Bozhidar Stevanoski

CR
h-index7
5papers
17citations
Novelty49%
AI Score29

5 Papers

CRSep 3, 2024
QueryCheetah: Fast Automated Discovery of Attribute Inference Attacks Against Query-Based Systems

Bozhidar Stevanoski, Ana-Maria Cretu, Yves-Alexandre de Montjoye

Query-based systems (QBSs) are one of the key approaches for sharing data. QBSs allow analysts to request aggregate information from a private protected dataset. Attacks are a crucial part of ensuring QBSs are truly privacy-preserving. The development and testing of attacks is however very labor-intensive and unable to cope with the increasing complexity of systems. Automated approaches have been shown to be promising but are currently extremely computationally intensive, limiting their applicability in practice. We here propose QueryCheetah, a fast and effective method for automated discovery of privacy attacks against QBSs. We instantiate QueryCheetah on attribute inference attacks and show it to discover stronger attacks than previous methods while being 18 times faster than the state-of-the-art automated approach. We then show how QueryCheetah allows system developers to thoroughly evaluate the privacy risk, including for various attacker strengths and target individuals. We finally show how QueryCheetah can be used out-of-the-box to find attacks in larger syntaxes and workarounds around ad-hoc defenses.

LGDec 11, 2024
Watermarking Training Data of Music Generation Models

Pascal Epple, Igor Shilov, Bozhidar Stevanoski et al.

Generative Artificial Intelligence (Gen-AI) models are increasingly used to produce content across domains, including text, images, and audio. While these models represent a major technical breakthrough, they gain their generative capabilities from being trained on enormous amounts of human-generated content, which often includes copyrighted material. In this work, we investigate whether audio watermarking techniques can be used to detect an unauthorized usage of content to train a music generation model. We compare outputs generated by a model trained on watermarked data to a model trained on non-watermarked data. We study factors that impact the model's generation behaviour: the watermarking technique, the proportion of watermarked samples in the training set, and the robustness of the watermarking technique against the model's tokenizer. Our results show that audio watermarking techniques, including some that are imperceptible to humans, can lead to noticeable shifts in the model's outputs. We also study the robustness of a state-of-the-art watermarking technique to removal techniques.

CRMay 21, 2025
Checkpoint-GCG: Auditing and Attacking Fine-Tuning-Based Prompt Injection Defenses

Xiaoxue Yang, Bozhidar Stevanoski, Matthieu Meeus et al.

Large language models (LLMs) are increasingly deployed in real-world applications ranging from chatbots to agentic systems, where they are expected to process untrusted data and follow trusted instructions. Failure to distinguish between the two poses significant security risks, exploited by prompt injection attacks, which inject malicious instructions into the data to control model outputs. Model-level defenses have been proposed to mitigate prompt injection attacks. These defenses fine-tune LLMs to ignore injected instructions in untrusted data. We introduce Checkpoint-GCG, a white-box attack against fine-tuning-based defenses. Checkpoint-GCG enhances the Greedy Coordinate Gradient (GCG) attack by leveraging intermediate model checkpoints produced during fine-tuning to initialize GCG, with each checkpoint acting as a stepping stone for the next one to continuously improve attacks. First, we instantiate Checkpoint-GCG to evaluate the robustness of the state-of-the-art defenses in an auditing setup, assuming both (a) full knowledge of the model input and (b) access to intermediate model checkpoints. We show Checkpoint-GCG to achieve up to $96\%$ attack success rate (ASR) against the strongest defense. Second, we relax the first assumption by searching for a universal suffix that would work on unseen inputs, and obtain up to $89.9\%$ ASR against the strongest defense. Finally, we relax both assumptions by searching for a universal suffix that would transfer to similar black-box models and defenses, achieving an ASR of $63.9\%$ against a newly released defended model from Meta.

CRApr 25, 2025
DeSIA: Attribute Inference Attacks Against Limited Fixed Aggregate Statistics

Yifeng Mao, Bozhidar Stevanoski, Yves-Alexandre de Montjoye

Empirical inference attacks are a popular approach for evaluating the privacy risk of data release mechanisms in practice. While an active attack literature exists to evaluate machine learning models or synthetic data release, we currently lack comparable methods for fixed aggregate statistics, in particular when only a limited number of statistics are released. We here propose an inference attack framework against fixed aggregate statistics and an attribute inference attack called DeSIA. We instantiate DeSIA against the U.S. Census PPMF dataset and show it to strongly outperform reconstruction-based attacks. In particular, we show DeSIA to be highly effective at identifying vulnerable users, achieving a true positive rate of 0.14 at a false positive rate of $10^{-3}$. We then show DeSIA to perform well against users whose attributes cannot be verified and when varying the number of aggregate statistics and level of noise addition. We also perform an extensive ablation study of DeSIA and show how DeSIA can be successfully adapted to the membership inference task. Overall, our results show that aggregation alone is not sufficient to protect privacy, even when a relatively small number of aggregates are being released, and emphasize the need for formal privacy mechanisms and testing before aggregate statistics are released.

LGOct 6, 2021
Predicting the Popularity of Games on Steam

Andraž De Luisa, Jan Hartman, David Nabergoj et al.

The video game industry has seen rapid growth over the last decade. Thousands of video games are released and played by millions of people every year, creating a large community of players. Steam is a leading gaming platform and social networking site, which allows its users to purchase and store games. A by-product of Steam is a large database of information about games, players, and gaming behavior. In this paper, we take recent video games released on Steam and aim to discover the relation between game popularity and a game's features that can be acquired through Steam. We approach this task by predicting the popularity of Steam games in the early stages after their release and we use a Bayesian approach to understand the influence of a game's price, size, supported languages, release date, and genres on its player count. We implement several models and discover that a genre-based hierarchical approach achieves the best performance. We further analyze the model and interpret its coefficients, which indicate that games released at the beginning of the month and games of certain genres correlate with game popularity.