CLSep 7, 2024
Introducing MeMo: A Multimodal Dataset for Memory Modelling in Multiparty ConversationsMaria Tsfasman, Bernd Dudzik, Kristian Fenech et al.
Conversational memory is the process by which humans encode, retain and retrieve verbal, non-verbal and contextual information from a conversation. Since human memory is selective, differing recollections of the same events can lead to misunderstandings and misalignments within a group. Yet, conversational facilitation systems, aimed at advancing the quality of group interactions, usually focus on tracking users' states within an individual session, ignoring what remains in each participant's memory after the interaction. Understanding conversational memory can be used as a source of information on the long-term development of social connections within a group. This paper introduces the MeMo corpus, the first conversational dataset annotated with participants' memory retention reports, aimed at facilitating computational modelling of human conversational memory. The MeMo corpus includes 31 hours of small-group discussions on Covid-19, repeated 3 times over the term of 2 weeks. It integrates validated behavioural and perceptual measures, audio, video, and multimodal annotations, offering a valuable resource for studying and modelling conversational memory and group dynamics. By introducing the MeMo corpus, analysing its validity, and demonstrating its usefulness for future research, this paper aims to pave the way for future research in conversational memory modelling for intelligent system development.
SDNov 2, 2022
Impact of annotation modality on label quality and model performance in the automatic assessment of laughter in-the-wildJose Vargas-Quiros, Laura Cabrera-Quiros, Catharine Oertel et al.
Laughter is considered one of the most overt signals of joy. Laughter is well-recognized as a multimodal phenomenon but is most commonly detected by sensing the sound of laughter. It is unclear how perception and annotation of laughter differ when annotated from other modalities like video, via the body movements of laughter. In this paper we take a first step in this direction by asking if and how well laughter can be annotated when only audio, only video (containing full body movement information) or audiovisual modalities are available to annotators. We ask whether annotations of laughter are congruent across modalities, and compare the effect that labeling modality has on machine learning model performance. We compare annotations and models for laughter detection, intensity estimation, and segmentation, three tasks common in previous studies of laughter. Our analysis of more than 4000 annotations acquired from 48 annotators revealed evidence for incongruity in the perception of laughter, and its intensity between modalities. Further analysis of annotations against consolidated audiovisual reference annotations revealed that recall was lower on average for video when compared to the audio condition, but tended to increase with the intensity of the laughter samples. Our machine learning experiments compared the performance of state-of-the-art unimodal (audio-based, video-based and acceleration-based) and multi-modal models for different combinations of input modalities, training label modality, and testing label modality. Models with video and acceleration inputs had similar performance regardless of training label modality, suggesting that it may be entirely appropriate to train models for laughter detection from body movements using video-acquired labels, despite their lower inter-rater agreement.
58.3HCMay 21
Reflecti-Mate: A Conversational Agent for Adaptive Decision-Making Support Through System 1 and System 2 ThinkingMorita Tarvirdians, Senthil Chandrasegaran, Hayley Hung et al.
Making high-stakes personal decisions involves cognitive, emotional, and intuitive processes, and individuals differ in how they allocate attention across these modes. Integration of these processes has shown to benefit decision making. Yet, most current decision-support systems focus primarily on supporting cognitive aspects, rather than adapting to the individual's thinking profile to support integration of different types of thoughts. In this study, we investigate an agent designed to encourage integration by adapting to the individual user's thought patterns. We explore its effects on participants' perceptions of the agent and their reflective behavior, in comparison with unaided pre-reflection and a baseline agent. In a between-subjects study (N = 128), our agent, which fostered broad and elaborated thinking, enabled more personalized reflective trajectories, elicited more integrative reflective language, and was perceived as providing stronger support for holistic reflection. In contrast, the baseline agent produced homogenized profiles dominated by cognitive language across participants.
HCNov 9, 2022
Perceived personality state estimation in dyadic and small group interaction with deep learning methodsKristian Fenech, Ádám Fodor, Sean P. Bergeron et al.
Dyadic and small group collaboration is an evolutionary advantageous behaviour and the need for such collaboration is a regular occurrence in day to day life. In this paper we estimate the perceived personality traits of individuals in dyadic and small groups over thin-slices of interaction on four multimodal datasets. We find that our transformer based predictive model performs similarly to human annotators tasked with predicting the perceived big-five personality traits of participants. Using this model we analyse the estimated perceived personality traits of individuals performing tasks in small groups and dyads. Permutation analysis shows that in the case of small groups undergoing collaborative tasks, the perceived personality of group members clusters, this is also observed for dyads in a collaborative problem solving task, but not in dyads under non-collaborative task settings. Additionally, we find that the group level average perceived personality traits provide a better predictor of group performance than the group level average self-reported personality traits.
HCMay 23, 2025Code
JELAI: Integrating AI and Learning Analytics in Jupyter NotebooksManuel Valle Torre, Thom van der Velden, Marcus Specht et al.
Generative AI offers potential for educational support, but often lacks pedagogical grounding and awareness of the student's learning context. Furthermore, researching student interactions with these tools within authentic learning environments remains challenging. To address this, we present JELAI, an open-source platform architecture designed to integrate fine-grained Learning Analytics (LA) with Large Language Model (LLM)-based tutoring directly within a Jupyter Notebook environment. JELAI employs a modular, containerized design featuring JupyterLab extensions for telemetry and chat, alongside a central middleware handling LA processing and context-aware LLM prompt enrichment. This architecture enables the capture of integrated code interaction and chat data, facilitating real-time, context-sensitive AI scaffolding and research into student behaviour. We describe the system's design, implementation, and demonstrate its feasibility through system performance benchmarks and two proof-of-concept use cases illustrating its capabilities for logging multi-modal data, analysing help-seeking patterns, and supporting A/B testing of AI configurations. JELAI's primary contribution is its technical framework, providing a flexible tool for researchers and educators to develop, deploy, and study LA-informed AI tutoring within the widely used Jupyter ecosystem.
HCJan 24, 2022
Towards a Real-time Measure of the Perception of Anthropomorphism in Human-robot InteractionMaria Tsfasman, Avinash Saravanan, Dekel Viner et al.
How human-like do conversational robots need to look to enable long-term human-robot conversation? One essential aspect of long-term interaction is a human's ability to adapt to the varying degrees of a conversational partner's engagement and emotions. Prosodically, this can be achieved through (dis)entrainment. While speech-synthesis has been a limiting factor for many years, restrictions in this regard are increasingly mitigated. These advancements now emphasise the importance of studying the effect of robot embodiment on human entrainment. In this study, we conducted a between-subjects online human-robot interaction experiment in an educational use-case scenario where a tutor was either embodied through a human or a robot face. 43 English-speaking participants took part in the study for whom we analysed the degree of acoustic-prosodic entrainment to the human or robot face, respectively. We found that the degree of subjective and objective perception of anthropomorphism positively correlates with acoustic-prosodic entrainment.