4.1RONov 7, 2020
MaskBot: Real-time Robotic Projection Mapping with Head Motion TrackingMiguel Altamirano-Cabrera, Igor Usachev, Juan Heredia et al.
The projection mapping systems on the human face is limited by the latency and the movement of the users. The area of the projection is restricted by the position of the projectors and the cameras. We are introducing MaskBot, a real-time projection mapping system operated by a 6 Degrees of Freedom (DoF) collaborative robot. The collaborative robot locates the projector and camera in normal position to the face of the user to increase the projection area and to reduce the latency of the system. A webcam is used to detect the face and to sense the robot-user distance to modify the projection size and orientation. MaskBot projects different images on the face of the user, such as face modifications, make-up, and logos. In contrast to the existing methods, the presented system is the first that introduces a robotic projection mapping. One of the prospective applications is to acquire a dataset of adversarial images to challenge face detection DNN systems, such as Face ID.
5.7ROJul 20, 2020
CobotGear: Interaction with Collaborative Robots using Wearable Optical Motion Capturing SystemsJuan Heredia, Miguel Altamirano Cabrera, Jonathan Tirado et al.
In industrial applications, complex tasks require human collaboration since the robot doesn't have enough dexterity. However, the robots are still implemented as tools and not as collaborative intelligent systems. To ensure safety in the human-robot collaboration, we introduce a system that presents a new method that integrates low-cost wearable mocap, and an improved collision avoidance algorithm based on the artificial potential fields. Wearable optical motion capturing allows to track the human hand position with high accuracy and low latency on large working areas. To increase the efficiency of the proposed algorithm, two obstacle types are discriminated according to their collision probability. A preliminary experiment was performed to analyze the algorithm behavior and to select the best values for the obstacle's threshold angle $θ_{OBS}$, and for the avoidance threshold distance $d_{AT}$. The second experiment was carried out to evaluate the system performance with $d_{AT}$ = 0.2 m and $θ_{OBS}$ = 45 degrees. The third experiment evaluated the system in a real collaborative task. The results demonstrate the robust performance of the robotic arm generating smooth collision-free trajectories. The proposed technology will allow consumer robots to safely collaborate with humans in cluttered environments, e.g., factories, kitchens, living rooms, and restaurants.
7.9HCJun 22, 2020
Tactile Perception of Objects by the User's Palm for the Development of Multi-contact Wearable Tactile DisplaysMiguel Altamirano Cabrera, Juan Heredia, Dzmitry Tsetserukou
The user's palm plays an important role in object detection and manipulation. The design of a robust multi-contact tactile display must consider the sensation and perception of of the stimulated area aiming to deliver the right stimuli at the correct location. To the best of our knowledge, there is no study to obtain the human palm data for this purpose. The objective of this work is to introduce the method to investigate the user's palm sensations during the interaction with objects. An array of fifteen Force Sensitive Resistors (FSRs) was located at the user's palm to get the area of interaction, and the normal force delivered to four different convex surfaces. Experimental results showed the active areas at the palm during the interaction with each of the surfaces at different forces. The obtained results can be applied in the development of multi-contact wearable tactile and haptic displays for the palm, and in training a machine-learning algorithm to predict stimuli aiming to achieve a highly immersive experience in Virtual Reality.
7.6HCNov 13, 2019
RecyGlide : A Forearm-worn Multi-modal Haptic Display aimed to Improve User VR ImmersionJuan Heredia, Jonathan Tirado, Vladislav Panov et al.
Haptic devices have been employed to immerse users in VR environments. In particular, hand and finger haptic devices have been deeply developed. However, this type of device occlude the hand detection by some tracking systems, or in other tracking systems, it is uncomfortable for the users to wear two-hand devices (haptic and tracking device). We introduce RecyGlide, which is a novel wearable forearm multimodal display at the forearm. The RecyGlide is composed of inverted five-bar linkages and vibration motors. The device provides multimodal tactile feedback such as slippage, a force vector, pressure, and vibration. We tested the discrimination ability of monomodal and multimodal stimuli patterns in the forearm and confirmed that the multimodal stimuli patterns are more recognizable. This haptic device was used in VR applications, and we proved that it enhances VR experience and makes it more interactive.