Pierre De Loor

AI
h-index7
4papers
64citations
Novelty34%
AI Score29

4 Papers

CLMay 22, 2025
Resource for Error Analysis in Text Simplification: New Taxonomy and Test Collection

Benjamin Vendeville, Liana Ermakova, Pierre De Loor

The general public often encounters complex texts but does not have the time or expertise to fully understand them, leading to the spread of misinformation. Automatic Text Simplification (ATS) helps make information more accessible, but its evaluation methods have not kept up with advances in text generation, especially with Large Language Models (LLMs). In particular, recent studies have shown that current ATS metrics do not correlate with the presence of errors. Manual inspections have further revealed a variety of errors, underscoring the need for a more nuanced evaluation framework, which is currently lacking. This resource paper addresses this gap by introducing a test collection for detecting and classifying errors in simplified texts. First, we propose a taxonomy of errors, with a formal focus on information distortion. Next, we introduce a parallel dataset of automatically simplified scientific texts. This dataset has been human-annotated with labels based on our proposed taxonomy. Finally, we analyze the quality of the dataset, and we study the performance of existing models to detect and classify errors from that taxonomy. These contributions give researchers the tools to better evaluate errors in ATS, develop more reliable models, and ultimately improve the quality of automatically simplified texts.

DBMar 22, 2017
Inline Co-Evolution between Users and Information Presentation for Data Exploration

Landy Rajaonarivo, Matthieu Courgeon, Eric Maisel et al.

This paper presents an intelligent user interface model dedicated to the exploration of complex databases. This model is implemented on a 3D metaphor : a virtual museum. In this metaphor, the database elements are embodied as museum objects. The objects are grouped in rooms according to their semantic properties and relationships and the rooms organization forms the museum. Rooms organization is not predefi-ned but defined incrementally by taking into account not only the relationships between objects, but also the users centers of interest. The latter are evaluated in real-time through user interactions within the virtual museum. This interface allows for a personal reading and favors the discovery of unsuspec-ted links between data. In this paper, we present our model's formalization as well as its application to the context of cultural heritage.

HCSep 19, 2014
Effects of Coupling in Human-Virtual Agent Body Interaction

Elisabetta Bevacqua, Sankovic Igor, Maatalaoui Ayoub et al.

This paper presents a study of the dynamic coupling between a user and a virtual character during body interaction. Coupling is directly linked with other dimensions, such as co-presence, engagement, and believability, and was measured in an experiment that allowed users to describe their subjective feelings about those dimensions of interest. The experiment was based on a theatrical game involving the imitation of slow upper-body movements and the proposal of new movements by the user and virtual agent. The agent's behaviour varied in autonomy: the agent could limit itself to imitating the user's movements only, initiate new movements, or combine both behaviours. After the game, each participant completed a questionnaire regarding their engagement in the interaction, their subjective feeling about the co-presence of the agent, etc. Based on four main dimensions of interest, we tested several hypotheses against our experimental results, which are discussed here.

AIFeb 26, 2014
Enaction-Based Artificial Intelligence: Toward Coevolution with Humans in the Loop

Pierre De Loor, Kristen Manach, Jacques Tisseau

This article deals with the links between the enaction paradigm and artificial intelligence. Enaction is considered a metaphor for artificial intelligence, as a number of the notions which it deals with are deemed incompatible with the phenomenal field of the virtual. After explaining this stance, we shall review previous works regarding this issue in terms of artifical life and robotics. We shall focus on the lack of recognition of co-evolution at the heart of these approaches. We propose to explicitly integrate the evolution of the environment into our approach in order to refine the ontogenesis of the artificial system, and to compare it with the enaction paradigm. The growing complexity of the ontogenetic mechanisms to be activated can therefore be compensated by an interactive guidance system emanating from the environment. This proposition does not however resolve that of the relevance of the meaning created by the machine (sense-making). Such reflections lead us to integrate human interaction into this environment in order to construct relevant meaning in terms of participative artificial intelligence. This raises a number of questions with regards to setting up an enactive interaction. The article concludes by exploring a number of issues, thereby enabling us to associate current approaches with the principles of morphogenesis, guidance, the phenomenology of interactions and the use of minimal enactive interfaces in setting up experiments which will deal with the problem of artificial intelligence in a variety of enaction-based ways.