37.0DSMar 26
Advances in Exact and Approximate Group Closeness Centrality MaximizationChristian Schulz, Jakob Ternes, Henning Woydt
In the NP-hard \textsc{Group Closeness Centrality Maximization} problem, the input is a graph $G = (V,E)$ and a positive integer $k$, and the task is to find a set $S \subseteq V$ of size $k$ that maximizes the reciprocal of group farness $f(S) = \sum_{v \in V} \min_{s \in S} \text{dist}(v,s)$. A widely used greedy algorithm with previously unknown approximation guarantee may produce arbitrarily poor approximations. To efficiently obtain solutions with quality guarantees, known exact and approximation algorithms are revised. The state-of-the-art exact algorithm iteratively solves ILPs of increasing size until the ILP at hand can represent an optimal solution. In this work, we propose two new techniques to further improve the algorithm. The first technique reduces the size of the ILPs while the second technique aims to minimize the number of needed iterations. Our improvements yield a speedup by a factor of $3.6$ over the next best exact algorithm and can achieve speedups by up to a factor of $22.3$. Furthermore, we add reduction techniques to a $1/5$-approximation algorithm, and show that these adaptations do not compromise its approximation guarantee. The improved algorithm achieves mean speedups of $1.4$ and a maximum speedup of up to $2.9$ times.
5.4DCMar 13
GPU-Accelerated Algorithms for Process MappingPetr Samoldekin, Christian Schulz, Henning Woydt
Process mapping asks to assign vertices of a task graph to processing elements of a supercomputer such that the computational workload is balanced while the communication cost is minimized. Motivated by the recent success of GPU-based graph partitioners, we propose two GPU-accelerated algorithms for this optimization problem. The first algorithm employs hierarchical multisection, which partitions the task graph alongside the hierarchy of the supercomputer. The method utilizes GPU-based graph partitioners to accelerate the mapping process. The second algorithm integrates process mapping directly into the modern multilevel graph partitioning pipeline. Vital phases like coarsening and refinement are accelerated by exploiting the parallelism of GPUs. The first algorithm has, on average, about 12 percent higher communication costs than the state-of-the-art solver and thus remains competitive with it. However, in terms of speed, it vastly outperforms the competitor with a geometric mean speedup of 22 times and a maximum speedup of 934 times. The second approach is even faster, with a geometric mean speedup of 1454 times and a peak speedup of 12376 times. Compared to other algorithms that prioritize speed over solution quality, this approach has the same quality but much greater speedups. To our knowledge, these are the first GPU-based algorithms for process mapping.