CVApr 10, 2023
Learning to Detect Touches on Cluttered TablesNorberto Adrian Goussies, Kenji Hata, Shruthi Prabhakara et al.
We present a novel self-contained camera-projector tabletop system with a lamp form-factor that brings digital intelligence to our tables. We propose a real-time, on-device, learning-based touch detection algorithm that makes any tabletop interactive. The top-down configuration and learning-based algorithm makes our method robust to the presence of clutter, a main limitation of existing camera-projector tabletop systems. Our research prototype enables a set of experiences that combine hand interactions and objects present on the table. A video can be found at https://youtu.be/hElC_c25Fg8.
LGJan 1
The Hessian of tall-skinny networks is easy to invertAli Rahimi
We describe an exact algorithm to solve linear systems of the form $Hx=b$ where $H$ is the Hessian of a deep net. The method computes Hessian-inverse-vector products without storing the Hessian or its inverse. It requires time and storage that scale linearly in the number of layers. This is in contrast to the naive approach of first computing the Hessian, then solving the linear system, which takes storage and time that are respectively quadratic and cubic in the number of layers. The Hessian-inverse-vector product method scales roughly like Pearlmutter's algorithm for computing Hessian-vector products.
84.2LGApr 29
Semi-supervised learning with max-margin graph cutsBranislav Kveton, Michal Valko, Ali Rahimi et al.
This paper proposes a novel algorithm for semisupervised learning. This algorithm learns graph cuts that maximize the margin with respect to the labels induced by the harmonic function solution. We motivate the approach, compare it to existing work, and prove a bound on its generalization error. The quality of our solutions is evaluated on a synthetic problem and three UCI ML repository datasets. In most cases, we outperform manifold regularization of support vector machines, which is a state-of-the-art approach to semi-supervised max-margin learning.
CRMay 23, 2025
\texttt{Range-Arithmetic}: Verifiable Deep Learning Inference on an Untrusted PartyAli Rahimi, Babak H. Khalaj, Mohammad Ali Maddah-Ali
Verifiable computing (VC) has gained prominence in decentralized machine learning systems, where resource-intensive tasks like deep neural network (DNN) inference are offloaded to external participants due to blockchain limitations. This creates a need to verify the correctness of outsourced computations without re-execution. We propose \texttt{Range-Arithmetic}, a novel framework for efficient and verifiable DNN inference that transforms non-arithmetic operations, such as rounding after fixed-point matrix multiplication and ReLU, into arithmetic steps verifiable using sum-check protocols and concatenated range proofs. Our approach avoids the complexity of Boolean encoding, high-degree polynomials, and large lookup tables while remaining compatible with finite-field-based proof systems. Experimental results show that our method not only matches the performance of existing approaches, but also reduces the computational cost of verifying the results, the computational effort required from the untrusted party performing the DNN inference, and the communication overhead between the two sides.
CRMar 1, 2021
Multi-Party Proof Generation in QAP-based zk-SNARKsAli Rahimi, Mohammad Ali Maddah-Ali
Zero-knowledge succinct non-interactive argument of knowledge (zkSNARK) allows a party, known as the prover, to convince another party, known as the verifier, that he knows a private value $v$, without revealing it, such that $F(u,v)=y$ for some function $F$ and public values $u$ and $y$. There are various versions of zk-SNARK, among them, Quadratic Arithmetic Program (QAP)-based zk-SNARK has been widely used in practice, specially in Blockchain technology. This is attributed to two desirable features; its fixed-size proof and the very light computation load of the verifier. However, the computation load of the prover in QAP-based zkSNARKs, is very heavy, even-though it is designed to be very efficient. This load can be beyond the prover's computation power to handle, and has to be offloaded to some external servers. In the existing offloading solutions, either (i) the load of computation, offloaded to each sever, is a fraction of the prover's primary computation (e.g., DZIK), however the servers need to be trusted, (ii) the servers are not required to be trusted, but the computation complexity imposed to each one is the same as the prover's primary computation (e.g., Trinocchio). In this paper, we present a scheme, which has the benefits of both solutions. In particular, we propose a secure multi-party proof generation algorithm where the prover can delegate its task to $N $ servers, where (i) even if a group of $T \in \mathbb{N}$ servers, $T\le N$, collude, they cannot gain any information about the secret value $v$, (ii) the computation complexity of each server is less than $1/(N-T)$ of the prover's primary computation. The design is such that we don't lose the efficiency of the prover's algorithm in the process of delegating the tasks to external servers.