Eiichi Matsumoto

CV
h-index8
4papers
1,010citations
Novelty50%
AI Score32

4 Papers

2.3CVSep 28, 2020Code
Addressing Class Imbalance in Scene Graph Parsing by Learning to Contrast and Score

He Huang, Shunta Saito, Yuta Kikuchi et al.

Scene graph parsing aims to detect objects in an image scene and recognize their relations. Recent approaches have achieved high average scores on some popular benchmarks, but fail in detecting rare relations, as the highly long-tailed distribution of data biases the learning towards frequent labels. Motivated by the fact that detecting these rare relations can be critical in real-world applications, this paper introduces a novel integrated framework of classification and ranking to resolve the class imbalance problem in scene graph parsing. Specifically, we design a new Contrasting Cross-Entropy loss, which promotes the detection of rare relations by suppressing incorrect frequent ones. Furthermore, we propose a novel scoring module, termed as Scorer, which learns to rank the relations based on the image features and relation features to improve the recall of predictions. Our framework is simple and effective, and can be incorporated into current scene graph models. Experimental results show that the proposed approach improves the current state-of-the-art methods, with a clear advantage of detecting rare relations.

11.5ROOct 17, 2017
Map-based Multi-Policy Reinforcement Learning: Enhancing Adaptability of Robots by Deep Reinforcement Learning

Ayaka Kume, Eiichi Matsumoto, Kuniyuki Takahashi et al.

In order for robots to perform mission-critical tasks, it is essential that they are able to quickly adapt to changes in their environment as well as to injuries and or other bodily changes. Deep reinforcement learning has been shown to be successful in training robot control policies for operation in complex environments. However, existing methods typically employ only a single policy. This can limit the adaptability since a large environmental modification might require a completely different behavior compared to the learning environment. To solve this problem, we propose Map-based Multi-Policy Reinforcement Learning (MMPRL), which aims to search and store multiple policies that encode different behavioral features while maximizing the expected reward in advance of the environment change. Thanks to these policies, which are stored into a multi-dimensional discrete map according to its behavioral feature, adaptation can be performed within reasonable time without retraining the robot. An appropriate pre-trained policy from the map can be recalled using Bayesian optimization. Our experiments show that MMPRL enables robots to quickly adapt to large changes without requiring any prior knowledge on the type of injuries that could occur. A highlight of the learned behaviors can be found here: https://youtu.be/QwInbilXNOE .

32.3MLFeb 28, 2017Code
Learning Discrete Representations via Information Maximizing Self-Augmented Training

Weihua Hu, Takeru Miyato, Seiya Tokui et al.

Learning discrete representations of data is a central machine learning task because of the compactness of the representations and ease of interpretation. The task includes clustering and hash learning as special cases. Deep neural networks are promising to be used because they can model the non-linearity of data and scale to large datasets. However, their model complexity is huge, and therefore, we need to carefully regularize the networks in order to learn useful representations that exhibit intended invariance for applications of interest. To this end, we propose a method called Information Maximizing Self-Augmented Training (IMSAT). In IMSAT, we use data augmentation to impose the invariance on discrete representations. More specifically, we encourage the predicted representations of augmented data points to be close to those of the original data points in an end-to-end fashion. At the same time, we maximize the information-theoretic dependency between data and their predicted discrete representations. Extensive experiments on benchmark datasets show that IMSAT produces state-of-the-art results for both clustering and unsupervised hash learning.

34.0LGNov 21, 2016
Temporal Generative Adversarial Nets with Singular Value Clipping

Masaki Saito, Eiichi Matsumoto, Shunta Saito

In this paper, we propose a generative model, Temporal Generative Adversarial Nets (TGAN), which can learn a semantic representation of unlabeled videos, and is capable of generating videos. Unlike existing Generative Adversarial Nets (GAN)-based methods that generate videos with a single generator consisting of 3D deconvolutional layers, our model exploits two different types of generators: a temporal generator and an image generator. The temporal generator takes a single latent variable as input and outputs a set of latent variables, each of which corresponds to an image frame in a video. The image generator transforms a set of such latent variables into a video. To deal with instability in training of GAN with such advanced networks, we adopt a recently proposed model, Wasserstein GAN, and propose a novel method to train it stably in an end-to-end manner. The experimental results demonstrate the effectiveness of our methods.