h-index38
17papers
5,625citations
Novelty57%
AI Score50

17 Papers

CVAug 22, 2022
Image as a Foreign Language: BEiT Pretraining for All Vision and Vision-Language Tasks

Wenhui Wang, Hangbo Bao, Li Dong et al. · cmu, microsoft-research

A big convergence of language, vision, and multimodal pretraining is emerging. In this work, we introduce a general-purpose multimodal foundation model BEiT-3, which achieves state-of-the-art transfer performance on both vision and vision-language tasks. Specifically, we advance the big convergence from three aspects: backbone architecture, pretraining task, and model scaling up. We introduce Multiway Transformers for general-purpose modeling, where the modular architecture enables both deep fusion and modality-specific encoding. Based on the shared backbone, we perform masked "language" modeling on images (Imglish), texts (English), and image-text pairs ("parallel sentences") in a unified manner. Experimental results show that BEiT-3 obtains state-of-the-art performance on object detection (COCO), semantic segmentation (ADE20K), image classification (ImageNet), visual reasoning (NLVR2), visual question answering (VQAv2), image captioning (COCO), and cross-modal retrieval (Flickr30K, COCO).

CLFeb 27, 2023
Language Is Not All You Need: Aligning Perception with Language Models

Shaohan Huang, Li Dong, Wenhui Wang et al. · cmu, microsoft-research

A big convergence of language, multimodal perception, action, and world modeling is a key step toward artificial general intelligence. In this work, we introduce Kosmos-1, a Multimodal Large Language Model (MLLM) that can perceive general modalities, learn in context (i.e., few-shot), and follow instructions (i.e., zero-shot). Specifically, we train Kosmos-1 from scratch on web-scale multimodal corpora, including arbitrarily interleaved text and images, image-caption pairs, and text data. We evaluate various settings, including zero-shot, few-shot, and multimodal chain-of-thought prompting, on a wide range of tasks without any gradient updates or finetuning. Experimental results show that Kosmos-1 achieves impressive performance on (i) language understanding, generation, and even OCR-free NLP (directly fed with document images), (ii) perception-language tasks, including multimodal dialogue, image captioning, visual question answering, and (iii) vision tasks, such as image recognition with descriptions (specifying classification via text instructions). We also show that MLLMs can benefit from cross-modal transfer, i.e., transfer knowledge from language to multimodal, and from multimodal to language. In addition, we introduce a dataset of Raven IQ test, which diagnoses the nonverbal reasoning capability of MLLMs.

ROMar 18, 2025
GR00T N1: An Open Foundation Model for Generalist Humanoid Robots

Johan Bjorck, Fernando Castañeda, Nikita Cherniadev et al. · nvidia

General-purpose robots need a versatile body and an intelligent mind. Recent advancements in humanoid robots have shown great promise as a hardware platform for building generalist autonomy in the human world. A robot foundation model, trained on massive and diverse data sources, is essential for enabling the robots to reason about novel situations, robustly handle real-world variability, and rapidly learn new tasks. To this end, we introduce GR00T N1, an open foundation model for humanoid robots. GR00T N1 is a Vision-Language-Action (VLA) model with a dual-system architecture. The vision-language module (System 2) interprets the environment through vision and language instructions. The subsequent diffusion transformer module (System 1) generates fluid motor actions in real time. Both modules are tightly coupled and jointly trained end-to-end. We train GR00T N1 with a heterogeneous mixture of real-robot trajectories, human videos, and synthetically generated datasets. We show that our generalist robot model GR00T N1 outperforms the state-of-the-art imitation learning baselines on standard simulation benchmarks across multiple robot embodiments. Furthermore, we deploy our model on the Fourier GR-1 humanoid robot for language-conditioned bimanual manipulation tasks, achieving strong performance with high data efficiency.

LGSep 30, 2024
Scaling Optimal LR Across Token Horizons

Johan Bjorck, Alon Benhaim, Vishrav Chaudhary et al.

State-of-the-art LLMs are powered by scaling -- scaling model size, dataset size and cluster size. It is economically infeasible to extensively tune hyperparameter for the largest runs. Instead, approximately optimal hyperparameters must be inferred or \textit{transferred} from smaller experiments. Hyperparameter transfer across model sizes has been studied in Yang et al. However, hyperparameter transfer across dataset size -- or token horizon -- has not been studied yet. To remedy this we conduct a large scale empirical study on how optimal learning rate (LR) depends on token horizon in LLM training. We first demonstrate that the optimal LR changes significantly with token horizon -- longer training necessitates smaller LR. Secondly we demonstrate the the optimal LR follows a scaling law, and that the optimal LR for longer horizons can be accurately estimated from shorter horizons via such scaling laws. We also provide a rule-of-thumb for transferring LR across token horizons with zero overhead over current practices. Lastly we provide evidence that LLama-1 used too high LR, and estimate the performance hit from this. We thus argue that hyperparameter transfer across data size is an important and overlooked component of LLM training.

ROFeb 17
World Action Models are Zero-shot Policies

Seonghyeon Ye, Yunhao Ge, Kaiyuan Zheng et al.

State-of-the-art Vision-Language-Action (VLA) models excel at semantic generalization but struggle to generalize to unseen physical motions in novel environments. We introduce DreamZero, a World Action Model (WAM) built upon a pretrained video diffusion backbone. Unlike VLAs, WAMs learn physical dynamics by predicting future world states and actions, using video as a dense representation of how the world evolves. By jointly modeling video and action, DreamZero learns diverse skills effectively from heterogeneous robot data without relying on repetitive demonstrations. This results in over 2x improvement in generalization to new tasks and environments compared to state-of-the-art VLAs in real robot experiments. Crucially, through model and system optimizations, we enable a 14B autoregressive video diffusion model to perform real-time closed-loop control at 7Hz. Finally, we demonstrate two forms of cross-embodiment transfer: video-only demonstrations from other robots or humans yield a relative improvement of over 42% on unseen task performance with just 10-20 minutes of data. More surprisingly, DreamZero enables few-shot embodiment adaptation, transferring to a new embodiment with only 30 minutes of play data while retaining zero-shot generalization.

CLApr 22, 2024Code
Phi-3 Technical Report: A Highly Capable Language Model Locally on Your Phone

Marah Abdin, Jyoti Aneja, Hany Awadalla et al. · microsoft-research, stanford

We introduce phi-3-mini, a 3.8 billion parameter language model trained on 3.3 trillion tokens, whose overall performance, as measured by both academic benchmarks and internal testing, rivals that of models such as Mixtral 8x7B and GPT-3.5 (e.g., phi-3-mini achieves 69% on MMLU and 8.38 on MT-bench), despite being small enough to be deployed on a phone. Our training dataset is a scaled-up version of the one used for phi-2, composed of heavily filtered publicly available web data and synthetic data. The model is also further aligned for robustness, safety, and chat format. We also provide parameter-scaling results with a 7B, 14B models trained for 4.8T tokens, called phi-3-small, phi-3-medium, both significantly more capable than phi-3-mini (e.g., respectively 75%, 78% on MMLU, and 8.7, 8.9 on MT-bench). To enhance multilingual, multimodal, and long-context capabilities, we introduce three models in the phi-3.5 series: phi-3.5-mini, phi-3.5-MoE, and phi-3.5-Vision. The phi-3.5-MoE, a 16 x 3.8B MoE model with 6.6 billion active parameters, achieves superior performance in language reasoning, math, and code tasks compared to other open-source models of similar scale, such as Llama 3.1 and the Mixtral series, and on par with Gemini-1.5-Flash and GPT-4o-mini. Meanwhile, phi-3.5-Vision, a 4.2 billion parameter model derived from phi-3.5-mini, excels in reasoning tasks and is adept at handling both single-image and text prompts, as well as multi-image and text prompts.

ROMay 19, 2025Code
DreamGen: Unlocking Generalization in Robot Learning through Video World Models

Joel Jang, Seonghyeon Ye, Zongyu Lin et al.

We introduce DreamGen, a simple yet highly effective 4-stage pipeline for training robot policies that generalize across behaviors and environments through neural trajectories - synthetic robot data generated from video world models. DreamGen leverages state-of-the-art image-to-video generative models, adapting them to the target robot embodiment to produce photorealistic synthetic videos of familiar or novel tasks in diverse environments. Since these models generate only videos, we recover pseudo-action sequences using either a latent action model or an inverse-dynamics model (IDM). Despite its simplicity, DreamGen unlocks strong behavior and environment generalization: a humanoid robot can perform 22 new behaviors in both seen and unseen environments, while requiring teleoperation data from only a single pick-and-place task in one environment. To evaluate the pipeline systematically, we introduce DreamGen Bench, a video generation benchmark that shows a strong correlation between benchmark performance and downstream policy success. Our work establishes a promising new axis for scaling robot learning well beyond manual data collection. Code available at https://github.com/NVIDIA/GR00T-Dreams.

ROMay 21, 2025
FLARE: Robot Learning with Implicit World Modeling

Ruijie Zheng, Jing Wang, Scott Reed et al.

We introduce $\textbf{F}$uture $\textbf{LA}$tent $\textbf{RE}$presentation Alignment ($\textbf{FLARE}$), a novel framework that integrates predictive latent world modeling into robot policy learning. By aligning features from a diffusion transformer with latent embeddings of future observations, $\textbf{FLARE}$ enables a diffusion transformer policy to anticipate latent representations of future observations, allowing it to reason about long-term consequences while generating actions. Remarkably lightweight, $\textbf{FLARE}$ requires only minimal architectural modifications -- adding a few tokens to standard vision-language-action (VLA) models -- yet delivers substantial performance gains. Across two challenging multitask simulation imitation learning benchmarks spanning single-arm and humanoid tabletop manipulation, $\textbf{FLARE}$ achieves state-of-the-art performance, outperforming prior policy learning baselines by up to 26%. Moreover, $\textbf{FLARE}$ unlocks the ability to co-train with human egocentric video demonstrations without action labels, significantly boosting policy generalization to a novel object with unseen geometry with as few as a single robot demonstration. Our results establish $\textbf{FLARE}$ as a general and scalable approach for combining implicit world modeling with high-frequency robotic control.

CVNov 25, 2025
LocateAnything3D: Vision-Language 3D Detection with Chain-of-Sight

Yunze Man, Shihao Wang, Guowen Zhang et al.

To act in the world, a model must name what it sees and know where it is in 3D. Today's vision-language models (VLMs) excel at open-ended 2D description and grounding, yet multi-object 3D detection remains largely missing from the VLM toolbox. We present LocateAnything3D, a VLM-native recipe that casts 3D detection as a next-token prediction problem. The key is a short, explicit Chain-of-Sight (CoS) sequence that mirrors how human reason from images: find an object in 2D, then infer its distance, size, and pose. The decoder first emits 2D detections as a visual chain-of-thought, then predicts 3D boxes under an easy-to-hard curriculum: across objects, a near-to-far order reduces early ambiguity and matches ego-centric utility; within each object, a center-from-camera, dimensions, and rotation factorization ranks information by stability and learnability. This VLM-native interface preserves open-vocabulary and visual-prompting capability without specialized heads. On the challenging Omni3D benchmark, our model achieves state-of-the-art results, with 38.90 AP_3D, surpassing the previous best by +13.98 absolute improvement even when the baseline is given ground-truth 2D boxes. It also generalizes zero-shot to held-out categories with strong robustness. By turning 3D detection into a disciplined next-token problem, LocateAnything3D offers a practical foundation for models to perceive in 3D.

LGOct 21, 2021
Is High Variance Unavoidable in RL? A Case Study in Continuous Control

Johan Bjorck, Carla P. Gomes, Kilian Q. Weinberger

Reinforcement learning (RL) experiments have notoriously high variance, and minor details can have disproportionately large effects on measured outcomes. This is problematic for creating reproducible research and also serves as an obstacle for real-world applications, where safety and predictability are paramount. In this paper, we investigate causes for this perceived instability. To allow for an in-depth analysis, we focus on a specifically popular setup with high variance -- continuous control from pixels with an actor-critic agent. In this setting, we demonstrate that variance mostly arises early in training as a result of poor "outlier" runs, but that weight initialization and initial exploration are not to blame. We show that one cause for early variance is numerical instability which leads to saturating nonlinearities. We investigate several fixes to this issue and find that one particular method is surprisingly effective and simple -- normalizing penultimate features. Addressing the learning instability allows for larger learning rates, and significantly decreases the variance of outcomes. This demonstrates that the perceived variance in RL is not necessarily inherent to the problem definition and may be addressed through simple architectural modifications.

LGJun 2, 2021
Towards Deeper Deep Reinforcement Learning with Spectral Normalization

Johan Bjorck, Carla P. Gomes, Kilian Q. Weinberger

In computer vision and natural language processing, innovations in model architecture that increase model capacity have reliably translated into gains in performance. In stark contrast with this trend, state-of-the-art reinforcement learning (RL) algorithms often use small MLPs, and gains in performance typically originate from algorithmic innovations. It is natural to hypothesize that small datasets in RL necessitate simple models to avoid overfitting; however, this hypothesis is untested. In this paper we investigate how RL agents are affected by exchanging the small MLPs with larger modern networks with skip connections and normalization, focusing specifically on actor-critic algorithms. We empirically verify that naively adopting such architectures leads to instabilities and poor performance, likely contributing to the popularity of simple models in practice. However, we show that dataset size is not the limiting factor, and instead argue that instability from taking gradients through the critic is the culprit. We demonstrate that spectral normalization (SN) can mitigate this issue and enable stable training with large modern architectures. After smoothing with SN, larger models yield significant performance improvements -- suggesting that more "easy" gains may be had by focusing on model architectures in addition to algorithmic innovations.

LGFeb 26, 2021
Low-Precision Reinforcement Learning: Running Soft Actor-Critic in Half Precision

Johan Bjorck, Xiangyu Chen, Christopher De Sa et al.

Low-precision training has become a popular approach to reduce compute requirements, memory footprint, and energy consumption in supervised learning. In contrast, this promising approach has not yet enjoyed similarly widespread adoption within the reinforcement learning (RL) community, partly because RL agents can be notoriously hard to train even in full precision. In this paper we consider continuous control with the state-of-the-art SAC agent and demonstrate that a naïve adaptation of low-precision methods from supervised learning fails. We propose a set of six modifications, all straightforward to implement, that leaves the underlying agent and its hyperparameters unchanged but improves the numerical stability dramatically. The resulting modified SAC agent has lower memory and compute requirements while matching full-precision rewards, demonstrating that low-precision training can substantially accelerate state-of-the-art RL without parameter tuning.

LGDec 27, 2020
Understanding Decoupled and Early Weight Decay

Johan Bjorck, Kilian Weinberger, Carla Gomes

Weight decay (WD) is a traditional regularization technique in deep learning, but despite its ubiquity, its behavior is still an area of active research. Golatkar et al. have recently shown that WD only matters at the start of the training in computer vision, upending traditional wisdom. Loshchilov et al. show that for adaptive optimizers, manually decaying weights can outperform adding an $l_2$ penalty to the loss. This technique has become increasingly popular and is referred to as decoupled WD. The goal of this paper is to investigate these two recent empirical observations. We demonstrate that by applying WD only at the start, the network norm stays small throughout training. This has a regularizing effect as the effective gradient updates become larger. However, traditional generalizations metrics fail to capture this effect of WD, and we show how a simple scale-invariant metric can. We also show how the growth of network weights is heavily influenced by the dataset and its generalization properties. For decoupled WD, we perform experiments in NLP and RL where adaptive optimizers are the norm. We demonstrate that the primary issue that decoupled WD alleviates is the mixing of gradients from the objective function and the $l_2$ penalty in the buffers of Adam (which stores the estimates of the first-order moment). Adaptivity itself is not problematic and decoupled WD ensures that the gradients from the $l_2$ term cannot "drown out" the true objective, facilitating easier hyperparameter tuning.

SDFeb 25, 2019
Automatic Detection and Compression for Passive Acoustic Monitoring of the African Forest Elephant

Johan Bjorck, Brendan H. Rappazzo, Di Chen et al.

In this work, we consider applying machine learning to the analysis and compression of audio signals in the context of monitoring elephants in sub-Saharan Africa. Earth's biodiversity is increasingly under threat by sources of anthropogenic change (e.g. resource extraction, land use change, and climate change) and surveying animal populations is critical for developing conservation strategies. However, manually monitoring tropical forests or deep oceans is intractable. For species that communicate acoustically, researchers have argued for placing audio recorders in the habitats as a cost-effective and non-invasive method, a strategy known as passive acoustic monitoring (PAM). In collaboration with conservation efforts, we construct a large labeled dataset of passive acoustic recordings of the African Forest Elephant via crowdsourcing, compromising thousands of hours of recordings in the wild. Using state-of-the-art techniques in artificial intelligence we improve upon previously proposed methods for passive acoustic monitoring for classification and segmentation. In real-time detection of elephant calls, network bandwidth quickly becomes a bottleneck and efficient ways to compress the data are needed. Most audio compression schemes are aimed at human listeners and are unsuitable for low-frequency elephant calls. To remedy this, we provide a novel end-to-end differentiable method for compression of audio signals that can be adapted to acoustic monitoring of any species and dramatically improves over naive coding strategies.

LGJun 1, 2018
Understanding Batch Normalization

Johan Bjorck, Carla Gomes, Bart Selman et al.

Batch normalization (BN) is a technique to normalize activations in intermediate layers of deep neural networks. Its tendency to improve accuracy and speed up training have established BN as a favorite technique in deep learning. Yet, despite its enormous success, there remains little consensus on the exact reason and mechanism behind these improvements. In this paper we take a step towards a better understanding of BN, following an empirical approach. We conduct several experiments, and show that BN primarily enables training with larger learning rates, which is the cause for faster convergence and better generalization. For networks without BN we demonstrate how large gradient updates can result in diverging loss and activations growing uncontrollably with network depth, which limits possible learning rates. BN avoids this problem by constantly correcting activations to be zero-mean and of unit standard deviation, which enables larger gradient steps, yields faster convergence and may help bypass sharp local minima. We further show various ways in which gradients and activations of deep unnormalized networks are ill-behaved. We contrast our results against recent findings in random matrix theory, shedding new light on classical initialization schemes and their consequences.

AINov 18, 2017
Scalable Relaxations of Sparse Packing Constraints: Optimal Biocontrol in Predator-Prey Network

Johan Bjorck, Yiwei Bai, Xiaojian Wu et al.

Cascades represent rapid changes in networks. A cascading phenomenon of ecological and economic impact is the spread of invasive species in geographic landscapes. The most promising management strategy is often biocontrol, which entails introducing a natural predator able to control the invading population, a setting that can be treated as two interacting cascades of predator and prey populations. We formulate and study a nonlinear problem of optimal biocontrol: optimally seeding the predator cascade over time to minimize the harmful prey population. Recurring budgets, which typically face conservation organizations, naturally leads to sparse constraints which make the problem amenable to approximation algorithms. Available methods based on continuous relaxations scale poorly, to remedy this we develop a novel and scalable randomized algorithm based on a width relaxation, applicable to a broad class of combinatorial optimization problems. We evaluate our contributions in the context of biocontrol for the insect pest Hemlock Wolly Adelgid (HWA) in eastern North America. Our algorithm outperforms competing methods in terms of scalability and solution quality, and finds near optimal strategies for the control of the HWA for fine-grained networks -- an important problem in computational sustainability.

AIOct 3, 2016
Phase-Mapper: An AI Platform to Accelerate High Throughput Materials Discovery

Yexiang Xue, Junwen Bai, Ronan Le Bras et al.

High-Throughput materials discovery involves the rapid synthesis, measurement, and characterization of many different but structurally-related materials. A key problem in materials discovery, the phase map identification problem, involves the determination of the crystal phase diagram from the materials' composition and structural characterization data. We present Phase-Mapper, a novel AI platform to solve the phase map identification problem that allows humans to interact with both the data and products of AI algorithms, including the incorporation of human feedback to constrain or initialize solutions. Phase-Mapper affords incorporation of any spectral demixing algorithm, including our novel solver, AgileFD, which is based on a convolutive non-negative matrix factorization algorithm. AgileFD can incorporate constraints to capture the physics of the materials as well as human feedback. We compare three solver variants with previously proposed methods in a large-scale experiment involving 20 synthetic systems, demonstrating the efficacy of imposing physical constrains using AgileFD. Phase-Mapper has also been used by materials scientists to solve a wide variety of phase diagrams, including the previously unsolved Nb-Mn-V oxide system, which is provided here as an illustrative example.