CVNov 26, 2025
Scenes as Tokens: Multi-Scale Normal Distributions Transform Tokenizer for General 3D Vision-Language UnderstandingYutao Tang, Cheng Zhao, Gaurav Mittal et al.
Recent advances in 3D vision-language models (VLMs) highlight a strong potential for 3D scene understanding and reasoning. However, effectively tokenizing 3D scenes into holistic scene tokens, and leveraging these tokens across diverse 3D understanding tasks, remain highly challenging. We present NDTokenizer3D, a generalist 3D VLM that performs a wide range of 3D scene understanding tasks while naturally supporting human interactions, thereby bridging language-level reasoning with 3D spatial understanding. The core of our approach is a novel three-stage scene tokenization pipeline built upon a Multi-Scale Normal Distributions Transform (NDT) representation, paired with a Multi-Scale NDT Decoder (MSDec). Specifically, NDTokenizer3D first constructs a multi-scale NDT representation from raw high-resolution point clouds, preserving both global context and fine-grained geometric details. Next, the MSDec progressively fuses cross-scale NDT features, producing holistic scene tokens consumable by LLM endpoints. Beyond tokenization, MSDec is repurposed as a general interface for human-interactive prompting (points, boxes, masks) and segmentation-mask decoding, unifying diverse 3D scene understanding tasks within a single architecture. With this compact and unified design, NDTokenizer3D offers a fine-grained, general-purpose 3D VLM, achieving remarkable improvements in 3D Referring Segmentation, 3D Visual Question Answering, and 3D Dense Captioning.
CVMay 22, 2025Code
DeCafNet: Delegate and Conquer for Efficient Temporal Grounding in Long VideosZijia Lu, A S M Iftekhar, Gaurav Mittal et al.
Long Video Temporal Grounding (LVTG) aims at identifying specific moments within lengthy videos based on user-provided text queries for effective content retrieval. The approach taken by existing methods of dividing video into clips and processing each clip via a full-scale expert encoder is challenging to scale due to prohibitive computational costs of processing a large number of clips in long videos. To address this issue, we introduce DeCafNet, an approach employing ``delegate-and-conquer'' strategy to achieve computation efficiency without sacrificing grounding performance. DeCafNet introduces a sidekick encoder that performs dense feature extraction over all video clips in a resource-efficient manner, while generating a saliency map to identify the most relevant clips for full processing by the expert encoder. To effectively leverage features from sidekick and expert encoders that exist at different temporal resolutions, we introduce DeCaf-Grounder, which unifies and refines them via query-aware temporal aggregation and multi-scale temporal refinement for accurate grounding. Experiments on two LTVG benchmark datasets demonstrate that DeCafNet reduces computation by up to 47\% while still outperforming existing methods, establishing a new state-of-the-art for LTVG in terms of both efficiency and performance. Our code is available at https://github.com/ZijiaLewisLu/CVPR2025-DeCafNet.
CVDec 5, 2025
Tracking-Guided 4D Generation: Foundation-Tracker Motion Priors for 3D Model AnimationSu Sun, Cheng Zhao, Himangi Mittal et al.
Generating dynamic 4D objects from sparse inputs is difficult because it demands joint preservation of appearance and motion coherence across views and time while suppressing artifacts and temporal drift. We hypothesize that the view discrepancy arises from supervision limited to pixel- or latent-space video-diffusion losses, which lack explicitly temporally aware, feature-level tracking guidance. We present \emph{Track4DGen}, a two-stage framework that couples a multi-view video diffusion model with a foundation point tracker and a hybrid 4D Gaussian Splatting (4D-GS) reconstructor. The central idea is to explicitly inject tracker-derived motion priors into intermediate feature representations for both multi-view video generation and 4D-GS. In Stage One, we enforce dense, feature-level point correspondences inside the diffusion generator, producing temporally consistent features that curb appearance drift and enhance cross-view coherence. In Stage Two, we reconstruct a dynamic 4D-GS using a hybrid motion encoding that concatenates co-located diffusion features (carrying Stage-One tracking priors) with Hex-plane features, and augment them with 4D Spherical Harmonics for higher-fidelity dynamics modeling. \emph{Track4DGen} surpasses baselines on both multi-view video generation and 4D generation benchmarks, yielding temporally stable, text-editable 4D assets. Lastly, we curate \emph{Sketchfab28}, a high-quality dataset for benchmarking object-centric 4D generation and fostering future research.