LGJan 13, 2023
Mean-Field Control based Approximation of Multi-Agent Reinforcement Learning in Presence of a Non-decomposable Shared Global StateWashim Uddin Mondal, Vaneet Aggarwal, Satish V. Ukkusuri
Mean Field Control (MFC) is a powerful approximation tool to solve large-scale Multi-Agent Reinforcement Learning (MARL) problems. However, the success of MFC relies on the presumption that given the local states and actions of all the agents, the next (local) states of the agents evolve conditionally independent of each other. Here we demonstrate that even in a MARL setting where agents share a common global state in addition to their local states evolving conditionally independently (thus introducing a correlation between the state transition processes of individual agents), the MFC can still be applied as a good approximation tool. The global state is assumed to be non-decomposable i.e., it cannot be expressed as a collection of local states of the agents. We compute the approximation error as $\mathcal{O}(e)$ where $e=\frac{1}{\sqrt{N}}\left[\sqrt{|\mathcal{X}|} +\sqrt{|\mathcal{U}|}\right]$. The size of the agent population is denoted by the term $N$, and $|\mathcal{X}|, |\mathcal{U}|$ respectively indicate the sizes of (local) state and action spaces of individual agents. The approximation error is found to be independent of the size of the shared global state space. We further demonstrate that in a special case if the reward and state transition functions are independent of the action distribution of the population, then the error can be improved to $e=\frac{\sqrt{|\mathcal{X}|}}{\sqrt{N}}$. Finally, we devise a Natural Policy Gradient based algorithm that solves the MFC problem with $\mathcal{O}(ε^{-3})$ sample complexity and obtains a policy that is within $\mathcal{O}(\max\{e,ε\})$ error of the optimal MARL policy for any $ε>0$.
LGSep 5, 2023
Regret Analysis of Policy Gradient Algorithm for Infinite Horizon Average Reward Markov Decision ProcessesQinbo Bai, Washim Uddin Mondal, Vaneet Aggarwal
In this paper, we consider an infinite horizon average reward Markov Decision Process (MDP). Distinguishing itself from existing works within this context, our approach harnesses the power of the general policy gradient-based algorithm, liberating it from the constraints of assuming a linear MDP structure. We propose a policy gradient-based algorithm and show its global convergence property. We then prove that the proposed algorithm has $\tilde{\mathcal{O}}({T}^{3/4})$ regret. Remarkably, this paper marks a pioneering effort by presenting the first exploration into regret-bound computation for the general parameterized policy gradient algorithm in the context of average reward scenarios.
LGSep 15, 2022
Mean-Field Approximation of Cooperative Constrained Multi-Agent Reinforcement Learning (CMARL)Washim Uddin Mondal, Vaneet Aggarwal, Satish V. Ukkusuri
Mean-Field Control (MFC) has recently been proven to be a scalable tool to approximately solve large-scale multi-agent reinforcement learning (MARL) problems. However, these studies are typically limited to unconstrained cumulative reward maximization framework. In this paper, we show that one can use the MFC approach to approximate the MARL problem even in the presence of constraints. Specifically, we prove that, an $N$-agent constrained MARL problem, with state, and action spaces of each individual agents being of sizes $|\mathcal{X}|$, and $|\mathcal{U}|$ respectively, can be approximated by an associated constrained MFC problem with an error, $e\triangleq \mathcal{O}\left([\sqrt{|\mathcal{X}|}+\sqrt{|\mathcal{U}|}]/\sqrt{N}\right)$. In a special case where the reward, cost, and state transition functions are independent of the action distribution of the population, we prove that the error can be improved to $e=\mathcal{O}(\sqrt{|\mathcal{X}|}/\sqrt{N})$. Also, we provide a Natural Policy Gradient based algorithm and prove that it can solve the constrained MARL problem within an error of $\mathcal{O}(e)$ with a sample complexity of $\mathcal{O}(e^{-6})$.
LGSep 7, 2022
On the Near-Optimality of Local Policies in Large Cooperative Multi-Agent Reinforcement LearningWashim Uddin Mondal, Vaneet Aggarwal, Satish V. Ukkusuri
We show that in a cooperative $N$-agent network, one can design locally executable policies for the agents such that the resulting discounted sum of average rewards (value) well approximates the optimal value computed over all (including non-local) policies. Specifically, we prove that, if $|\mathcal{X}|, |\mathcal{U}|$ denote the size of state, and action spaces of individual agents, then for sufficiently small discount factor, the approximation error is given by $\mathcal{O}(e)$ where $e\triangleq \frac{1}{\sqrt{N}}\left[\sqrt{|\mathcal{X}|}+\sqrt{|\mathcal{U}|}\right]$. Moreover, in a special case where the reward and state transition functions are independent of the action distribution of the population, the error improves to $\mathcal{O}(e)$ where $e\triangleq \frac{1}{\sqrt{N}}\sqrt{|\mathcal{X}|}$. Finally, we also devise an algorithm to explicitly construct a local policy. With the help of our approximation results, we further establish that the constructed local policy is within $\mathcal{O}(\max\{e,ε\})$ distance of the optimal policy, and the sample complexity to achieve such a local policy is $\mathcal{O}(ε^{-3})$, for any $ε>0$.
LGOct 18, 2023
Improved Sample Complexity Analysis of Natural Policy Gradient Algorithm with General Parameterization for Infinite Horizon Discounted Reward Markov Decision ProcessesWashim Uddin Mondal, Vaneet Aggarwal
We consider the problem of designing sample efficient learning algorithms for infinite horizon discounted reward Markov Decision Process. Specifically, we propose the Accelerated Natural Policy Gradient (ANPG) algorithm that utilizes an accelerated stochastic gradient descent process to obtain the natural policy gradient. ANPG achieves $\mathcal{O}({ε^{-2}})$ sample complexity and $\mathcal{O}(ε^{-1})$ iteration complexity with general parameterization where $ε$ defines the optimality error. This improves the state-of-the-art sample complexity by a $\log(\frac{1}ε)$ factor. ANPG is a first-order algorithm and unlike some existing literature, does not require the unverifiable assumption that the variance of importance sampling (IS) weights is upper bounded. In the class of Hessian-free and IS-free algorithms, ANPG beats the best-known sample complexity by a factor of $\mathcal{O}(ε^{-\frac{1}{2}})$ and simultaneously matches their state-of-the-art iteration complexity.
LGJul 26, 2024
A Sharper Global Convergence Analysis for Average Reward Reinforcement Learning via an Actor-Critic ApproachSwetha Ganesh, Washim Uddin Mondal, Vaneet Aggarwal
This work examines average-reward reinforcement learning with general policy parametrization. Existing state-of-the-art (SOTA) guarantees for this problem are either suboptimal or hindered by several challenges, including poor scalability with respect to the size of the state-action space, high iteration complexity, and dependence on knowledge of mixing times and hitting times. To address these limitations, we propose a Multi-level Monte Carlo-based Natural Actor-Critic (MLMC-NAC) algorithm. Our work is the first to achieve a global convergence rate of $\tilde{\mathcal{O}}(1/\sqrt{T})$ for average-reward Markov Decision Processes (MDPs) (where $T$ is the horizon length), without requiring the knowledge of mixing and hitting times. Moreover, the convergence rate does not scale with the size of the state space, therefore even being applicable to infinite state spaces.
LGAug 21, 2024
Last-Iterate Convergence of General Parameterized Policies in Constrained MDPsWashim Uddin Mondal, Vaneet Aggarwal
We consider the problem of learning a Constrained Markov Decision Process (CMDP) via general parameterization. Our proposed Primal-Dual based Regularized Accelerated Natural Policy Gradient (PDR-ANPG) algorithm uses entropy and quadratic regularizers to reach this goal. For a parameterized policy class with transferred compatibility approximation error, $ε_{\mathrm{bias}}$, PDR-ANPG achieves a last-iterate $ε$ optimality gap and $ε$ constraint violation (up to some additive factor of $ε_{\mathrm{bias}}$) with a sample complexity of $\tilde{\mathcal{O}}(ε^{-2}\min\{ε^{-2},ε_{\mathrm{bias}}^{-\frac{1}{3}}\})$. If the class is incomplete ($ε_{\mathrm{bias}}>0$), then the sample complexity reduces to $\tilde{\mathcal{O}}(ε^{-2})$ for $ε<(ε_{\mathrm{bias}})^{\frac{1}{6}}$. Moreover, for complete policies with $ε_{\mathrm{bias}}=0$, our algorithm achieves a last-iterate $ε$ optimality gap and $ε$ constraint violation with $\tilde{\mathcal{O}}(ε^{-4})$ sample complexity. It is a significant improvement of the state-of-the-art last-iterate guarantees of general parameterized CMDPs.
38.2LGMar 29
Match or Replay: Self Imitating Proximal Policy OptimizationGaurav Chaudhary, Laxmidhar Behera, Washim Uddin Mondal
Reinforcement Learning (RL) agents often struggle with inefficient exploration, particularly in environments with sparse rewards. Traditional exploration strategies can lead to slow learning and suboptimal performance because agents fail to systematically build on previously successful experiences, thereby reducing sample efficiency. To tackle this issue, we propose a self-imitating on-policy algorithm that enhances exploration and sample efficiency by leveraging past high-reward state-action pairs to guide policy updates. Our method incorporates self-imitation by using optimal transport distance in dense reward environments to prioritize state visitation distributions that match the most rewarding trajectory. In sparse-reward environments, we uniformly replay successful self-encountered trajectories to facilitate structured exploration. Experimental results across diverse environments demonstrate substantial improvements in learning efficiency, including MuJoCo for dense rewards and the partially observable 3D Animal-AI Olympics and multi-goal PointMaze for sparse rewards. Our approach achieves faster convergence and significantly higher success rates compared to state-of-the-art self-imitating RL baselines. These findings underscore the potential of self-imitation as a robust strategy for enhancing exploration in RL, with applicability to more complex tasks.
LGMay 17, 2024
Sample-Efficient Constrained Reinforcement Learning with General ParameterizationWashim Uddin Mondal, Vaneet Aggarwal
We consider a constrained Markov Decision Problem (CMDP) where the goal of an agent is to maximize the expected discounted sum of rewards over an infinite horizon while ensuring that the expected discounted sum of costs exceeds a certain threshold. Building on the idea of momentum-based acceleration, we develop the Primal-Dual Accelerated Natural Policy Gradient (PD-ANPG) algorithm that ensures an $ε$ global optimality gap and $ε$ constraint violation with $\tilde{\mathcal{O}}((1-γ)^{-7}ε^{-2})$ sample complexity for general parameterized policies where $γ$ denotes the discount factor. This improves the state-of-the-art sample complexity in general parameterized CMDPs by a factor of $\mathcal{O}((1-γ)^{-1}ε^{-2})$ and achieves the theoretical lower bound in $ε^{-1}$.
LGApr 2, 2024
Order-Optimal Regret with Novel Policy Gradient Approaches in Infinite-Horizon Average Reward MDPsSwetha Ganesh, Washim Uddin Mondal, Vaneet Aggarwal
We present two Policy Gradient-based algorithms with general parametrization in the context of infinite-horizon average reward Markov Decision Process (MDP). The first one employs Implicit Gradient Transport for variance reduction, ensuring an expected regret of the order $\tilde{\mathcal{O}}(T^{2/3})$. The second approach, rooted in Hessian-based techniques, ensures an expected regret of the order $\tilde{\mathcal{O}}(\sqrt{T})$. These results significantly improve the state-of-the-art $\tilde{\mathcal{O}}(T^{3/4})$ regret and achieve the theoretical lower bound. We also show that the average-reward function is approximately $L$-smooth, a result that was previously assumed in earlier works.
MLFeb 24, 2025
Finite-Sample Analysis of Policy Evaluation for Robust Average Reward Reinforcement LearningYang Xu, Washim Uddin Mondal, Vaneet Aggarwal
We present the first finite-sample analysis of policy evaluation in robust average-reward Markov Decision Processes (MDPs). Prior work in this setting have established only asymptotic convergence guarantees, leaving open the question of sample complexity. In this work, we address this gap by showing that the robust Bellman operator is a contraction under a carefully constructed semi-norm, and developing a stochastic approximation framework with controlled bias. Our approach builds upon Multi-Level Monte Carlo (MLMC) techniques to estimate the robust Bellman operator efficiently. To overcome the infinite expected sample complexity inherent in standard MLMC, we introduce a truncation mechanism based on a geometric distribution, ensuring a finite expected sample complexity while maintaining a small bias that decays exponentially with the truncation level. Our method achieves the order-optimal sample complexity of $\tilde{\mathcal{O}}(ε^{-2})$ for robust policy evaluation and robust average reward estimation, marking a significant advancement in robust reinforcement learning theory.
LGFeb 3, 2024
Learning General Parameterized Policies for Infinite Horizon Average Reward Constrained MDPs via Primal-Dual Policy Gradient AlgorithmQinbo Bai, Washim Uddin Mondal, Vaneet Aggarwal
This paper explores the realm of infinite horizon average reward Constrained Markov Decision Processes (CMDPs). To the best of our knowledge, this work is the first to delve into the regret and constraint violation analysis of average reward CMDPs with a general policy parametrization. To address this challenge, we propose a primal dual-based policy gradient algorithm that adeptly manages the constraints while ensuring a low regret guarantee toward achieving a global optimal policy. In particular, our proposed algorithm achieves $\tilde{\mathcal{O}}({T}^{4/5})$ objective regret and $\tilde{\mathcal{O}}({T}^{4/5})$ constraint violation bounds.
LGMay 21, 2025
Global Convergence for Average Reward Constrained MDPs with Primal-Dual Actor Critic AlgorithmYang Xu, Swetha Ganesh, Washim Uddin Mondal et al.
This paper investigates infinite-horizon average reward Constrained Markov Decision Processes (CMDPs) with general parametrization. We propose a Primal-Dual Natural Actor-Critic algorithm that adeptly manages constraints while ensuring a high convergence rate. In particular, our algorithm achieves global convergence and constraint violation rates of $\tilde{\mathcal{O}}(1/\sqrt{T})$ over a horizon of length $T$ when the mixing time, $τ_{\mathrm{mix}}$, is known to the learner. In absence of knowledge of $τ_{\mathrm{mix}}$, the achievable rates change to $\tilde{\mathcal{O}}(1/T^{0.5-ε})$ provided that $T \geq \tilde{\mathcal{O}}\left(τ_{\mathrm{mix}}^{2/ε}\right)$. Our results match the theoretical lower bound for Markov Decision Processes and establish a new benchmark in the theoretical exploration of average reward CMDPs.
LGMar 8
Global Convergence of Average Reward Constrained MDPs with Neural Critic and General Policy ParameterizationAnirudh Satheesh, Pankaj Kumar Barman, Washim Uddin Mondal et al.
We study infinite-horizon Constrained Markov Decision Processes (CMDPs) with general policy parameterizations and multi-layer neural network critics. Existing theoretical analyses for constrained reinforcement learning largely rely on tabular policies or linear critics, which limits their applicability to high-dimensional and continuous control problems. We propose a primal-dual natural actor-critic algorithm that integrates neural critic estimation with natural policy gradient updates and leverages Neural Tangent Kernel (NTK) theory to control function-approximation error under Markovian sampling, without requiring access to mixing-time oracles. We establish global convergence and cumulative constraint violation rates of $\tilde{\mathcal{O}}(T^-1/4)$ up to approximation errors induced by the policy and critic classes. Our results provide the first such guarantees for CMDPs with general policies and multi-layer neural critics, substantially extending the theoretical foundations of actor-critic methods beyond the linear-critic regime.
LGJun 17, 2024
Constrained Reinforcement Learning with Average Reward Objective: Model-Based and Model-Free AlgorithmsVaneet Aggarwal, Washim Uddin Mondal, Qinbo Bai
Reinforcement Learning (RL) serves as a versatile framework for sequential decision-making, finding applications across diverse domains such as robotics, autonomous driving, recommendation systems, supply chain optimization, biology, mechanics, and finance. The primary objective in these applications is to maximize the average reward. Real-world scenarios often necessitate adherence to specific constraints during the learning process. This monograph focuses on the exploration of various model-based and model-free approaches for Constrained RL within the context of average reward Markov Decision Processes (MDPs). The investigation commences with an examination of model-based strategies, delving into two foundational methods - optimism in the face of uncertainty and posterior sampling. Subsequently, the discussion transitions to parametrized model-free approaches, where the primal-dual policy gradient-based algorithm is explored as a solution for constrained MDPs. The monograph provides regret guarantees and analyzes constraint violation for each of the discussed setups. For the above exploration, we assume the underlying MDP to be ergodic. Further, this monograph extends its discussion to encompass results tailored for weakly communicating MDPs, thereby broadening the scope of its findings and their relevance to a wider range of practical scenarios.
PEMay 9, 2023
Cooperating Graph Neural Networks with Deep Reinforcement Learning for Vaccine PrioritizationLu Ling, Washim Uddin Mondal, Satish V et al.
This study explores the vaccine prioritization strategy to reduce the overall burden of the pandemic when the supply is limited. Existing methods conduct macro-level or simplified micro-level vaccine distribution by assuming the homogeneous behavior within subgroup populations and lacking mobility dynamics integration. Directly applying these models for micro-level vaccine allocation leads to sub-optimal solutions due to the lack of behavioral-related details. To address the issue, we first incorporate the mobility heterogeneity in disease dynamics modeling and mimic the disease evolution process using a Trans-vaccine-SEIR model. Then we develop a novel deep reinforcement learning to seek the optimal vaccine allocation strategy for the high-degree spatial-temporal disease evolution system. The graph neural network is used to effectively capture the structural properties of the mobility contact network and extract the dynamic disease features. In our evaluation, the proposed framework reduces 7% - 10% of infections and deaths than the baseline strategies. Extensive evaluation shows that the proposed framework is robust to seek the optimal vaccine allocation with diverse mobility patterns in the micro-level disease evolution system. In particular, we find the optimal vaccine allocation strategy in the transit usage restriction scenario is significantly more effective than restricting cross-zone mobility for the top 10% age-based and income-based zones. These results provide valuable insights for areas with limited vaccines and low logistic efficacy.
LGMay 4, 2023
Reinforcement Learning with Delayed, Composite, and Partially Anonymous RewardWashim Uddin Mondal, Vaneet Aggarwal
We investigate an infinite-horizon average reward Markov Decision Process (MDP) with delayed, composite, and partially anonymous reward feedback. The delay and compositeness of rewards mean that rewards generated as a result of taking an action at a given state are fragmented into different components, and they are sequentially realized at delayed time instances. The partial anonymity attribute implies that a learner, for each state, only observes the aggregate of past reward components generated as a result of different actions taken at that state, but realized at the observation instance. We propose an algorithm named $\mathrm{DUCRL2}$ to obtain a near-optimal policy for this setting and show that it achieves a regret bound of $\tilde{\mathcal{O}}\left(DS\sqrt{AT} + d (SA)^3\right)$ where $S$ and $A$ are the sizes of the state and action spaces, respectively, $D$ is the diameter of the MDP, $d$ is a parameter upper bounded by the maximum reward delay, and $T$ denotes the time horizon. This demonstrates the optimality of the bound in the order of $T$, and an additive impact of the delay.
LGFeb 28, 2022
Can Mean Field Control (MFC) Approximate Cooperative Multi Agent Reinforcement Learning (MARL) with Non-Uniform Interaction?Washim Uddin Mondal, Vaneet Aggarwal, Satish V. Ukkusuri
Mean-Field Control (MFC) is a powerful tool to solve Multi-Agent Reinforcement Learning (MARL) problems. Recent studies have shown that MFC can well-approximate MARL when the population size is large and the agents are exchangeable. Unfortunately, the presumption of exchangeability implies that all agents uniformly interact with one another which is not true in many practical scenarios. In this article, we relax the assumption of exchangeability and model the interaction between agents via an arbitrary doubly stochastic matrix. As a result, in our framework, the mean-field `seen' by different agents are different. We prove that, if the reward of each agent is an affine function of the mean-field seen by that agent, then one can approximate such a non-uniform MARL problem via its associated MFC problem within an error of $e=\mathcal{O}(\frac{1}{\sqrt{N}}[\sqrt{|\mathcal{X}|} + \sqrt{|\mathcal{U}|}])$ where $N$ is the population size and $|\mathcal{X}|$, $|\mathcal{U}|$ are the sizes of state and action spaces respectively. Finally, we develop a Natural Policy Gradient (NPG) algorithm that can provide a solution to the non-uniform MARL with an error $\mathcal{O}(\max\{e,ε\})$ and a sample complexity of $\mathcal{O}(ε^{-3})$ for any $ε>0$.
NIFeb 13, 2022
Deep Learning based Coverage and Rate Manifold Estimation in Cellular NetworksWashim Uddin Mondal, Praful D. Mankar, Goutam Das et al.
This article proposes Convolutional Neural Network-based Auto Encoder (CNN-AE) to predict location-dependent rate and coverage probability of a network from its topology. We train the CNN utilising BS location data of India, Brazil, Germany, and the USA and compare its performance with stochastic geometry (SG) based analytical models. In comparison to the best-fitted SG-based model, CNN-AE improves the coverage and rate prediction errors by a margin of as large as $40\%$ and $25\%$ respectively. As an application, we propose a low complexity, provably convergent algorithm that, using trained CNN-AE, can compute locations of new BSs that need to be deployed in a network in order to satisfy pre-defined spatially heterogeneous performance goals.
LGSep 9, 2021
On the Approximation of Cooperative Heterogeneous Multi-Agent Reinforcement Learning (MARL) using Mean Field Control (MFC)Washim Uddin Mondal, Mridul Agarwal, Vaneet Aggarwal et al.
Mean field control (MFC) is an effective way to mitigate the curse of dimensionality of cooperative multi-agent reinforcement learning (MARL) problems. This work considers a collection of $N_{\mathrm{pop}}$ heterogeneous agents that can be segregated into $K$ classes such that the $k$-th class contains $N_k$ homogeneous agents. We aim to prove approximation guarantees of the MARL problem for this heterogeneous system by its corresponding MFC problem. We consider three scenarios where the reward and transition dynamics of all agents are respectively taken to be functions of $(1)$ joint state and action distributions across all classes, $(2)$ individual distributions of each class, and $(3)$ marginal distributions of the entire population. We show that, in these cases, the $K$-class MARL problem can be approximated by MFC with errors given as $e_1=\mathcal{O}(\frac{\sqrt{|\mathcal{X}|}+\sqrt{|\mathcal{U}|}}{N_{\mathrm{pop}}}\sum_{k}\sqrt{N_k})$, $e_2=\mathcal{O}(\left[\sqrt{|\mathcal{X}|}+\sqrt{|\mathcal{U}|}\right]\sum_{k}\frac{1}{\sqrt{N_k}})$ and $e_3=\mathcal{O}\left(\left[\sqrt{|\mathcal{X}|}+\sqrt{|\mathcal{U}|}\right]\left[\frac{A}{N_{\mathrm{pop}}}\sum_{k\in[K]}\sqrt{N_k}+\frac{B}{\sqrt{N_{\mathrm{pop}}}}\right]\right)$, respectively, where $A, B$ are some constants and $|\mathcal{X}|,|\mathcal{U}|$ are the sizes of state and action spaces of each agent. Finally, we design a Natural Policy Gradient (NPG) based algorithm that, in the three cases stated above, can converge to an optimal MARL policy within $\mathcal{O}(e_j)$ error with a sample complexity of $\mathcal{O}(e_j^{-3})$, $j\in\{1,2,3\}$, respectively.