23.8LGSep 18, 2024
Mixture of Diverse Size ExpertsManxi Sun, Wei Liu, Jian Luan et al.
The Sparsely-Activated Mixture-of-Experts (MoE) has gained increasing popularity for scaling up large language models (LLMs) without exploding computational costs. Despite its success, the current design faces a challenge where all experts have the same size, limiting the ability of tokens to choose the experts with the most appropriate size for generating the next token. In this paper, we propose the Mixture of Diverse Size Experts (MoDSE), a new MoE architecture with layers designed to have experts of different sizes. Our analysis of difficult token generation tasks shows that experts of various sizes achieve better predictions, and the routing path of the experts tends to be stable after a training period. However, having experts of diverse sizes can lead to uneven workload distribution. To tackle this limitation, we introduce an expert-pair allocation strategy to evenly distribute the workload across multiple GPUs. Comprehensive evaluations across multiple benchmarks demonstrate the effectiveness of MoDSE, as it outperforms existing MoEs by allocating the parameter budget to experts adaptively while maintaining the same total parameter size and the number of experts.
8.3CLMay 18, 2025
MobileIPL: Enhancing Mobile Agents Thinking Process via Iterative Preference LearningKun Huang, Weikai Xu, Yuxuan Liu et al.
The Chain of Action-Planning Thoughts (CoaT) paradigm has been shown to improve the reasoning performance of VLM-based mobile agents in GUI tasks. However, the scarcity of diverse CoaT trajectories limits the expressiveness and generalization ability of such agents. While self-training is commonly employed to address data scarcity, existing approaches either overlook the correctness of intermediate reasoning steps or depend on expensive process-level annotations to construct process reward models (PRM). To address the above problems, we propose an Iterative Preference Learning (IPL) that constructs a CoaT-tree through interative sampling, scores leaf nodes using rule-based reward, and backpropagates feedback to derive Thinking-level Direct Preference Optimization (T-DPO) pairs. To prevent overfitting during warm-up supervised fine-tuning, we further introduce a three-stage instruction evolution, which leverages GPT-4o to generate diverse Q\&A pairs based on real mobile UI screenshots, enhancing both generality and layout understanding. Experiments on three standard Mobile GUI-agent benchmarks demonstrate that our agent MobileIPL outperforms strong baselines, including continual pretraining models such as OS-ATLAS and UI-TARS. It achieves state-of-the-art performance across three standard Mobile GUI-Agents benchmarks and shows strong generalization to out-of-domain scenarios.