Director3D: Real-world Camera Trajectory and 3D Scene Generation from TextXinyang Li, Zhangyu Lai, Linning Xu et al.
Recent advancements in 3D generation have leveraged synthetic datasets with ground truth 3D assets and predefined cameras. However, the potential of adopting real-world datasets, which can produce significantly more realistic 3D scenes, remains largely unexplored. In this work, we delve into the key challenge of the complex and scene-specific camera trajectories found in real-world captures. We introduce Director3D, a robust open-world text-to-3D generation framework, designed to generate both real-world 3D scenes and adaptive camera trajectories. To achieve this, (1) we first utilize a Trajectory Diffusion Transformer, acting as the Cinematographer, to model the distribution of camera trajectories based on textual descriptions. (2) Next, a Gaussian-driven Multi-view Latent Diffusion Model serves as the Decorator, modeling the image sequence distribution given the camera trajectories and texts. This model, fine-tuned from a 2D diffusion model, directly generates pixel-aligned 3D Gaussians as an immediate 3D scene representation for consistent denoising. (3) Lastly, the 3D Gaussians are refined by a novel SDS++ loss as the Detailer, which incorporates the prior of the 2D diffusion model. Extensive experiments demonstrate that Director3D outperforms existing methods, offering superior performance in real-world 3D generation.
Face Sketch Synthesis Style Similarity:A New Structure Co-occurrence Texture MeasureDeng-Ping Fan, ShengChuan Zhang, Yu-Huan Wu et al.
Existing face sketch synthesis (FSS) similarity measures are sensitive to slight image degradation (e.g., noise, blur). However, human perception of the similarity of two sketches will consider both structure and texture as essential factors and is not sensitive to slight ("pixel-level") mismatches. Consequently, the use of existing similarity measures can lead to better algorithms receiving a lower score than worse algorithms. This unreliable evaluation has significantly hindered the development of the FSS field. To solve this problem, we propose a novel and robust style similarity measure called Scoot-measure (Structure CO-Occurrence Texture Measure), which simultaneously evaluates "block-level" spatial structure and co-occurrence texture statistics. In addition, we further propose 4 new meta-measures and create 2 new datasets to perform a comprehensive evaluation of several widely-used FSS measures on two large databases. Experimental results demonstrate that our measure not only provides a reliable evaluation but also achieves significantly improved performance. Specifically, the study indicated a higher degree (78.8%) of correlation between our measure and human judgment than the best prior measure (58.6%). Our code will be made available.