Learning Similarity between Movie Characters and Its Potential Implications on Understanding Human ExperiencesZhilin Wang, Weizhe Lin, Xiaodong Wu
While many different aspects of human experiences have been studied by the NLP community, none has captured its full richness. We propose a new task to capture this richness based on an unlikely setting: movie characters. We sought to capture theme-level similarities between movie characters that were community-curated into 20,000 themes. By introducing a two-step approach that balances performance and efficiency, we managed to achieve 9-27\% improvement over recent paragraph-embedding based methods. Finally, we demonstrate how the thematic information learnt from movie characters can potentially be used to understand themes in the experience of people, as indicated on Reddit posts.
1.4CLMar 17, 2020
Author2Vec: A Framework for Generating User EmbeddingXiaodong Wu, Weizhe Lin, Zhilin Wang et al.
Online forums and social media platforms provide noisy but valuable data every day. In this paper, we propose a novel end-to-end neural network-based user embedding system, Author2Vec. The model incorporates sentence representations generated by BERT (Bidirectional Encoder Representations from Transformers) with a novel unsupervised pre-training objective, authorship classification, to produce better user embedding that encodes useful user-intrinsic properties. This user embedding system was pre-trained on post data of 10k Reddit users and was analyzed and evaluated on two user classification benchmarks: depression detection and personality classification, in which the model proved to outperform traditional count-based and prediction-based methods. We substantiate that Author2Vec successfully encoded useful user attributes and the generated user embedding performs well in downstream classification tasks without further finetuning.
2.9ROAug 1, 2018
Social Robots for People with Developmental Disabilities: A User Study on Design Features of a Graphical User InterfaceXiaodong Wu, Lyn Bartram
Social robots, also known as service or assistant robots, have been developed to improve the quality of human life in recent years. The design of socially capable and intelligent robots can vary, depending on the target user groups. In this work, we assess the effect of social robots' roles, functions, and communication approaches in the context of a social agent providing service or entertainment to users with developmental disabilities. In this paper, we describe an exploratory study of interface design for a social robot that assists people suffering from developmental disabilities. We developed series of prototypes and tested one in a user study that included three residents with various function levels. This entire study had been recorded for the following qualitative data analysis. Results show that each design factor played a different role in delivering information and in increasing engagement. We also note that some of the fundamental design principles that would work for ordinary users did not apply to our target user group. We conclude that social robots could benefit our target users, and acknowledge that these robots were not suitable for certain scenarios based on the feedback from our users.
3.2HCJan 23, 2017
Plexus: An Interactive Visualization Tool for Analyzing Public Emotions from Twitter DataXiaodong Wu, Lyn Bartram, Chris Shaw
Social media is often used by researchers as an approach to obtaining real-time data on people's activities and thoughts. Twitter, as one of the most popular social networking services nowadays, provides copious information streams on various topics and events. Mining and analyzing Tweets enable us to find public reactions and emotions to activities or objects. This paper presents an interactive visualization tool that identifies and visualizes people's emotions on any two related topics by streaming and processing data from Twitter. The effectiveness of this visualization was evaluated and demonstrated by a feasibility study with 14 participants.