16.4CVJul 6, 2023
PSDR-Room: Single Photo to Scene using Differentiable RenderingKai Yan, Fujun Luan, MiloŠ HaŠAn et al.
A 3D digital scene contains many components: lights, materials and geometries, interacting to reach the desired appearance. Staging such a scene is time-consuming and requires both artistic and technical skills. In this work, we propose PSDR-Room, a system allowing to optimize lighting as well as the pose and materials of individual objects to match a target image of a room scene, with minimal user input. To this end, we leverage a recent path-space differentiable rendering approach that provides unbiased gradients of the rendering with respect to geometry, lighting, and procedural materials, allowing us to optimize all of these components using gradient descent to visually match the input photo appearance. We use recent single-image scene understanding methods to initialize the optimization and search for appropriate 3D models and materials. We evaluate our method on real photographs of indoor scenes and demonstrate the editability of the resulting scene components.
10.5CVFeb 7, 2024
NeRF as a Non-Distant Environment Emitter in Physics-based Inverse RenderingJingwang Ling, Ruihan Yu, Feng Xu et al.
Physics-based inverse rendering enables joint optimization of shape, material, and lighting based on captured 2D images. To ensure accurate reconstruction, using a light model that closely resembles the captured environment is essential. Although the widely adopted distant environmental lighting model is adequate in many cases, we demonstrate that its inability to capture spatially varying illumination can lead to inaccurate reconstructions in many real-world inverse rendering scenarios. To address this limitation, we incorporate NeRF as a non-distant environment emitter into the inverse rendering pipeline. Additionally, we introduce an emitter importance sampling technique for NeRF to reduce the rendering variance. Through comparisons on both real and synthetic datasets, our results demonstrate that our NeRF-based emitter offers a more precise representation of scene lighting, thereby improving the accuracy of inverse rendering.
21.3CVMar 28, 2021
Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo RenderingFujun Luan, Shuang Zhao, Kavita Bala et al.
Reconstructing the shape and appearance of real-world objects using measured 2D images has been a long-standing problem in computer vision. In this paper, we introduce a new analysis-by-synthesis technique capable of producing high-quality reconstructions through robust coarse-to-fine optimization and physics-based differentiable rendering. Unlike most previous methods that handle geometry and reflectance largely separately, our method unifies the optimization of both by leveraging image gradients with respect to both object reflectance and geometry. To obtain physically accurate gradient estimates, we develop a new GPU-based Monte Carlo differentiable renderer leveraging recent advances in differentiable rendering theory to offer unbiased gradients while enjoying better performance than existing tools like PyTorch3D and redner. To further improve robustness, we utilize several shape and material priors as well as a coarse-to-fine optimization strategy to reconstruct geometry. We demonstrate that our technique can produce reconstructions with higher quality than previous methods such as COLMAP and Kinect Fusion.
19.8CVSep 30, 2020
MaterialGAN: Reflectance Capture using a Generative SVBRDF ModelYu Guo, Cameron Smith, Miloš Hašan et al.
We address the problem of reconstructing spatially-varying BRDFs from a small set of image measurements. This is a fundamentally under-constrained problem, and previous work has relied on using various regularization priors or on capturing many images to produce plausible results. In this work, we present MaterialGAN, a deep generative convolutional network based on StyleGAN2, trained to synthesize realistic SVBRDF parameter maps. We show that MaterialGAN can be used as a powerful material prior in an inverse rendering framework: we optimize in its latent representation to generate material maps that match the appearance of the captured images when rendered. We demonstrate this framework on the task of reconstructing SVBRDFs from images captured under flash illumination using a hand-held mobile phone. Our method succeeds in producing plausible material maps that accurately reproduce the target images, and outperforms previous state-of-the-art material capture methods in evaluations on both synthetic and real data. Furthermore, our GAN-based latent space allows for high-level semantic material editing operations such as generating material variations and material morphing.
8.6GRDec 2, 2019
A Bayesian Inference Framework for Procedural Material Parameter EstimationYu Guo, Milos Hasan, Lingqi Yan et al.
Procedural material models have been gaining traction in many applications thanks to their flexibility, compactness, and easy editability. We explore the inverse rendering problem of procedural material parameter estimation from photographs, presenting a unified view of the problem in a Bayesian framework. In addition to computing point estimates of the parameters by optimization, our framework uses a Markov Chain Monte Carlo approach to sample the space of plausible material parameters, providing a collection of plausible matches that a user can choose from, and efficiently handling both discrete and continuous model parameters. To demonstrate the effectiveness of our framework, we fit procedural models of a range of materials---wall plaster, leather, wood, anisotropic brushed metals and layered metallic paints---to both synthetic and real target images.
12.4CVSep 28, 2018
Inverse Transport NetworksChengqian Che, Fujun Luan, Shuang Zhao et al.
We introduce inverse transport networks as a learning architecture for inverse rendering problems where, given input image measurements, we seek to infer physical scene parameters such as shape, material, and illumination. During training, these networks are evaluated not only in terms of how close they can predict groundtruth parameters, but also in terms of whether the parameters they produce can be used, together with physically-accurate graphics renderers, to reproduce the input image measurements. To en- able training of inverse transport networks using stochastic gradient descent, we additionally create a general-purpose, physically-accurate differentiable renderer, which can be used to estimate derivatives of images with respect to arbitrary physical scene parameters. Our experiments demonstrate that inverse transport networks can be trained efficiently using differentiable rendering, and that they generalize to scenes with completely unseen geometry and illumination better than networks trained without appearance- matching regularization.