NESep 23, 2024
A Realistic Simulation Framework for Analog/Digital Neuromorphic ArchitecturesFernando M. Quintana, Maryada, Pedro L. Galindo et al.
Developing dedicated mixed-signal neuromorphic computing systems optimized for real-time sensory-processing in extreme edge-computing applications requires time-consuming design, fabrication, and deployment of full-custom neuromorphic processors. To ensure that initial prototyping efforts, exploring the properties of different network architectures and parameter settings, lead to realistic results, it is important to use simulation frameworks that match as best as possible the properties of the final hardware. This is particularly challenging for neuromorphic hardware platforms made using mixed-signal analog/digital circuits, due to the variability and noise sensitivity of their components. In this paper, we address this challenge by developing a software spiking neural network simulator explicitly designed to account for the properties of mixed-signal neuromorphic circuits, including device mismatch variability. The simulator, called ARCANA (A Realistic Simulation Framework for Analog/Digital Neuromorphic Architectures), is designed to reproduce the dynamics of mixed-signal synapse and neuron electronic circuits with autogradient differentiation for parameter optimization and GPU acceleration. We demonstrate the effectiveness of this approach by matching software simulation results with measurements made from an existing neuromorphic processor. We show how the results obtained provide a reliable estimate of the behavior of the spiking neural network trained in software, once deployed in hardware. This framework enables the development and innovation of new learning rules and processing architectures in neuromorphic embedded systems.
NEMay 23, 2025
Bruno: Backpropagation Running Undersampled for Novel device OptimizationLuca Fehlings, Bojian Zhang, Paolo Gibertini et al.
Recent efforts to improve the efficiency of neuromorphic and machine learning systems have focused on the development of application-specific integrated circuits (ASICs), which provide hardware specialized for the deployment of neural networks, leading to potential gains in efficiency and performance. These systems typically feature an architecture that goes beyond the von Neumann architecture employed in general-purpose hardware such as GPUs. Neural networks developed for this specialised hardware then need to take into account the specifics of the hardware platform, which requires novel training algorithms and accurate models of the hardware, since they cannot be abstracted as a general-purpose computing platform. In this work, we present a bottom-up approach to train neural networks for hardware based on spiking neurons and synapses built on ferroelectric capacitor (FeCap) and Resistive switching non-volatile devices (RRAM) respectively. In contrast to the more common approach of designing hardware to fit existing abstract neuron or synapse models, this approach starts with compact models of the physical device to model the computational primitive of the neurons. Based on these models, a training algorithm is developed that can reliably backpropagate through these physical models, even when applying common hardware limitations, such as stochasticity, variability, and low bit precision. The training algorithm is then tested on a spatio-temporal dataset with a network composed of quantized synapses based on RRAM and ferroelectric leaky integrate-and-fire (FeLIF) neurons. The performance of the network is compared with different networks composed of LIF neurons. The results of the experiments show the potential advantage of using BRUNO to train networks with FeLIF neurons, by achieving a reduction in both time and memory for detecting spatio-temporal patterns with quantized synapses.
RODec 21, 2021
Online programming system for robotic fillet welding in Industry 4.0Ignacio Díaz-Cano, Fernando M. Quintana, Miguel Lopez-Fuster et al.
Fillet welding is one of the most widespread types of welding in the industry, which is still carried out manually or automated by contact. This paper aims to describe an online programming system for noncontact fillet welding robots with U and L shaped structures, which responds to the needs of the Fourth Industrial Revolution. In this paper, the authors propose an online robot programming methodology that eliminates unnecessary steps traditionally performed in robotic welding, so that the operator only performs three steps to complete the welding task. First, choose the piece to weld. Then, enter the welding parameters. Finally, it sends the automatically generated program to the robot. The system finally managed to perform the fillet welding task with the proposed method in a more efficient preparation time than the compared methods. For this, a reduced number of components was used compared to other systems, such as, a structured light 3D camera, two computers and a concentrator, in addition to the six axis industrial robotic arm. The operating complexity of the system has been reduced as much as possible. To the best of the authors knowledge, there is no scientific or commercial evidence of an online robot programming system capable of performing a fillet welding process, simplifying the process so that it is completely transparent for the operator and framed in the Industry 4.0 paradigm. Its commercial potential lies mainly in its simple and low cost implementation in a flexible system capable of adapting to any industrial fillet welding job and to any support that can accommodate it.