Kaixuan Fan

CV
h-index12
8papers
92citations
Novelty58%
AI Score59

8 Papers

CVMar 30Code
Gen-Searcher: Reinforcing Agentic Search for Image Generation

Kaituo Feng, Manyuan Zhang, Shuang Chen et al.

Recent image generation models have shown strong capabilities in generating high-fidelity and photorealistic images. However, they are fundamentally constrained by frozen internal knowledge, thus often failing on real-world scenarios that are knowledge-intensive or require up-to-date information. In this paper, we present Gen-Searcher, as the first attempt to train a search-augmented image generation agent, which performs multi-hop reasoning and search to collect the textual knowledge and reference images needed for grounded generation. To achieve this, we construct a tailored data pipeline and curate two high-quality datasets, Gen-Searcher-SFT-10k and Gen-Searcher-RL-6k, containing diverse search-intensive prompts and corresponding ground-truth synthesis images. We further introduce KnowGen, a comprehensive benchmark that explicitly requires search-grounded external knowledge for image generation and evaluates models from multiple dimensions. Based on these resources, we train Gen-Searcher with SFT followed by agentic reinforcement learning with dual reward feedback, which combines text-based and image-based rewards to provide more stable and informative learning signals for GRPO training. Experiments show that Gen-Searcher brings substantial gains, improving Qwen-Image by around 16 points on KnowGen and 15 points on WISE. We hope this work can serve as an open foundation for search agents in image generation, and we fully open-source our data, models, and code.

SEApr 20Code
OpenGame: Open Agentic Coding for Games

Yilei Jiang, Jinyuan Hu, Qianyin Xiao et al.

Game development sits at the intersection of creative design and intricate software engineering, demanding the joint orchestration of game engines, real-time loops, and tightly coupled state across many files. While Large Language Models (LLMs) and code agents now solve isolated programming tasks with ease, they consistently stumble when asked to produce a fully playable game from a high-level design, collapsing under cross-file inconsistencies, broken scene wiring, and logical incoherence. We bridge this gap with OpenGame, the first open-source agentic framework explicitly designed for end-to-end web game creation. At its core lies Game Skill, a reusable, evolving capability composed of a Template Skill that grows a library of project skeletons from experience and a Debug Skill that maintains a living protocol of verified fixes - together enabling the agent to scaffold stable architectures and systematically repair integration errors rather than patch isolated syntax bugs. Powering this framework is GameCoder-27B, a code LLM specialized for game engine mastery through a three-stage pipeline of continual pre-training, supervised fine-tuning, and execution-grounded reinforcement learning. Since verifying interactive playability is fundamentally harder than checking static code, we further introduce OpenGame-Bench, an evaluation pipeline that scores agentic game generation along Build Health, Visual Usability, and Intent Alignment via headless browser execution and VLM judging. Across 150 diverse game prompts, OpenGame establishes a new state-of-the-art. We hope OpenGame pushes code agents beyond discrete software engineering problems and toward building complex, interactive real-world applications. Our framework will be fully open-sourced.

CVMay 22, 2025Code
SophiaVL-R1: Reinforcing MLLMs Reasoning with Thinking Reward

Kaixuan Fan, Kaituo Feng, Haoming Lyu et al.

Recent advances have shown success in eliciting strong reasoning abilities in multimodal large language models (MLLMs) through rule-based reinforcement learning (RL) with outcome rewards. However, this paradigm typically lacks supervision over the thinking process leading to the final outcome.As a result, the model may learn sub-optimal reasoning strategies, which can hinder its generalization ability. In light of this, we propose SophiaVL-R1, as an attempt to add reward signals for the thinking process in this paradigm. To achieve this, we first train a thinking reward model that evaluates the quality of the entire thinking process. Given that the thinking reward may be unreliable for certain samples due to reward hacking, we propose the Trust-GRPO method, which assigns a trustworthiness weight to the thinking reward during training. This weight is computed based on the thinking reward comparison of responses leading to correct answers versus incorrect answers, helping to mitigate the impact of potentially unreliable thinking rewards. Moreover, we design an annealing training strategy that gradually reduces the thinking reward over time, allowing the model to rely more on the accurate rule-based outcome reward in later training stages. Experiments show that our SophiaVL-R1 surpasses a series of reasoning MLLMs on various benchmarks (e.g., MathVisita, MMMU), demonstrating strong reasoning and generalization capabilities. Notably, our SophiaVL-R1-7B even outperforms LLaVA-OneVision-72B on most benchmarks, despite the latter having 10 times more parameters. All code, models, and datasets are made publicly available at https://github.com/kxfan2002/SophiaVL-R1.

AIJan 29
Exploring Reasoning Reward Model for Agents

Kaixuan Fan, Kaituo Feng, Manyuan Zhang et al.

Agentic Reinforcement Learning (Agentic RL) has achieved notable success in enabling agents to perform complex reasoning and tool use. However, most methods still relies on sparse outcome-based reward for training. Such feedback fails to differentiate intermediate reasoning quality, leading to suboptimal training results. In this paper, we introduce Agent Reasoning Reward Model (Agent-RRM), a multi-faceted reward model that produces structured feedback for agentic trajectories, including (1) an explicit reasoning trace , (2) a focused critique that provides refinement guidance by highlighting reasoning flaws, and (3) an overall score that evaluates process performance. Leveraging these signals, we systematically investigate three integration strategies: Reagent-C (text-augmented refinement), Reagent-R (reward-augmented guidance), and Reagent-U (unified feedback integration). Extensive evaluations across 12 diverse benchmarks demonstrate that Reagent-U yields substantial performance leaps, achieving 43.7% on GAIA and 46.2% on WebWalkerQA, validating the effectiveness of our reasoning reward model and training schemes. Code, models, and datasets are all released to facilitate future research.

CVDec 2, 2025
OneThinker: All-in-one Reasoning Model for Image and Video

Kaituo Feng, Manyuan Zhang, Hongyu Li et al.

Reinforcement learning (RL) has recently achieved remarkable success in eliciting visual reasoning within Multimodal Large Language Models (MLLMs). However, existing approaches typically train separate models for different tasks and treat image and video reasoning as disjoint domains. This results in limited scalability toward a multimodal reasoning generalist, which restricts practical versatility and hinders potential knowledge sharing across tasks and modalities. To this end, we propose OneThinker, an all-in-one reasoning model that unifies image and video understanding across diverse fundamental visual tasks, including question answering, captioning, spatial and temporal grounding, tracking, and segmentation. To achieve this, we construct the OneThinker-600k training corpus covering all these tasks and employ commercial models for CoT annotation, resulting in OneThinker-SFT-340k for SFT cold start. Furthermore, we propose EMA-GRPO to handle reward heterogeneity in multi-task RL by tracking task-wise moving averages of reward standard deviations for balanced optimization. Extensive experiments on diverse visual benchmarks show that OneThinker delivers strong performance on 31 benchmarks, across 10 fundamental visual understanding tasks. Moreover, it exhibits effective knowledge transfer between certain tasks and preliminary zero-shot generalization ability, marking a step toward a unified multimodal reasoning generalist. All code, model, and data are released.

LGMay 13
MinT: Managed Infrastructure for Training and Serving Millions of LLMs

Mind Lab, Song Cao, Vic Cao et al.

We present MindLab Toolkit (MinT), a managed infrastructure system for Low-Rank Adaptation (LoRA) post-training and online serving. MinT targets a setting where many trained policies are produced over a small number of expensive base-model deployments. Instead of materializing each policy as a merged full checkpoint, MinT keeps the base model resident and moves exported LoRA adapter revisions through rollout, update, export, evaluation, serving, and rollback, hiding distributed training, serving, scheduling, and data movement behind a service interface. MinT scales this path along three axes. Scale Up extends LoRA RL to frontier-scale dense and MoE architectures, including MLA and DSA attention paths, with training and serving validated beyond 1T total parameters. Scale Down moves only the exported LoRA adapter, which can be under 1% of base-model size in rank-1 settings; adapter-only handoff reduces the measured step by 18.3x on a 4B dense model and 2.85x on a 30B MoE, while concurrent multi-policy GRPO shortens wall time by 1.77x and 1.45x without raising peak memory. Scale Out separates durable policy addressability from CPU/GPU working sets: a tensor-parallel deployment supports 10^6-scale addressable catalogs (measured single-engine sweeps through 100K) and thousand-adapter active waves at cluster scale, with cold loading treated as scheduled service work and packed MoE LoRA tensors improving live engine loading by 8.5-8.7x. MinT thus manages million-scale LoRA policy catalogs while training and serving selected adapter revisions over shared 1T-class base models.

AIMay 12
$δ$-mem: Efficient Online Memory for Large Language Models

Jingdi Lei, Di Zhang, Junxian Li et al.

Large language models increasingly need to accumulate and reuse historical information in long-term assistants and agent systems. Simply expanding the context window is costly and often fails to ensure effective context utilization. We propose $δ$-mem, a lightweight memory mechanism that augments a frozen full-attention backbone with a compact online state of associative memory. $δ$-mem compresses past information into a fixed-size state matrix updated by delta-rule learning, and uses its readout to generate low-rank corrections to the backbone's attention computation during generation. With only an $8\times8$ online memory state, $δ$-mem improves the average score to $1.10\times$ that of the frozen backbone and $1.15\times$ that of the strongest non-$δ$-mem memory baseline. It achieves larger gains on memory-heavy benchmarks, reaching $1.31\times$ on MemoryAgentBench and $1.20\times$ on LoCoMo, while largely preserving general capabilities. These results show that effective memory can be realized through a compact online state directly coupled with attention computation, without full fine-tuning, backbone replacement, or explicit context extension.

CVNov 27, 2024
HypDAE: Hyperbolic Diffusion Autoencoders for Hierarchical Few-shot Image Generation

Lingxiao Li, Kaixuan Fan, Boqing Gong et al.

Few-shot image generation aims to generate diverse and high-quality images for an unseen class given only a few examples in that class. A key challenge in this task is balancing category consistency and image diversity, which often compete with each other. Moreover, existing methods offer limited control over the attributes of newly generated images. In this work, we propose Hyperbolic Diffusion Autoencoders (HypDAE), a novel approach that operates in hyperbolic space to capture hierarchical relationships among images from seen categories. By leveraging pre-trained foundation models, HypDAE generates diverse new images for unseen categories with exceptional quality by varying stochastic subcodes or semantic codes. Most importantly, the hyperbolic representation introduces an additional degree of control over semantic diversity through the adjustment of radii within the hyperbolic disk. Extensive experiments and visualizations demonstrate that HypDAE significantly outperforms prior methods by achieving a better balance between preserving category-relevant features and promoting image diversity with limited data. Furthermore, HypDAE offers a highly controllable and interpretable generation process.