4.4CVMay 24
Multiscale Real-Time Object Detection in the NMS-Free Era: A Comparative Performance Evaluation of YOLOv8 and YOLO26Chidera G. Oguine, Kanyifeechukwu J. Oguine, Obiozor M. Oguine et al.
Non-Maximum Suppression (NMS) remains a key post-processing step in many real-time object detection pipelines, but it can introduce latency variation and deployment complexity in resource-constrained settings. Recent NMS-free designs such as YOLO26 aim to reduce this dependence through end-to-end detection, yet their performance relative to established NMS-based models such as YOLOv8 remains underexplored beyond standard benchmarks. This paper compares YOLOv8 and YOLO26 on Pascal VOC and VisDrone, representing general object detection and dense aerial small-object detection, respectively. Both model families are evaluated across five scales using accuracy, localization, model size, GFLOPs, and CPU/GPU latency. Results show that YOLO26 achieves stronger detection performance and lower model complexity on Pascal VOC across most scales, while the performance gap narrows on VisDrone, where both models struggle with dense small targets. YOLOv8 remains competitive in GPU latency, showing that NMS-free design does not guarantee universal deployment superiority. Overall, the study shows that detector selection depends on dataset characteristics, object scale, model capacity, and hardware constraints.
50.5HCApr 15
Participation and Power: A Case Study of Using Ecological Momentary Assessment to Engage Adolescents in Academic ResearchOzioma C. Oguine, Elmira Rashidi, Pamela J. Wisniewski et al.
Ecological Momentary Assessment (EMA) is widely used to study adolescents' experiences; yet, how the design of EMA platforms shapes engagement, research practices, and power dynamics in youth studies remains under-examined. We developed a youth-centered EMA platform prioritizing youth engagement and researcher support, and evaluated it through a case study on a longitudinal investigation with adolescent twins focused on mental health and sleep behavior. Interviews with the research team examined how the platform design choices shaped participant onboarding, sustained engagement, risk monitoring, and data interpretation. The app's teen-centered design and gamified features sustained teen engagement, while the web portal streamlined administrative oversight through a centralized dashboard. However, technical instability and rigid data structures created significant hurdles, leading to privacy concerns among parents and complicating the researchers' ability to analyze raw usage metadata. We provide actionable interaction design guidelines for developing EMA platforms that prioritize youth agency, ethical practice, and research goals.
HCFeb 15
A System of Care, Not Control: Co-Designing Online Safety and Wellbeing Solutions with Guardians ad Litem for Youth in Child WelfareJohanna Olesk, Ozioma C. Oguine, Mariana Fernandez Espinosa et al.
Current online safety technologies overly rely on parental mediation and often fail to address the unique challenges faced by youth in the Child Welfare System (CWS). These youth depend on a complex ecosystem of support, including families, caseworkers, and advocates, to safeguard their wellbeing. Within this network, Guardians ad Litem (GALs) play a unique role as court-appointed advocates tasked with ensuring the best interests of youth. Yet little is known about how GALs perceive and support youths' online safety. To address this gap, we conducted a two-part workshop with 10 GALs to explore their perspectives on online safety and collaboratively envision technology-based solutions tailored to the needs of youth in the CWS. Our findings revealed that GALs struggle to support youth with online safety challenges due to limited digital literacy, inconsistency of institutional support, lack of collaboration among stakeholders, and complexity of family dynamics. While GALs recognized the need for some oversight of youth online activities, they emphasized designing systems that support online safety beyond control or restriction by fostering stability, trust, and meaningful interactions, both online and offline. GALs emphasized the importance of developing tools that enable ongoing communication, therapeutic support, and coordination across stakeholders. Proposed design concepts focused on strengthening youth agency and cross-stakeholder collaboration through virtual avatars and mobile apps. This work provides actionable design concepts for strengthening relationships and communication across care network. It also redefines traditional approaches to online safety, advocating for a holistic, multi-stakeholder online safety paradigm for youth in the CWS.
0.4CVMay 5
Enhanced 3D Brain Tumor Segmentation Using Assorted Precision TrainingAdwaitt Pandya, Ozioma C. Oguine, Harita Bhargava et al.
A brain tumor is a medical disorder faced by individuals of all demographics. Medically, it is described as the spread of non-essential cells close to or throughout the brain. Symptoms of this ailment include headaches, seizures, and sensory changes. This research explores two main categories of brain tumors: benign and malignant. Benign spreads steadily, and malignant expresses growth, making it dangerous. Early identification of brain tumors is a crucial factor for the survival of patients. This research provides a state-of-the-art approach to the early identification of tumors within the brain. We implemented the SegResNet architecture, a widely adopted architecture for three-dimensional segmentation, and trained it using the automatic multi-precision method. We incorporated the dice loss function and dice metric for evaluating the model. We got a dice score of 0.84. For the tumor core, we got a dice score of 0.84; for the whole tumor, 0.90; and for the enhanced tumor, we got a score of 0.79.