David Hall

CV
h-index22
9papers
218citations
Novelty29%
AI Score26

9 Papers

9.4LGApr 23, 2025
Democracy of AI Numerical Weather Models: An Example of Global Forecasting with FourCastNetv2 Made by a University Research Lab Using GPU

Iman Khadir, Shane Stevenson, Henry Li et al.

This paper demonstrates the feasibility of democratizing AI-driven global weather forecasting models among university research groups by leveraging Graphics Processing Units (GPUs) and freely available AI models, such as NVIDIA's FourCastNetv2. FourCastNetv2 is an NVIDIA's advanced neural network for weather prediction and is trained on a 73-channel subset of the European Centre for Medium-Range Weather Forecasts (ECMWF) Reanalysis v5 (ERA5) dataset at single levels and different pressure levels. Although the training specifications for FourCastNetv2 are not released to the public, the training documentation of the model's first generation, FourCastNet, is available to all users. The training had 64 A100 GPUs and took 16 hours to complete. Although NVIDIA's models offer significant reductions in both time and cost compared to traditional Numerical Weather Prediction (NWP), reproducing published forecasting results presents ongoing challenges for resource-constrained university research groups with limited GPU availability. We demonstrate both (i) leveraging FourCastNetv2 to create predictions through the designated application programming interface (API) and (ii) utilizing NVIDIA hardware to train the original FourCastNet model. Further, this paper demonstrates the capabilities and limitations of NVIDIA A100's for resource-limited research groups in universities. We also explore data management, training efficiency, and model validation, highlighting the advantages and challenges of using limited high-performance computing resources. Consequently, this paper and its corresponding GitHub materials may serve as an initial guide for other university research groups and courses related to machine learning, climate science, and data science to develop research and education programs on AI weather forecasting, and hence help democratize the AI NWP in the digital economy.

3.0ROSep 16, 2021
Evaluating the Impact of Semantic Segmentation and Pose Estimation on Dense Semantic SLAM

Suman Raj Bista, David Hall, Ben Talbot et al.

Recent Semantic SLAM methods combine classical geometry-based estimation with deep learning-based object detection or semantic segmentation. In this paper we evaluate the quality of semantic maps generated by state-of-the-art class- and instance-aware dense semantic SLAM algorithms whose codes are publicly available and explore the impacts both semantic segmentation and pose estimation have on the quality of semantic maps. We obtain these results by providing algorithms with ground-truth pose and/or semantic segmentation data available from simulated environments. We establish that semantic segmentation is the largest source of error through our experiments, dropping mAP and OMQ performance by up to 74.3% and 71.3% respectively.

2.3CVOct 3, 2020
A simulation environment for drone cinematography

Fan Zhang, David Hall, Tao Xu et al.

In this paper, we present a workflow for the simulation of drone operations exploiting realistic background environments constructed within Unreal Engine 4 (UE4). Methods for environmental image capture, 3D reconstruction (photogrammetry) and the creation of foreground assets are presented along with a flexible and user-friendly simulation interface. Given the geographical location of the selected area and the camera parameters employed, the scanning strategy and its associated flight parameters are first determined for image capture. Source imagery can be extracted from virtual globe software or obtained through aerial photography of the scene (e.g. using drones). The latter case is clearly more time consuming but can provide enhanced detail, particularly where coverage of virtual globe software is limited. The captured images are then used to generate 3D background environment models employing photogrammetry software. The reconstructed 3D models are then imported into the simulation interface as background environment assets together with appropriate foreground object models as a basis for shot planning and rehearsal. The tool supports both free-flight and parameterisable standard shot types along with programmable scenarios associated with foreground assets and event dynamics. It also supports the exporting of flight plans. Camera shots can also be designed to provide suitable coverage of any landmarks which need to appear in-shot. This simulation tool will contribute to enhanced productivity, improved safety (awareness and mitigations for crowds and buildings), improved confidence of operators and directors and ultimately enhanced quality of viewer experience.

10.4ROSep 11, 2020
The Robotic Vision Scene Understanding Challenge

David Hall, Ben Talbot, Suman Raj Bista et al.

Being able to explore an environment and understand the location and type of all objects therein is important for indoor robotic platforms that must interact closely with humans. However, it is difficult to evaluate progress in this area due to a lack of standardized testing which is limited due to the need for active robot agency and perfect object ground-truth. To help provide a standard for testing scene understanding systems, we present a new robot vision scene understanding challenge using simulation to enable repeatable experiments with active robot agency. We provide two challenging task types, three difficulty levels, five simulated environments and a new evaluation measure for evaluating 3D cuboid object maps. Our aim is to drive state-of-the-art research in scene understanding through enabling evaluation and comparison of active robotic vision systems.

11.3ROAug 3, 2020
BenchBot: Evaluating Robotics Research in Photorealistic 3D Simulation and on Real Robots

Ben Talbot, David Hall, Haoyang Zhang et al.

We introduce BenchBot, a novel software suite for benchmarking the performance of robotics research across both photorealistic 3D simulations and real robot platforms. BenchBot provides a simple interface to the sensorimotor capabilities of a robot when solving robotics research problems; an interface that is consistent regardless of whether the target platform is simulated or a real robot. In this paper we outline the BenchBot system architecture, and explore the parallels between its user-centric design and an ideal research development process devoid of tangential robot engineering challenges. The paper describes the research benefits of using the BenchBot system, including: enhanced capacity to focus solely on research problems, direct quantitative feedback to inform research development, tools for deriving comprehensive performance characteristics, and submission formats which promote sharability and repeatability of research outcomes. BenchBot is publicly available (http://benchbot.org), and we encourage its use in the research community for comprehensively evaluating the simulated and real world performance of novel robotic algorithms.

10.9ROMar 19, 2019
The Probabilistic Object Detection Challenge

John Skinner, David Hall, Haoyang Zhang et al.

We introduce a new challenge for computer and robotic vision, the first ACRV Robotic Vision Challenge, Probabilistic Object Detection. Probabilistic object detection is a new variation on traditional object detection tasks, requiring estimates of spatial and semantic uncertainty. We extend the traditional bounding box format of object detection to express spatial uncertainty using gaussian distributions for the box corners. The challenge introduces a new test dataset of video sequences, which are designed to more closely resemble the kind of data available to a robotic system. We evaluate probabilistic detections using a new probability-based detection quality (PDQ) measure. The goal in creating this challenge is to draw the computer and robotic vision communities together, toward applying object detection solutions for practical robotics applications.

22.6CVNov 27, 2018
Probabilistic Object Detection: Definition and Evaluation

David Hall, Feras Dayoub, John Skinner et al.

We introduce Probabilistic Object Detection, the task of detecting objects in images and accurately quantifying the spatial and semantic uncertainties of the detections. Given the lack of methods capable of assessing such probabilistic object detections, we present the new Probability-based Detection Quality measure (PDQ).Unlike AP-based measures, PDQ has no arbitrary thresholds and rewards spatial and label quality, and foreground/background separation quality while explicitly penalising false positive and false negative detections. We contrast PDQ with existing mAP and moLRP measures by evaluating state-of-the-art detectors and a Bayesian object detector based on Monte Carlo Dropout. Our experiments indicate that conventional object detectors tend to be spatially overconfident and thus perform poorly on the task of probabilistic object detection. Our paper aims to encourage the development of new object detection approaches that provide detections with accurately estimated spatial and label uncertainties and are of critical importance for deployment on robots and embodied AI systems in the real world.

3.9CVJan 25, 2018
A Rapidly Deployable Classification System using Visual Data for the Application of Precision Weed Management

David Hall, Feras Dayoub, Tristan Perez et al.

In this work we demonstrate a rapidly deployable weed classification system that uses visual data to enable autonomous precision weeding without making prior assumptions about which weed species are present in a given field. Previous work in this area relies on having prior knowledge of the weed species present in the field. This assumption cannot always hold true for every field, and thus limits the use of weed classification systems based on this assumption. In this work, we obviate this assumption and introduce a rapidly deployable approach able to operate on any field without any weed species assumptions prior to deployment. We present a three stage pipeline for the implementation of our weed classification system consisting of initial field surveillance, offline processing and selective labelling, and automated precision weeding. The key characteristic of our approach is the combination of plant clustering and selective labelling which is what enables our system to operate without prior weed species knowledge. Testing using field data we are able to label 12.3 times fewer images than traditional full labelling whilst reducing classification accuracy by only 14%.

4.4CVFeb 4, 2017
Towards Unsupervised Weed Scouting for Agricultural Robotics

David Hall, Feras Dayoub, Jason Kulk et al.

Weed scouting is an important part of modern integrated weed management but can be time consuming and sparse when performed manually. Automated weed scouting and weed destruction has typically been performed using classification systems able to classify a set group of species known a priori. This greatly limits deployability as classification systems must be retrained for any field with a different set of weed species present within them. In order to overcome this limitation, this paper works towards developing a clustering approach to weed scouting which can be utilized in any field without the need for prior species knowledge. We demonstrate our system using challenging data collected in the field from an agricultural robotics platform. We show that considerable improvements can be made by (i) learning low-dimensional (bottleneck) features using a deep convolutional neural network to represent plants in general and (ii) tying views of the same area (plant) together. Deploying this algorithm on in-field data collected by AgBotII, we are able to successfully cluster cotton plants from grasses without prior knowledge or training for the specific plants in the field.