Urban Larsson

CO
3papers
5citations
Novelty40%
AI Score37

3 Papers

29.4COMar 11
Additive Subtraction Games

Urban Larsson, Hikaru Manabe

We determine the full nim-value structure of additive subtraction games in the {\em primitive quadratic} regime. The problem appears in Winning Ways by Berlekamp et al. in 1982; it includes a closed formula, involving Beatty-type {\em bracket expressions} on rational moduli, for determining the P-positions, but to the best of our knowledge, a complete proof of this claim has not yet appeared in the literature; Miklós and Post (2024) established outcome-periodicity, but without reference to that closed formula. The primitive quadratic case captures the source of the quadratic complexity of the problem, a claim supported by recent research in the dual setting of sink subtraction with Bhagat et al. This study focuses on a number theoretic solution involving the classical closed formula, and we establish that each nim-value sequence resides on a linear shift of the classical P-positions.

COMay 15, 2020
Partition games

Antoine Dailly, Eric Duchene, Urban Larsson et al.

We introduce CUT, the class of 2-player partition games. These are NIM type games, played on a finite number of heaps of beans. The rules are given by a set of positive integers, which specifies the number of allowed splits a player can perform on a single heap. In normal play, the player with the last move wins, and the famous Sprague-Grundy theory provides a solution. We prove that several rulesets have a periodic or an arithmetic periodic Sprague-Grundy sequence (i.e. they can be partitioned into a finite number of arithmetic progressions of the same common difference). This is achieved directly for some infinite classes of games, and moreover we develop a computational testing condition, demonstrated to solve a variety of additional games. Similar results have previously appeared for various classes of games of take-and-break, for example octal and hexadecimal; see e.g. Winning Ways by Berlekamp, Conway and Guy (1982). In this context, our contribution consists of a systematic study of the subclass `break-without-take'.

83.8COMar 16
Additive sink subtraction

Anjali Bhagat, Urban Larsson, Hikaru Manabe et al.

Subtraction games are a classical topic in Combinatorial Game Theory. A result of Golomb~(1966) shows that every subtraction game with a finite move set has an eventually periodic nim-sequence, but the known proof yields only an exponential upper bound on the period length. Flammenkamp~(1997) conjectures a striking classification for three-move subtraction games: non-additive rulesets exhibit linear period lengths of the form ``the sum of two moves'', where the choice of which two moves displays fractal-like behavior, while additive sets $S=\{a,b,a+b\}$ have purely periodic outcomes with linear or quadratic period lengths. Despite early attention in Winning Ways~(1982), the general additive case remains open. We introduce and analyze a dual winning convention, which we call {\sc sink subtraction}. Unlike the standard {\em wall} convention, where moves to negative positions are forbidden, the sink convention declares a player the winner upon moving to a non-positive position. We show that {\sc additive sink subtraction} admits a complete solution: the nim-sequence is purely periodic with an explicit linear or quadratic period formula, and we conjecture a duality between additive sink subtraction and classical wall subtraction. Keywords: Additive Subtraction Game, Nimber, Periodicity, Sink Convention.