Runjie Shen

2papers

2 Papers

38.8ROMar 23
A Tactile-based Interactive Motion Planner for Robots in Unknown Cluttered Environments

Chengjin Wang, Yanmin Zhou, Zheng Yan et al.

In unknown cluttered environments with densely stacked objects, the free-motion space is extremely barren, posing significant challenges to motion planners. Collision-free planning methods often suffer from catastrophic failures due to unexpected collisions and motion obstructions. To address this issue, this paper proposes an interactive motion planning framework (I-MP), based on a perception-motion loop. This framework empowers robots to autonomously model and reason about contact models, which in turn enables safe expansion of the free-motion space. Specifically, the robot utilizes multimodal tactile perception to acquire stimulus-response signal pairs. This enables real-time identification of objects' mechanical properties and the subsequent construction of contact models. These models are integrated as computational constraints into a reactive planner. Based on fixed-point theorems, the planner computes the spatial state toward the target in real time, thus avoiding the computational burden associated with extrapolating on high-dimensional interaction models. Furthermore, high-dimensional interaction features are linearly superposed in Cartesian space in the form of energy, and the controller achieves trajectory tracking by solving the energy gradient from the current state to the planned state. The experimental results showed that at cruising speeds ranging from 0.01 to 0.07 $m/s$, the robot's initial contact force with objects remained stable at 1.0 +- 0.7 N. In the cabinet scenario test where collision-free trajectories were unavailable, I-MP expanded the free motion space by 37.5 % through active interaction, successfully completing the environmental exploration task.

32.2SYApr 2
MorphoGuard: A Morphology-Based Whole-Body Interactive Motion Controller

Chenjin Wang, Zheng Yan, Yanmin Zhou et al.

Whole-body control (WBC) has demonstrated significant advantages in complex interactive movements of high-dimensional robotic systems. However, when a robot is required to handle dynamic multi-contact combinations along a single kinematic chain-such as pushing open a door with its elbow while grasping an object-it faces major obstacles in terms of complex contact representation and joint configuration coupling. To address this, we propose a new control approach that explicitly manages arbitrary contact combinations, aiming to endow robots with whole-body interactive capabilities. We develop a morphology-constrained WBC network (MorphoGuard)-which is trained on a self-constructed dual-arm physical and simulation platform. A series of model recommendation experiments are designed to systematically investigate the impact of backbone architecture, fusion strategy, and model scale on network performance. To evaluate the control performance, we adopt a multi-object interaction task as the benchmark, requiring the model to simultaneously manipulate multiple target objects to specified positions. Experimental results show that the proposed method achieves a contact point management error of approximately 1 cm, demonstrating its effectiveness in whole-body interactive control.