Jian Dong

CV
h-index9
3papers
205citations
Novelty42%
AI Score30

3 Papers

20.0CVDec 29, 2019Code
Very Long Natural Scenery Image Prediction by Outpainting

Zongxin Yang, Jian Dong, Ping Liu et al.

Comparing to image inpainting, image outpainting receives less attention due to two challenges in it. The first challenge is how to keep the spatial and content consistency between generated images and original input. The second challenge is how to maintain high quality in generated results, especially for multi-step generations in which generated regions are spatially far away from the initial input. To solve the two problems, we devise some innovative modules, named Skip Horizontal Connection and Recurrent Content Transfer, and integrate them into our designed encoder-decoder structure. By this design, our network can generate highly realistic outpainting prediction effectively and efficiently. Other than that, our method can generate new images with very long sizes while keeping the same style and semantic content as the given input. To test the effectiveness of the proposed architecture, we collect a new scenery dataset with diverse, complicated natural scenes. The experimental results on this dataset have demonstrated the efficacy of our proposed network. The code and dataset are available from https://github.com/z-x-yang/NS-Outpainting.

13.0CVJun 15, 2019Code
PVRED: A Position-Velocity Recurrent Encoder-Decoder for Human Motion Prediction

Hongsong Wang, Jian Dong, Bin Cheng et al.

Human motion prediction, which aims to predict future human poses given past poses, has recently seen increased interest. Many recent approaches are based on Recurrent Neural Networks (RNN) which model human poses with exponential maps. These approaches neglect the pose velocity as well as temporal relation of different poses, and tend to converge to the mean pose or fail to generate natural-looking poses. We therefore propose a novel Position-Velocity Recurrent Encoder-Decoder (PVRED) for human motion prediction, which makes full use of pose velocities and temporal positional information. A temporal position embedding method is presented and a Position-Velocity RNN (PVRNN) is proposed. We also emphasize the benefits of quaternion parameterization of poses and design a novel trainable Quaternion Transformation (QT) layer, which is combined with a robust loss function during training. We provide quantitative results for both short-term prediction in the future 0.5 seconds and long-term prediction in the future 0.5 to 1 seconds. Experiments on several benchmarks show that our approach considerably outperforms the state-of-the-art methods. In addition, qualitative visualizations in the future 4 seconds show that our approach could predict future human-like and meaningful poses in very long time horizons. Code is publicly available on GitHub: \textcolor{red}{https://github.com/hongsong-wang/PVRNN}.

10.0CVMay 31, 2021
Image-to-Video Generation via 3D Facial Dynamics

Xiaoguang Tu, Yingtian Zou, Jian Zhao et al.

We present a versatile model, FaceAnime, for various video generation tasks from still images. Video generation from a single face image is an interesting problem and usually tackled by utilizing Generative Adversarial Networks (GANs) to integrate information from the input face image and a sequence of sparse facial landmarks. However, the generated face images usually suffer from quality loss, image distortion, identity change, and expression mismatching due to the weak representation capacity of the facial landmarks. In this paper, we propose to "imagine" a face video from a single face image according to the reconstructed 3D face dynamics, aiming to generate a realistic and identity-preserving face video, with precisely predicted pose and facial expression. The 3D dynamics reveal changes of the facial expression and motion, and can serve as a strong prior knowledge for guiding highly realistic face video generation. In particular, we explore face video prediction and exploit a well-designed 3D dynamic prediction network to predict a 3D dynamic sequence for a single face image. The 3D dynamics are then further rendered by the sparse texture mapping algorithm to recover structural details and sparse textures for generating face frames. Our model is versatile for various AR/VR and entertainment applications, such as face video retargeting and face video prediction. Superior experimental results have well demonstrated its effectiveness in generating high-fidelity, identity-preserving, and visually pleasant face video clips from a single source face image.