CVJun 3
Reinforcement Learning from Cross-domain Videos with Video Prediction ModelZhao Yang, Xinrui Zu, Jacob E. Kooi et al.
Reinforcement learning from expert videos across visually distinct domains is challenging due to the absence of reward signals and the presence of domain gaps. We introduce XIPER (Cross-domain Video Prediction Reward), a reward model for learning from expert videos collected in a visually different domain, where the agent's appearance differs due to factors such as color, morphology, or the sim-to-real gap. More specifically, XIPER trains a cross-domain video prediction model that maps agent observations into the expert domain and uses the prediction likelihood as a reward signal. Experiments on the DMC Color Suite (8 tasks) and DMC Body Suite (3 tasks) show that XIPER consistently outperforms baselines despite domain gaps such as differences in agent color and morphology. We further analyze XIPER on a sim-to-real transfer dataset, demonstrating that it produces meaningful reward signals for real-robot observations given only simulated expert videos. Code, pretrained models, datasets and video demonstrations can be found on our project webpage: https://sites.google.com/view/xiper
LGOct 31, 2022
Disentangled (Un)Controllable FeaturesJacob E. Kooi, Mark Hoogendoorn, Vincent François-Lavet
In the context of MDPs with high-dimensional states, downstream tasks are predominantly applied on a compressed, low-dimensional representation of the original input space. A variety of learning objectives have therefore been used to attain useful representations. However, these representations usually lack interpretability of the different features. We present a novel approach that is able to disentangle latent features into a controllable and an uncontrollable partition. We illustrate that the resulting partitioned representations are easily interpretable on three types of environments and show that, in a distribution of procedurally generated maze environments, it is feasible to interpretably employ a planning algorithm in the isolated controllable latent partition.
LGMay 21, 2025Code
Hadamax Encoding: Elevating Performance in Model-Free AtariJacob E. Kooi, Zhao Yang, Vincent François-Lavet
Neural network architectures have a large impact in machine learning. In reinforcement learning, network architectures have remained notably simple, as changes often lead to small gains in performance. This work introduces a novel encoder architecture for pixel-based model-free reinforcement learning. The Hadamax (\textbf{Hada}mard \textbf{max}-pooling) encoder achieves state-of-the-art performance by max-pooling Hadamard products between GELU-activated parallel hidden layers. Based on the recent PQN algorithm, the Hadamax encoder achieves state-of-the-art model-free performance in the Atari-57 benchmark. Specifically, without applying any algorithmic hyperparameter modifications, Hadamax-PQN achieves an 80\% performance gain over vanilla PQN and significantly surpasses Rainbow-DQN. For reproducibility, the full code is available on \href{https://github.com/Jacobkooi/Hadamax}{GitHub}.
LGJun 13, 2024
Hadamard Representations: Augmenting Hyperbolic Tangents in RLJacob E. Kooi, Mark Hoogendoorn, Vincent François-Lavet
Activation functions are one of the key components of a deep neural network. The most commonly used activation functions can be classed into the category of continuously differentiable (e.g. tanh) and piece-wise linear functions (e.g. ReLU), both having their own strengths and drawbacks with respect to downstream performance and representation capacity through learning. In reinforcement learning, the performance of continuously differentiable activations often falls short as compared to piece-wise linear functions. We show that the dying neuron problem in RL is not exclusive to ReLUs and actually leads to additional problems in the case of continuously differentiable activations such as tanh. To alleviate the dying neuron problem with these activations, we propose a Hadamard representation that unlocks the advantages of continuously differentiable activations. Using DQN, PPO and PQN in the Atari domain, we show faster learning, a reduction in dead neurons and increased effective rank.
ROMar 16, 2021
Inclined Quadrotor Landing using Deep Reinforcement LearningJacob E. Kooi, Robert Babuška
Landing a quadrotor on an inclined surface is a challenging maneuver. The final state of any inclined landing trajectory is not an equilibrium, which precludes the use of most conventional control methods. We propose a deep reinforcement learning approach to design an autonomous landing controller for inclined surfaces. Using the proximal policy optimization (PPO) algorithm with sparse rewards and a tailored curriculum learning approach, an inclined landing policy can be trained in simulation in less than 90 minutes on a standard laptop. The policy then directly runs on a real Crazyflie 2.1 quadrotor and successfully performs real inclined landings in a flying arena. A single policy evaluation takes approximately 2.5\,ms, which makes it suitable for a future embedded implementation on the quadrotor.