Recently, vision-language models (VLMs) have shown rich multi-modal knowledge representation capabilities for visual perception. Thus, it is promising to leverage VLMs for better Spikformer training. To this end, we present VL2Spike, a novel spike-based knowledge distillation (KD) framework that bridges multi-modal knowledge from VLMs with compact Spikformer models. This design enhances the learning capacity of Spikformer models while preserving their energy-efficiency merits, thereby offering a practical pathway toward low-power robotic perception. Our VL2Spike brings two key technical contributions. To align with spiking dynamics, we first propose spatial-temporal visual spike (SVS) distillation, which achieves (1) shared manifold alignment between VLM image features and spike tokens, and (2) warm-started temporal consistency on membrane potentials and spike rates. We then design a novel spike prototype-guided linguistic (SPL) distillation strategy that aligns Spikformer's class prototypes and logits with promptable VLM text embeddings. Extensive experiments show that VL2Spike achieves 6.81% gain across three static datasets with only 15.7% energy consumption. It also exhibits strong generalization capacity on robotic visual place recognition (VPR) with a gain of 6.63%, highlighting its potential for low-power perception in embodied AI.
10.9ROJun 14
GeoTLM: Geometry-aware Tactile-Language Models for Contact Motion Orientation Reasoning of Dynamic ObjectsQiutian Li, Zinan Liu, Lin Wang
Modern tactile-language models (TLMs) have shown potential for robot learning tasks, such as material and texture recognition. However, for contact-rich scenarios, these TLMs struggle to understand the physical properties of dynamic objects, such as rotation and sliding directions. For instance, our preliminary experiments reveal that popular TLMs, such as Sparsh and AnyTouch2, exhibit weak performance on basic rotation direction reasoning from GelSight Mini tactile data. This surprising gap inspires us to explore a novel research question: Can we inject physically grounded geometric priors into TLMs to enable reliable contact orientation reasoning of dynamic object properties? To this end, we propose GeoTLM, a novel geometric representation-guided TLM for the perception of dynamic contact events. Our key idea is to preserve and structure tactile shear-field geometry before language-level reasoning, rather than forcing low-resolution tactile tokens into fragile closed-form physics operators. To achieve this, we propose a lightweight (only 14k parameters) yet novel Differentiable Geometric Representation (DGR). Specifically, DGR learns a contact-mask-guided representation in the shear field and aggregates it through an antisymmetric seven-region pooling design, motivated by the physical intuition that rotational contact produces antisymmetric deformation patterns. We conduct experiments on two representative tasks: rotation direction and sliding direction reasoning. Extensive experiments show that GeoTLM improves novel-object rotation accuracy by +14.6% and real-sensor sliding accuracy by +16.2% over the same backbone without the geometric encoder. Overall, our work paves a new way for physically grounded tactile-language reasoning, with strong potential for dynamic object understanding and contact-rich robotic manipulation.
1.9ROJun 21, 2019
Local Online Motor Babbling: Learning Motor Abundance of A Musculoskeletal Robot ArmZinan Liu, Arne Hitzmann, Shuhei Ikemoto et al.
Motor babbling and goal babbling has been used for sensorimotor learning of highly redundant systems in soft robotics. Recent works in goal babbling has demonstrated successful learning of inverse kinematics (IK) on such systems, and suggests that babbling in the goal space better resolves motor redundancy by learning as few sensorimotor mapping as possible. However, for musculoskeletal robot systems, motor redundancy can be of useful information to explain muscle activation patterns, thus the term motor abundance. In this work, we introduce some simple heuristics to empirically define the unknown goal space, and learn the inverse kinematics of a 10 DoF musculoskeletal robot arm using directed goal babbling. We then further propose local online motor babbling using Covariance Matrix Adaptation Evolution Strategy (CMA-ES), which bootstraps on the collected samples in goal babbling for initialization, such that motor abundance can be queried for any static goal within the defined goal space. The result shows that our motor babbling approach can efficiently explore motor abundance, and gives useful insights in terms of muscle stiffness and synergy.
4.8LGApr 28, 2019
Learning walk and trot from the same objective using different types of explorationZinan Liu, Kai Ploeger, Svenja Stark et al.
In quadruped gait learning, policy search methods that scale high dimensional continuous action spaces are commonly used. In most approaches, it is necessary to introduce prior knowledge on the gaits to limit the highly non-convex search space of the policies. In this work, we propose a new approach to encode the symmetry properties of the desired gaits, on the initial covariance of the Gaussian search distribution, allowing for strategic exploration. Using episode-based likelihood ratio policy gradient and relative entropy policy search, we learned the gaits walk and trot on a simulated quadruped. Comparing these gaits to random gaits learned by initialized diagonal covariance matrix, we show that the performance can be significantly enhanced.