Jingnan Gu

AI
5papers
16citations
Novelty55%
AI Score52

5 Papers

28.8CLApr 19
OPSDL: On-Policy Self-Distillation for Long-Context Language Models

Xinsen Zhang, Zhenkai Ding, Tianjun Pan et al.

Extending the effective context length of large language models (LLMs) remains a central challenge for real-world applications. While recent post-training methods have made progress in long-context scaling, they either rely on high-quality supervision data or sparse sequence-level rewards, leading to unstable and inefficient optimization. We propose OPSDL, an On-Policy Self-Distillation method for enhancing the Long-context capabilities of LLMs. Unlike other recent self-distillation methods that inject privileged information and rely on the model's in-context learning ability to act as a teacher, OPSDL leverages the model's own inherently strong short-context capability as a self-teacher to supervise its own generation in long-context scenarios. The model first generates responses conditioned on the full long-context, then the self-teacher provides per-token supervision signals via point-wise reverse KL divergence under the relevant extracted short-context. This dense token-level signal encourages faithful use of relevant evidence and mitigates hallucinations induced by irrelevant context. We evaluate OPSDL on long-context benchmarks across a range of models from 7B to 32B parameters. Results show consistent and substantial improvements across varying context lengths, outperforming standard post-training approaches such as SFT and DPO with higher sample efficiency. Notably, these gains are achieved without degrading general short-context performance. These findings highlight the effectiveness of OPSDL as a scalable and stable approach for long-context learning.

64.4AIMay 17
WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games

Wenyu Zhang, Guoliang You, Tianlun et al.

Coding agents are increasingly used as application builders, yet many evaluations still focus on source code, repository-level tests, or intermediate traces rather than the delivered application. We introduce WebGameBench, a requirement-to-application benchmark that evaluates whether coding agents can turn a frozen Structured WebGame Specification into a browser-accessible game. Browser-native games provide a compact but behavior-dense testbed: even simple games require coordinated input handling, spatial mapping, rule execution, state transitions, terminal conditions, restart behavior, and visible feedback. In WebGameBench, each generated artifact is built, served, and exposed as a browser-accessible application under a unified deployment protocol. A runtime evaluator then interacts with the delivered game in a real browser and assigns a three-way label: EXCELLENT, USABLE, or UNUSABLE. On a human-reviewed subset, the runtime label is broadly aligned with human gameplay review under the Usable-rate criterion. Across 111 tasks, 12 coding agents, and 14 evaluation configurations, WebGameBench separates current systems: the best configuration reaches a 76.9% usable rate but only a 20.2% excellent rate. This gap shows that crossing the minimum playable-delivery threshold is still far from complete requirement satisfaction. To our knowledge, WebGameBench is the first requirement-to-application benchmark for browser-native game delivery that validates delivered-application runtime labels against independent human gameplay review under the Usable-rate criterion.

91.5CVMar 11
Qianfan-OCR: A Unified End-to-End Model for Document Intelligence

Daxiang Dong, Mingming Zheng, Dong Xu et al.

We present Qianfan-OCR, a 4B-parameter end-to-end vision-language model that unifies document parsing, layout analysis, and document understanding within a single architecture. It performs direct image-to-Markdown conversion and supports diverse prompt-driven tasks including table extraction, chart understanding, document QA, and key information extraction. To address the loss of explicit layout analysis in end-to-end OCR, we propose Layout-as-Thought, an optional thinking phase triggered by special think tokens that generates structured layout representations -- bounding boxes, element types, and reading order -- before producing final outputs, recovering layout grounding capabilities while improving accuracy on complex layouts. Qianfan-OCR ranks first among end-to-end models on OmniDocBench v1.5 (93.12) and OlmOCR Bench (79.8), achieves competitive results on OCRBench, CCOCR, DocVQA, and ChartQA against general VLMs of comparable scale, and attains the highest average score on public key information extraction benchmarks, surpassing Gemini-3.1-Pro, Seed-2.0, and Qwen3-VL-235B. The model is publicly accessible via the Baidu AI Cloud Qianfan platform.

89.8LGMay 6
Rollout Pass-Rate Control: Steering Binary-Reward RL Toward Its Most Informative Regime

Tianshu Zhu, Wenyu Zhang, Xiaoying Zuo et al.

SWE-bench-style agentic reinforcement learning relies on expensive stateful trajectories, yet substantial compute is wasted on sampled rollout groups with skewed pass rates, where binary rewards provide a weak contrastive signal. We frame this inefficiency as a pass-rate control problem and show that a 50% pass rate is the most informative operating point: it maximizes reward entropy, the probability of surviving group filtering, RLOO advantage energy under GRPO, and success--failure contrastive structure. Guided by this principle, we propose Prefix Sampling (PS), which replays trajectory prefixes to steer skewed groups toward this regime: successful prefixes serve as head starts for mostly failing groups, while failing prefixes serve as handicaps for mostly passing groups. In stateful agent environments, prefix states are reconstructed through replay while replayed tokens are excluded from the loss, restricting optimization to continuations generated by the current policy. On SWE-bench-style agentic RL, PS delivers end-to-end wall-clock speedups of 2.01x on Qwen3-14B and 1.55x on Qwen3-32B while preserving or improving final verified performance. For 14B, the SWE-bench Verified peak rises from the baseline peak of 0.273 to 0.295 under PS. Additional mathematical reasoning experiments on AIME 2025 show the same pass-rate control pattern and decompose the gains into replay, bidirectional coverage, and adaptive control.

73.9AIMay 1
AEM: Adaptive Entropy Modulation for Multi-Turn Agentic Reinforcement Learning

Haotian Zhao, Yuxin Zhang, Songlin Zhou et al.

Reinforcement learning (RL) has significantly advanced the ability of large language model (LLM) agents to interact with environments and solve multi-turn tasks. Yet effective training remains challenging, as sparse, outcome-only rewards make it difficult to assign credit to individual steps in an agent's action trajectory. A common remedy is to introduce dense intermediate supervision, such as process reward models or auxiliary self-supervised signals, but this increases supervision and tuning complexity and often generalizes poorly across tasks and domains. This paper presents AEM, a supervision-free credit assignment method that adaptively modulates entropy dynamics during RL training to achieve a more effective exploration-exploitation trade-off. Theoretically, we elevate entropy analysis from the token level to the response level to reduce token sampling variance and show that entropy drift under natural gradients is intrinsically governed by the product of the advantage and the relative response surprisal. Specifically, we derive a practical proxy to reshape training dynamics, enabling a natural transition from exploration to exploitation. Extensive experiments across various benchmarks and models ranging from 1.5B to 32B parameters demonstrate the effectiveness of AEM, including a notable 1.4 percent gain when integrated into a state-of-the-art baseline on the highly challenging SWE-bench-Verified benchmark.