Hiroki Furuta

LG
h-index51
24papers
1,333citations
Novelty54%
AI Score61

24 Papers

LGJul 24, 2023
A Real-World WebAgent with Planning, Long Context Understanding, and Program Synthesis

Izzeddin Gur, Hiroki Furuta, Austin Huang et al.

Pre-trained large language models (LLMs) have recently achieved better generalization and sample efficiency in autonomous web automation. However, the performance on real-world websites has still suffered from (1) open domainness, (2) limited context length, and (3) lack of inductive bias on HTML. We introduce WebAgent, an LLM-driven agent that learns from self-experience to complete tasks on real websites following natural language instructions. WebAgent plans ahead by decomposing instructions into canonical sub-instructions, summarizes long HTML documents into task-relevant snippets, and acts on websites via Python programs generated from those. We design WebAgent with Flan-U-PaLM, for grounded code generation, and HTML-T5, new pre-trained LLMs for long HTML documents using local and global attention mechanisms and a mixture of long-span denoising objectives, for planning and summarization. We empirically demonstrate that our modular recipe improves the success on real websites by over 50%, and that HTML-T5 is the best model to solve various HTML understanding tasks; achieving 18.7% higher success rate than the prior method on MiniWoB web automation benchmark, and SoTA performance on Mind2Web, an offline task planning evaluation.

LGSep 10, 2024
Geometric-Averaged Preference Optimization for Soft Preference Labels

Hiroki Furuta, Kuang-Huei Lee, Shixiang Shane Gu et al.

Many algorithms for aligning LLMs with human preferences assume that human preferences are binary and deterministic. However, human preferences can vary across individuals, and therefore should be represented distributionally. In this work, we introduce the distributional soft preference labels and improve Direct Preference Optimization (DPO) with a weighted geometric average of the LLM output likelihood in the loss function. This approach adjusts the scale of learning loss based on the soft labels such that the loss would approach zero when the responses are closer to equally preferred. This simple modification can be easily applied to any DPO-based methods and mitigate over-optimization and objective mismatch, which prior works suffer from. Our experiments simulate the soft preference labels with AI feedback from LLMs and demonstrate that geometric averaging consistently improves performance on standard benchmarks for alignment research. In particular, we observe more preferable responses than binary labels and significant improvements where modestly-confident labels are in the majority.

LGNov 25, 2022
A System for Morphology-Task Generalization via Unified Representation and Behavior Distillation

Hiroki Furuta, Yusuke Iwasawa, Yutaka Matsuo et al.

The rise of generalist large-scale models in natural language and vision has made us expect that a massive data-driven approach could achieve broader generalization in other domains such as continuous control. In this work, we explore a method for learning a single policy that manipulates various forms of agents to solve various tasks by distilling a large amount of proficient behavioral data. In order to align input-output (IO) interface among multiple tasks and diverse agent morphologies while preserving essential 3D geometric relations, we introduce morphology-task graph, which treats observations, actions and goals/task in a unified graph representation. We also develop MxT-Bench for fast large-scale behavior generation, which supports procedural generation of diverse morphology-task combinations with a minimal blueprint and hardware-accelerated simulator. Through efficient representation and architecture selection on MxT-Bench, we find out that a morphology-task graph representation coupled with Transformer architecture improves the multi-task performances compared to other baselines including recent discrete tokenization, and provides better prior knowledge for zero-shot transfer or sample efficiency in downstream multi-task imitation learning. Our work suggests large diverse offline datasets, unified IO representation, and policy representation and architecture selection through supervised learning form a promising approach for studying and advancing morphology-task generalization.

RONov 28, 2022
Collective Intelligence for 2D Push Manipulations with Mobile Robots

So Kuroki, Tatsuya Matsushima, Jumpei Arima et al.

While natural systems often present collective intelligence that allows them to self-organize and adapt to changes, the equivalent is missing in most artificial systems. We explore the possibility of such a system in the context of cooperative 2D push manipulations using mobile robots. Although conventional works demonstrate potential solutions for the problem in restricted settings, they have computational and learning difficulties. More importantly, these systems do not possess the ability to adapt when facing environmental changes. In this work, we show that by distilling a planner derived from a differentiable soft-body physics simulator into an attention-based neural network, our multi-robot push manipulation system achieves better performance than baselines. In addition, our system also generalizes to configurations not seen during training and is able to adapt toward task completions when external turbulence and environmental changes are applied. Supplementary videos can be found on our project website: https://sites.google.com/view/ciom/home

LGNov 30, 2023
Exposing Limitations of Language Model Agents in Sequential-Task Compositions on the Web

Hiroki Furuta, Yutaka Matsuo, Aleksandra Faust et al.

Language model agents (LMA) recently emerged as a promising paradigm on muti-step decision making tasks, often outperforming humans and other reinforcement learning agents. Despite the promise, their performance on real-world applications that often involve combinations of tasks is still underexplored. In this work, we introduce a new benchmark, called CompWoB -- 50 new compositional web automation tasks reflecting more realistic assumptions. We show that while existing prompted LMAs (gpt-3.5-turbo or gpt-4) achieve 94.0% average success rate on base tasks, their performance degrades to 24.9% success rate on compositional tasks. On the other hand, transferred LMAs (finetuned only on base tasks) show less generalization gap, dropping from 85.4% to 54.8%. By balancing data distribution across tasks, we train a new model, HTML-T5++, that surpasses human-level performance (95.2%) on MiniWoB, and achieves the best zero-shot performance on CompWoB (61.5%). While these highlight the promise of small-scale finetuned and transferred models for task compositionality, their performance further degrades under different instruction compositions changing combinational order. In contrast to the recent remarkable success of LMA, our benchmark and detailed analysis emphasize the necessity of building LMAs that are robust and generalizable to task compositionality for real-world deployment.

95.7AIApr 7
Understanding Emergent Misalignment via Feature Superposition Geometry

Gouki Minegishi, Hiroki Furuta, Takeshi Kojima et al.

Emergent misalignment, where fine-tuning on narrow, non-harmful tasks induces harmful behaviors, poses a key challenge for AI safety in LLMs. Despite growing empirical evidence, its underlying mechanism remains unclear. To uncover the reason behind this phenomenon, we propose a geometric account based on the geometry of feature superposition. Because features are encoded in overlapping representations, fine-tuning that amplifies a target feature also unintentionally strengthens nearby harmful features in accordance with their similarity. We give a simple gradient-level derivation of this effect and empirically test it in multiple LLMs (Gemma-2 2B/9B/27B, LLaMA-3.1 8B, GPT-OSS 20B). Using sparse autoencoders (SAEs), we identify features tied to misalignment-inducing data and to harmful behaviors, and show that they are geometrically closer to each other than features derived from non-inducing data. This trend generalizes across domains (e.g., health, career, legal advice). Finally, we show that a geometry-aware approach, filtering training samples closest to toxic features, reduces misalignment by 34.5%, substantially outperforming random removal and achieving comparable or slightly lower misalignment than LLM-as-a-judge-based filtering. Our study links emergent misalignment to feature superposition, providing a basis for understanding and mitigating this phenomenon.

AIFeb 2
Emergent Analogical Reasoning in Transformers

Gouki Minegishi, Jingyuan Feng, Hiroki Furuta et al.

Analogy is a central faculty of human intelligence, enabling abstract patterns discovered in one domain to be applied to another. Despite its central role in cognition, the mechanisms by which Transformers acquire and implement analogical reasoning remain poorly understood. In this work, inspired by the notion of functors in category theory, we formalize analogical reasoning as the inference of correspondences between entities across categories. Based on this formulation, we introduce synthetic tasks that evaluate the emergence of analogical reasoning under controlled settings. We find that the emergence of analogical reasoning is highly sensitive to data characteristics, optimization choices, and model scale. Through mechanistic analysis, we show that analogical reasoning in Transformers decomposes into two key components: (1) geometric alignment of relational structure in the embedding space, and (2) the application of a functor within the Transformer. These mechanisms enable models to transfer relational structure from one category to another, realizing analogy. Finally, we quantify these effects and find that the same trends are observed in pretrained LLMs. In doing so, we move analogy from an abstract cognitive notion to a concrete, mechanistically grounded phenomenon in modern neural networks.

CVDec 2, 2025
WorldPack: Compressed Memory Improves Spatial Consistency in Video World Modeling

Yuta Oshima, Yusuke Iwasawa, Masahiro Suzuki et al.

Video world models have attracted significant attention for their ability to produce high-fidelity future visual observations conditioned on past observations and navigation actions. Temporally- and spatially-consistent, long-term world modeling has been a long-standing problem, unresolved with even recent state-of-the-art models, due to the prohibitively expensive computational costs for long-context inputs. In this paper, we propose WorldPack, a video world model with efficient compressed memory, which significantly improves spatial consistency, fidelity, and quality in long-term generation despite much shorter context length. Our compressed memory consists of trajectory packing and memory retrieval; trajectory packing realizes high context efficiency, and memory retrieval maintains the consistency in rollouts and helps long-term generations that require spatial reasoning. Our performance is evaluated with LoopNav, a benchmark on Minecraft, specialized for the evaluation of long-term consistency, and we verify that WorldPack notably outperforms strong state-of-the-art models.

CLFeb 6
Diffusion-State Policy Optimization for Masked Diffusion Language Models

Daisuke Oba, Hiroki Furuta, Naoaki Okazaki

Masked diffusion language models generate by iteratively filling masked tokens over multiple denoising steps, so learning only from a terminal reward on the final completion yields coarse credit assignment over intermediate decisions. We propose DiSPO (Diffusion-State Policy Optimization), a plug-in credit-assignment layer that directly optimizes intermediate filling decisions. At selected intermediate masked states, DiSPO branches by resampling fillings for the currently masked positions from rollout-cached logits, scores the resulting completions, and updates only the newly filled tokens -- without additional multi-step diffusion rollouts. We formalize a fixed-state objective for branched completions and derive a policy-gradient estimator that can be combined with terminal-feedback policy optimization using the same rollouts. On LLaDA-8B-Instruct, DiSPO consistently improves over the terminal-feedback diffu-GRPO baseline on math and planning benchmarks under matched rollout compute and optimizer steps. Our code will be available at https://daioba.github.io/dispo .

70.0CLMay 19
Drifting Objectives for Refining Discrete Diffusion Language Models

Daisuke Oba, Hiroki Furuta, Naoaki Okazaki

Discrete diffusion language models (DDLMs) generate text by iteratively denoising categorical token sequences, while recent drifting methods for continuous generators suggest that part of this sampling-time correction can instead be absorbed into training through an anti-symmetric fixed-point objective. We study how to transfer this principle to DDLMs, where the main challenge is the interface with discrete text: hard token samples are non-differentiable, and categorical predictions do not directly provide continuous samples to drift. We formulate TokenDrift, a drifting objective that lifts categorical predictions to soft-token features, applies anti-symmetric drifting in a frozen semantic space, and backpropagates the resulting stop-gradient feature target to DDLM logits. In controlled continual-training experiments with masked and uniform-state diffusion backbones, TokenDrift improves fixed-NFE generation quality over matched continuation baselines, reducing Gen.-PPL at 4 NFEs by 89% on MDLM and 86% on DUO. These results suggest that drifting can provide a practical refinement objective for DDLMs.

CVNov 28, 2025Code
MultiBanana: A Challenging Benchmark for Multi-Reference Text-to-Image Generation

Yuta Oshima, Daiki Miyake, Kohsei Matsutani et al.

Recent text-to-image generation models have acquired the ability of multi-reference generation and editing; the ability to inherit the appearance of subjects from multiple reference images and re-render them under new contexts. However, the existing benchmark datasets often focus on the generation with single or a few reference images, which prevents us from measuring the progress on how model performance advances or pointing out their weaknesses, under different multi-reference conditions. In addition, their task definitions are still vague, typically limited to axes such as "what to edit" or "how many references are given", and therefore fail to capture the intrinsic difficulty of multi-reference settings. To address this gap, we introduce $\textbf{MultiBanana}$, which is carefully designed to assesses the edge of model capabilities by widely covering multi-reference-specific problems at scale: (1) varying the number of references, (2) domain mismatch among references (e.g., photo vs. anime), (3) scale mismatch between reference and target scenes, (4) references containing rare concepts (e.g., a red banana), and (5) multilingual textual references for rendering. Our analysis among a variety of text-to-image models reveals their superior performances, typical failure modes, and areas for improvement. MultiBanana will be released as an open benchmark to push the boundaries and establish a standardized basis for fair comparison in multi-reference image generation. Our data and code are available at https://github.com/matsuolab/multibanana .

LGJun 5, 2020Code
Deployment-Efficient Reinforcement Learning via Model-Based Offline Optimization

Tatsuya Matsushima, Hiroki Furuta, Yutaka Matsuo et al.

Most reinforcement learning (RL) algorithms assume online access to the environment, in which one may readily interleave updates to the policy with experience collection using that policy. However, in many real-world applications such as health, education, dialogue agents, and robotics, the cost or potential risk of deploying a new data-collection policy is high, to the point that it can become prohibitive to update the data-collection policy more than a few times during learning. With this view, we propose a novel concept of deployment efficiency, measuring the number of distinct data-collection policies that are used during policy learning. We observe that naïvely applying existing model-free offline RL algorithms recursively does not lead to a practical deployment-efficient and sample-efficient algorithm. We propose a novel model-based algorithm, Behavior-Regularized Model-ENsemble (BREMEN) that can effectively optimize a policy offline using 10-20 times fewer data than prior works. Furthermore, the recursive application of BREMEN is able to achieve impressive deployment efficiency while maintaining the same or better sample efficiency, learning successful policies from scratch on simulated robotic environments with only 5-10 deployments, compared to typical values of hundreds to millions in standard RL baselines. Codes and pre-trained models are available at https://github.com/matsuolab/BREMEN .

CLFeb 15, 2024
A Human-Inspired Reading Agent with Gist Memory of Very Long Contexts

Kuang-Huei Lee, Xinyun Chen, Hiroki Furuta et al.

Current Large Language Models (LLMs) are not only limited to some maximum context length, but also are not able to robustly consume long inputs. To address these limitations, we propose ReadAgent, an LLM agent system that increases effective context length up to 20x in our experiments. Inspired by how humans interactively read long documents, we implement ReadAgent as a simple prompting system that uses the advanced language capabilities of LLMs to (1) decide what content to store together in a memory episode, (2) compress those memory episodes into short episodic memories called gist memories, and (3) take actions to look up passages in the original text if ReadAgent needs to remind itself of relevant details to complete a task. We evaluate ReadAgent against baselines using retrieval methods, using the original long contexts, and using the gist memories. These evaluations are performed on three long-document reading comprehension tasks: QuALITY, NarrativeQA, and QMSum. ReadAgent outperforms the baselines on all three tasks while extending the effective context window by 3.5-20x.

CLMar 12, 2025
Plan-and-Act: Improving Planning of Agents for Long-Horizon Tasks

Lutfi Eren Erdogan, Nicholas Lee, Sehoon Kim et al.

Large language models (LLMs) have shown remarkable advancements in enabling language agents to tackle simple tasks. However, applying them for complex, multi-step, long-horizon tasks remains a challenge. Recent work have found success by separating high-level planning from low-level execution, which enables the model to effectively balance high-level planning objectives and low-level execution details. However, generating accurate plans remains difficult since LLMs are not inherently trained for this task. To address this, we propose Plan-and-Act, a novel framework that incorporates explicit planning into LLM-based agents and introduces a scalable method to enhance plan generation through a novel synthetic data generation method. Plan-and-Act consists of a Planner model which generates structured, high-level plans to achieve user goals, and an Executor model that translates these plans into environment-specific actions. To train the Planner effectively, we introduce a synthetic data generation method that annotates ground-truth trajectories with feasible plans, augmented with diverse and extensive examples to enhance generalization. We evaluate Plan-and-Act using web navigation as a representative long-horizon planning environment, demonstrating a state-of-the-art 57.58% success rate on the WebArena-Lite benchmark as well as a text-only state-of-the-art 81.36% success rate on WebVoyager.

LGDec 3, 2024
Improving Dynamic Object Interactions in Text-to-Video Generation with AI Feedback

Hiroki Furuta, Heiga Zen, Dale Schuurmans et al.

Large text-to-video models hold immense potential for a wide range of downstream applications. However, these models struggle to accurately depict dynamic object interactions, often resulting in unrealistic movements and frequent violations of real-world physics. One solution inspired by large language models is to align generated outputs with desired outcomes using external feedback. This enables the model to refine its responses autonomously, eliminating extensive manual data collection. In this work, we investigate the use of feedback to enhance the object dynamics in text-to-video models. We aim to answer a critical question: what types of feedback, paired with which specific self-improvement algorithms, can most effectively improve text-video alignment and realistic object interactions? We begin by deriving a unified probabilistic objective for offline RL finetuning of text-to-video models. This perspective highlights how design elements in existing algorithms like KL regularization and policy projection emerge as specific choices within a unified framework. We then use derived methods to optimize a set of text-video alignment metrics (e.g., CLIP scores, optical flow), but notice that they often fail to align with human perceptions of generation quality. To address this limitation, we propose leveraging vision-language models to provide more nuanced feedback specifically tailored to object dynamics in videos. Our experiments demonstrate that our method can effectively optimize a wide variety of rewards, with binary AI feedback driving the most significant improvements in video quality for dynamic interactions, as confirmed by both AI and human evaluations. Notably, we observe substantial gains when using reward signals derived from AI feedback, particularly in scenarios involving complex interactions between multiple objects and realistic depictions of objects falling.

CVJan 31, 2025
Inference-Time Text-to-Video Alignment with Diffusion Latent Beam Search

Yuta Oshima, Masahiro Suzuki, Yutaka Matsuo et al.

The remarkable progress in text-to-video diffusion models enables the generation of photorealistic videos, although the content of these generated videos often includes unnatural movement or deformation, reverse playback, and motionless scenes. Recently, an alignment problem has attracted huge attention, where we steer the output of diffusion models based on some measure of the content's goodness. Because there is a large room for improvement of perceptual quality along the frame direction, we should address which metrics we should optimize and how we can optimize them in the video generation. In this paper, we propose diffusion latent beam search with lookahead estimator, which can select a better diffusion latent to maximize a given alignment reward at inference time. We then point out that improving perceptual video quality with respect to alignment to prompts requires reward calibration by weighting existing metrics. This is because when humans or vision language models evaluate outputs, many previous metrics to quantify the naturalness of video do not always correlate with the evaluation. We demonstrate that our method improves the perceptual quality evaluated on the calibrated reward, VLMs, and human assessment, without model parameter update, and outputs the best generation compared to greedy search and best-of-N sampling under much more efficient computational cost. The experiments highlight that our method is beneficial to many capable generative models, and provide a practical guideline: we should prioritize the inference-time compute allocation into enabling the lookahead estimator and increasing the search budget, rather than expanding the denoising steps.

CLJan 9, 2025
Rethinking Evaluation of Sparse Autoencoders through the Representation of Polysemous Words

Gouki Minegishi, Hiroki Furuta, Yusuke Iwasawa et al.

Sparse autoencoders (SAEs) have gained a lot of attention as a promising tool to improve the interpretability of large language models (LLMs) by mapping the complex superposition of polysemantic neurons into monosemantic features and composing a sparse dictionary of words. However, traditional performance metrics like Mean Squared Error and L0 sparsity ignore the evaluation of the semantic representational power of SAEs -- whether they can acquire interpretable monosemantic features while preserving the semantic relationship of words. For instance, it is not obvious whether a learned sparse feature could distinguish different meanings in one word. In this paper, we propose a suite of evaluations for SAEs to analyze the quality of monosemantic features by focusing on polysemous words. Our findings reveal that SAEs developed to improve the MSE-L0 Pareto frontier may confuse interpretability, which does not necessarily enhance the extraction of monosemantic features. The analysis of SAEs with polysemous words can also figure out the internal mechanism of LLMs; deeper layers and the Attention module contribute to distinguishing polysemy in a word. Our semantics focused evaluation offers new insights into the polysemy and the existing SAE objective and contributes to the development of more practical SAEs.

LGFeb 26, 2024
Towards Empirical Interpretation of Internal Circuits and Properties in Grokked Transformers on Modular Polynomials

Hiroki Furuta, Gouki Minegishi, Yusuke Iwasawa et al.

Grokking has been actively explored to reveal the mystery of delayed generalization and identifying interpretable representations and algorithms inside the grokked models is a suggestive hint to understanding its mechanism. Grokking on modular addition has been known to implement Fourier representation and its calculation circuits with trigonometric identities in Transformers. Considering the periodicity in modular arithmetic, the natural question is to what extent these explanations and interpretations hold for the grokking on other modular operations beyond addition. For a closer look, we first hypothesize that any modular operations can be characterized with distinctive Fourier representation or internal circuits, grokked models obtain common features transferable among similar operations, and mixing datasets with similar operations promotes grokking. Then, we extensively examine them by learning Transformers on complex modular arithmetic tasks, including polynomials. Our Fourier analysis and novel progress measure for modular arithmetic, Fourier Frequency Density and Fourier Coefficient Ratio, characterize distinctive internal representations of grokked models per modular operation; for instance, polynomials often result in the superposition of the Fourier components seen in elementary arithmetic, but clear patterns do not emerge in challenging non-factorizable polynomials. In contrast, our ablation study on the pre-grokked models reveals that the transferability among the models grokked with each operation can be only limited to specific combinations, such as from elementary arithmetic to linear expressions. Moreover, some multi-task mixtures may lead to co-grokking -- where grokking simultaneously happens for all the tasks -- and accelerate generalization, while others may not find optimal solutions. We provide empirical steps towards the interpretability of internal circuits.

CLMay 22, 2025
Beyond Induction Heads: In-Context Meta Learning Induces Multi-Phase Circuit Emergence

Gouki Minegishi, Hiroki Furuta, Shohei Taniguchi et al.

Transformer-based language models exhibit In-Context Learning (ICL), where predictions are made adaptively based on context. While prior work links induction heads to ICL through a sudden jump in accuracy, this can only account for ICL when the answer is included within the context. However, an important property of practical ICL in large language models is the ability to meta-learn how to solve tasks from context, rather than just copying answers from context; how such an ability is obtained during training is largely unexplored. In this paper, we experimentally clarify how such meta-learning ability is acquired by analyzing the dynamics of the model's circuit during training. Specifically, we extend the copy task from previous research into an In-Context Meta Learning setting, where models must infer a task from examples to answer queries. Interestingly, in this setting, we find that there are multiple phases in the process of acquiring such abilities, and that a unique circuit emerges in each phase, contrasting with the single-phases change in induction heads. The emergence of such circuits can be related to several phenomena known in large language models, and our analysis lead to a deeper understanding of the source of the transformer's ICL ability.

LGMay 19, 2023
Multimodal Web Navigation with Instruction-Finetuned Foundation Models

Hiroki Furuta, Kuang-Huei Lee, Ofir Nachum et al.

The progress of autonomous web navigation has been hindered by the dependence on billions of exploratory interactions via online reinforcement learning, and domain-specific model designs that make it difficult to leverage generalization from rich out-of-domain data. In this work, we study data-driven offline training for web agents with vision-language foundation models. We propose an instruction-following multimodal agent, WebGUM, that observes both webpage screenshots and HTML pages and outputs web navigation actions, such as click and type. WebGUM is trained by jointly finetuning an instruction-finetuned language model and a vision encoder with temporal and local perception on a large corpus of demonstrations. We empirically demonstrate this recipe improves the agent's ability of grounded multimodal perception, HTML comprehension, and multi-step reasoning, outperforming prior works by a significant margin. On the MiniWoB, we improve over the previous best offline methods by more than 45.8%, even outperforming online-finetuned SoTA, humans, and GPT-4-based agent. On the WebShop benchmark, our 3-billion-parameter model achieves superior performance to the existing SoTA, PaLM-540B. Furthermore, WebGUM exhibits strong positive transfer to the real-world planning tasks on the Mind2Web. We also collect 347K high-quality demonstrations using our trained models, 38 times larger than prior work, and make them available to promote future research in this direction.

LGNov 19, 2021
Generalized Decision Transformer for Offline Hindsight Information Matching

Hiroki Furuta, Yutaka Matsuo, Shixiang Shane Gu

How to extract as much learning signal from each trajectory data has been a key problem in reinforcement learning (RL), where sample inefficiency has posed serious challenges for practical applications. Recent works have shown that using expressive policy function approximators and conditioning on future trajectory information -- such as future states in hindsight experience replay or returns-to-go in Decision Transformer (DT) -- enables efficient learning of multi-task policies, where at times online RL is fully replaced by offline behavioral cloning, e.g. sequence modeling. We demonstrate that all these approaches are doing hindsight information matching (HIM) -- training policies that can output the rest of trajectory that matches some statistics of future state information. We present Generalized Decision Transformer (GDT) for solving any HIM problem, and show how different choices for the feature function and the anti-causal aggregator not only recover DT as a special case, but also lead to novel Categorical DT (CDT) and Bi-directional DT (BDT) for matching different statistics of the future. For evaluating CDT and BDT, we define offline multi-task state-marginal matching (SMM) and imitation learning (IL) as two generic HIM problems, propose a Wasserstein distance loss as a metric for both, and empirically study them on MuJoCo continuous control benchmarks. CDT, which simply replaces anti-causal summation with anti-causal binning in DT, enables the first effective offline multi-task SMM algorithm that generalizes well to unseen and even synthetic multi-modal state-feature distributions. BDT, which uses an anti-causal second transformer as the aggregator, can learn to model any statistics of the future and outperforms DT variants in offline multi-task IL. Our generalized formulations from HIM and GDT greatly expand the role of powerful sequence modeling architectures in modern RL.

LGOct 10, 2021
Braxlines: Fast and Interactive Toolkit for RL-driven Behavior Engineering beyond Reward Maximization

Shixiang Shane Gu, Manfred Diaz, Daniel C. Freeman et al.

The goal of continuous control is to synthesize desired behaviors. In reinforcement learning (RL)-driven approaches, this is often accomplished through careful task reward engineering for efficient exploration and running an off-the-shelf RL algorithm. While reward maximization is at the core of RL, reward engineering is not the only -- sometimes nor the easiest -- way for specifying complex behaviors. In this paper, we introduce \braxlines, a toolkit for fast and interactive RL-driven behavior generation beyond simple reward maximization that includes Composer, a programmatic API for generating continuous control environments, and set of stable and well-tested baselines for two families of algorithms -- mutual information maximization (MiMax) and divergence minimization (DMin) -- supporting unsupervised skill learning and distribution sketching as other modes of behavior specification. In addition, we discuss how to standardize metrics for evaluating these algorithms, which can no longer rely on simple reward maximization. Our implementations build on a hardware-accelerated Brax simulator in Jax with minimal modifications, enabling behavior synthesis within minutes of training. We hope Braxlines can serve as an interactive toolkit for rapid creation and testing of environments and behaviors, empowering explosions of future benchmark designs and new modes of RL-driven behavior generation and their algorithmic research.

LGMar 31, 2021
Co-Adaptation of Algorithmic and Implementational Innovations in Inference-based Deep Reinforcement Learning

Hiroki Furuta, Tadashi Kozuno, Tatsuya Matsushima et al.

Recently many algorithms were devised for reinforcement learning (RL) with function approximation. While they have clear algorithmic distinctions, they also have many implementation differences that are algorithm-independent and sometimes under-emphasized. Such mixing of algorithmic novelty and implementation craftsmanship makes rigorous analyses of the sources of performance improvements across algorithms difficult. In this work, we focus on a series of off-policy inference-based actor-critic algorithms -- MPO, AWR, and SAC -- to decouple their algorithmic innovations and implementation decisions. We present unified derivations through a single control-as-inference objective, where we can categorize each algorithm as based on either Expectation-Maximization (EM) or direct Kullback-Leibler (KL) divergence minimization and treat the rest of specifications as implementation details. We performed extensive ablation studies, and identified substantial performance drops whenever implementation details are mismatched for algorithmic choices. These results show which implementation or code details are co-adapted and co-evolved with algorithms, and which are transferable across algorithms: as examples, we identified that tanh Gaussian policy and network sizes are highly adapted to algorithmic types, while layer normalization and ELU are critical for MPO's performances but also transfer to noticeable gains in SAC. We hope our work can inspire future work to further demystify sources of performance improvements across multiple algorithms and allow researchers to build on one another's both algorithmic and implementational innovations.

LGMar 23, 2021
Policy Information Capacity: Information-Theoretic Measure for Task Complexity in Deep Reinforcement Learning

Hiroki Furuta, Tatsuya Matsushima, Tadashi Kozuno et al.

Progress in deep reinforcement learning (RL) research is largely enabled by benchmark task environments. However, analyzing the nature of those environments is often overlooked. In particular, we still do not have agreeable ways to measure the difficulty or solvability of a task, given that each has fundamentally different actions, observations, dynamics, rewards, and can be tackled with diverse RL algorithms. In this work, we propose policy information capacity (PIC) -- the mutual information between policy parameters and episodic return -- and policy-optimal information capacity (POIC) -- between policy parameters and episodic optimality -- as two environment-agnostic, algorithm-agnostic quantitative metrics for task difficulty. Evaluating our metrics across toy environments as well as continuous control benchmark tasks from OpenAI Gym and DeepMind Control Suite, we empirically demonstrate that these information-theoretic metrics have higher correlations with normalized task solvability scores than a variety of alternatives. Lastly, we show that these metrics can also be used for fast and compute-efficient optimizations of key design parameters such as reward shaping, policy architectures, and MDP properties for better solvability by RL algorithms without ever running full RL experiments.