Sheng-Chi Yang

AI
h-index5
3papers
7citations
Novelty35%
AI Score21

3 Papers

2.0AIJan 10, 2019Code
PFML-based Semantic BCI Agent for Game of Go Learning and Prediction

Chang-Shing Lee, Mei-Hui Wang, Li-Wei Ko et al.

This paper presents a semantic brain computer interface (BCI) agent with particle swarm optimization (PSO) based on a Fuzzy Markup Language (FML) for Go learning and prediction applications. Additionally, we also establish an Open Go Darkforest (OGD) cloud platform with Facebook AI research (FAIR) open source Darkforest and ELF OpenGo AI bots. The Japanese robot Palro will simultaneously predict the move advantage in the board game Go to the Go players for reference or learning. The proposed semantic BCI agent operates efficiently by the human-based BCI data from their brain waves and machine-based game data from the prediction of the OGD cloud platform for optimizing the parameters between humans and machines. Experimental results show that the proposed human and smart machine co-learning mechanism performs favorably. We hope to provide students with a better online learning environment, combining different kinds of handheld devices, robots, or computer equipment, to achieve a desired and intellectual learning goal in the future.

4.4AIJan 26, 2018
Ontology-based Fuzzy Markup Language Agent for Student and Robot Co-Learning

Chang-Shing Lee, Mei-Hui Wang, Tzong-Xiang Huang et al.

An intelligent robot agent based on domain ontology, machine learning mechanism, and Fuzzy Markup Language (FML) for students and robot co-learning is presented in this paper. The machine-human co-learning model is established to help various students learn the mathematical concepts based on their learning ability and performance. Meanwhile, the robot acts as a teacher's assistant to co-learn with children in the class. The FML-based knowledge base and rule base are embedded in the robot so that the teachers can get feedback from the robot on whether students make progress or not. Next, we inferred students' learning performance based on learning content's difficulty and students' ability, concentration level, as well as teamwork sprit in the class. Experimental results show that learning with the robot is helpful for disadvantaged and below-basic children. Moreover, the accuracy of the intelligent FML-based agent for student learning is increased after machine learning mechanism.

1.2DLJan 20, 2018
Ontology-based Adaptive e-Textbook Platform for Student and Machine Co-Learning

Noel Nuo Wi Tay, Sheng-Chi Yang, Chang-Shing Lee et al.

The use of electronic textbooks (e-book) has been heavily studied over the years due to their flexibility, accessibility, interactivity and extensibility. Yet current shortcomings of e-book, which is often just a digitized version of the original book, does not encourage adoption. Consequently, this leads to a rethinking of e-book that should incorporate current technologies to augment its capabilities, where inclusion of information search and organization tools have shown to be favorable. This paper is on a preliminary work to add intelligence into such tools in terms of information retrieval. Construction of knowledge graph for e-book material with little overhead is first introduced. Information retrieval through typed similarity query is then performed via random walk. Case study demonstrate the applicability of the e-book platform, with promising application and advancement in the area of electronic textbooks.