CVNov 12, 2022Code
OpenGait: Revisiting Gait Recognition Toward Better PracticalityChao Fan, Junhao Liang, Chuanfu Shen et al.
Gait recognition is one of the most critical long-distance identification technologies and increasingly gains popularity in both research and industry communities. Despite the significant progress made in indoor datasets, much evidence shows that gait recognition techniques perform poorly in the wild. More importantly, we also find that some conclusions drawn from indoor datasets cannot be generalized to real applications. Therefore, the primary goal of this paper is to present a comprehensive benchmark study for better practicality rather than only a particular model for better performance. To this end, we first develop a flexible and efficient gait recognition codebase named OpenGait. Based on OpenGait, we deeply revisit the recent development of gait recognition by re-conducting the ablative experiments. Encouragingly,we detect some unperfect parts of certain prior woks, as well as new insights. Inspired by these discoveries, we develop a structurally simple, empirically powerful, and practically robust baseline model, GaitBase. Experimentally, we comprehensively compare GaitBase with many current gait recognition methods on multiple public datasets, and the results reflect that GaitBase achieves significantly strong performance in most cases regardless of indoor or outdoor situations. Code is available at https://github.com/ShiqiYu/OpenGait.
CVMar 8, 2022Code
GaitEdge: Beyond Plain End-to-end Gait Recognition for Better PracticalityJunhao Liang, Chao Fan, Saihui Hou et al.
Gait is one of the most promising biometrics to identify individuals at a long distance. Although most previous methods have focused on recognizing the silhouettes, several end-to-end methods that extract gait features directly from RGB images perform better. However, we demonstrate that these end-to-end methods may inevitably suffer from the gait-irrelevant noises, i.e., low-level texture and colorful information. Experimentally, we design the cross-domain evaluation to support this view. In this work, we propose a novel end-to-end framework named GaitEdge which can effectively block gait-irrelevant information and release end-to-end training potential. Specifically, GaitEdge synthesizes the output of the pedestrian segmentation network and then feeds it to the subsequent recognition network, where the synthetic silhouettes consist of trainable edges of bodies and fixed interiors to limit the information that the recognition network receives. Besides, GaitAlign for aligning silhouettes is embedded into the GaitEdge without losing differentiability. Experimental results on CASIA-B and our newly built TTG-200 indicate that GaitEdge significantly outperforms the previous methods and provides a more practical end-to-end paradigm. All the source code are available at https://github.com/ShiqiYu/OpenGait.
CVJun 28, 2022
A Comprehensive Survey on Deep Gait Recognition: Algorithms, Datasets and ChallengesChuanfu Shen, Shiqi Yu, Jilong Wang et al.
Gait recognition aims to identify a person at a distance, serving as a promising solution for long-distance and less-cooperation pedestrian recognition. Recently, significant advancements in gait recognition have achieved inspiring success in many challenging scenarios by utilizing deep learning techniques. Against the backdrop that deep gait recognition has achieved almost perfect performance in laboratory datasets, much recent research has introduced new challenges for gait recognition, including robust deep representation modeling, in-the-wild gait recognition, and even recognition from new visual sensors such as infrared and depth cameras. Meanwhile, the increasing performance of gait recognition might also reveal concerns about biometrics security and privacy prevention for society. We provide a comprehensive survey on recent literature using deep learning and a discussion on the privacy and security of gait biometrics. This survey reviews the existing deep gait recognition methods through a novel view based on our proposed taxonomy. The proposed taxonomy differs from the conventional taxonomy of categorizing available gait recognition methods into the model- or appearance-based methods, while our taxonomic hierarchy considers deep gait recognition from two perspectives: deep representation learning and deep network architectures, illustrating the current approaches from both micro and macro levels. We also include up-to-date reviews of datasets and performance evaluations on diverse scenarios. Finally, we introduce privacy and security concerns on gait biometrics and discuss outstanding challenges and potential directions for future research.
CVNov 22, 2023Code
SkeletonGait: Gait Recognition Using Skeleton MapsChao Fan, Jingzhe Ma, Dongyang Jin et al.
The choice of the representations is essential for deep gait recognition methods. The binary silhouettes and skeletal coordinates are two dominant representations in recent literature, achieving remarkable advances in many scenarios. However, inherent challenges remain, in which silhouettes are not always guaranteed in unconstrained scenes, and structural cues have not been fully utilized from skeletons. In this paper, we introduce a novel skeletal gait representation named skeleton map, together with SkeletonGait, a skeleton-based method to exploit structural information from human skeleton maps. Specifically, the skeleton map represents the coordinates of human joints as a heatmap with Gaussian approximation, exhibiting a silhouette-like image devoid of exact body structure. Beyond achieving state-of-the-art performances over five popular gait datasets, more importantly, SkeletonGait uncovers novel insights about how important structural features are in describing gait and when they play a role. Furthermore, we propose a multi-branch architecture, named SkeletonGait++, to make use of complementary features from both skeletons and silhouettes. Experiments indicate that SkeletonGait++ outperforms existing state-of-the-art methods by a significant margin in various scenarios. For instance, it achieves an impressive rank-1 accuracy of over 85% on the challenging GREW dataset. All the source code is available at https://github.com/ShiqiYu/OpenGait.
CVNov 19, 2022
LidarGait: Benchmarking 3D Gait Recognition with Point CloudsChuanfu Shen, Chao Fan, Wei Wu et al.
Video-based gait recognition has achieved impressive results in constrained scenarios. However, visual cameras neglect human 3D structure information, which limits the feasibility of gait recognition in the 3D wild world. Instead of extracting gait features from images, this work explores precise 3D gait features from point clouds and proposes a simple yet efficient 3D gait recognition framework, termed LidarGait. Our proposed approach projects sparse point clouds into depth maps to learn the representations with 3D geometry information, which outperforms existing point-wise and camera-based methods by a significant margin. Due to the lack of point cloud datasets, we built the first large-scale LiDAR-based gait recognition dataset, SUSTech1K, collected by a LiDAR sensor and an RGB camera. The dataset contains 25,239 sequences from 1,050 subjects and covers many variations, including visibility, views, occlusions, clothing, carrying, and scenes. Extensive experiments show that (1) 3D structure information serves as a significant feature for gait recognition. (2) LidarGait outperforms existing point-based and silhouette-based methods by a significant margin, while it also offers stable cross-view results. (3) The LiDAR sensor is superior to the RGB camera for gait recognition in the outdoor environment. The source code and dataset have been made available at https://lidargait.github.io.
CVMay 21Code
EventGait: Towards Robust Gait Recognition with Event StreamsSenyan Xu, Shuai Chen, Chuanfu Shen et al.
Gait recognition enables non-intrusive, privacy-preserving identification but suffers in uncontrolled environments due to illumination and motion sensitivity of conventional cameras. In this work, we explore gait recognition using event cameras, which offer microsecond temporal resolution and high dynamic range, naturally capturing robust dynamic cues and suppressing static noise. Existing event-based approaches typically aggregate event streams into event images over long time windows, thereby discarding fine-grained motion dynamics critical for gait recognition. Therefore, we propose \textbf{EventGait}, an end-to-end dual-stream framework that separately models motion and shape while preserving the advantages of events. Our dynamic stream leverages a Mixture of Spiking Experts (MoSE) with diverse neuron constants for robust dynamic perception across complex motion and illumination scenes, while the static stream learns dense shape representations via Cross-modal Structure Alignment (CroSA) with large vision foundation models. To address the absence of large-scale event-based gait datasets, we introduce a synthesis pipeline and release two new benchmarks: SUSTech1K-E and CCGR-Mini-E. Extensive experiments have shown that event-based gait recognition not only achieves results comparable to camera-based gait recognition under normal conditions but also significantly outperforms it in low-light scenarios. Our approach sets a new state of the art on both synthesized and real-world event-based gait benchmarks, highlighting the robustness and potential of event-driven gait analysis. The code and datasets are released at https://github.com/QUEAHREN/EventGait.
CVMar 8, 2022
Gait Recognition with Mask-based RegularizationChuanfu Shen, Beibei Lin, Shunli Zhang et al.
Most gait recognition methods exploit spatial-temporal representations from static appearances and dynamic walking patterns. However, we observe that many part-based methods neglect representations at boundaries. In addition, the phenomenon of overfitting on training data is relatively common in gait recognition, which is perhaps due to insufficient data and low-informative gait silhouettes. Motivated by these observations, we propose a novel mask-based regularization method named ReverseMask. By injecting perturbation on the feature map, the proposed regularization method helps convolutional architecture learn the discriminative representations and enhances generalization. Also, we design an Inception-like ReverseMask Block, which has three branches composed of a global branch, a feature dropping branch, and a feature scaling branch. Precisely, the dropping branch can extract fine-grained representations when partial activations are zero-outed. Meanwhile, the scaling branch randomly scales the feature map, keeping structural information of activations and preventing overfitting. The plug-and-play Inception-like ReverseMask block is simple and effective to generalize networks, and it also improves the performance of many state-of-the-art methods. Extensive experiments demonstrate that the ReverseMask regularization help baseline achieves higher accuracy and better generalization. Moreover, the baseline with Inception-like Block significantly outperforms state-of-the-art methods on the two most popular datasets, CASIA-B and OUMVLP. The source code will be released.
CVDec 22, 2023Code
Cross-Covariate Gait Recognition: A BenchmarkShinan Zou, Chao Fan, Jianbo Xiong et al.
Gait datasets are essential for gait research. However, this paper observes that present benchmarks, whether conventional constrained or emerging real-world datasets, fall short regarding covariate diversity. To bridge this gap, we undertake an arduous 20-month effort to collect a cross-covariate gait recognition (CCGR) dataset. The CCGR dataset has 970 subjects and about 1.6 million sequences; almost every subject has 33 views and 53 different covariates. Compared to existing datasets, CCGR has both population and individual-level diversity. In addition, the views and covariates are well labeled, enabling the analysis of the effects of different factors. CCGR provides multiple types of gait data, including RGB, parsing, silhouette, and pose, offering researchers a comprehensive resource for exploration. In order to delve deeper into addressing cross-covariate gait recognition, we propose parsing-based gait recognition (ParsingGait) by utilizing the newly proposed parsing data. We have conducted extensive experiments. Our main results show: 1) Cross-covariate emerges as a pivotal challenge for practical applications of gait recognition. 2) ParsingGait demonstrates remarkable potential for further advancement. 3) Alarmingly, existing SOTA methods achieve less than 43% accuracy on the CCGR, highlighting the urgency of exploring cross-covariate gait recognition. Link: https://github.com/ShinanZou/CCGR.
CVMay 15, 2024Code
OpenGait: A Comprehensive Benchmark Study for Gait Recognition towards Better PracticalityChao Fan, Saihui Hou, Junhao Liang et al.
Gait recognition, a rapidly advancing vision technology for person identification from a distance, has made significant strides in indoor settings. However, evidence suggests that existing methods often yield unsatisfactory results when applied to newly released real-world gait datasets. Furthermore, conclusions drawn from indoor gait datasets may not easily generalize to outdoor ones. Therefore, the primary goal of this paper is to present a comprehensive benchmark study aimed at improving practicality rather than solely focusing on enhancing performance. To this end, we developed OpenGait, a flexible and efficient gait recognition platform. Using OpenGait, we conducted in-depth ablation experiments to revisit recent developments in gait recognition. Surprisingly, we detected some imperfect parts of some prior methods and thereby uncovered several critical yet previously neglected insights. These findings led us to develop three structurally simple yet empirically powerful and practically robust baseline models: DeepGaitV2, SkeletonGait, and SkeletonGait++, which represent the appearance-based, model-based, and multi-modal methodologies for gait pattern description, respectively. In addition to achieving state-of-the-art performance, our careful exploration provides new perspectives on the modeling experience of deep gait models and the representational capacity of typical gait modalities. In the end, we discuss the key trends and challenges in current gait recognition, aiming to inspire further advancements towards better practicality. The code is available at https://github.com/ShiqiYu/OpenGait.
CVApr 4, 2024
Cross-Modality Gait Recognition: Bridging LiDAR and Camera Modalities for Human IdentificationRui Wang, Chuanfu Shen, Manuel J. Marin-Jimenez et al.
Current gait recognition research mainly focuses on identifying pedestrians captured by the same type of sensor, neglecting the fact that individuals may be captured by different sensors in order to adapt to various environments. A more practical approach should involve cross-modality matching across different sensors. Hence, this paper focuses on investigating the problem of cross-modality gait recognition, with the objective of accurately identifying pedestrians across diverse vision sensors. We present CrossGait inspired by the feature alignment strategy, capable of cross retrieving diverse data modalities. Specifically, we investigate the cross-modality recognition task by initially extracting features within each modality and subsequently aligning these features across modalities. To further enhance the cross-modality performance, we propose a Prototypical Modality-shared Attention Module that learns modality-shared features from two modality-specific features. Additionally, we design a Cross-modality Feature Adapter that transforms the learned modality-specific features into a unified feature space. Extensive experiments conducted on the SUSTech1K dataset demonstrate the effectiveness of CrossGait: (1) it exhibits promising cross-modality ability in retrieving pedestrians across various modalities from different sensors in diverse scenes, and (2) CrossGait not only learns modality-shared features for cross-modality gait recognition but also maintains modality-specific features for single-modality recognition.
CVApr 9
PokeGym: A Visually-Driven Long-Horizon Benchmark for Vision-Language ModelsRuizhi Zhang, Ye Huang, Yuangang Pan et al.
While Vision-Language Models (VLMs) have achieved remarkable progress in static visual understanding, their deployment in complex 3D embodied environments remains severely limited. Existing benchmarks suffer from four critical deficiencies: (1) passive perception tasks circumvent interactive dynamics; (2) simplified 2D environments fail to assess depth perception; (3) privileged state leakage bypasses genuine visual processing; and (4) human evaluation is prohibitively expensive and unscalable. We introduce PokeGym, a visually-driven long-horizon benchmark instantiated within Pokemon Legends: Z-A, a visually complex 3D open-world Role-Playing Game. PokeGym enforces strict code-level isolation: agents operate solely on raw RGB observations while an independent evaluator verifies success via memory scanning, ensuring pure vision-based decision-making and automated, scalable assessment. The benchmark comprises 30 tasks (30-220 steps) spanning navigation, interaction, and mixed scenarios, with three instruction granularities (Visual-Guided, Step-Guided, Goal-Only) to systematically deconstruct visual grounding, semantic reasoning, and autonomous exploration capabilities. Our evaluation reveals a key limitation of current VLMs: physical deadlock recovery, rather than high-level planning, constitutes the primary bottleneck, with deadlocks showing a strong negative correlation with task success. Furthermore, we uncover a metacognitive divergence: weaker models predominantly suffer from Unaware Deadlocks (oblivious to entrapment), whereas advanced models exhibit Aware Deadlocks (recognizing entrapment yet failing to recover). These findings highlight the need to integrate explicit spatial intuition into VLM architectures. The code and benchmark will be available on GitHub.
CVMay 21, 2025
Improving the generalization of gait recognition with limited datasetsQian Zhou, Xianda Guo, Jilong Wang et al.
Generalized gait recognition remains challenging due to significant domain shifts in viewpoints, appearances, and environments. Mixed-dataset training has recently become a practical route to improve cross-domain robustness, but it introduces underexplored issues: 1) inter-dataset supervision conflicts, which distract identity learning, and 2) redundant or noisy samples, which reduce data efficiency and may reinforce dataset-specific patterns. To address these challenges, we introduce a unified paradigm for cross-dataset gait learning that simultaneously improves motion-signal quality and supervision consistency. We first increase the reliability of training data by suppressing sequences dominated by redundant gait cycles or unstable silhouettes, guided by representation redundancy and prediction uncertainty. This refinement concentrates learning on informative gait dynamics when mixing heterogeneous datasets. In parallel, we stabilize supervision by disentangling metric learning across datasets, forming triplets within each source to prevent destructive cross-domain gradients while preserving transferable identity cues. These components act in synergy to stabilize optimization and strengthen generalization without modifying network architectures or requiring extra annotations. Experiments on CASIA-B, OU-MVLP, Gait3D, and GREW with both GaitBase and DeepGaitV2 backbones consistently show improved cross-domain performance without sacrificing in-domain accuracy. These results demonstrate that data selection and aligning supervision effectively enables scalable mixed-dataset gait learning.