Haohui Mai

DC
h-index12
5papers
25citations
Novelty69%
AI Score57

5 Papers

98.4DCApr 16
ARGUS: Agentic GPU Optimization Guided by Data-Flow Invariants

Haohui Mai, Xiaoyan Guo, Xiangyun Ding et al.

LLM-based coding agents can generate functionally correct GPU kernels, yet their performance remains far below hand-optimized libraries on critical computations such as matrix multiplication, attention, and Mixture-of-Experts (MoE). Peak GPU performance requires coordinated reasoning over tightly coupled optimizations, including tiling, shared-memory staging, software pipelining, and instruction scheduling, while existing agents rely on sparse pass/fail feedback, leaving them unable to diagnose global constraint violations. We present Argus, an agentic framework that addresses this through data-flow invariants: compile-time specifications encoding how data must be choreographed throughout kernel execution. Argus introduces a tile-based, Pythonic DSL exposing hardware instructions and compiler policies while hiding low-level representations. The DSL provides tag functions to propagate symbolic annotations through data and control flow, and tag assertions to enforce relational constraints at use sites. When violations occur, the compiler returns concrete counterexamples identifying the thread, data element, and program point, enabling dense, structured feedback for targeted fixes. Invariants are verified at compile time via abstract interpretation over a layout algebra and SMT solving, with zero runtime overhead. An in-context reinforcement learning planner learns to select optimizations and synthesize effective invariants, supported by a curated knowledge base of GPU optimization techniques. We evaluate Argus on the AMD MI300X GPU across GEMM, flash attention, and MoE kernels accounting for over 90% of GPU time in LLM inference. Generated kernels achieve 99-104% of state-of-the-art hand-optimized assembly throughput and are 2-1543x faster than existing agentic systems. Argus further generalizes to 200 KernelBench tasks, solving 100% of Level 1 and 90% of Level 2 problems.

DCNov 2, 2025
AReaL-Hex: Accommodating Asynchronous RL Training over Heterogeneous GPUs

Ran Yan, Youhe Jiang, Tianyuan Wu et al.

Maximizing training throughput and cost-efficiency of RL for LLMs is essential to democratize this advanced technique. One promising but challenging approach is to deploy such a computational workflow over heterogeneous GPUs. Unlike conventional large-scale LLM pretraining, RL training generally decomposes into three coupled stages, i.e., rollout generation, reward computation, and policy/value updates, which exhibit markedly different compute intensities, memory footprints, and communication patterns. Recent research shows that fully asynchronous RL training can disaggregate these stages across disjoint hardware pools without sacrificing training stability, creating a great opportunity for real-world heterogeneous deployment. To this end, we present AReaL-Hex, a heterogeneity-aware asynchronous RL training system that effectively schedules how to execute rollout generation and policy model training over heterogeneous GPUs while enforcing data staleness bounds. Concretely, we use a two-phase scheduler: (i) a constrained search with MILP to select per-stage parallelization strategies and workload assignments given a resource budget, and (ii) a graph-partitioning step that allocates heterogeneous GPUs and interconnects to maximize end-to-end throughput. Built atop a fully asynchronous RL architecture, AReaL-Hex maps HBM-I/O-bound generation and compute-bound optimization to more cost-efficient resources and balances their producer-consumer interactions to avoid both idleness and stale rollout trajectories. On the mathematical reasoning task with various model scales (1.5B, 7B, and 14B), compared to homogeneous deployments of state-of-the-art asynchronous RL systems: (i) When maintaining the same total budgets, AReaL-Hex delivers up to 1.50x higher training throughput; (ii) When achieving the same training throughput, AReaL-Hex results in up to 1.46x reduction in training cost.

DCAug 25, 2025Code
FSA: An Alternative Efficient Implementation of Native Sparse Attention Kernel

Ran Yan, Youhe Jiang, Zhuoming Chen et al.

Recent advance in sparse attention mechanisms has demonstrated strong potential for reducing the computational cost of long-context training and inference in large language models (LLMs). Native Sparse Attention (NSA), one state-of-the-art approach, introduces natively trainable, hardware-aligned sparse attention that delivers substantial system-level performance boost while maintaining accuracy comparable to full attention. However, the kernel implementation of NSA forces a loop order that is only efficient with a relatively large number of query heads in each Grouped Query Attention (GQA) group, whereas existing LLMs widely adopt much smaller number of query heads in each GQA group -- such an inconsistency significantly limits the applicability of this sparse algorithmic advance. In this work, we propose Flash Sparse Attention (FSA), an alternative kernel implementation that enables efficient NSA computation across a wide range of popular LLMs with varied smaller number of heads in each GQA group on modern GPUs. Compared to vanilla NSA kernel implementation, our empirical evaluation demonstrates that FSA achieves (i) up to 3.5x and on average 1.6x kernel-level latency reduction, (ii) up to 1.25x and 1.09x on average end-to-end training speedup on state-of-the-art LLMs, and (iii) up to 1.36x and 1.11x on average for prefill-phase speedup in LLM generative inference. Github Repo at https://github.com/Relaxed-System-Lab/Flash-Sparse-Attention.

CLMay 28, 2025
Training Language Models to Generate Quality Code with Program Analysis Feedback

Feng Yao, Zilong Wang, Liyuan Liu et al.

Code generation with large language models (LLMs), often termed vibe coding, is increasingly adopted in production but fails to ensure code quality, particularly in security (e.g., SQL injection vulnerabilities) and maintainability (e.g., missing type annotations). Existing methods, such as supervised fine-tuning and rule-based post-processing, rely on labor-intensive annotations or brittle heuristics, limiting their scalability and effectiveness. We propose REAL, a reinforcement learning framework that incentivizes LLMs to generate production-quality code using program analysis-guided feedback. Specifically, REAL integrates two automated signals: (1) program analysis detecting security or maintainability defects and (2) unit tests ensuring functional correctness. Unlike prior work, our framework is prompt-agnostic and reference-free, enabling scalable supervision without manual intervention. Experiments across multiple datasets and model scales demonstrate that REAL outperforms state-of-the-art methods in simultaneous assessments of functionality and code quality. Our work bridges the gap between rapid prototyping and production-ready code, enabling LLMs to deliver both speed and quality.

CLJun 20, 2025
VeriLocc: End-to-End Cross-Architecture Register Allocation via LLM

Lesheng Jin, Zhenyuan Ruan, Haohui Mai et al.

Modern GPUs evolve rapidly, yet production compilers still rely on hand-crafted register allocation heuristics that require substantial re-tuning for each hardware generation. We introduce VeriLocc, a framework that combines large language models (LLMs) with formal compiler techniques to enable generalizable and verifiable register allocation across GPU architectures. VeriLocc fine-tunes an LLM to translate intermediate representations (MIRs) into target-specific register assignments, aided by static analysis for cross-architecture normalization and generalization and a verifier-guided regeneration loop to ensure correctness. Evaluated on matrix multiplication (GEMM) and multi-head attention (MHA), VeriLocc achieves 85-99% single-shot accuracy and near-100% pass@100. Case study shows that VeriLocc discovers more performant assignments than expert-tuned libraries, outperforming rocBLAS by over 10% in runtime.