Zhilin Liu

CV
h-index3
3papers
2citations
Novelty48%
AI Score39

3 Papers

76.7SEMar 14
Coding with Eyes: Visual Feedback Unlocks Reliable GUI Code Generating and Debugging

Zhilin Liu, Ye Huang, Ting Xie et al.

Recent advances in Large Language Model (LLM)-based agents have shown remarkable progress in code generation. However, current agent methods mainly rely on text-output-based feedback (e.g. command-line outputs) for multi-round debugging and struggle in graphical user interface (GUI) that involve visual information. This is mainly due to two limitations: 1) GUI programs are event-driven, yet existing methods cannot simulate user interactions to trigger GUI element logic 2) GUI programs possess visual attributes, making it difficult for text-based approaches to assess whether the rendered interface meets user needs. To systematically address these challenges, we first introduce InteractGUI Bench, a novel benchmark comprising 984 commonly used real-world desktop GUI application tasks designed for fine-grained evaluation of both interaction logic and visual structure. Furthermore, we propose VF-Coder, a vision-feedback-based multi-agent system for debugging GUI code. By perceiving visual information and directly interacting with program interfaces, VF-Coder can identify potential logic and layout issues in a human-like manner. On InteractGUI Bench, our VF-Coder approach increases the success rate of Gemini-3-Flash from 21.68% to 28.29% and raises the visual score from 0.4284 to 0.5584, indicating the effectiveness of visual feedback in GUI debugging.

64.7CVApr 9
PokeGym: A Visually-Driven Long-Horizon Benchmark for Vision-Language Models

Ruizhi Zhang, Ye Huang, Yuangang Pan et al.

While Vision-Language Models (VLMs) have achieved remarkable progress in static visual understanding, their deployment in complex 3D embodied environments remains severely limited. Existing benchmarks suffer from four critical deficiencies: (1) passive perception tasks circumvent interactive dynamics; (2) simplified 2D environments fail to assess depth perception; (3) privileged state leakage bypasses genuine visual processing; and (4) human evaluation is prohibitively expensive and unscalable. We introduce PokeGym, a visually-driven long-horizon benchmark instantiated within Pokemon Legends: Z-A, a visually complex 3D open-world Role-Playing Game. PokeGym enforces strict code-level isolation: agents operate solely on raw RGB observations while an independent evaluator verifies success via memory scanning, ensuring pure vision-based decision-making and automated, scalable assessment. The benchmark comprises 30 tasks (30-220 steps) spanning navigation, interaction, and mixed scenarios, with three instruction granularities (Visual-Guided, Step-Guided, Goal-Only) to systematically deconstruct visual grounding, semantic reasoning, and autonomous exploration capabilities. Our evaluation reveals a key limitation of current VLMs: physical deadlock recovery, rather than high-level planning, constitutes the primary bottleneck, with deadlocks showing a strong negative correlation with task success. Furthermore, we uncover a metacognitive divergence: weaker models predominantly suffer from Unaware Deadlocks (oblivious to entrapment), whereas advanced models exhibit Aware Deadlocks (recognizing entrapment yet failing to recover). These findings highlight the need to integrate explicit spatial intuition into VLM architectures. The code and benchmark will be available on GitHub.

CVMay 23, 2025
Semantic segmentation with reward

Xie Ting, Ye Huang, Zhilin Liu et al.

In real-world scenarios, pixel-level labeling is not always available. Sometimes, we need a semantic segmentation network, and even a visual encoder can have a high compatibility, and can be trained using various types of feedback beyond traditional labels, such as feedback that indicates the quality of the parsing results. To tackle this issue, we proposed RSS (Reward in Semantic Segmentation), the first practical application of reward-based reinforcement learning on pure semantic segmentation offered in two granular levels (pixel-level and image-level). RSS incorporates various novel technologies, such as progressive scale rewards (PSR) and pair-wise spatial difference (PSD), to ensure that the reward facilitates the convergence of the semantic segmentation network, especially under image-level rewards. Experiments and visualizations on benchmark datasets demonstrate that the proposed RSS can successfully ensure the convergence of the semantic segmentation network on two levels of rewards. Additionally, the RSS, which utilizes an image-level reward, outperforms existing weakly supervised methods that also rely solely on image-level signals during training.