Michael Lewis

AI
h-index41
3papers
141citations
Novelty42%
AI Score25

3 Papers

21.7CLNov 9, 2023
Long-Horizon Dialogue Understanding for Role Identification in the Game of Avalon with Large Language Models

Simon Stepputtis, Joseph Campbell, Yaqi Xie et al.

Deception and persuasion play a critical role in long-horizon dialogues between multiple parties, especially when the interests, goals, and motivations of the participants are not aligned. Such complex tasks pose challenges for current Large Language Models (LLM) as deception and persuasion can easily mislead them, especially in long-horizon multi-party dialogues. To this end, we explore the game of Avalon: The Resistance, a social deduction game in which players must determine each other's hidden identities to complete their team's objective. We introduce an online testbed and a dataset containing 20 carefully collected and labeled games among human players that exhibit long-horizon deception in a cooperative-competitive setting. We discuss the capabilities of LLMs to utilize deceptive long-horizon conversations between six human players to determine each player's goal and motivation. Particularly, we discuss the multimodal integration of the chat between the players and the game's state that grounds the conversation, providing further insights into the true player identities. We find that even current state-of-the-art LLMs do not reach human performance, making our dataset a compelling benchmark to investigate the decision-making and language-processing capabilities of LLMs. Our dataset and online testbed can be found at our project website: https://sstepput.github.io/Avalon-NLU/

5.3ROMar 7, 2021
Adaptive Agent Architecture for Real-time Human-Agent Teaming

Tianwei Ni, Huao Li, Siddharth Agrawal et al.

Teamwork is a set of interrelated reasoning, actions and behaviors of team members that facilitate common objectives. Teamwork theory and experiments have resulted in a set of states and processes for team effectiveness in both human-human and agent-agent teams. However, human-agent teaming is less well studied because it is so new and involves asymmetry in policy and intent not present in human teams. To optimize team performance in human-agent teaming, it is critical that agents infer human intent and adapt their polices for smooth coordination. Most literature in human-agent teaming builds agents referencing a learned human model. Though these agents are guaranteed to perform well with the learned model, they lay heavy assumptions on human policy such as optimality and consistency, which is unlikely in many real-world scenarios. In this paper, we propose a novel adaptive agent architecture in human-model-free setting on a two-player cooperative game, namely Team Space Fortress (TSF). Previous human-human team research have shown complementary policies in TSF game and diversity in human players' skill, which encourages us to relax the assumptions on human policy. Therefore, we discard learning human models from human data, and instead use an adaptation strategy on a pre-trained library of exemplar policies composed of RL algorithms or rule-based methods with minimal assumptions of human behavior. The adaptation strategy relies on a novel similarity metric to infer human policy and then selects the most complementary policy in our library to maximize the team performance. The adaptive agent architecture can be deployed in real-time and generalize to any off-the-shelf static agents. We conducted human-agent experiments to evaluate the proposed adaptive agent framework, and demonstrated the suboptimality, diversity, and adaptability of human policies in human-agent teams.

5.7AIAug 4, 2020
Explanation of Reinforcement Learning Model in Dynamic Multi-Agent System

Xinzhi Wang, Huao Li, Hui Zhang et al.

Recently, there has been increasing interest in transparency and interpretability in Deep Reinforcement Learning (DRL) systems. Verbal explanations, as the most natural way of communication in our daily life, deserve more attention, since they allow users to gain a better understanding of the system which ultimately could lead to a high level of trust and smooth collaboration. This paper reports a novel work in generating verbal explanations for DRL behaviors agent. A rule-based model is designed to construct explanations using a series of rules which are predefined with prior knowledge. A learning model is then proposed to expand the implicit logic of generating verbal explanation to general situations by employing rule-based explanations as training data. The learning model is shown to have better flexibility and generalizability than the static rule-based model. The performance of both models is evaluated quantitatively through objective metrics. The results show that verbal explanation generated by both models improve subjective satisfaction of users towards the interpretability of DRL systems. Additionally, seven variants of the learning model are designed to illustrate the contribution of input channels, attention mechanism, and proposed encoder in improving the quality of verbal explanation.