Jieyu Zhang

CV
h-index64
75papers
5,863citations
Novelty53%
AI Score62

75 Papers

CVAug 16, 2024Code
xGen-MM (BLIP-3): A Family of Open Large Multimodal Models

Le Xue, Manli Shu, Anas Awadalla et al. · salesforce, stanford

This paper introduces BLIP-3, an open framework for developing Large Multimodal Models (LMMs). The framework comprises meticulously curated datasets, a training recipe, model architectures, and a resulting suite of LMMs. We release 4B and 14B models, including both the pre-trained base model and the instruction fine-tuned ones. Our models undergo rigorous evaluation across a range of tasks, including both single and multi-image benchmarks. Our models demonstrate competitive performance among open-source LMMs with similar model sizes. Our resulting LMMs demonstrate competitive performance among open-source LMMs with similar model sizes, with the ability to comprehend interleaved image-text inputs. Our training code, models, and all datasets used in this work, including the three largescale datasets we create and the preprocessed ones, will be open-sourced to better support the research community.

CLJun 28, 2023Code
Large Language Model as Attributed Training Data Generator: A Tale of Diversity and Bias

Yue Yu, Yuchen Zhuang, Jieyu Zhang et al. · deepmind, uw

Large language models (LLMs) have been recently leveraged as training data generators for various natural language processing (NLP) tasks. While previous research has explored different approaches to training models using generated data, they generally rely on simple class-conditional prompts, which may limit the diversity of the generated data and inherit systematic biases of LLM. Thus, we investigate training data generation with diversely attributed prompts (e.g., specifying attributes like length and style), which have the potential to yield diverse and attributed generated data. Our investigation focuses on datasets with high cardinality and diverse domains, wherein we demonstrate that attributed prompts outperform simple class-conditional prompts in terms of the resulting model's performance. Additionally, we present a comprehensive empirical study on data generation encompassing vital aspects like bias, diversity, and efficiency, and highlight three key observations: firstly, synthetic datasets generated by simple prompts exhibit significant biases, such as regional bias; secondly, attribute diversity plays a pivotal role in enhancing model performance; lastly, attributed prompts achieve the performance of simple class-conditional prompts while utilizing only 5\% of the querying cost of ChatGPT associated with the latter. The data and code are available on \url{https://github.com/yueyu1030/AttrPrompt}.

CLJul 20, 2023Code
SciBench: Evaluating College-Level Scientific Problem-Solving Abilities of Large Language Models

Xiaoxuan Wang, Ziniu Hu, Pan Lu et al. · stanford, uw

Most of the existing Large Language Model (LLM) benchmarks on scientific problem reasoning focus on problems grounded in high-school subjects and are confined to elementary algebraic operations. To systematically examine the reasoning capabilities required for solving complex scientific problems, we introduce an expansive benchmark suite SciBench for LLMs. SciBench contains a carefully curated dataset featuring a range of collegiate-level scientific problems from mathematics, chemistry, and physics domains. Based on the dataset, we conduct an in-depth benchmarking study of representative open-source and proprietary LLMs with various prompting strategies. The results reveal that the current LLMs fall short of delivering satisfactory performance, with the best overall score of merely 43.22%. Furthermore, through a detailed user study, we categorize the errors made by LLMs into ten problem-solving abilities. Our analysis indicates that no single prompting strategy significantly outperforms the others and some strategies that demonstrate improvements in certain problem-solving skills could result in declines in other skills. We envision that SciBench will catalyze further developments in the reasoning abilities of LLMs, thereby ultimately contributing to scientific research and discovery.

AIAug 16, 2023Code
AutoGen: Enabling Next-Gen LLM Applications via Multi-Agent Conversation

Qingyun Wu, Gagan Bansal, Jieyu Zhang et al. · uw

AutoGen is an open-source framework that allows developers to build LLM applications via multiple agents that can converse with each other to accomplish tasks. AutoGen agents are customizable, conversable, and can operate in various modes that employ combinations of LLMs, human inputs, and tools. Using AutoGen, developers can also flexibly define agent interaction behaviors. Both natural language and computer code can be used to program flexible conversation patterns for different applications. AutoGen serves as a generic infrastructure to build diverse applications of various complexities and LLM capacities. Empirical studies demonstrate the effectiveness of the framework in many example applications, with domains ranging from mathematics, coding, question answering, operations research, online decision-making, entertainment, etc.

CVJun 26, 2023Code
SugarCrepe: Fixing Hackable Benchmarks for Vision-Language Compositionality

Cheng-Yu Hsieh, Jieyu Zhang, Zixian Ma et al. · uw

In the last year alone, a surge of new benchmarks to measure compositional understanding of vision-language models have permeated the machine learning ecosystem. Given an image, these benchmarks probe a model's ability to identify its associated caption amongst a set of compositional distractors. Surprisingly, we find significant biases in all these benchmarks rendering them hackable. This hackability is so dire that blind models with no access to the image outperform state-of-the-art vision-language models. To remedy this rampant vulnerability, we introduce SugarCrepe, a new benchmark for vision-language compositionality evaluation. We employ large language models, instead of rule-based templates used in previous benchmarks, to generate fluent and sensical hard negatives, and utilize an adversarial refinement mechanism to maximally reduce biases. We re-evaluate state-of-the-art models and recently proposed compositionality inducing strategies, and find that their improvements were hugely overestimated, suggesting that more innovation is needed in this important direction. We release SugarCrepe and the code for evaluation at: https://github.com/RAIVNLab/sugar-crepe.

CVApr 27, 2023
DataComp: In search of the next generation of multimodal datasets

Samir Yitzhak Gadre, Gabriel Ilharco, Alex Fang et al. · allen-ai, stanford

Multimodal datasets are a critical component in recent breakthroughs such as Stable Diffusion and GPT-4, yet their design does not receive the same research attention as model architectures or training algorithms. To address this shortcoming in the ML ecosystem, we introduce DataComp, a testbed for dataset experiments centered around a new candidate pool of 12.8 billion image-text pairs from Common Crawl. Participants in our benchmark design new filtering techniques or curate new data sources and then evaluate their new dataset by running our standardized CLIP training code and testing the resulting model on 38 downstream test sets. Our benchmark consists of multiple compute scales spanning four orders of magnitude, which enables the study of scaling trends and makes the benchmark accessible to researchers with varying resources. Our baseline experiments show that the DataComp workflow leads to better training sets. In particular, our best baseline, DataComp-1B, enables training a CLIP ViT-L/14 from scratch to 79.2% zero-shot accuracy on ImageNet, outperforming OpenAI's CLIP ViT-L/14 by 3.7 percentage points while using the same training procedure and compute. We release DataComp and all accompanying code at www.datacomp.ai.

CLSep 15, 2022Code
Cold-Start Data Selection for Few-shot Language Model Fine-tuning: A Prompt-Based Uncertainty Propagation Approach

Yue Yu, Rongzhi Zhang, Ran Xu et al. · deepmind, uw

Large Language Models have demonstrated remarkable few-shot performance, but the performance can be sensitive to the selection of few-shot instances. We propose PATRON, a new method that uses prompt-based uncertainty estimation for data selection for pre-trained language model fine-tuning under cold-start scenarios, i.e., no initial labeled data are available. In PATRON, we design (1) a prompt-based uncertainty propagation approach to estimate the importance of data points and (2) a partition-then-rewrite (PTR) strategy to promote sample diversity when querying for annotations. Experiments on six text classification datasets show that PATRON outperforms the strongest cold-start data selection baselines by up to 6.9%. Besides, with 128 labels only, PATRON achieves 91.0% and 92.1% of the fully supervised performance based on vanilla fine-tuning and prompt-based learning respectively. Our implementation of PATRON is available at \url{https://github.com/yueyu1030/Patron}.

LGJul 27, 2022Code
Learning Hyper Label Model for Programmatic Weak Supervision

Renzhi Wu, Shen-En Chen, Jieyu Zhang et al. · uw

To reduce the human annotation efforts, the programmatic weak supervision (PWS) paradigm abstracts weak supervision sources as labeling functions (LFs) and involves a label model to aggregate the output of multiple LFs to produce training labels. Most existing label models require a parameter learning step for each dataset. In this work, we present a hyper label model that (once learned) infers the ground-truth labels for each dataset in a single forward pass without dataset-specific parameter learning. The hyper label model approximates an optimal analytical (yet computationally intractable) solution of the ground-truth labels. We train the model on synthetic data generated in the way that ensures the model approximates the analytical optimal solution, and build the model upon Graph Neural Network (GNN) to ensure the model prediction being invariant (or equivariant) to the permutation of LFs (or data points). On 14 real-world datasets, our hyper label model outperforms the best existing methods in both accuracy (by 1.4 points on average) and efficiency (by six times on average). Our code is available at https://github.com/wurenzhi/hyper_label_model

CVJun 28, 2023
Subclass-balancing Contrastive Learning for Long-tailed Recognition

Chengkai Hou, Jieyu Zhang, Haonan Wang et al. · uw

Long-tailed recognition with imbalanced class distribution naturally emerges in practical machine learning applications. Existing methods such as data reweighing, resampling, and supervised contrastive learning enforce the class balance with a price of introducing imbalance between instances of head class and tail class, which may ignore the underlying rich semantic substructures of the former and exaggerate the biases in the latter. We overcome these drawbacks by a novel ``subclass-balancing contrastive learning (SBCL)'' approach that clusters each head class into multiple subclasses of similar sizes as the tail classes and enforce representations to capture the two-layer class hierarchy between the original classes and their subclasses. Since the clustering is conducted in the representation space and updated during the course of training, the subclass labels preserve the semantic substructures of head classes. Meanwhile, it does not overemphasize tail class samples, so each individual instance contribute to the representation learning equally. Hence, our method achieves both the instance- and subclass-balance, while the original class labels are also learned through contrastive learning among subclasses from different classes. We evaluate SBCL over a list of long-tailed benchmark datasets and it achieves the state-of-the-art performance. In addition, we present extensive analyses and ablation studies of SBCL to verify its advantages.

CVJan 15Code
Molmo2: Open Weights and Data for Vision-Language Models with Video Understanding and Grounding

Christopher Clark, Jieyu Zhang, Zixian Ma et al. · gatech

Today's strongest video-language models (VLMs) remain proprietary. The strongest open-weight models either rely on synthetic data from proprietary VLMs, effectively distilling from them, or do not disclose their training data or recipe. As a result, the open-source community lacks the foundations needed to improve on the state-of-the-art video (and image) language models. Crucially, many downstream applications require more than just high-level video understanding; they require grounding -- either by pointing or by tracking in pixels. Even proprietary models lack this capability. We present Molmo2, a new family of VLMs that are state-of-the-art among open-source models and demonstrate exceptional new capabilities in point-driven grounding in single image, multi-image, and video tasks. Our key contribution is a collection of 7 new video datasets and 2 multi-image datasets, including a dataset of highly detailed video captions for pre-training, a free-form video Q&A dataset for fine-tuning, a new object tracking dataset with complex queries, and an innovative new video pointing dataset, all collected without the use of closed VLMs. We also present a training recipe for this data utilizing an efficient packing and message-tree encoding scheme, and show bi-directional attention on vision tokens and a novel token-weight strategy improves performance. Our best-in-class 8B model outperforms others in the class of open weight and data models on short videos, counting, and captioning, and is competitive on long-videos. On video-grounding Molmo2 significantly outperforms existing open-weight models like Qwen3-VL (35.5 vs 29.6 accuracy on video counting) and surpasses proprietary models like Gemini 3 Pro on some tasks (38.4 vs 20.0 F1 on video pointing and 56.2 vs 41.1 J&F on video tracking).

LGMay 29, 2022Code
Frustratingly Easy Regularization on Representation Can Boost Deep Reinforcement Learning

Qiang He, Huangyuan Su, Jieyu Zhang et al. · uw

Deep reinforcement learning (DRL) gives the promise that an agent learns good policy from high-dimensional information, whereas representation learning removes irrelevant and redundant information and retains pertinent information. In this work, we demonstrate that the learned representation of the $Q$-network and its target $Q$-network should, in theory, satisfy a favorable distinguishable representation property. Specifically, there exists an upper bound on the representation similarity of the value functions of two adjacent time steps in a typical DRL setting. However, through illustrative experiments, we show that the learned DRL agent may violate this property and lead to a sub-optimal policy. Therefore, we propose a simple yet effective regularizer called Policy Evaluation with Easy Regularization on Representation (PEER), which aims to maintain the distinguishable representation property via explicit regularization on internal representations. And we provide the convergence rate guarantee of PEER. Implementing PEER requires only one line of code. Our experiments demonstrate that incorporating PEER into DRL can significantly improve performance and sample efficiency. Comprehensive experiments show that PEER achieves state-of-the-art performance on all 4 environments on PyBullet, 9 out of 12 tasks on DMControl, and 19 out of 26 games on Atari. To the best of our knowledge, PEER is the first work to study the inherent representation property of Q-network and its target. Our code is available at https://sites.google.com/view/peer-cvpr2023/.

LGNov 20, 2022
Single-Pass Contrastive Learning Can Work for Both Homophilic and Heterophilic Graph

Haonan Wang, Jieyu Zhang, Qi Zhu et al. · uw

Existing graph contrastive learning (GCL) techniques typically require two forward passes for a single instance to construct the contrastive loss, which is effective for capturing the low-frequency signals of node features. Such a dual-pass design has shown empirical success on homophilic graphs, but its effectiveness on heterophilic graphs, where directly connected nodes typically have different labels, is unknown. In addition, existing GCL approaches fail to provide strong performance guarantees. Coupled with the unpredictability of GCL approaches on heterophilic graphs, their applicability in real-world contexts is limited. Then, a natural question arises: Can we design a GCL method that works for both homophilic and heterophilic graphs with a performance guarantee? To answer this question, we theoretically study the concentration property of features obtained by neighborhood aggregation on homophilic and heterophilic graphs, introduce the single-pass augmentation-free graph contrastive learning loss based on the property, and provide performance guarantees for the minimizer of the loss on downstream tasks. As a direct consequence of our analysis, we implement the Single-Pass Graph Contrastive Learning method (SP-GCL). Empirically, on 14 benchmark datasets with varying degrees of homophily, the features learned by the SP-GCL can match or outperform existing strong baselines with significantly less computational overhead, which demonstrates the usefulness of our findings in real-world cases.

CHEM-PHSep 15, 2023
Uncovering Neural Scaling Laws in Molecular Representation Learning

Dingshuo Chen, Yanqiao Zhu, Jieyu Zhang et al. · uw

Molecular Representation Learning (MRL) has emerged as a powerful tool for drug and materials discovery in a variety of tasks such as virtual screening and inverse design. While there has been a surge of interest in advancing model-centric techniques, the influence of both data quantity and quality on molecular representations is not yet clearly understood within this field. In this paper, we delve into the neural scaling behaviors of MRL from a data-centric viewpoint, examining four key dimensions: (1) data modalities, (2) dataset splitting, (3) the role of pre-training, and (4) model capacity. Our empirical studies confirm a consistent power-law relationship between data volume and MRL performance across these dimensions. Additionally, through detailed analysis, we identify potential avenues for improving learning efficiency. To challenge these scaling laws, we adapt seven popular data pruning strategies to molecular data and benchmark their performance. Our findings underline the importance of data-centric MRL and highlight possible directions for future research.

LGMay 25, 2022
Understanding Programmatic Weak Supervision via Source-aware Influence Function

Jieyu Zhang, Haonan Wang, Cheng-Yu Hsieh et al. · uw

Programmatic Weak Supervision (PWS) aggregates the source votes of multiple weak supervision sources into probabilistic training labels, which are in turn used to train an end model. With its increasing popularity, it is critical to have some tool for users to understand the influence of each component (e.g., the source vote or training data) in the pipeline and interpret the end model behavior. To achieve this, we build on Influence Function (IF) and propose source-aware IF, which leverages the generation process of the probabilistic labels to decompose the end model's training objective and then calculate the influence associated with each (data, source, class) tuple. These primitive influence score can then be used to estimate the influence of individual component of PWS, such as source vote, supervision source, and training data. On datasets of diverse domains, we demonstrate multiple use cases: (1) interpreting incorrect predictions from multiple angles that reveals insights for debugging the PWS pipeline, (2) identifying mislabeling of sources with a gain of 9%-37% over baselines, and (3) improving the end model's generalization performance by removing harmful components in the training objective (13%-24% better than ordinary IF).

LGMar 13, 2022
A Survey on Deep Graph Generation: Methods and Applications

Yanqiao Zhu, Yuanqi Du, Yinkai Wang et al. · uw

Graphs are ubiquitous in encoding relational information of real-world objects in many domains. Graph generation, whose purpose is to generate new graphs from a distribution similar to the observed graphs, has received increasing attention thanks to the recent advances of deep learning models. In this paper, we conduct a comprehensive review on the existing literature of deep graph generation from a variety of emerging methods to its wide application areas. Specifically, we first formulate the problem of deep graph generation and discuss its difference with several related graph learning tasks. Secondly, we divide the state-of-the-art methods into three categories based on model architectures and summarize their generation strategies. Thirdly, we introduce three key application areas of deep graph generation. Lastly, we highlight challenges and opportunities in the future study of deep graph generation. We hope that our survey will be useful for researchers and practitioners who are interested in this exciting and rapidly-developing field.

SEOct 3, 2023
EcoAssistant: Using LLM Assistant More Affordably and Accurately

Jieyu Zhang, Ranjay Krishna, Ahmed H. Awadallah et al. · uw

Today, users ask Large language models (LLMs) as assistants to answer queries that require external knowledge; they ask about the weather in a specific city, about stock prices, and even about where specific locations are within their neighborhood. These queries require the LLM to produce code that invokes external APIs to answer the user's question, yet LLMs rarely produce correct code on the first try, requiring iterative code refinement upon execution results. In addition, using LLM assistants to support high query volumes can be expensive. In this work, we contribute a framework, EcoAssistant, that enables LLMs to answer code-driven queries more affordably and accurately. EcoAssistant contains three components. First, it allows the LLM assistants to converse with an automatic code executor to iteratively refine code or to produce answers based on the execution results. Second, we use a hierarchy of LLM assistants, which attempts to answer the query with weaker, cheaper LLMs before backing off to stronger, expensive ones. Third, we retrieve solutions from past successful queries as in-context demonstrations to help subsequent queries. Empirically, we show that EcoAssistant offers distinct advantages for affordability and accuracy, surpassing GPT-4 by 10 points of success rate with less than 50% of GPT-4's cost.

40.9AIJun 3
Imaginative Perception Tokens Enhance Spatial Reasoning in Multimodal Language Models

Mahtab Bigverdi, Linjie Li, Weikai Huang et al.

Vision language models (VLMs) excel at many tasks but still struggle with spatial reasoning when critical information is not directly observable. Many such problems require imaginative perception: inferring what would be seen from an unseen viewpoint, tracing paths through occluded spaces, or integrating partial observations into a coherent spatial representation. We introduce Imaginative Perception Tokens (IPT), intermediate perceptual representations that externalize what a VLM would perceive under alternative spatial configurations while remaining consistent with the observed input. To study this capability, we formulate three tasks, Perspective Taking (PET), Path Tracing (PT), and Multiview Counting (MVC), and construct datasets of approximately 20K examples with ground truth imaginations, answers, and evaluation benchmarks. Using the unified VLM BAGEL as the backbone, IPT supervision consistently improves spatial reasoning and often outperforms textual chain of thought training, even without generating images at inference time. On MVC, IPT improves accuracy by 3.4% and achieves competitive performance with strong closed-source models on PT. We further find that combining IPT and label-only supervision yields additional gains, whereas textual chain of thought can substantially degrade performance, suggesting a modality mismatch when spatial computation is forced through language. Overall, IPT provides a principled supervision signal for reasoning about unobserved spatial structure, improving generalization while producing interpretable intermediate representations.

LGApr 11, 2022
Augmentation-Free Graph Contrastive Learning with Performance Guarantee

Haonan Wang, Jieyu Zhang, Qi Zhu et al. · uw

Graph contrastive learning (GCL) is the most representative and prevalent self-supervised learning approach for graph-structured data. Despite its remarkable success, existing GCL methods highly rely on an augmentation scheme to learn the representations invariant across different augmentation views. In this work, we revisit such a convention in GCL through examining the effect of augmentation techniques on graph data via the lens of spectral theory. We found that graph augmentations preserve the low-frequency components and perturb the middle-and high-frequency components of the graph, which contributes to the success of GCL algorithms on homophilic graphs but hinder its application on heterophilic graphs, due to the high-frequency preference of heterophilic data. Motivated by this, we propose a novel, theoretically-principled, and augmentation-free GCL method, named AF-GCL, that (1) leverages the features aggregated by Graph Neural Network to construct the self-supervision signal instead of augmentations and therefore (2) is less sensitive to the graph homophily degree. Theoretically, We present the performance guarantee for AF-GCL as well as an analysis for understanding the efficacy of AF-GCL. Extensive experiments on 14 benchmark datasets with varying degrees of heterophily show that AF-GCL presents competitive or better performance on homophilic graphs and outperforms all existing state-of-the-art GCL methods on heterophilic graphs with significantly less computational overhead.

CVSep 9, 2023
When to Learn What: Model-Adaptive Data Augmentation Curriculum

Chengkai Hou, Jieyu Zhang, Tianyi Zhou · uw

Data augmentation (DA) is widely used to improve the generalization of neural networks by enforcing the invariances and symmetries to pre-defined transformations applied to input data. However, a fixed augmentation policy may have different effects on each sample in different training stages but existing approaches cannot adjust the policy to be adaptive to each sample and the training model. In this paper, we propose Model Adaptive Data Augmentation (MADAug) that jointly trains an augmentation policy network to teach the model when to learn what. Unlike previous work, MADAug selects augmentation operators for each input image by a model-adaptive policy varying between training stages, producing a data augmentation curriculum optimized for better generalization. In MADAug, we train the policy through a bi-level optimization scheme, which aims to minimize a validation-set loss of a model trained using the policy-produced data augmentations. We conduct an extensive evaluation of MADAug on multiple image classification tasks and network architectures with thorough comparisons to existing DA approaches. MADAug outperforms or is on par with other baselines and exhibits better fairness: it brings improvement to all classes and more to the difficult ones. Moreover, MADAug learned policy shows better performance when transferred to fine-grained datasets. In addition, the auto-optimized policy in MADAug gradually introduces increasing perturbations and naturally forms an easy-to-hard curriculum.

LGMar 2, 2022
Nemo: Guiding and Contextualizing Weak Supervision for Interactive Data Programming

Cheng-Yu Hsieh, Jieyu Zhang, Alexander Ratner · uw

Weak Supervision (WS) techniques allow users to efficiently create large training datasets by programmatically labeling data with heuristic sources of supervision. While the success of WS relies heavily on the provided labeling heuristics, the process of how these heuristics are created in practice has remained under-explored. In this work, we formalize the development process of labeling heuristics as an interactive procedure, built around the existing workflow where users draw ideas from a selected set of development data for designing the heuristic sources. With the formalism, we study two core problems of how to strategically select the development data to guide users in efficiently creating informative heuristics, and how to exploit the information within the development process to contextualize and better learn from the resultant heuristics. Building upon two novel methodologies that effectively tackle the respective problems considered, we present Nemo, an end-to-end interactive system that improves the overall productivity of WS learning pipeline by an average 20% (and up to 47% in one task) compared to the prevailing WS approach.

CLSep 27, 2023
NLPBench: Evaluating Large Language Models on Solving NLP Problems

Linxin Song, Jieyu Zhang, Lechao Cheng et al. · uw

Recent developments in large language models (LLMs) have shown promise in enhancing the capabilities of natural language processing (NLP). Despite these successes, there remains a dearth of research dedicated to the NLP problem-solving abilities of LLMs. To fill the gap in this area, we present a unique benchmarking dataset, NLPBench, comprising 378 college-level NLP questions spanning various NLP topics sourced from Yale University's prior final exams. NLPBench includes questions with context, in which multiple sub-questions share the same public information, and diverse question types, including multiple choice, short answer, and math. Our evaluation, centered on LLMs such as GPT-3.5/4, PaLM-2, and LLAMA-2, incorporates advanced prompting strategies like the chain-of-thought (CoT) and tree-of-thought (ToT). Our study reveals that the effectiveness of the advanced prompting strategies can be inconsistent, occasionally damaging LLM performance, especially in smaller models like the LLAMA-2 (13b). Furthermore, our manual assessment illuminated specific shortcomings in LLMs' scientific problem-solving skills, with weaknesses in logical decomposition and reasoning notably affecting results.

LGOct 6, 2022
Leveraging Instance Features for Label Aggregation in Programmatic Weak Supervision

Jieyu Zhang, Linxin Song, Alexander Ratner · uw

Programmatic Weak Supervision (PWS) has emerged as a widespread paradigm to synthesize training labels efficiently. The core component of PWS is the label model, which infers true labels by aggregating the outputs of multiple noisy supervision sources abstracted as labeling functions (LFs). Existing statistical label models typically rely only on the outputs of LF, ignoring the instance features when modeling the underlying generative process. In this paper, we attempt to incorporate the instance features into a statistical label model via the proposed FABLE. In particular, it is built on a mixture of Bayesian label models, each corresponding to a global pattern of correlation, and the coefficients of the mixture components are predicted by a Gaussian Process classifier based on instance features. We adopt an auxiliary variable-based variational inference algorithm to tackle the non-conjugate issue between the Gaussian Process and Bayesian label models. Extensive empirical comparison on eleven benchmark datasets sees FABLE achieving the highest averaged performance across nine baselines.

CLOct 6, 2022
Adaptive Ranking-based Sample Selection for Weakly Supervised Class-imbalanced Text Classification

Linxin Song, Jieyu Zhang, Tianxiang Yang et al. · uw

To obtain a large amount of training labels inexpensively, researchers have recently adopted the weak supervision (WS) paradigm, which leverages labeling rules to synthesize training labels rather than using individual annotations to achieve competitive results for natural language processing (NLP) tasks. However, data imbalance is often overlooked in applying the WS paradigm, despite being a common issue in a variety of NLP tasks. To address this challenge, we propose Adaptive Ranking-based Sample Selection (ARS2), a model-agnostic framework to alleviate the data imbalance issue in the WS paradigm. Specifically, it calculates a probabilistic margin score based on the output of the current model to measure and rank the cleanliness of each data point. Then, the ranked data are sampled based on both class-wise and rule-aware ranking. In particular, the two sample strategies corresponds to our motivations: (1) to train the model with balanced data batches to reduce the data imbalance issue and (2) to exploit the expertise of each labeling rule for collecting clean samples. Experiments on four text classification datasets with four different imbalance ratios show that ARS2 outperformed the state-of-the-art imbalanced learning and WS methods, leading to a 2%-57.8% improvement on their F1-score.

LGDec 30, 2022
Label-Efficient Interactive Time-Series Anomaly Detection

Hong Guo, Yujing Wang, Jieyu Zhang et al. · microsoft-research, pku

Time-series anomaly detection is an important task and has been widely applied in the industry. Since manual data annotation is expensive and inefficient, most applications adopt unsupervised anomaly detection methods, but the results are usually sub-optimal and unsatisfactory to end customers. Weak supervision is a promising paradigm for obtaining considerable labels in a low-cost way, which enables the customers to label data by writing heuristic rules rather than annotating each instance individually. However, in the time-series domain, it is hard for people to write reasonable labeling functions as the time-series data is numerically continuous and difficult to be understood. In this paper, we propose a Label-Efficient Interactive Time-Series Anomaly Detection (LEIAD) system, which enables a user to improve the results of unsupervised anomaly detection by performing only a small amount of interactions with the system. To achieve this goal, the system integrates weak supervision and active learning collaboratively while generating labeling functions automatically using only a few labeled data. All of these techniques are complementary and can promote each other in a reinforced manner. We conduct experiments on three time-series anomaly detection datasets, demonstrating that the proposed system is superior to existing solutions in both weak supervision and active learning areas. Also, the system has been tested in a real scenario in industry to show its practicality.

CVFeb 26Code
Synthetic Visual Genome 2: Extracting Large-scale Spatio-Temporal Scene Graphs from Videos

Ziqi Gao, Jieyu Zhang, Wisdom Oluchi Ikezogwo et al.

We introduce Synthetic Visual Genome 2 (SVG2), a large-scale panoptic video scene graph dataset. SVG2 contains over 636K videos with 6.6M objects, 52.0M attributes, and 6.7M relations, providing an order-of-magnitude increase in scale and diversity over prior spatio-temporal scene graph datasets. To create SVG2, we design a fully automated pipeline that combines multi-scale panoptic segmentation, online-offline trajectory tracking with automatic new-object discovery, per-trajectory semantic parsing, and GPT-5-based spatio-temporal relation inference. Building on this resource, we train TRaSER, a video scene graph generation model. TRaSER augments VLMs with a trajectory-aligned token arrangement mechanism and new modules: an object-trajectory resampler and a temporal-window resampler to convert raw videos and panoptic trajectories into compact spatio-temporal scene graphs in a single forward pass. The temporal-window resampler binds visual tokens to short trajectory segments to preserve local motion and temporal semantics, while the object-trajectory resampler aggregates entire trajectories to maintain global context for objects. On the PVSG, VIPSeg, VidOR and SVG2 test datasets, TRaSER improves relation detection by +15 to 20%, object prediction by +30 to 40% over the strongest open-source baselines and by +13% over GPT-5, and attribute prediction by +15%. When TRaSER's generated scene graphs are sent to a VLM for video question answering, it delivers a +1.5 to 4.6% absolute accuracy gain over using video only or video augmented with Qwen2.5-VL's generated scene graphs, demonstrating the utility of explicit spatio-temporal scene graphs as an intermediate representation.

LGAug 2, 2022
Binary Classification with Positive Labeling Sources

Jieyu Zhang, Yujing Wang, Yaming Yang et al. · uw

To create a large amount of training labels for machine learning models effectively and efficiently, researchers have turned to Weak Supervision (WS), which uses programmatic labeling sources rather than manual annotation. Existing works of WS for binary classification typically assume the presence of labeling sources that are able to assign both positive and negative labels to data in roughly balanced proportions. However, for many tasks of interest where there is a minority positive class, negative examples could be too diverse for developers to generate indicative labeling sources. Thus, in this work, we study the application of WS on binary classification tasks with positive labeling sources only. We propose WEAPO, a simple yet competitive WS method for producing training labels without negative labeling sources. On 10 benchmark datasets, we show WEAPO achieves the highest averaged performance in terms of both the quality of synthesized labels and the performance of the final classifier supervised with these labels. We incorporated the implementation of \method into WRENCH, an existing benchmarking platform.

LGJun 19, 2023
Taming Small-sample Bias in Low-budget Active Learning

Linxin Song, Jieyu Zhang, Xiaotian Lu et al. · uw

Active learning (AL) aims to minimize the annotation cost by only querying a few informative examples for each model training stage. However, training a model on a few queried examples suffers from the small-sample bias. In this paper, we address this small-sample bias issue in low-budget AL by exploring a regularizer called Firth bias reduction, which can provably reduce the bias during the model training process but might hinder learning if its coefficient is not adaptive to the learning progress. Instead of tuning the coefficient for each query round, which is sensitive and time-consuming, we propose the curriculum Firth bias reduction (CHAIN) that can automatically adjust the coefficient to be adaptive to the training process. Under both deep learning and linear model settings, experiments on three benchmark datasets with several widely used query strategies and hyperparameter searching methods show that CHAIN can be used to build more efficient AL and can substantially improve the progress made by each active learning query.

CVFeb 26
TrajTok: Learning Trajectory Tokens enables better Video Understanding

Chenhao Zheng, Jieyu Zhang, Jianing Zhang et al.

Tokenization in video models, typically through patchification, generates an excessive and redundant number of tokens. This severely limits video efficiency and scalability. While recent trajectory-based tokenizers offer a promising solution by decoupling video duration from token count, they rely on complex external segmentation and tracking pipelines that are slow and task-agnostic. We propose TrajTok, an end-to-end video tokenizer module that is fully integrated and co-trained with video models for a downstream objective, dynamically adapting its token granularity to semantic complexity, independent of video duration. TrajTok contains a unified segmenter that performs implicit clustering over pixels in both space and time to directly produce object trajectories in a single forward pass. By prioritizing downstream adaptability over pixel-perfect segmentation fidelity, TrajTok is lightweight and efficient, yet empirically improves video understanding performance. With TrajTok, we implement a video CLIP model trained from scratch (TrajViT2). It achieves the best accuracy at scale across both classification and retrieval benchmarks, while maintaining efficiency comparable to the best token-merging methods. TrajTok also proves to be a versatile component beyond its role as a tokenizer. We show that it can be seamlessly integrated as either a probing head for pretrained visual features (TrajAdapter) or an alignment connector in vision-language models (TrajVLM) with especially strong performance in long-video reasoning.

34.0ROMar 16
H2R: A Human-to-Robot Data Augmentation for Robot Pre-training from Videos

Guangrun Li, Yaoxu Lyu, Zhuoyang Liu et al.

Large-scale pre-training using egocentric human videos has proven effective for robot learning. However, the models pre-trained on such data can be suboptimal for robot learning due to the significant visual gap between human hands and those of different robots. To remedy this, we propose H2R, a human-to-robot data augmentation pipeline that converts egocentric human videos into robot-centric visual data. H2R estimates human hand pose from videos, retargets the motion to simulated robotic arms, removes human limbs via segmentation and inpainting, and composites rendered robot embodiments into the original frames with camera-aligned geometry. This process explicitly bridges the visual gap between human and robot embodiments during pre-training. We apply H2R to augment large-scale egocentric human video datasets such as Ego4D and SSv2. To verify the effectiveness of the augmentation pipeline, we introduce a CLIP-based image-text similarity metric that quantitatively evaluates the semantic fidelity of robot-rendered frames to the original human actions. We evaluate H2R through comprehensive experiments in both simulation and real-world settings. In simulation, H2R consistently improves downstream success rates across four benchmark suites-Robomimic, RLBench, PushT, and CortexBench-yielding gains of 1.3%-10.2% across different visual encoders and policy learning methods. In real-world experiments, H2R improves performance on UR5 and dual-arm Franka/UR5 manipulation platforms, achieving 3.3%-23.3% success rate gains across gripper-based, dexterous, and bimanual tasks. We further demonstrate the potential of H2R in cross-embodiment generalization and its compatibility with vision-language-action models. These results indicate that H2R improves the generalization ability of robotic policies by mitigating the visual discrepancies between human and robot domains.

64.6CYMay 15
On the Trustworthiness of Generative Foundation Models: Guideline, Assessment, and Perspective

Yue Huang, Chujie Gao, Siyuan Wu et al.

Generative Foundation Models (GenFMs) have emerged as transformative tools. However, their widespread adoption raises critical concerns regarding trustworthiness across dimensions. This paper presents a comprehensive framework to address these challenges through three key contributions. First, we systematically review global AI governance laws and policies from governments and regulatory bodies, as well as industry practices and standards. Based on this analysis, we propose a set of guiding principles for GenFMs, developed through extensive multidisciplinary collaboration that integrates technical, ethical, legal, and societal perspectives. Second, we introduce TrustGen, the first dynamic benchmarking platform designed to evaluate trustworthiness across multiple dimensions and model types, including text-to-image, large language, and vision-language models. TrustGen leverages modular components--metadata curation, test case generation, and contextual variation--to enable adaptive and iterative assessments, overcoming the limitations of static evaluation methods. Using TrustGen, we reveal significant progress in trustworthiness while identifying persistent challenges. Finally, we provide an in-depth discussion of the challenges and future directions for trustworthy GenFMs, which reveals the complex, evolving nature of trustworthiness, highlighting the nuanced trade-offs between utility and trustworthiness, and consideration for various downstream applications, identifying persistent challenges and providing a strategic roadmap for future research. This work establishes a holistic framework for advancing trustworthiness in GenAI, paving the way for safer and more responsible integration of GenFMs into critical applications. To facilitate advancement in the community, we release the toolkit for dynamic evaluation.

CVDec 15, 2025
SAGE: Training Smart Any-Horizon Agents for Long Video Reasoning with Reinforcement Learning

Jitesh Jain, Jialuo Li, Zixian Ma et al. · gatech

As humans, we are natural any-horizon reasoners, i.e., we can decide whether to iteratively skim long videos or watch short ones in full when necessary for a given task. With this in mind, one would expect video reasoning models to reason flexibly across different durations. However, SOTA models are still trained to predict answers in a single turn while processing a large number of frames, akin to watching an entire long video, requiring significant resources. This raises the question: Is it possible to develop performant any-horizon video reasoning systems? Inspired by human behavior, we first propose SAGE, an agent system that performs multi-turn reasoning on long videos while handling simpler problems in a single turn. Secondly, we introduce an easy synthetic data generation pipeline using Gemini-2.5-Flash to train the orchestrator, SAGE-MM, which lies at the core of SAGE. We further propose an effective RL post-training recipe essential for instilling any-horizon reasoning ability in SAGE-MM. Thirdly, we curate SAGE-Bench with an average duration of greater than 700 seconds for evaluating video reasoning ability in real-world entertainment use cases. Lastly, we empirically validate the effectiveness of our system, data, and RL recipe, observing notable improvements of up to 6.1% on open-ended video reasoning tasks, as well as an impressive 8.2% improvement on videos longer than 10 minutes.

LGJul 1, 2024
Explaining Length Bias in LLM-Based Preference Evaluations

Zhengyu Hu, Linxin Song, Jieyu Zhang et al.

The use of large language models (LLMs) as judges, particularly in preference comparisons, has become widespread, but this reveals a notable bias towards longer responses, undermining the reliability of such evaluations. To better understand such bias, we propose to decompose the preference evaluation metric, specifically the win rate, into two key components: desirability and information mass, where the former is length-independent and related to trustworthiness such as correctness, toxicity, and consistency, and the latter is length-dependent and represents the amount of information in the response. We empirically demonstrated the decomposition through controlled experiments and found that response length impacts evaluations by influencing information mass. To derive a reliable evaluation metric that assesses content quality without being confounded by response length, we propose AdapAlpaca, a simple yet effective adjustment to win rate measurement. Specifically, AdapAlpaca ensures a fair comparison of response quality by aligning the lengths of reference and test model responses under equivalent length intervals.

46.1CVApr 9
WildDet3D: Scaling Promptable 3D Detection in the Wild

Weikai Huang, Jieyu Zhang, Sijun Li et al.

Understanding objects in 3D from a single image is a cornerstone of spatial intelligence. A key step toward this goal is monocular 3D object detection--recovering the extent, location, and orientation of objects from an input RGB image. To be practical in the open world, such a detector must generalize beyond closed-set categories, support diverse prompt modalities, and leverage geometric cues when available. Progress is hampered by two bottlenecks: existing methods are designed for a single prompt type and lack a mechanism to incorporate additional geometric cues, and current 3D datasets cover only narrow categories in controlled environments, limiting open-world transfer. In this work we address both gaps. First, we introduce WildDet3D, a unified geometry-aware architecture that natively accepts text, point, and box prompts and can incorporate auxiliary depth signals at inference time. Second, we present WildDet3D-Data, the largest open 3D detection dataset to date, constructed by generating candidate 3D boxes from existing 2D annotations and retaining only human-verified ones, yielding over 1M images across 13.5K categories in diverse real-world scenes. WildDet3D establishes a new state-of-the-art across multiple benchmarks and settings. In the open-world setting, it achieves 22.6/24.8 AP3D on our newly introduced WildDet3D-Bench with text and box prompts. On Omni3D, it reaches 34.2/36.4 AP3D with text and box prompts, respectively. In zero-shot evaluation, it achieves 40.3/48.9 ODS on Argoverse 2 and ScanNet. Notably, incorporating depth cues at inference time yields substantial additional gains (+20.7 AP on average across settings).

59.0CVMar 30
MolmoPoint: Better Pointing for VLMs with Grounding Tokens

Christopher Clark, Yue Yang, Jae Sung Park et al.

Grounding has become a fundamental capability of vision-language models (VLMs). Most existing VLMs point by generating coordinates as part of their text output, which requires learning a complicated coordinate system and results in a high token count. Instead, we propose a more intuitive pointing mechanism that directly selects the visual tokens that contain the target concept. Our model generates a special pointing token that cross-attends to the input image or video tokens and selects the appropriate one. To make this model more fine-grained, we follow these pointing tokens with an additional special token that selects a fine-grained subpatch within the initially selected region, and then a third token that specifies a location within that subpatch. We further show that performance improves by generating points sequentially in a consistent order, encoding the relative position of the previously selected point, and including a special no-more-points class when selecting visual tokens. Using this method, we set a new state-of-the-art on image pointing (70.7% on PointBench), set a new state-of-the-art among fully open models on GUI pointing (61.1% on ScreenSpotPro), and improve video pointing (59.1% human preference win rate vs. a text coordinate baseline) and tracking (+6.3% gain on Molmo2Track). We additionally show that our method achieves much higher sample efficiency and discuss the qualitative differences that emerge from this design change.

32.8CVApr 15
You Only Judge Once: Multi-response Reward Modeling in a Single Forward Pass

Yinuo Yang, Zixian Ma, Manasi Ganti et al.

We present a discriminative multimodal reward model that scores all candidate responses in a single forward pass. Conventional discriminative reward models evaluate each response independently, requiring multiple forward passes, one for each potential response. Our approach concatenates multiple responses with separator tokens and applies cross-entropy over their scalar scores, enabling direct comparative reasoning and efficient $N$-way preference learning. The multi-response design also yields up to $N\times$ wall-clock speedup and FLOPs reduction over conventional single-response scoring. To enable $N$-way reward evaluation beyond existing pairwise benchmarks, we construct two new benchmarks: (1) MR$^2$Bench-Image contains human-annotated rankings over responses from 8 diverse models; (2) MR$^2$Bench-Video is a large-scale video-based reward benchmark derived from 94K crowdsourced pairwise human judgments over video question-answering spanning 19 models, denoised via preference graph ensemble. Both benchmarks provide 4-response evaluation variants sampled from the full rankings. Built on a 4B vision-language backbone with LoRA fine-tuning and a lightweight MLP value head, our model achieves state-of-the-art results on six multimodal reward benchmarks, including MR$^2$Bench-Image, MR$^2$Bench-Video, and four other existing benchmarks. Our model outperforms existing larger generative and discriminative reward models. We further demonstrate that our reward model, when used in reinforcement learning with GRPO, produces improved policy models that maintain performance across standard multimodal benchmarks while substantially improving open-ended generation quality, outperforming a single-response discriminative reward model (RM) baseline by a large margin in both training stability and open-ended generation quality.

68.0CVMar 10
Video-Based Reward Modeling for Computer-Use Agents

Linxin Song, Jieyu Zhang, Huanxin Sheng et al.

Computer-using agents (CUAs) are becoming increasingly capable; however, it remains difficult to scale evaluation of whether a trajectory truly fulfills a user instruction. In this work, we study reward modeling from execution video: a sequence of keyframes from an agent trajectory that is independent of the agent's internal reasoning or actions. Although video-execution modeling is method-agnostic, it presents key challenges, including highly redundant layouts and subtle, localized cues that determine success. We introduce Execution Video Reward 53k (ExeVR-53k), a dataset of 53k high-quality video--task--reward triplets. We further propose adversarial instruction translation to synthesize negative samples with step-level annotations. To enable learning from long, high-resolution execution videos, we design spatiotemporal token pruning, which removes homogeneous regions and persistent tokens while preserving decisive UI changes. Building on these components, we fine-tune an Execution Video Reward Model (ExeVRM) that takes only a user instruction and a video-execution sequence to predict task success. Our ExeVRM 8B achieves 84.7% accuracy and 87.7% recall on video-execution assessment, outperforming strong proprietary models such as GPT-5.2 and Gemini-3 Pro across Ubuntu, macOS, Windows, and Android, while providing more precise temporal attribution. These results show that video-execution reward modeling can serve as a scalable, model-agnostic evaluator for CUAs.

CVMar 17, 2024Code
m&m's: A Benchmark to Evaluate Tool-Use for multi-step multi-modal Tasks

Zixian Ma, Weikai Huang, Jieyu Zhang et al. · uw

Real-world multi-modal problems are rarely solved by a single machine learning model, and often require multi-step computational plans that involve stitching several models. Tool-augmented LLMs hold tremendous promise for automating the generation of such computational plans. However, the lack of standardized benchmarks for evaluating LLMs as planners for multi-step multi-modal tasks has prevented a systematic study of planner design decisions. Should LLMs generate a full plan in a single shot or step-by-step? Should they invoke tools directly with Python code or through structured data formats like JSON? Does feedback improve planning? To answer these questions and more, we introduce m&m's: a benchmark containing 4K+ multi-step multi-modal tasks involving 33 tools that include multi-modal models, (free) public APIs, and image processing modules. For each of these task queries, we provide automatically generated plans using this realistic toolset. We further provide a high-quality subset of 1,565 task plans that are human-verified and correctly executable. With m&m's, we evaluate 10 popular LLMs with 2 planning strategies (multi-step vs. step-by-step planning), 2 plan formats (JSON vs. code), and 3 types of feedback (parsing/verification/execution). Finally, we summarize takeaways from our extensive experiments. Our dataset and code are available on HuggingFace (https://huggingface.co/datasets/zixianma/mnms) and Github (https://github.com/RAIVNLab/mnms).

MAApr 30, 2025Code
Which Agent Causes Task Failures and When? On Automated Failure Attribution of LLM Multi-Agent Systems

Shaokun Zhang, Ming Yin, Jieyu Zhang et al.

Failure attribution in LLM multi-agent systems-identifying the agent and step responsible for task failures-provides crucial clues for systems debugging but remains underexplored and labor-intensive. In this paper, we propose and formulate a new research area: automated failure attribution for LLM multi-agent systems. To support this initiative, we introduce the Who&When dataset, comprising extensive failure logs from 127 LLM multi-agent systems with fine-grained annotations linking failures to specific agents and decisive error steps. Using the Who&When, we develop and evaluate three automated failure attribution methods, summarizing their corresponding pros and cons. The best method achieves 53.5% accuracy in identifying failure-responsible agents but only 14.2% in pinpointing failure steps, with some methods performing below random. Even SOTA reasoning models, such as OpenAI o1 and DeepSeek R1, fail to achieve practical usability. These results highlight the task's complexity and the need for further research in this area. Code and dataset are available at https://github.com/mingyin1/Agents_Failure_Attribution

24.6ROMay 20
Demo-JEPA: Joint-Embedding Predictive Architecture for One-shot Cross-Embodiment Imitation

Jingyang He, Guangrun Li, Jieyu Zhang et al.

Robotic imitation learning is often treated as reproducing demonstrated actions, but actions are inherently embodiment-specific. When demonstrations come from humans or robots with different morphology, kinematics, or action spaces, this action-centric view requires shared action spaces, heuristic retargeting, or large-scale multi-embodiment co-training. We instead view demonstrations as implicit specifications of future goals: the target agent should infer what state the demonstrator is trying to realize, rather than how the demonstrator executes it. We propose Demo-JEPA, a cross-embodiment imitation framework that decouples demonstration intent from embodiment-specific execution. Built on a JEPA-based world model, Demo-JEPA translates source visual demonstrations into target-compatible future latent trajectories in a shared predictive representation space. The target agent then uses these latent trajectories as subgoals and realizes them through planning under its own learned forward dynamics. Because Demo-JEPA avoids action-level correspondence and requires only visual demonstrations plus the target agent's own interaction experience, it supports flexible imitation across heterogeneous embodiments. Experiments on RLBench and real-world manipulation tasks show that Demo-JEPA matches specialized in-domain planners and generalizes to unseen tasks and embodiment configurations where prior methods fail.

39.9ROMar 14
URDF-Anything+: Autoregressive Articulated 3D Models Generation for Physical Simulation

Zhuangzhe Wu, Yue Xin, Chengkai Hou et al.

Articulated objects are fundamental for robotics, simulation of physics, and interactive virtual environments. However, reconstructing them from visual input remains challenging, as it requires jointly inferring both part geometry and kinematic structure. We present, an end-to-end autoregressive framework that directly generates executable articulated object models from visual observations. Given image and object-level 3D cues, our method sequentially produces part geometries and their associated joint parameters, resulting in complete URDF models without reliance on multi-stage pipelines. The generation proceeds until the model determines that all parts have been produced, automatically inferring complete geometry and kinematics. Building on this capability, we enable a new Real-Follow-Sim paradigm, where high-fidelity digital twins constructed from visual observations allow policies trained and tested purely in simulation to transfer to real robots without online adaptation. Experiments on large-scale articulated object benchmarks and real-world robotic tasks demonstrate that outperforms prior methods in geometric reconstruction quality, joint parameter accuracy, and physical executability.

CVDec 7, 2024Code
LATTE: Learning to Think with Vision Specialists

Zixian Ma, Jianguo Zhang, Zhiwei Liu et al. · salesforce, stanford

While open-source vision-language models perform well on simple question-answering, they still struggle with complex questions that require both perceptual and reasoning capabilities. We propose LATTE, a family of vision-language models that have LeArned to Think wiTh vision spEcialists. By offloading perception to state-of-the-art vision models, our approach enables vision-language models to focus solely on reasoning over high-quality perceptual information. To train LATTE, we synthesize and filter a large dataset of 293K multi-modal reasoning traces over perceptual outputs of vision specialists. LATTE trained on this data achieves significant 4-5% gains over baselines across 6 benchmarks covering both perception and reasoning abilities. Ablation studies reveal that the effectiveness of multi-modal reasoning traces depends on the data sources, formats, and quality of thoughts.

LGFeb 2, 2024Code
Leveraging Large Language Models for Structure Learning in Prompted Weak Supervision

Jinyan Su, Peilin Yu, Jieyu Zhang et al.

Prompted weak supervision (PromptedWS) applies pre-trained large language models (LLMs) as the basis for labeling functions (LFs) in a weak supervision framework to obtain large labeled datasets. We further extend the use of LLMs in the loop to address one of the key challenges in weak supervision: learning the statistical dependency structure among supervision sources. In this work, we ask the LLM how similar are these prompted LFs. We propose a Structure Refining Module, a simple yet effective first approach based on the similarities of the prompts by taking advantage of the intrinsic structure in the embedding space. At the core of Structure Refining Module are Labeling Function Removal (LaRe) and Correlation Structure Generation (CosGen). Compared to previous methods that learn the dependencies from weak labels, our method finds the dependencies which are intrinsic to the LFs and less dependent on the data. We show that our Structure Refining Module improves the PromptedWS pipeline by up to 12.7 points on the benchmark tasks. We also explore the trade-offs between efficiency and performance with comprehensive ablation experiments and analysis. Code for this project can be found in https://github.com/BatsResearch/su-bigdata23-code.

CVDec 11, 2024Code
Investigating the Scaling Effect of Instruction Templates for Training Multimodal Language Model

Shijian Wang, Linxin Song, Jieyu Zhang et al.

Current multimodal language model (MLM) training approaches overlook the influence of instruction templates. Previous research deals with this problem by leveraging hand-crafted or model-generated templates, failing to investigate the scaling effect of instruction templates on MLM training. In this work, we propose a programmatic instruction template generator capable of producing over 15K unique instruction templates by filling randomly sampled positional synonyms into weighted sampled meta templates, enabling us to comprehensively explore MLM's performance across various template scales in the training process. Our investigation into scaling instruction templates for MLM training demonstrates that MLM capabilities do not consistently improve with increasing template scale. Instead, optimal performance is achieved at a medium template scale. Models trained with data augmented at the optimal template scale achieve performance gains of up to 10% over those trained on the original data and achieve the best overall performance compared with the similar-scale MLMs tuned on at most 75 times the scale of our augmented dataset. The code will be publicly available at https://github.com/shijian2001/TemplateScaling.

RONov 2, 2025
URDF-Anything: Constructing Articulated Objects with 3D Multimodal Language Model

Zhe Li, Xiang Bai, Jieyu Zhang et al.

Constructing accurate digital twins of articulated objects is essential for robotic simulation training and embodied AI world model building, yet historically requires painstaking manual modeling or multi-stage pipelines. In this work, we propose \textbf{URDF-Anything}, an end-to-end automatic reconstruction framework based on a 3D multimodal large language model (MLLM). URDF-Anything utilizes an autoregressive prediction framework based on point-cloud and text multimodal input to jointly optimize geometric segmentation and kinematic parameter prediction. It implements a specialized $[SEG]$ token mechanism that interacts directly with point cloud features, enabling fine-grained part-level segmentation while maintaining consistency with the kinematic parameter predictions. Experiments on both simulated and real-world datasets demonstrate that our method significantly outperforms existing approaches regarding geometric segmentation (mIoU 17\% improvement), kinematic parameter prediction (average error reduction of 29\%), and physical executability (surpassing baselines by 50\%). Notably, our method exhibits excellent generalization ability, performing well even on objects outside the training set. This work provides an efficient solution for constructing digital twins for robotic simulation, significantly enhancing the sim-to-real transfer capability.

CVJun 17, 2024Code
Task Me Anything

Jieyu Zhang, Weikai Huang, Zixian Ma et al.

Benchmarks for large multimodal language models (MLMs) now serve to simultaneously assess the general capabilities of models instead of evaluating for a specific capability. As a result, when a developer wants to identify which models to use for their application, they are overwhelmed by the number of benchmarks and remain uncertain about which benchmark's results are most reflective of their specific use case. This paper introduces Task-Me-Anything, a benchmark generation engine which produces a benchmark tailored to a user's needs. Task-Me-Anything maintains an extendable taxonomy of visual assets and can programmatically generate a vast number of task instances. Additionally, it algorithmically addresses user queries regarding MLM performance efficiently within a computational budget. It contains 113K images, 10K videos, 2K 3D object assets, over 365 object categories, 655 attributes, and 335 relationships. It can generate 750M image/video question-answering pairs, which focus on evaluating MLM perceptual capabilities. Task-Me-Anything reveals critical insights: open-source MLMs excel in object and attribute recognition but lack spatial and temporal understanding; each model exhibits unique strengths and weaknesses; larger models generally perform better, though exceptions exist; and GPT4o demonstrates challenges in recognizing rotating/moving objects and distinguishing colors.

CVDec 11, 2024Code
Generate Any Scene: Scene Graph Driven Data Synthesis for Visual Generation Training

Ziqi Gao, Weikai Huang, Jieyu Zhang et al.

Recent advances in text-to-vision generation excel in visual fidelity but struggle with compositional generalization and semantic alignment. Existing datasets are noisy and weakly compositional, limiting models' understanding of complex scenes, while scalable solutions for dense, high-quality annotations remain a challenge. We introduce Generate Any Scene, a data engine that systematically enumerates scene graphs representing the combinatorial array of possible visual scenes. Generate Any Scene dynamically constructs scene graphs of varying complexity from a structured taxonomy of objects, attributes, and relations. Given a sampled scene graph, Generate Any Scene translates it into a caption for text-to-image or text-to-video generation; it also translates it into a set of visual question answers that allow automatic evaluation and reward modeling of semantic alignment. Using Generate Any Scene, we first design a self-improving framework where models iteratively enhance their performance using generated data. Stable Diffusion v1.5 achieves an average 4% improvement over baselines and surpassing fine-tuning on CC3M. Second, we also design a distillation algorithm to transfer specific strengths from proprietary models to their open-source counterparts. Using fewer than 800 synthetic captions, we fine-tune Stable Diffusion v1.5 and achieve a 10% increase in TIFA score on compositional and hard concept generation. Third, we create a reward model to align model generation with semantic accuracy at a low cost. Using GRPO algorithm, we fine-tune SimpleAR-0.5B-SFT and surpass CLIP-based methods by +5% on DPG-Bench. Finally, we apply these ideas to the downstream task of content moderation where we train models to identify challenging cases by learning from synthetic data.

CLDec 16, 2021Code
AcTune: Uncertainty-aware Active Self-Training for Semi-Supervised Active Learning with Pretrained Language Models

Yue Yu, Lingkai Kong, Jieyu Zhang et al.

While pre-trained language model (PLM) fine-tuning has achieved strong performance in many NLP tasks, the fine-tuning stage can be still demanding in labeled data. Recent works have resorted to active fine-tuning to improve the label efficiency of PLM fine-tuning, but none of them investigate the potential of unlabeled data. We propose {\ours}, a new framework that leverages unlabeled data to improve the label efficiency of active PLM fine-tuning. AcTune switches between data annotation and model self-training based on uncertainty: it selects high-uncertainty unlabeled samples for active annotation and low-uncertainty ones for model self-training. Under this framework, we design (1) a region-aware sampling strategy that reduces redundancy when actively querying for annotations and (2) a momentum-based memory bank that dynamically aggregates the model's pseudo labels to suppress label noise in self-training. Experiments on 6 text classification datasets show that AcTune outperforms the strongest active learning and self-training baselines and improves the label efficiency of PLM fine-tuning by 56.2\% on average. Our implementation will be available at \url{https://github.com/yueyu1030/actune}.

LGSep 23, 2021Code
WRENCH: A Comprehensive Benchmark for Weak Supervision

Jieyu Zhang, Yue Yu, Yinghao Li et al.

Recent Weak Supervision (WS) approaches have had widespread success in easing the bottleneck of labeling training data for machine learning by synthesizing labels from multiple potentially noisy supervision sources. However, proper measurement and analysis of these approaches remain a challenge. First, datasets used in existing works are often private and/or custom, limiting standardization. Second, WS datasets with the same name and base data often vary in terms of the labels and weak supervision sources used, a significant "hidden" source of evaluation variance. Finally, WS studies often diverge in terms of the evaluation protocol and ablations used. To address these problems, we introduce a benchmark platform, WRENCH, for thorough and standardized evaluation of WS approaches. It consists of 22 varied real-world datasets for classification and sequence tagging; a range of real, synthetic, and procedurally-generated weak supervision sources; and a modular, extensible framework for WS evaluation, including implementations for popular WS methods. We use WRENCH to conduct extensive comparisons over more than 120 method variants to demonstrate its efficacy as a benchmark platform. The code is available at https://github.com/JieyuZ2/wrench.

CLJan 13, 2024
EHRAgent: Code Empowers Large Language Models for Few-shot Complex Tabular Reasoning on Electronic Health Records

Wenqi Shi, Ran Xu, Yuchen Zhuang et al. · gatech

Large language models (LLMs) have demonstrated exceptional capabilities in planning and tool utilization as autonomous agents, but few have been developed for medical problem-solving. We propose EHRAgent, an LLM agent empowered with a code interface, to autonomously generate and execute code for multi-tabular reasoning within electronic health records (EHRs). First, we formulate an EHR question-answering task into a tool-use planning process, efficiently decomposing a complicated task into a sequence of manageable actions. By integrating interactive coding and execution feedback, EHRAgent learns from error messages and improves the originally generated code through iterations. Furthermore, we enhance the LLM agent by incorporating long-term memory, which allows EHRAgent to effectively select and build upon the most relevant successful cases from past experiences. Experiments on three real-world multi-tabular EHR datasets show that EHRAgent outperforms the strongest baseline by up to 29.6% in success rate. EHRAgent leverages the emerging few-shot learning capabilities of LLMs, enabling autonomous code generation and execution to tackle complex clinical tasks with minimal demonstrations.

AIFeb 17, 2024
Offline Training of Language Model Agents with Functions as Learnable Weights

Shaokun Zhang, Jieyu Zhang, Jiale Liu et al. · uw

Researchers and practitioners have recently reframed powerful Large Language Models (LLMs) as agents, enabling them to automate complex tasks largely via the use of specialized functions. To facilitate the development of LLM agents, we present a novel paradigm of training LLM agents without modifying the LLM weights, which is particularly useful when the LLMs are difficult or inaccessible for modifications. Inspired by how humans continuously forge tools to adapt to real-world tasks, rather than change our biological structure to fit a static set of tools, we propose to progressively forge agent's functions to better solve the downstream tasks instead of modifying the LLM weights. By treating the functions as learnable `agent parameters' and leveraging the fundamental idea of model training in artificial intelligence, we develop AgentOptimizer that employs the LLM to update agents' functions and devise an agent training algorithm with two strategies, roll-back, and early-stop, to streamline the training process. With extensive experiments, we showcase that the agent training paradigm could significantly improve the performance of representative LLM agents in various downstream tasks. We also study the behavior of the agent training regarding aspects like the learning curve and domain transferability.