7.6CVAug 23, 2024
CathAction: A Benchmark for Endovascular Intervention UnderstandingBaoru Huang, Tuan Vo, Chayun Kongtongvattana et al.
Real-time visual feedback from catheterization analysis is crucial for enhancing surgical safety and efficiency during endovascular interventions. However, existing datasets are often limited to specific tasks, small scale, and lack the comprehensive annotations necessary for broader endovascular intervention understanding. To tackle these limitations, we introduce CathAction, a large-scale dataset for catheterization understanding. Our CathAction dataset encompasses approximately 500,000 annotated frames for catheterization action understanding and collision detection, and 25,000 ground truth masks for catheter and guidewire segmentation. For each task, we benchmark recent related works in the field. We further discuss the challenges of endovascular intentions compared to traditional computer vision tasks and point out open research questions. We hope that CathAction will facilitate the development of endovascular intervention understanding methods that can be applied to real-world applications. The dataset is available at https://airvlab.github.io/cathaction/.
2.3LGDec 9, 2020
Interactive Search Based on Deep Reinforcement LearningYang Yu, Zhenhao Gu, Rong Tao et al.
With the continuous development of machine learning technology, major e-commerce platforms have launched recommendation systems based on it to serve a large number of customers with different needs more efficiently. Compared with traditional supervised learning, reinforcement learning can better capture the user's state transition in the decision-making process, and consider a series of user actions, not just the static characteristics of the user at a certain moment. In theory, it will have a long-term perspective, producing a more effective recommendation. The special requirements of reinforcement learning for data make it need to rely on an offline virtual system for training. Our project mainly establishes a virtual user environment for offline training. At the same time, we tried to improve a reinforcement learning algorithm based on bi-clustering to expand the action space and recommended path space of the recommendation agent.