Feng Zhao

h-index28
2papers
4,035citations

2 Papers

4.5AISep 13, 2022
KSG: Knowledge and Skill Graph

Feng Zhao, Ziqi Zhang, Donglin Wang

The knowledge graph (KG) is an essential form of knowledge representation that has grown in prominence in recent years. Because it concentrates on nominal entities and their relationships, traditional knowledge graphs are static and encyclopedic in nature. On this basis, event knowledge graph (Event KG) models the temporal and spatial dynamics by text processing to facilitate downstream applications, such as question-answering, recommendation and intelligent search. Existing KG research, on the other hand, mostly focuses on text processing and static facts, ignoring the vast quantity of dynamic behavioral information included in photos, movies, and pre-trained neural networks. In addition, no effort has been done to include behavioral intelligence information into the knowledge graph for deep reinforcement learning (DRL) and robot learning. In this paper, we propose a novel dynamic knowledge and skill graph (KSG), and then we develop a basic and specific KSG based on CN-DBpedia. The nodes are divided into entity and attribute nodes, with entity nodes containing the agent, environment, and skill (DRL policy or policy representation), and attribute nodes containing the entity description, pre-train network, and offline dataset. KSG can search for different agents' skills in various environments and provide transferable information for acquiring new skills. This is the first study that we are aware of that looks into dynamic KSG for skill retrieval and learning. Extensive experimental results on new skill learning show that KSG boosts new skill learning efficiency.

1.2CVSep 10, 2020Code
Towards Fine-grained Large Object Segmentation 1st Place Solution to 3D AI Challenge 2020 -- Instance Segmentation Track

Zehui Chen, Qiaofei Li, Feng Zhao

This technical report introduces our solutions of Team 'FineGrainedSeg' for Instance Segmentation track in 3D AI Challenge 2020. In order to handle extremely large objects in 3D-FUTURE, we adopt PointRend as our basic framework, which outputs more fine-grained masks compared to HTC and SOLOv2. Our final submission is an ensemble of 5 PointRend models, which achieves the 1st place on both validation and test leaderboards. The code is available at https://github.com/zehuichen123/3DFuture_ins_seg.