CVSep 12, 2022
PreSTU: Pre-Training for Scene-Text UnderstandingJihyung Kil, Soravit Changpinyo, Xi Chen et al. · deepmind
The ability to recognize and reason about text embedded in visual inputs is often lacking in vision-and-language (V&L) models, perhaps because V&L pre-training methods have often failed to include such an ability in their training objective. In this paper, we propose PreSTU, a novel pre-training recipe dedicated to scene-text understanding (STU). PreSTU introduces OCR-aware pre-training objectives that encourage the model to recognize text from an image and connect it to the rest of the image content. We implement PreSTU using a simple transformer-based encoder-decoder architecture, combined with large-scale image-text datasets with scene text obtained from an off-the-shelf OCR system. We empirically demonstrate the effectiveness of this pre-training approach on eight visual question answering and four image captioning benchmarks.
CVNov 2, 2025Code
GUI-AIMA: Aligning Intrinsic Multimodal Attention with a Context Anchor for GUI GroundingShijie Zhou, Viet Dac Lai, Hao Tan et al.
Graphical user interface (GUI) grounding is a key function of computer-use agents, which maps natural-language instructions to actionable screen regions. Existing approaches based on Multimodal Large Language Models (MLLMs) typically formulate it as a text-based coordinate generation task, yet directly generating precise coordinates from visual inputs remains challenging and computationally intensive. An intuitive way to implement GUI grounding is to first select visual patches relevant to the instructions and then determine the precise click location within those patches. Based on the observations that general MLLMs have some native grounding capability, nested within their attentions, we propose GUI-AIMA, an attention-based and coordinate-free supervised fine-tuning framework for efficient GUI grounding. GUI-AIMA aligns the intrinsic multimodal attention of MLLMs with patch-wise grounding signals. These signals are calculated adaptively for diverse user instructions by multi-head aggregation on simplified query-visual attention matrices. Besides, its coordinate-free manner can easily integrate a plug-and-play zoom-in stage. GUI-AIMA-3B was trained with only 85k screenshots, demonstrating exceptional data efficiency and verifying that light training can trigger the native grounding capability of MLLMs. It achieves state-of-the-art performance among 3B models, attaining an average accuracy of 59.6% on ScreenSpot-Pro, 63.8% on OSWorld-G and 91.5% on ScreenSpot-v2. Project page: https://github.com/sjz5202/GUI-AIMA
CVJan 8Code
MiLDEdit: Reasoning-Based Multi-Layer Design Document EditingZihao Lin, Wanrong Zhu, Jiuxiang Gu et al.
Real-world design documents (e.g., posters) are inherently multi-layered, combining decoration, text, and images. Editing them from natural-language instructions requires fine-grained, layer-aware reasoning to identify relevant layers and coordinate modifications. Prior work largely overlooks multi-layer design document editing, focusing instead on single-layer image editing or multi-layer generation, which assume a flat canvas and lack the reasoning needed to determine what and where to modify. To address this gap, we introduce the Multi-Layer Document Editing Agent (MiLDEAgent), a reasoning-based framework that combines an RL-trained multimodal reasoner for layer-wise understanding with an image editor for targeted modifications. To systematically benchmark this setting, we introduce the MiLDEBench, a human-in-the-loop corpus of over 20K design documents paired with diverse editing instructions. The benchmark is complemented by a task-specific evaluation protocol, MiLDEEval, which spans four dimensions including instruction following, layout consistency, aesthetics, and text rendering. Extensive experiments on 14 open-source and 2 closed-source models reveal that existing approaches fail to generalize: open-source models often cannot complete multi-layer document editing tasks, while closed-source models suffer from format violations. In contrast, MiLDEAgent achieves strong layer-aware reasoning and precise editing, significantly outperforming all open-source baselines and attaining performance comparable to closed-source models, thereby establishing the first strong baseline for multi-layer document editing.
IRJan 3, 2024Code
GPT-4V(ision) is a Generalist Web Agent, if GroundedBoyuan Zheng, Boyu Gou, Jihyung Kil et al. · microsoft-research
The recent development on large multimodal models (LMMs), especially GPT-4V(ision) and Gemini, has been quickly expanding the capability boundaries of multimodal models beyond traditional tasks like image captioning and visual question answering. In this work, we explore the potential of LMMs like GPT-4V as a generalist web agent that can follow natural language instructions to complete tasks on any given website. We propose SEEACT, a generalist web agent that harnesses the power of LMMs for integrated visual understanding and acting on the web. We evaluate on the recent MIND2WEB benchmark. In addition to standard offline evaluation on cached websites, we enable a new online evaluation setting by developing a tool that allows running web agents on live websites. We show that GPT-4V presents a great potential for web agents -- it can successfully complete 51.1 of the tasks on live websites if we manually ground its textual plans into actions on the websites. This substantially outperforms text-only LLMs like GPT-4 or smaller models (FLAN-T5 and BLIP-2) specifically fine-tuned for web agents. However, grounding still remains a major challenge. Existing LMM grounding strategies like set-of-mark prompting turns out to be not effective for web agents, and the best grounding strategy we develop in this paper leverages both the HTML structure and visuals. Yet, there is still a substantial gap with oracle grounding, leaving ample room for further improvement. All code, data, and evaluation tools are available at https://github.com/OSU-NLP-Group/SeeAct.
CVJul 23, 2024
MLLM-CompBench: A Comparative Reasoning Benchmark for Multimodal LLMsJihyung Kil, Zheda Mai, Justin Lee et al.
The ability to compare objects, scenes, or situations is crucial for effective decision-making and problem-solving in everyday life. For instance, comparing the freshness of apples enables better choices during grocery shopping while comparing sofa designs helps optimize the aesthetics of our living space. Despite its significance, the comparative capability is largely unexplored in artificial general intelligence (AGI). In this paper, we introduce MLLM-CompBench, a benchmark designed to evaluate the comparative reasoning capability of multimodal large language models (MLLMs). MLLM-CompBench mines and pairs images through visually oriented questions covering eight dimensions of relative comparison: visual attribute, existence, state, emotion, temporality, spatiality, quantity, and quality. We curate a collection of around 40K image pairs using metadata from diverse vision datasets and CLIP similarity scores. These image pairs span a broad array of visual domains, including animals, fashion, sports, and both outdoor and indoor scenes. The questions are carefully crafted to discern relative characteristics between two images and are labeled by human annotators for accuracy and relevance. We use MLLM-CompBench to evaluate recent MLLMs, including GPT-4V(ision), Gemini-Pro, and LLaVA-1.6. Our results reveal notable shortcomings in their comparative abilities. We believe MLLM-COMPBENCH not only sheds light on these limitations but also establishes a solid foundation for future enhancements in the comparative capability of MLLMs.
CVApr 24
DocPrune:Efficient Document Question Answering via Background, Question, and Comprehension-aware Token PruningJoonmyung Choi, Sanghyeok Lee, Jongha Kim et al.
Recent advances in vision-language models have demonstrated remarkable performance across diverse multi-modal tasks, including document question answering that leverages structured visual cues from text, tables, and figures. However, unlike natural images, document images contain large backgrounds and only sparse supporting evidence, leading to the inefficient consumption of substantial computational resources, especially for long documents. We observe that existing token-reduction methods for natural images and videos fall short in utilizing the structural sparsity unique to documents. To address this, we propose DocPrune, a training-free and progressive document token pruning framework designed for efficient long-document understanding. The proposed method preserves only the essential tokens for the task while removing unnecessary ones, such as background or question-irrelevant tokens. Moreover, it automatically selects the appropriate layers to initiate token pruning based on the model's level of comprehension. Our experiments on the M3DocRAG show that DocPrune improves throughput by 3.0x and 3.3x in the encoder and decoder, respectively, while boosting the F1 score by +1.0, achieving both higher accuracy and efficiency without any additional training.
AIMar 17
Anticipatory Planning for Multimodal AI AgentsYongyuan Liang, Shijie Zhou, Yu Gu et al.
Recent advances in multimodal agents have improved computer-use interaction and tool-usage, yet most existing systems remain reactive, optimizing actions in isolation without reasoning about future states or long-term goals. This limits planning coherence and prevents agents from reliably solving high-level, multi-step tasks. We introduce TraceR1, a two-stage reinforcement learning framework that explicitly trains anticipatory reasoning by forecasting short-horizon trajectories before execution. The first stage performs trajectory-level reinforcement learning with rewards that enforce global consistency across predicted action sequences. The second stage applies grounded reinforcement fine-tuning, using execution feedback from frozen tool agents to refine step-level accuracy and executability. TraceR1 is evaluated across seven benchmarks, covering online computer-use, offline computer-use benchmarks, and multimodal tool-use reasoning tasks, where it achieves substantial improvements in planning stability, execution robustness, and generalization over reactive and single-stage baselines. These results show that anticipatory trajectory reasoning is a key principle for building multimodal agents that can reason, plan, and act effectively in complex real-world environments.
CVAug 1, 2025Code
Representation Shift: Unifying Token Compression with FlashAttentionJoonmyung Choi, Sanghyeok Lee, Byungoh Ko et al.
Transformers have demonstrated remarkable success across vision, language, and video. Yet, increasing task complexity has led to larger models and more tokens, raising the quadratic cost of self-attention and the overhead of GPU memory access. To reduce the computation cost of self-attention, prior work has proposed token compression techniques that drop redundant or less informative tokens. Meanwhile, fused attention kernels such as FlashAttention have been developed to alleviate memory overhead by avoiding attention map construction and its associated I/O to HBM. This, however, makes it incompatible with most training-free token compression methods, which rely on attention maps to determine token importance. Here, we propose Representation Shift, a training-free, model-agnostic metric that measures the degree of change in each token's representation. This seamlessly integrates token compression with FlashAttention, without attention maps or retraining. Our method further generalizes beyond Transformers to CNNs and state space models. Extensive experiments show that Representation Shift enables effective token compression compatible with FlashAttention, yielding significant speedups of up to 5.5% and 4.4% in video-text retrieval and video QA, respectively. Code is available at https://github.com/mlvlab/Representation-Shift.
CVSep 13, 2021Code
Discovering the Unknown Knowns: Turning Implicit Knowledge in the Dataset into Explicit Training Examples for Visual Question AnsweringJihyung Kil, Cheng Zhang, Dong Xuan et al.
Visual question answering (VQA) is challenging not only because the model has to handle multi-modal information, but also because it is just so hard to collect sufficient training examples -- there are too many questions one can ask about an image. As a result, a VQA model trained solely on human-annotated examples could easily over-fit specific question styles or image contents that are being asked, leaving the model largely ignorant about the sheer diversity of questions. Existing methods address this issue primarily by introducing an auxiliary task such as visual grounding, cycle consistency, or debiasing. In this paper, we take a drastically different approach. We found that many of the "unknowns" to the learned VQA model are indeed "known" in the dataset implicitly. For instance, questions asking about the same object in different images are likely paraphrases; the number of detected or annotated objects in an image already provides the answer to the "how many" question, even if the question has not been annotated for that image. Building upon these insights, we present a simple data augmentation pipeline SimpleAug to turn this "known" knowledge into training examples for VQA. We show that these augmented examples can notably improve the learned VQA models' performance, not only on the VQA-CP dataset with language prior shifts but also on the VQA v2 dataset without such shifts. Our method further opens up the door to leverage weakly-labeled or unlabeled images in a principled way to enhance VQA models. Our code and data are publicly available at https://github.com/heendung/simpleAUG.
HCFeb 27
Evaluating Visual Prompts with Eye-Tracking Data for MLLM-Based Human Activity RecognitionJae Young Choi, Seon Gyeom Kim, Hyungjun Yoon et al.
Large Language Models (LLMs) have emerged as foundation models for IoT applications such as human activity recognition (HAR). However, directly applying high-frequency and multi-dimensional sensor data, such as eye-tracking data, leads to information loss and high token costs. To mitigate this, we investigate a visual prompting strategy that transforms sensor signals into data visualization images as an input to multimodal LLMs (MLLMs) using eye-tracking data. We conducted a systematic evaluation of MLLM-based HAR across three public eye-tracking datasets using three visualization types of timeline, heatmap, and scanpath, under varying temporal window sizes. Our findings suggest that visual prompting provides a token-efficient and scalable representation for eye-tracking data, highlighting its potential to enable MLLMs to effectively reason over high-frequency sensor signals in IoT contexts.
AIDec 18, 2024
GUI Agents: A SurveyDang Nguyen, Jian Chen, Yu Wang et al.
Graphical User Interface (GUI) agents, powered by Large Foundation Models, have emerged as a transformative approach to automating human-computer interaction. These agents autonomously interact with digital systems or software applications via GUIs, emulating human actions such as clicking, typing, and navigating visual elements across diverse platforms. Motivated by the growing interest and fundamental importance of GUI agents, we provide a comprehensive survey that categorizes their benchmarks, evaluation metrics, architectures, and training methods. We propose a unified framework that delineates their perception, reasoning, planning, and acting capabilities. Furthermore, we identify important open challenges and discuss key future directions. Finally, this work serves as a basis for practitioners and researchers to gain an intuitive understanding of current progress, techniques, benchmarks, and critical open problems that remain to be addressed.
CVDec 19, 2025
Text-Conditioned Background Generation for Editable Multi-Layer DocumentsTaewon Kang, Joseph K J, Chris Tensmeyer et al.
We present a framework for document-centric background generation with multi-page editing and thematic continuity. To ensure text regions remain readable, we employ a \emph{latent masking} formulation that softly attenuates updates in the diffusion space, inspired by smooth barrier functions in physics and numerical optimization. In addition, we introduce \emph{Automated Readability Optimization (ARO)}, which automatically places semi-transparent, rounded backing shapes behind text regions. ARO determines the minimal opacity needed to satisfy perceptual contrast standards (WCAG 2.2) relative to the underlying background, ensuring readability while maintaining aesthetic harmony without human intervention. Multi-page consistency is maintained through a summarization-and-instruction process, where each page is distilled into a compact representation that recursively guides subsequent generations. This design reflects how humans build continuity by retaining prior context, ensuring that visual motifs evolve coherently across an entire document. Our method further treats a document as a structured composition in which text, figures, and backgrounds are preserved or regenerated as separate layers, allowing targeted background editing without compromising readability. Finally, user-provided prompts allow stylistic adjustments in color and texture, balancing automated consistency with flexible customization. Our training-free framework produces visually coherent, text-preserving, and thematically aligned documents, bridging generative modeling with natural design workflows.
CVFeb 6, 2024
Dual-View Visual Contextualization for Web NavigationJihyung Kil, Chan Hee Song, Boyuan Zheng et al. · microsoft-research
Automatic web navigation aims to build a web agent that can follow language instructions to execute complex and diverse tasks on real-world websites. Existing work primarily takes HTML documents as input, which define the contents and action spaces (i.e., actionable elements and operations) of webpages. Nevertheless, HTML documents may not provide a clear task-related context for each element, making it hard to select the right (sequence of) actions. In this paper, we propose to contextualize HTML elements through their "dual views" in webpage screenshots: each HTML element has its corresponding bounding box and visual content in the screenshot. We build upon the insight -- web developers tend to arrange task-related elements nearby on webpages to enhance user experiences -- and propose to contextualize each element with its neighbor elements, using both textual and visual features. The resulting representations of HTML elements are more informative for the agent to take action. We validate our method on the recently released Mind2Web dataset, which features diverse navigation domains and tasks on real-world websites. Our method consistently outperforms the baseline in all the scenarios, including cross-task, cross-website, and cross-domain ones.
CVFeb 16, 2024
II-MMR: Identifying and Improving Multi-modal Multi-hop Reasoning in Visual Question AnsweringJihyung Kil, Farideh Tavazoee, Dongyeop Kang et al.
Visual Question Answering (VQA) often involves diverse reasoning scenarios across Vision and Language (V&L). Most prior VQA studies, however, have merely focused on assessing the model's overall accuracy without evaluating it on different reasoning cases. Furthermore, some recent works observe that conventional Chain-of-Thought (CoT) prompting fails to generate effective reasoning for VQA, especially for complex scenarios requiring multi-hop reasoning. In this paper, we propose II-MMR, a novel idea to identify and improve multi-modal multi-hop reasoning in VQA. In specific, II-MMR takes a VQA question with an image and finds a reasoning path to reach its answer using two novel language promptings: (i) answer prediction-guided CoT prompt, or (ii) knowledge triplet-guided prompt. II-MMR then analyzes this path to identify different reasoning cases in current VQA benchmarks by estimating how many hops and what types (i.e., visual or beyond-visual) of reasoning are required to answer the question. On popular benchmarks including GQA and A-OKVQA, II-MMR observes that most of their VQA questions are easy to answer, simply demanding "single-hop" reasoning, whereas only a few questions require "multi-hop" reasoning. Moreover, while the recent V&L model struggles with such complex multi-hop reasoning questions even using the traditional CoT method, II-MMR shows its effectiveness across all reasoning cases in both zero-shot and fine-tuning settings.
CVAug 10, 2025
VisR-Bench: An Empirical Study on Visual Retrieval-Augmented Generation for Multilingual Long Document UnderstandingJian Chen, Ming Li, Jihyung Kil et al.
Most organizational data in this world are stored as documents, and visual retrieval plays a crucial role in unlocking the collective intelligence from all these documents. However, existing benchmarks focus on English-only document retrieval or only consider multilingual question-answering on a single-page image. To bridge this gap, we introduce VisR-Bench, a multilingual benchmark designed for question-driven multimodal retrieval in long documents. Our benchmark comprises over 35K high-quality QA pairs across 1.2K documents, enabling fine-grained evaluation of multimodal retrieval. VisR-Bench spans sixteen languages with three question types (figures, text, and tables), offering diverse linguistic and question coverage. Unlike prior datasets, we include queries without explicit answers, preventing models from relying on superficial keyword matching. We evaluate various retrieval models, including text-based methods, multimodal encoders, and MLLMs, providing insights into their strengths and limitations. Our results show that while MLLMs significantly outperform text-based and multimodal encoder models, they still struggle with structured tables and low-resource languages, highlighting key challenges in multilingual visual retrieval.
HCOct 9, 2025
MLLM as a UI Judge: Benchmarking Multimodal LLMs for Predicting Human Perception of User InterfacesReuben A. Luera, Ryan Rossi, Franck Dernoncourt et al.
In an ideal design pipeline, user interface (UI) design is intertwined with user research to validate decisions, yet studies are often resource-constrained during early exploration. Recent advances in multimodal large language models (MLLMs) offer a promising opportunity to act as early evaluators, helping designers narrow options before formal testing. Unlike prior work that emphasizes user behavior in narrow domains such as e-commerce with metrics like clicks or conversions, we focus on subjective user evaluations across varied interfaces. We investigate whether MLLMs can mimic human preferences when evaluating individual UIs and comparing them. Using data from a crowdsourcing platform, we benchmark GPT-4o, Claude, and Llama across 30 interfaces and examine alignment with human judgments on multiple UI factors. Our results show that MLLMs approximate human preferences on some dimensions but diverge on others, underscoring both their potential and limitations in supplementing early UX research.
AIJun 25, 2024
ARES: Alternating Reinforcement Learning and Supervised Fine-Tuning for Enhanced Multi-Modal Chain-of-Thought Reasoning Through Diverse AI FeedbackJu-Seung Byun, Jiyun Chun, Jihyung Kil et al.
Large Multimodal Models (LMMs) excel at comprehending human instructions and demonstrate remarkable results across a broad spectrum of tasks. Reinforcement Learning from Human Feedback (RLHF) and AI Feedback (RLAIF) further refine LLMs by aligning them with specific preferences. These methods primarily use ranking-based feedback for entire generations. With advanced AI models (Teacher), such as GPT-4 and Claude 3 Opus, we can request various types of detailed feedback that are expensive for humans to provide. We propose a two-stage algorithm ARES that Alternates REinforcement Learning (RL) and Supervised Fine-Tuning (SFT). First, we request the Teacher to score how much each sentence contributes to solving the problem in a Chain-of-Thought (CoT). This sentence-level feedback allows us to consider individual valuable segments, providing more granular rewards for the RL procedure. Second, we ask the Teacher to correct the wrong reasoning after the RL stage. The RL procedure requires massive efforts for hyperparameter tuning and often generates errors like repetitive words and incomplete sentences. With the correction feedback, we stabilize the RL fine-tuned model through SFT. We conduct experiments on multi-model dataset ScienceQA and A-OKVQA to demonstrate the effectiveness of our proposal. ARES rationale reasoning achieves around 70% win rate against baseline models judged by GPT-4o. Additionally, we observe that the improved rationale reasoning leads to a 2.5% increase in inference answer accuracy on average for the multi-modal datasets.
AIFeb 14, 2022
One Step at a Time: Long-Horizon Vision-and-Language Navigation with MilestonesChan Hee Song, Jihyung Kil, Tai-Yu Pan et al.
We study the problem of developing autonomous agents that can follow human instructions to infer and perform a sequence of actions to complete the underlying task. Significant progress has been made in recent years, especially for tasks with short horizons. However, when it comes to long-horizon tasks with extended sequences of actions, an agent can easily ignore some instructions or get stuck in the middle of the long instructions and eventually fail the task. To address this challenge, we propose a model-agnostic milestone-based task tracker (M-TRACK) to guide the agent and monitor its progress. Specifically, we propose a milestone builder that tags the instructions with navigation and interaction milestones which the agent needs to complete step by step, and a milestone checker that systemically checks the agent's progress in its current milestone and determines when to proceed to the next. On the challenging ALFRED dataset, our M-TRACK leads to a notable 33% and 52% relative improvement in unseen success rate over two competitive base models.
CVApr 21, 2021
Revisiting Document Representations for Large-Scale Zero-Shot LearningJihyung Kil, Wei-Lun Chao
Zero-shot learning aims to recognize unseen objects using their semantic representations. Most existing works use visual attributes labeled by humans, not suitable for large-scale applications. In this paper, we revisit the use of documents as semantic representations. We argue that documents like Wikipedia pages contain rich visual information, which however can easily be buried by the vast amount of non-visual sentences. To address this issue, we propose a semi-automatic mechanism for visual sentence extraction that leverages the document section headers and the clustering structure of visual sentences. The extracted visual sentences, after a novel weighting scheme to distinguish similar classes, essentially form semantic representations like visual attributes but need much less human effort. On the ImageNet dataset with over 10,000 unseen classes, our representations lead to a 64% relative improvement against the commonly used ones.