8.7CVSep 15, 2024
VGG-Tex: A Vivid Geometry-Guided Facial Texture Estimation Model for High Fidelity Monocular 3D Face ReconstructionHaoyu Wu, Ziqiao Peng, Xukun Zhou et al.
3D face reconstruction from monocular images has promoted the development of various applications such as augmented reality. Though existing methods have made remarkable progress, most of them emphasize geometric reconstruction, while overlooking the importance of texture prediction. To address this issue, we propose VGG-Tex, a novel Vivid Geometry-Guided Facial Texture Estimation model designed for High Fidelity Monocular 3D Face Reconstruction. The core of this approach is leveraging 3D parametric priors to enhance the outcomes of 2D UV texture estimation. Specifically, VGG-Tex includes a Facial Attributes Encoding Module, a Geometry-Guided Texture Generator, and a Visibility-Enhanced Texture Completion Module. These components are responsible for extracting parametric priors, generating initial textures, and refining texture details, respectively. Based on the geometry-texture complementarity principle, VGG-Tex also introduces a Texture-guided Geometry Refinement Module to further balance the overall fidelity of the reconstructed 3D faces, along with corresponding losses. Comprehensive experiments demonstrate that our method significantly improves texture reconstruction performance compared to existing state-of-the-art methods.
3.6CVNov 20, 2025
Physically Realistic Sequence-Level Adversarial Clothing for Robust Human-Detection EvasionDingkun Zhou, Patrick P. K. Chan, Hengxu Wu et al.
Deep neural networks used for human detection are highly vulnerable to adversarial manipulation, creating safety and privacy risks in real surveillance environments. Wearable attacks offer a realistic threat model, yet existing approaches usually optimize textures frame by frame and therefore fail to maintain concealment across long video sequences with motion, pose changes, and garment deformation. In this work, a sequence-level optimization framework is introduced to generate natural, printable adversarial textures for shirts, trousers, and hats that remain effective throughout entire walking videos in both digital and physical settings. Product images are first mapped to UV space and converted into a compact palette and control-point parameterization, with ICC locking to keep all colors printable. A physically based human-garment pipeline is then employed to simulate motion, multi-angle camera viewpoints, cloth dynamics, and illumination variation. An expectation-over-transformation objective with temporal weighting is used to optimize the control points so that detection confidence is minimized across whole sequences. Extensive experiments demonstrate strong and stable concealment, high robustness to viewpoint changes, and superior cross-model transferability. Physical garments produced with sublimation printing achieve reliable suppression under indoor and outdoor recordings, confirming real-world feasibility.
12.4CVAug 5, 2019
Learning a Unified Embedding for Visual Search at PinterestAndrew Zhai, Hao-Yu Wu, Eric Tzeng et al.
At Pinterest, we utilize image embeddings throughout our search and recommendation systems to help our users navigate through visual content by powering experiences like browsing of related content and searching for exact products for shopping. In this work we describe a multi-task deep metric learning system to learn a single unified image embedding which can be used to power our multiple visual search products. The solution we present not only allows us to train for multiple application objectives in a single deep neural network architecture, but takes advantage of correlated information in the combination of all training data from each application to generate a unified embedding that outperforms all specialized embeddings previously deployed for each product. We discuss the challenges of handling images from different domains such as camera photos, high quality web images, and clean product catalog images. We also detail how to jointly train for multiple product objectives and how to leverage both engagement data and human labeled data. In addition, our trained embeddings can also be binarized for efficient storage and retrieval without compromising precision and recall. Through comprehensive evaluations on offline metrics, user studies, and online A/B experiments, we demonstrate that our proposed unified embedding improves both relevance and engagement of our visual search products for both browsing and searching purposes when compared to existing specialized embeddings. Finally, the deployment of the unified embedding at Pinterest has drastically reduced the operation and engineering cost of maintaining multiple embeddings while improving quality.
Classification is a Strong Baseline for Deep Metric LearningAndrew Zhai, Hao-Yu Wu
Deep metric learning aims to learn a function mapping image pixels to embedding feature vectors that model the similarity between images. Two major applications of metric learning are content-based image retrieval and face verification. For the retrieval tasks, the majority of current state-of-the-art (SOTA) approaches are triplet-based non-parametric training. For the face verification tasks, however, recent SOTA approaches have adopted classification-based parametric training. In this paper, we look into the effectiveness of classification based approaches on image retrieval datasets. We evaluate on several standard retrieval datasets such as CAR-196, CUB-200-2011, Stanford Online Product, and In-Shop datasets for image retrieval and clustering, and establish that our classification-based approach is competitive across different feature dimensions and base feature networks. We further provide insights into the performance effects of subsampling classes for scalable classification-based training, and the effects of binarization, enabling efficient storage and computation for practical applications.