Yunqiu Xu

CL
h-index8
5papers
865citations
Novelty43%
AI Score34

5 Papers

3.4CLJul 17, 2024
Continual Learning for Temporal-Sensitive Question Answering

Wanqi Yang, Yunqiu Xu, Yanda Li et al.

In this study, we explore an emerging research area of Continual Learning for Temporal Sensitive Question Answering (CLTSQA). Previous research has primarily focused on Temporal Sensitive Question Answering (TSQA), often overlooking the unpredictable nature of future events. In real-world applications, it's crucial for models to continually acquire knowledge over time, rather than relying on a static, complete dataset. Our paper investigates strategies that enable models to adapt to the ever-evolving information landscape, thereby addressing the challenges inherent in CLTSQA. To support our research, we first create a novel dataset, divided into five subsets, designed specifically for various stages of continual learning. We then propose a training framework for CLTSQA that integrates temporal memory replay and temporal contrastive learning. Our experimental results highlight two significant insights: First, the CLTSQA task introduces unique challenges for existing models. Second, our proposed framework effectively navigates these challenges, resulting in improved performance.

13.4LGMay 16, 2024
Manifold-based Incomplete Multi-view Clustering via Bi-Consistency Guidance

Huibing Wang, Mingze Yao, Yawei Chen et al.

Incomplete multi-view clustering primarily focuses on dividing unlabeled data into corresponding categories with missing instances, and has received intensive attention due to its superiority in real applications. Considering the influence of incomplete data, the existing methods mostly attempt to recover data by adding extra terms. However, for the unsupervised methods, a simple recovery strategy will cause errors and outlying value accumulations, which will affect the performance of the methods. Broadly, the previous methods have not taken the effectiveness of recovered instances into consideration, or cannot flexibly balance the discrepancies between recovered data and original data. To address these problems, we propose a novel method termed Manifold-based Incomplete Multi-view clustering via Bi-consistency guidance (MIMB), which flexibly recovers incomplete data among various views, and attempts to achieve biconsistency guidance via reverse regularization. In particular, MIMB adds reconstruction terms to representation learning by recovering missing instances, which dynamically examines the latent consensus representation. Moreover, to preserve the consistency information among multiple views, MIMB implements a biconsistency guidance strategy with reverse regularization of the consensus representation and proposes a manifold embedding measure for exploring the hidden structure of the recovered data. Notably, MIMB aims to balance the importance of different views, and introduces an adaptive weight term for each view. Finally, an optimization algorithm with an alternating iteration optimization strategy is designed for final clustering. Extensive experimental results on 6 benchmark datasets are provided to confirm that MIMB can significantly obtain superior results as compared with several state-of-the-art baselines.

22.1CVOct 16, 2024Code
MC-Bench: A Benchmark for Multi-Context Visual Grounding in the Era of MLLMs

Yunqiu Xu, Linchao Zhu, Yi Yang

While multimodal large language models (MLLMs) have demonstrated extraordinary vision-language understanding capabilities, their abilities to solve instance-level visual-language problems beyond a single image warrant further exploration. To assess these unproven abilities of MLLMs, this paper proposes a new visual grounding task called multi-context visual grounding, which aims to localize instances of interest across multiple images based on open-ended text prompts. In order to facilitate this research, we construct a new dataset MC-Bench that features 2K high-quality and manually annotated samples. Each sample consists of an instance-level labeled image pair and a corresponding text prompt that indicates the target instances in the images. These text prompts are highly open-ended and follow three distinct styles, covering 20 practical skills. We benchmark over 20 state-of-the-art MLLMs and foundation models with potential multi-context visual grounding capabilities, along with our developed simple yet effective agentic baseline and a finetuned baseline by multi-context instruction tuning. Our evaluation reveals a non-trivial performance gap between existing MLLMs and humans, along with some insightful observations that suggest potential future directions. We hope that MC-Bench and our empirical findings encourage the research community to further advance the untapped potentials of MLLMs in instance-level tasks, particularly in multi-image contexts. Project page: https://xuyunqiu.github.io/MC-Bench.

30.9CLSep 21, 2021Code
Generalization in Text-based Games via Hierarchical Reinforcement Learning

Yunqiu Xu, Meng Fang, Ling Chen et al.

Deep reinforcement learning provides a promising approach for text-based games in studying natural language communication between humans and artificial agents. However, the generalization still remains a big challenge as the agents depend critically on the complexity and variety of training tasks. In this paper, we address this problem by introducing a hierarchical framework built upon the knowledge graph-based RL agent. In the high level, a meta-policy is executed to decompose the whole game into a set of subtasks specified by textual goals, and select one of them based on the KG. Then a sub-policy in the low level is executed to conduct goal-conditioned reinforcement learning. We carry out experiments on games with various difficulty levels and show that the proposed method enjoys favorable generalizability.

11.1LGOct 22, 2020Code
Deep Reinforcement Learning with Stacked Hierarchical Attention for Text-based Games

Yunqiu Xu, Meng Fang, Ling Chen et al.

We study reinforcement learning (RL) for text-based games, which are interactive simulations in the context of natural language. While different methods have been developed to represent the environment information and language actions, existing RL agents are not empowered with any reasoning capabilities to deal with textual games. In this work, we aim to conduct explicit reasoning with knowledge graphs for decision making, so that the actions of an agent are generated and supported by an interpretable inference procedure. We propose a stacked hierarchical attention mechanism to construct an explicit representation of the reasoning process by exploiting the structure of the knowledge graph. We extensively evaluate our method on a number of man-made benchmark games, and the experimental results demonstrate that our method performs better than existing text-based agents.