Daniel Benniah John

2papers

2 Papers

5.2DCMar 25Code
Decentralized Task Scheduling in Distributed Systems: A Deep Reinforcement Learning Approach

Daniel Benniah John

Efficient task scheduling in large-scale distributed systems presents significant challenges due to dynamic workloads, heterogeneous resources, and competing quality-of-service requirements. Traditional centralized approaches face scalability limitations and single points of failure, while classical heuristics lack adaptability to changing conditions. This paper proposes a decentralized multi-agent deep reinforcement learning (DRL-MADRL) framework for task scheduling in heterogeneous distributed systems. We formulate the problem as a Decentralized Partially Observable Markov Decision Process (Dec-POMDP) and develop a lightweight actor-critic architecture implemented using only NumPy, enabling deployment on resource-constrained edge devices without heavyweight machine learning frameworks. Using workload characteristics derived from the publicly available Google Cluster Trace dataset, we evaluate our approach on a 100-node heterogeneous system processing 1,000 tasks per episode over 30 experimental runs. Experimental results demonstrate 15.6% improvement in average task completion time (30.8s vs 36.5s for random baseline), 15.2% energy efficiency gain (745.2 kWh vs 878.3 kWh), and 82.3% SLA satisfaction compared to 75.5% for baselines, with all improvements statistically significant (p < 0.001). The lightweight implementation requires only NumPy, Matplotlib, and SciPy. Complete source code and experimental data are provided for full reproducibility at https://github.com/danielbenniah/marl-distributed-scheduling.

9.8NIMar 27
GAN-Enhanced Deep Reinforcement Learning for Semantic-Aware Resource Allocation in 6G Network Slicing

Daniel Benniah John

Sixth-generation (6G) wireless networks must support heterogeneous services: enhanced Mobile Broadband (eMBB) requiring 1 Tbps data rates, massive Machine-Type Communications (mMTC) supporting 10 million devices per km, and Ultra-Reliable Low-Latency Communications (URLLC) with 0.1-1 ms latency. Current resource allocation suffers from three limitations: (1) semantic blindness wasting 35% bandwidth on redundant data, (2) discrete action quantization, and (3) limited training diversity. This paper proposes GAN-DDPG, a Generative Adversarial Network-enhanced Deep Deterministic Policy Gradient framework integrating conditional GANs for traffic synthesis, continuous action DDPG, and semantic-aware reward optimization. Extensive simulations with statistical validation demonstrate significant improvements: 22% URLLC, 20% eMBB, 25% mMTC spectral efficiency gains (all p < 0.001) compared to baseline DDPG, with 18% latency and 31% packet loss reduction.