CVJun 28, 2022Code
Learning Gait Representation from Massive Unlabelled Walking Videos: A BenchmarkChao Fan, Saihui Hou, Jilong Wang et al.
Gait depicts individuals' unique and distinguishing walking patterns and has become one of the most promising biometric features for human identification. As a fine-grained recognition task, gait recognition is easily affected by many factors and usually requires a large amount of completely annotated data that is costly and insatiable. This paper proposes a large-scale self-supervised benchmark for gait recognition with contrastive learning, aiming to learn the general gait representation from massive unlabelled walking videos for practical applications via offering informative walking priors and diverse real-world variations. Specifically, we collect a large-scale unlabelled gait dataset GaitLU-1M consisting of 1.02M walking sequences and propose a conceptually simple yet empirically powerful baseline model GaitSSB. Experimentally, we evaluate the pre-trained model on four widely-used gait benchmarks, CASIA-B, OU-MVLP, GREW and Gait3D with or without transfer learning. The unsupervised results are comparable to or even better than the early model-based and GEI-based methods. After transfer learning, our method outperforms existing methods by a large margin in most cases. Theoretically, we discuss the critical issues for gait-specific contrastive framework and present some insights for further study. As far as we know, GaitLU-1M is the first large-scale unlabelled gait dataset, and GaitSSB is the first method that achieves remarkable unsupervised results on the aforementioned benchmarks. The source code of GaitSSB will be integrated into OpenGait which is available at https://github.com/ShiqiYu/OpenGait.
CVJun 28, 2022
A Comprehensive Survey on Deep Gait Recognition: Algorithms, Datasets and ChallengesChuanfu Shen, Shiqi Yu, Jilong Wang et al.
Gait recognition aims to identify a person at a distance, serving as a promising solution for long-distance and less-cooperation pedestrian recognition. Recently, significant advancements in gait recognition have achieved inspiring success in many challenging scenarios by utilizing deep learning techniques. Against the backdrop that deep gait recognition has achieved almost perfect performance in laboratory datasets, much recent research has introduced new challenges for gait recognition, including robust deep representation modeling, in-the-wild gait recognition, and even recognition from new visual sensors such as infrared and depth cameras. Meanwhile, the increasing performance of gait recognition might also reveal concerns about biometrics security and privacy prevention for society. We provide a comprehensive survey on recent literature using deep learning and a discussion on the privacy and security of gait biometrics. This survey reviews the existing deep gait recognition methods through a novel view based on our proposed taxonomy. The proposed taxonomy differs from the conventional taxonomy of categorizing available gait recognition methods into the model- or appearance-based methods, while our taxonomic hierarchy considers deep gait recognition from two perspectives: deep representation learning and deep network architectures, illustrating the current approaches from both micro and macro levels. We also include up-to-date reviews of datasets and performance evaluations on diverse scenarios. Finally, we introduce privacy and security concerns on gait biometrics and discuss outstanding challenges and potential directions for future research.
96.4ROJun 2
Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion TrackingZekun Qi, Xuchuan Chen, Dairu Liu et al.
We introduce Humanoid-GPT, a GPT-style Transformer with causal attention trained on a billion-scale motion corpus for whole-body control. Unlike prior shallow MLP trackers constrained by scarce data and an agility-generalization trade-off, Humanoid-GPT is pre-trained on a 2B-frame retargeted corpus that unifies all major mocap datasets with large-scale in-house recordings. Scaling both data and model capacity yields a single generative Transformer that tracks highly dynamic behaviors while achieving unprecedented zero-shot generalization to unseen motions and control tasks. Extensive experiments and scaling analyses show that our model establishes a new performance frontier, demonstrating robust zero-shot generalization to unseen tasks while simultaneously tracking highly dynamic and complex motions.
CVAug 22, 2023
Free Lunch for Gait Recognition: A Novel Relation DescriptorJilong Wang, Saihui Hou, Yan Huang et al.
Gait recognition is to seek correct matches for query individuals by their unique walking patterns. However, current methods focus solely on extracting individual-specific features, overlooking ``interpersonal" relationships. In this paper, we propose a novel $\textbf{Relation Descriptor}$ that captures not only individual features but also relations between test gaits and pre-selected gait anchors. Specifically, we reinterpret classifier weights as gait anchors and compute similarity scores between test features and these anchors, which re-expresses individual gait features into a similarity relation distribution. In essence, the relation descriptor offers a holistic perspective that leverages the collective knowledge stored within the classifier's weights, emphasizing meaningful patterns and enhancing robustness. Despite its potential, relation descriptor poses dimensionality challenges since its dimension depends on the training set's identity count. To address this, we propose Farthest gait-Anchor Selection to identify the most discriminative gait anchors and an Orthogonal Regularization Loss to increase diversity within gait anchors. Compared to individual-specific features extracted from the backbone, our relation descriptor can boost the performance nearly without any extra costs. We evaluate the effectiveness of our method on the popular GREW, Gait3D, OU-MVLP, CASIA-B, and CCPG, showing that our method consistently outperforms the baselines and achieves state-of-the-art performance.
ROSep 27, 2023
GAMMA: Graspability-Aware Mobile MAnipulation Policy Learning based on Online Grasping Pose FusionJiazhao Zhang, Nandiraju Gireesh, Jilong Wang et al.
Mobile manipulation constitutes a fundamental task for robotic assistants and garners significant attention within the robotics community. A critical challenge inherent in mobile manipulation is the effective observation of the target while approaching it for grasping. In this work, we propose a graspability-aware mobile manipulation approach powered by an online grasping pose fusion framework that enables a temporally consistent grasping observation. Specifically, the predicted grasping poses are online organized to eliminate the redundant, outlier grasping poses, which can be encoded as a grasping pose observation state for reinforcement learning. Moreover, on-the-fly fusing the grasping poses enables a direct assessment of graspability, encompassing both the quantity and quality of grasping poses.
ROMar 2, 2022
Imitation and Adaptation Based on Consistency: A Quadruped Robot Imitates Animals from Videos Using Deep Reinforcement LearningQingfeng Yao, Jilong Wang, Shuyu Yang et al.
The essence of quadrupeds' movements is the movement of the center of gravity, which has a pattern in the action of quadrupeds. However, the gait motion planning of the quadruped robot is time-consuming. Animals in nature can provide a large amount of gait information for robots to learn and imitate. Common methods learn animal posture with a motion capture system or numerous motion data points. In this paper, we propose a video imitation adaptation network (VIAN) that can imitate the action of animals and adapt it to the robot from a few seconds of video. The deep learning model extracts key points during animal motion from videos. The VIAN eliminates noise and extracts key information of motion with a motion adaptor, and then applies the extracted movements function as the motion pattern into deep reinforcement learning (DRL). To ensure similarity between the learning result and the animal motion in the video, we introduce rewards that are based on the consistency of the motion. DRL explores and learns to maintain balance from movement patterns from videos, imitates the action of animals, and eventually, allows the model to learn the gait or skills from short motion videos of different animals and to transfer the motion pattern to the real robot.
RONov 22, 2021Code
Real-World Dexterous Object Manipulation based Deep Reinforcement LearningQingfeng Yao, Jilong Wang, Shuyu Yang
Deep reinforcement learning has shown its advantages in real-time decision-making based on the state of the agent. In this stage, we solved the task of using a real robot to manipulate the cube to a given trajectory. The task is broken down into different procedures and we propose a hierarchical structure, the high-level deep reinforcement learning model selects appropriate contact positions and the low-level control module performs the position control under the corresponding trajectory. Our framework reduces the disadvantage of low sample efficiency of deep reinforcement learning and lacking adaptability of traditional robot control methods. Our algorithm is trained in simulation and migrated to reality without fine-tuning. The experimental results show the effectiveness of our method both simulation and reality. Our code and video can be found at https://github.com/42jaylonw/RRC2021ThreeWolves and https://youtu.be/Jr176xsn9wg.
ROFeb 25, 2025
FetchBot: Learning Generalizable Object Fetching in Cluttered Scenes via Zero-Shot Sim2RealWeiheng Liu, Yuxuan Wan, Jilong Wang et al. · pku
Generalizable object fetching in cluttered scenes remains a fundamental and application-critical challenge in embodied AI. Closely packed objects cause inevitable occlusions, making safe action generation particularly difficult. Under such partial observability, effective policies must not only generalize across diverse objects and layouts but also reason about occlusion to avoid collisions. However, collecting large-scale real-world data for this task remains prohibitively expensive, leaving this problem largely unsolved. In this paper, we introduce FetchBot, a sim-to-real framework for this challenge. We first curate a large-scale synthetic dataset featuring 1M diverse scenes and 500k representative demonstrations. Based on this dataset, FetchBot employs a depth-conditioned method for action generation, which leverages structural cues to enable robust obstacle-aware action planning. However, depth is perfect in simulation but noisy in real-world environments. To address this sim-to-real gap, FetchBot predicts depth from RGB inputs using a foundation model and integrates local occupancy prediction as a pre-training task, providing a generalizable latent representation for sim-to-real transfer. Extensive experiments in simulation and real-world environments demonstrate the strong zero-shot sim-to-real transfer, effective clutter handling, and adaptability to novel scenarios. In cluttered environments, it achieves an average real-world success rate of 89.95%, significantly outperforming prior methods. Moreover, FetchBot demonstrates excellent robustness in challenging cases, such as fetching transparent, reflective, and irregular objects, highlighting its practical value.
RONov 11, 2024
QuadWBG: Generalizable Quadrupedal Whole-Body GraspingJilong Wang, Javokhirbek Rajabov, Chaoyi Xu et al.
Legged robots with advanced manipulation capabilities have the potential to significantly improve household duties and urban maintenance. Despite considerable progress in developing robust locomotion and precise manipulation methods, seamlessly integrating these into cohesive whole-body control for real-world applications remains challenging. In this paper, we present a modular framework for robust and generalizable whole-body loco-manipulation controller based on a single arm-mounted camera. By using reinforcement learning (RL), we enable a robust low-level policy for command execution over 5 dimensions (5D) and a grasp-aware high-level policy guided by a novel metric, Generalized Oriented Reachability Map (GORM). The proposed system achieves state-of-the-art one-time grasping accuracy of 89% in the real world, including challenging tasks such as grasping transparent objects. Through extensive simulations and real-world experiments, we demonstrate that our system can effectively manage a large workspace, from floor level to above body height, and perform diverse whole-body loco-manipulation tasks.
ROFeb 20, 2025
Watch Less, Feel More: Sim-to-Real RL for Generalizable Articulated Object Manipulation via Motion Adaptation and Impedance ControlTan-Dzung Do, Nandiraju Gireesh, Jilong Wang et al.
Articulated object manipulation poses a unique challenge compared to rigid object manipulation as the object itself represents a dynamic environment. In this work, we present a novel RL-based pipeline equipped with variable impedance control and motion adaptation leveraging observation history for generalizable articulated object manipulation, focusing on smooth and dexterous motion during zero-shot sim-to-real transfer. To mitigate the sim-to-real gap, our pipeline diminishes reliance on vision by not leveraging the vision data feature (RGBD/pointcloud) directly as policy input but rather extracting useful low-dimensional data first via off-the-shelf modules. Additionally, we experience less sim-to-real gap by inferring object motion and its intrinsic properties via observation history as well as utilizing impedance control both in the simulation and in the real world. Furthermore, we develop a well-designed training setting with great randomization and a specialized reward system (task-aware and motion-aware) that enables multi-staged, end-to-end manipulation without heuristic motion planning. To the best of our knowledge, our policy is the first to report 84\% success rate in the real world via extensive experiments with various unseen objects.
CVMay 21, 2025
Improving the generalization of gait recognition with limited datasetsQian Zhou, Xianda Guo, Jilong Wang et al.
Generalized gait recognition remains challenging due to significant domain shifts in viewpoints, appearances, and environments. Mixed-dataset training has recently become a practical route to improve cross-domain robustness, but it introduces underexplored issues: 1) inter-dataset supervision conflicts, which distract identity learning, and 2) redundant or noisy samples, which reduce data efficiency and may reinforce dataset-specific patterns. To address these challenges, we introduce a unified paradigm for cross-dataset gait learning that simultaneously improves motion-signal quality and supervision consistency. We first increase the reliability of training data by suppressing sequences dominated by redundant gait cycles or unstable silhouettes, guided by representation redundancy and prediction uncertainty. This refinement concentrates learning on informative gait dynamics when mixing heterogeneous datasets. In parallel, we stabilize supervision by disentangling metric learning across datasets, forming triplets within each source to prevent destructive cross-domain gradients while preserving transferable identity cues. These components act in synergy to stabilize optimization and strengthen generalization without modifying network architectures or requiring extra annotations. Experiments on CASIA-B, OU-MVLP, Gait3D, and GREW with both GaitBase and DeepGaitV2 backbones consistently show improved cross-domain performance without sacrificing in-domain accuracy. These results demonstrate that data selection and aligning supervision effectively enables scalable mixed-dataset gait learning.
ROSep 22, 2021
Real Robot Challenge: A Robotics Competition in the CloudStefan Bauer, Felix Widmaier, Manuel Wüthrich et al.
Dexterous manipulation remains an open problem in robotics. To coordinate efforts of the research community towards tackling this problem, we propose a shared benchmark. We designed and built robotic platforms that are hosted at MPI for Intelligent Systems and can be accessed remotely. Each platform consists of three robotic fingers that are capable of dexterous object manipulation. Users are able to control the platforms remotely by submitting code that is executed automatically, akin to a computational cluster. Using this setup, i) we host robotics competitions, where teams from anywhere in the world access our platforms to tackle challenging tasks ii) we publish the datasets collected during these competitions (consisting of hundreds of robot hours), and iii) we give researchers access to these platforms for their own projects.