Christian Franke

2papers

2 Papers

41.8GRMay 19
AnchorFlow: Editable SVG Reconstruction via Sparse Anchor Point Fields

Mengnan Jiang, Christian Franke, Michele Franco Adesso et al.

Image-to-SVG reconstruction aims to produce vector graphics that are faithful to raster inputs and easy to edit. Existing methods face a structural trade-off in how vector structure is parameterized, including how many paths represent an image and how many anchor points define each path. High-fidelity methods often rely on many paths or densely parameterized curves, whereas overly compact SVG generation may deviate from the input geometry. This issue becomes more pronounced when local raster evidence is imperfect, where boundary-following reconstruction can introduce redundant anchors and fragmented structures. We argue that this trade-off should be addressed at the level of anchor placement, since anchors on Bezier curves define local path structure and strongly affect both accuracy and editability. We propose AnchorFlow, an editable SVG reconstruction framework that models path-level anchor placement with sparse anchor point fields. Given path-like foreground components extracted from a raster image, AnchorFlow predicts an image-conditioned sparse anchor field for each component and resolves it into an ordered Bezier path. Rendering-guided feedback then corrects local structural errors before re-resolution. The recovered paths are then assembled and optimized into the final SVG. Experiments on isolated paths and full images show that AnchorFlow achieves a favorable fidelity-editability trade-off, substantially reducing editable complexity while preserving competitive raster fidelity.

18.1CVMar 16
SVG360: Multi-View SVG Generation with Geometric and Color Consistency from a Single SVG

Mengnan Jiang, Zhaolin Sun, Christian Franke et al.

Scalable Vector Graphics (SVGs) are central to modern design workflows, offering scaling without distortion and precise editability. However, for single object SVGs, generating multi-view consistent SVGs from a single-view input remains underexplored. We present a three stage framework that produces multi-view SVGs with geometric and color consistency from a single SVG input. First, the rasterized input is lifted to a 3D representation and rendered under target camera poses, producing multi-view images of the object. Next, we extend the temporal memory mechanism of Segment Anything 2 (SAM2) to the spatial domain, constructing a spatial memory bank that establishes part level correspondences across neighboring views, yielding cleaner and more consistent vector paths and color assignments without retraining. Finally, during the raster to vector conversion, we perform path consolidation and structural optimization to reduce redundancy while preserving boundaries and semantics. The resulting SVGs exhibit strong geometric and color consistency across views, significantly reduce redundant paths, and retain fine structural details. This work bridges generative modeling and structured vector representation, providing a scalable route to single input, object level multi-view SVG generation and supporting applications such as asset creation and semantic vector editing.