Vikram Khipple Mulligan

2papers

2 Papers

64.0AIMar 16
Protein Design with Agent Rosetta: A Case Study for Specialized Scientific Agents

Jacopo Teneggi, S. M. Bargeen A. Turzo, Tanya Marwah et al.

Large language models (LLMs) are capable of emulating reasoning and using tools, creating opportunities for autonomous agents that execute complex scientific tasks. Protein design provides a natural testbed: although machine learning (ML) methods achieve strong results, these are largely restricted to canonical amino acids and narrow objectives, leaving unfilled need for a generalist tool for broad design pipelines. We introduce Agent Rosetta, an LLM agent paired with a structured environment for operating Rosetta, the leading physics-based heteropolymer design software, capable of modeling non-canonical building blocks and geometries. Agent Rosetta iteratively refines designs to achieve user-defined objectives, combining LLM reasoning with Rosetta's generality. We evaluate Agent Rosetta on design with canonical amino acids, matching specialized models and expert baselines, and with non-canonical residues -- where ML approaches fail -- achieving comparable performance. Critically, prompt engineering alone often fails to generate Rosetta actions, demonstrating that environment design is essential for integrating LLM agents with specialized software. Our results show that properly designed environments enable LLM agents to make scientific software accessible while matching specialized tools and human experts.

53.8ETApr 26
Playing Dice with the Universe: Programming Quantum Computers to Play Traditional Games

Tristan Zaborniak, Vikram Khipple Mulligan

The challenge of programming classical computers to play traditional, competitive games against human players has helped to advance classical hardware and software. Quantum computers have the potential to play games in a unique way: programmed only with the rules of a game, they should be able to implicitly represent all future paths of a game leading to wins, losses, or draws, and sample from this path set to identify moves that maximize the likelihood of a win. This permits skilled play without hard-coded or machine-learned strategy. As a proof of principle, we present early results obtained after programming the D-Wave quantum annealer with the rules of tic-tac-toe, enabling it to play against a human opponent. We anticipate that, as it has for classical computers, game-playing will serve as an important real-world benchmark for quantum computers.