Danlin Huang

2papers

2 Papers

10.1HCMar 10
Entangling Like Mycorrhizae: Mixing Realities Through Touch in "FungiSync"

Botao Amber Hu, Danlin Huang, Yilan Elan Tao et al.

Mycorrhizal networks -- often called nature's ``wood-wide web'' -- are vast underground mycelial systems that connect individual plants through countless hyphae of mycorrhizal fungi joining with plant roots. Through these hyphal webs, resources and signals -- carbohydrates, minerals, and biochemical cues -- are mutualistically exchanged and redistributed across plants, sustaining forests as relational symbiotic ecologies rather than isolated individuals. What is it like to be a plant within the wood-wide web? We present \emph{FungiSync}, a multi-person, co-located mixed reality (MR) experience that translates mycorrhizal interdependence into a felt, somaesthetic participatory ritual. Participants embody different forest plants by holding masquerade-style MR headset masks with wood-branch-like handles decorated with mushrooms. In MR, each participant perceives a distinct, audio-reactive psychedelic augmented reality overlay -- composed of resource-representing visual elements -- layered atop a shared physical terrain, symbolizing an individualized digital \emph{umwelt} (perceptual world). FungiSync reprograms human hand touch into a metaphorical mycorrhizal exchange. When participants touch hands, their digital \emph{umwelten} begin to entangle: visual elements leak, mix, and merge across perspectives, as if hyphae were forging new connections and carrying resources between hosts within a larger mycelial network. By making mycorrhizal interdependence perceptible through embodied contact, FungiSync invites participants to feel with \emph{fungal epistemics} -- a more-than-human alternative way of knowing grounded in symbiotic relationality as both an aesthetic experience and an ethical orientation -- offering a critique of the accelerated individualism characterizing our technology-mediated posthuman era.

9.9HCMar 27
Experiencing More-than-Human Through Human Augmentation

Botao 'Amber' Hu, Danlin Huang

The recent more-than-human turn in design calls for attentiveness to nonhuman beings. Yet -- as Thomas Nagel's famous ``What is it like to be a bat?'' thought experiment highlights -- human experience is constrained by our own sensorium and an irreducible gap in phenomenal access to nonhuman \emph{Umwelten}. Grounded in eco-phenomenology and eco-somatics, this paper proposes \textbf{Experiencing More-than-Human through Human Augmentation} (MtHtHA, or ``>HtH+''), a design approach that repurposes human augmentation technologies -- typically aimed at enhancing human capabilities for human optimization -- to create temporary, embodied, first-person experiences that modulate the human sensorium to approximate nonhuman sensory experiences, cultivating ecological awareness, empathy, and care across species boundaries. We articulate seven design principles, report five design cases -- EchoVision (bat-like echolocation), FeltSight (star-nosed-mole tactile navigation), FungiSync (fungal network attunement), TentacUs (octopus-like distributed agency), and City of Sparkles (urban data from an AI's perspective) -- and discuss implications for more-than-human aesthetics and design practice.