Antonio Celani

FLU-DYN
h-index45
7papers
298citations
Novelty44%
AI Score37

7 Papers

3.3FLU-DYNDec 19, 2022
Taming Lagrangian Chaos with Multi-Objective Reinforcement Learning

Chiara Calascibetta, Luca Biferale, Francesco Borra et al.

We consider the problem of two active particles in 2D complex flows with the multi-objective goals of minimizing both the dispersion rate and the energy consumption of the pair. We approach the problem by means of Multi Objective Reinforcement Learning (MORL), combining scalarization techniques together with a Q-learning algorithm, for Lagrangian drifters that have variable swimming velocity. We show that MORL is able to find a set of trade-off solutions forming an optimal Pareto frontier. As a benchmark, we show that a set of heuristic strategies are dominated by the MORL solutions. We consider the situation in which the agents cannot update their control variables continuously, but only after a discrete (decision) time, $τ$. We show that there is a range of decision times, in between the Lyapunov time and the continuous updating limit, where Reinforcement Learning finds strategies that significantly improve over heuristics. In particular, we discuss how large decision times require enhanced knowledge of the flow, whereas for smaller $τ$ all a priori heuristic strategies become Pareto optimal.

4.1LGDec 23, 2025
Information-directed sampling for bandits: a primer

Annika Hirling, Giorgio Nicoletti, Antonio Celani

The Multi-Armed Bandit problem provides a fundamental framework for analyzing the tension between exploration and exploitation in sequential learning. This paper explores Information Directed Sampling (IDS) policies, a class of heuristics that balance immediate regret against information gain. We focus on the tractable environment of two-state Bernoulli bandits as a minimal model to rigorously compare heuristic strategies against the optimal policy. We extend the IDS framework to the discounted infinite-horizon setting by introducing a modified information measure and a tuning parameter to modulate the decision-making behavior. We examine two specific problem classes: symmetric bandits and the scenario involving one fair coin. In the symmetric case we show that IDS achieves bounded cumulative regret, whereas in the one-fair-coin scenario the IDS policy yields a regret that scales logarithmically with the horizon, in agreement with classical asymptotic lower bounds. This work serves as a pedagogical synthesis, aiming to bridge concepts from reinforcement learning and information theory for an audience of statistical physicists.

2.6LGDec 18, 2024
Harvesting energy from turbulent winds with Reinforcement Learning

Lorenzo Basile, Maria Grazia Berni, Antonio Celani

Airborne Wind Energy (AWE) is an emerging technology designed to harness the power of high-altitude winds, offering a solution to several limitations of conventional wind turbines. AWE is based on flying devices (usually gliders or kites) that, tethered to a ground station and driven by the wind, convert its mechanical energy into electrical energy by means of a generator. Such systems are usually controlled by manoeuvering the kite so as to follow a predefined path prescribed by optimal control techniques, such as model-predictive control. These methods are strongly dependent on the specific model at use and difficult to generalize, especially in unpredictable conditions such as the turbulent atmospheric boundary layer. Our aim is to explore the possibility of replacing these techniques with an approach based on Reinforcement Learning (RL). Unlike traditional methods, RL does not require a predefined model, making it robust to variability and uncertainty. Our experimental results in complex simulated environments demonstrate that AWE agents trained with RL can effectively extract energy from turbulent flows, relying on minimal local information about the kite orientation and speed relative to the wind.

7.3FLU-DYNJun 16, 2021
Reinforcement learning for pursuit and evasion of microswimmers at low Reynolds number

Francesco Borra, Luca Biferale, Massimo Cencini et al.

We consider a model of two competing microswimming agents engaged in a pursue-evasion task within a low-Reynolds-number environment. Agents can only perform simple maneuvers and sense hydrodynamic disturbances, which provide ambiguous (partial) information about the opponent's position and motion. We frame the problem as a zero-sum game: The pursuer has to capture the evader in the shortest time, while the evader aims at deferring capture as long as possible. We show that the agents, trained via adversarial reinforcement learning, are able to overcome partial observability by discovering increasingly complex sequences of moves and countermoves that outperform known heuristic strategies and exploit the hydrodynamic environment.

8.0FLU-DYNNov 15, 2017
Finding Efficient Swimming Strategies in a Three Dimensional Chaotic Flow by Reinforcement Learning

K. Gustavsson, L. Biferale, A. Celani et al.

We apply a reinforcement learning algorithm to show how smart particles can learn approximately optimal strategies to navigate in complex flows. In this paper we consider microswimmers in a paradigmatic three-dimensional case given by a stationary superposition of two Arnold-Beltrami-Childress flows with chaotic advection along streamlines. In such a flow, we study the evolution of point-like particles which can decide in which direction to swim, while keeping the velocity amplitude constant. We show that it is sufficient to endow the swimmers with a very restricted set of actions (six fixed swimming directions in our case) to have enough freedom to find efficient strategies to move upward and escape local fluid traps. The key ingredient is the learning-from-experience structure of the algorithm, which assigns positive or negative rewards depending on whether the taken action is, or is not, profitable for the predetermined goal in the long term horizon. This is another example supporting the efficiency of the reinforcement learning approach to learn how to accomplish difficult tasks in complex fluid environments.

18.6FLU-DYNJan 30, 2017
Flow Navigation by Smart Microswimmers via Reinforcement Learning

Simona Colabrese, Kristian Gustavsson, Antonio Celani et al.

Smart active particles can acquire some limited knowledge of the fluid environment from simple mechanical cues and exert a control on their preferred steering direction. Their goal is to learn the best way to navigate by exploiting the underlying flow whenever possible. As an example, we focus our attention on smart gravitactic swimmers. These are active particles whose task is to reach the highest altitude within some time horizon, given the constraints enforced by fluid mechanics. By means of numerical experiments, we show that swimmers indeed learn nearly optimal strategies just by experience. A reinforcement learning algorithm allows particles to learn effective strategies even in difficult situations when, in the absence of control, they would end up being trapped by flow structures. These strategies are highly nontrivial and cannot be easily guessed in advance. This Letter illustrates the potential of reinforcement learning algorithms to model adaptive behavior in complex flows and paves the way towards the engineering of smart microswimmers that solve difficult navigation problems.

4.3LGJan 12, 2016
Infomax strategies for an optimal balance between exploration and exploitation

Gautam Reddy, Antonio Celani, Massimo Vergassola

Proper balance between exploitation and exploration is what makes good decisions, which achieve high rewards like payoff or evolutionary fitness. The Infomax principle postulates that maximization of information directs the function of diverse systems, from living systems to artificial neural networks. While specific applications are successful, the validity of information as a proxy for reward remains unclear. Here, we consider the multi-armed bandit decision problem, which features arms (slot-machines) of unknown probabilities of success and a player trying to maximize cumulative payoff by choosing the sequence of arms to play. We show that an Infomax strategy (Info-p) which optimally gathers information on the highest mean reward among the arms saturates known optimal bounds and compares favorably to existing policies. The highest mean reward considered by Info-p is not the quantity actually needed for the choice of the arm to play, yet it allows for optimal tradeoffs between exploration and exploitation.