9.2LGJul 1, 2024
Coordination Failure in Cooperative Offline MARLCallum Rhys Tilbury, Claude Formanek, Louise Beyers et al.
Offline multi-agent reinforcement learning (MARL) leverages static datasets of experience to learn optimal multi-agent control. However, learning from static data presents several unique challenges to overcome. In this paper, we focus on coordination failure and investigate the role of joint actions in multi-agent policy gradients with offline data, focusing on a common setting we refer to as the 'Best Response Under Data' (BRUD) approach. By using two-player polynomial games as an analytical tool, we demonstrate a simple yet overlooked failure mode of BRUD-based algorithms, which can lead to catastrophic coordination failure in the offline setting. Building on these insights, we propose an approach to mitigate such failure, by prioritising samples from the dataset based on joint-action similarity during policy learning and demonstrate its effectiveness in detailed experiments. More generally, however, we argue that prioritised dataset sampling is a promising area for innovation in offline MARL that can be combined with other effective approaches such as critic and policy regularisation. Importantly, our work shows how insights drawn from simplified, tractable games can lead to useful, theoretically grounded insights that transfer to more complex contexts. A core dimension of offering is an interactive notebook, from which almost all of our results can be reproduced, in a browser.
Off-the-Grid MARL: Datasets with Baselines for Offline Multi-Agent Reinforcement LearningClaude Formanek, Asad Jeewa, Jonathan Shock et al.
Being able to harness the power of large datasets for developing cooperative multi-agent controllers promises to unlock enormous value for real-world applications. Many important industrial systems are multi-agent in nature and are difficult to model using bespoke simulators. However, in industry, distributed processes can often be recorded during operation, and large quantities of demonstrative data stored. Offline multi-agent reinforcement learning (MARL) provides a promising paradigm for building effective decentralised controllers from such datasets. However, offline MARL is still in its infancy and therefore lacks standardised benchmark datasets and baselines typically found in more mature subfields of reinforcement learning (RL). These deficiencies make it difficult for the community to sensibly measure progress. In this work, we aim to fill this gap by releasing off-the-grid MARL (OG-MARL): a growing repository of high-quality datasets with baselines for cooperative offline MARL research. Our datasets provide settings that are characteristic of real-world systems, including complex environment dynamics, heterogeneous agents, non-stationarity, many agents, partial observability, suboptimality, sparse rewards and demonstrated coordination. For each setting, we provide a range of different dataset types (e.g. Good, Medium, Poor, and Replay) and profile the composition of experiences for each dataset. We hope that OG-MARL will serve the community as a reliable source of datasets and help drive progress, while also providing an accessible entry point for researchers new to the field.
6.4LGSep 18, 2024
Putting Data at the Centre of Offline Multi-Agent Reinforcement LearningClaude Formanek, Louise Beyers, Callum Rhys Tilbury et al.
Offline multi-agent reinforcement learning (MARL) is an exciting direction of research that uses static datasets to find optimal control policies for multi-agent systems. Though the field is by definition data-driven, efforts have thus far neglected data in their drive to achieve state-of-the-art results. We first substantiate this claim by surveying the literature, showing how the majority of works generate their own datasets without consistent methodology and provide sparse information about the characteristics of these datasets. We then show why neglecting the nature of the data is problematic, through salient examples of how tightly algorithmic performance is coupled to the dataset used, necessitating a common foundation for experiments in the field. In response, we take a big step towards improving data usage and data awareness in offline MARL, with three key contributions: (1) a clear guideline for generating novel datasets; (2) a standardisation of over 80 existing datasets, hosted in a publicly available repository, using a consistent storage format and easy-to-use API; and (3) a suite of analysis tools that allow us to understand these datasets better, aiding further development.
3.9AIMar 31, 2023
Selective Reincarnation: Offline-to-Online Multi-Agent Reinforcement LearningClaude Formanek, Callum Rhys Tilbury, Jonathan Shock et al.
'Reincarnation' in reinforcement learning has been proposed as a formalisation of reusing prior computation from past experiments when training an agent in an environment. In this paper, we present a brief foray into the paradigm of reincarnation in the multi-agent (MA) context. We consider the case where only some agents are reincarnated, whereas the others are trained from scratch -- selective reincarnation. In the fully-cooperative MA setting with heterogeneous agents, we demonstrate that selective reincarnation can lead to higher returns than training fully from scratch, and faster convergence than training with full reincarnation. However, the choice of which agents to reincarnate in a heterogeneous system is vitally important to the outcome of the training -- in fact, a poor choice can lead to considerably worse results than the alternatives. We argue that a rich field of work exists here, and we hope that our effort catalyses further energy in bringing the topic of reincarnation to the multi-agent realm.
Graph-Based Exploration for ARC-AGI-3 Interactive Reasoning TasksEvgenii Rudakov, Jonathan Shock, Benjamin Ultan Cowley
We present a training-free graph-based approach for solving interactive reasoning tasks in the ARC-AGI-3 benchmark. ARC-AGI-3 comprises game-like tasks where agents must infer task mechanics through limited interactions, and adapt to increasing complexity as levels progress. Success requires forming hypotheses, testing them, and tracking discovered mechanics. The benchmark has revealed that state-of-the-art LLMs are currently incapable of reliably solving these tasks. Our method combines vision-based frame processing with systematic state-space exploration using graph-structured representations. It segments visual frames into meaningful components, prioritizes actions based on visual salience, and maintains a directed graph of explored states and transitions. By tracking visited states and tested actions, the agent prioritizes actions that provide the shortest path to untested state-action pairs. On the ARC-AGI-3 Preview Challenge, this structured exploration strategy solves a median of 30 out of 52 levels across six games and ranks 3rd on the private leaderboard, substantially outperforming frontier LLM-based agents. These results demonstrate that explicit graph-structured exploration, even without learning, can serve as a strong baseline for interactive reasoning and underscore the importance of systematic state tracking and action prioritization in sparse-feedback environments where current LLMs fail to capture task dynamics. The code is open source and available at https://github.com/dolphin-in-a-coma/arc-agi-3-just-explore.
Sophisticated Learning: A novel algorithm for active learning during model-based planningRowan Hodson, Bruce Bassett, Charel van Hoof et al.
We introduce Sophisticated Learning (SL), a planning-to-learn algorithm that embeds active parameter learning inside the Sophisticated Inference (SI) tree-search framework of Active Inference. Unlike SI -- which optimizes beliefs about hidden states -- SL also updates beliefs about model parameters within each simulated branch, enabling counterfactual reasoning about how future observations would improve subsequent planning. We compared SL with Bayes-adaptive Reinforcement Learning (BARL) agents as well as with its parent algorithm, SI. Using a biologically inspired seasonal foraging task in which resources shift probabilistically over a 10x10 grid, we designed experiments that forced agents to balance probabilistic reward harvesting against information gathering. In early trials, where rapid learning is vital, SL agents survive, on average, 8.2% longer than SI and 35% longer than Bayes-adaptive Reinforcement Learning. While both SL and SI showed equal convergence performance, SL reached this convergence 40% faster than SI. Additionally, SL showed robust out-performance of other algorithms in altered environment configurations. Our results show that incorporating active learning into multi-step planning materially improves decision making under radical uncertainty, and reinforces the broader utility of Active Inference for modeling biologically relevant behavior.
9.4LGSep 29, 2025
Optimisation of Resource Allocation in Heterogeneous Wireless Networks Using Deep Reinforcement LearningOluwaseyi Giwa, Jonathan Shock, Jaco Du Toit et al.
Dynamic resource allocation in heterogeneous wireless networks (HetNets) is challenging for traditional methods under varying user loads and channel conditions. We propose a deep reinforcement learning (DRL) framework that jointly optimises transmit power, bandwidth, and scheduling via a multi-objective reward balancing throughput, energy efficiency, and fairness. Using real base station coordinates, we compare Proximal Policy Optimisation (PPO) and Twin Delayed Deep Deterministic Policy Gradient (TD3) against three heuristic algorithms in multiple network scenarios. Our results show that DRL frameworks outperform heuristic algorithms in optimising resource allocation in dynamic networks. These findings highlight key trade-offs in DRL design for future HetNets.
1.2CYNov 6, 2024
Opportunities of Reinforcement Learning in South Africa's Just TransitionClaude Formanek, Callum Rhys Tilbury, Jonathan P. Shock
South Africa stands at a crucial juncture, grappling with interwoven socio-economic challenges such as poverty, inequality, unemployment, and the looming climate crisis. The government's Just Transition framework aims to enhance climate resilience, achieve net-zero greenhouse gas emissions by 2050, and promote social inclusion and poverty eradication. According to the Presidential Commission on the Fourth Industrial Revolution, artificial intelligence technologies offer significant promise in addressing these challenges. This paper explores the overlooked potential of Reinforcement Learning (RL) in supporting South Africa's Just Transition. It examines how RL can enhance agriculture and land-use practices, manage complex, decentralised energy networks, and optimise transportation and logistics, thereby playing a critical role in achieving a just and equitable transition to a low-carbon future for all South Africans. We provide a roadmap as to how other researchers in the field may be able to contribute to these pressing problems.
Dispelling the Mirage of Progress in Offline MARL through Standardised Baselines and EvaluationClaude Formanek, Callum Rhys Tilbury, Louise Beyers et al.
Offline multi-agent reinforcement learning (MARL) is an emerging field with great promise for real-world applications. Unfortunately, the current state of research in offline MARL is plagued by inconsistencies in baselines and evaluation protocols, which ultimately makes it difficult to accurately assess progress, trust newly proposed innovations, and allow researchers to easily build upon prior work. In this paper, we firstly identify significant shortcomings in existing methodologies for measuring the performance of novel algorithms through a representative study of published offline MARL work. Secondly, by directly comparing to this prior work, we demonstrate that simple, well-implemented baselines can achieve state-of-the-art (SOTA) results across a wide range of tasks. Specifically, we show that on 35 out of 47 datasets used in prior work (almost 75% of cases), we match or surpass the performance of the current purported SOTA. Strikingly, our baselines often substantially outperform these more sophisticated algorithms. Finally, we correct for the shortcomings highlighted from this prior work by introducing a straightforward standardised methodology for evaluation and by providing our baseline implementations with statistically robust results across several scenarios, useful for comparisons in future work. Our proposal includes simple and sensible steps that are easy to adopt, which in combination with solid baselines and comparative results, could substantially improve the overall rigour of empirical science in offline MARL moving forward.
1.2NCJan 12, 2022
Brain Structural Saliency Over The AgesDaniel Taylor, Jonathan Shock, Deshendran Moodley et al.
Brain Age (BA) estimation via Deep Learning has become a strong and reliable bio-marker for brain health, but the black-box nature of Neural Networks does not easily allow insight into the features of brain ageing.We trained a ResNet model as a BA regressor on T1 structural MRI volumes from a small cross-sectional cohort of 524 individuals. Using Layer-wise Relevance Propagation (LRP) and DeepLIFT saliency mapping techniques, we analysed the trained model to determine the most relevant structures for brain ageing for the network, and compare these between the saliency mapping techniques. We show the change in attribution of relevance to different brain regions through the course of ageing. A tripartite pattern of relevance attribution to brain regions emerges. Some regions increase in relevance with age (e.g. the right Transverse Temporal Gyrus); some decrease in relevance with age (e.g. the right Fourth Ventricle); and others are consistently relevant across ages. We also examine the effect of the Brain Age Gap (BAG) on the distribution of relevance within the brain volume. It is hoped that these findings will provide clinically relevant region-wise trajectories for normal brain ageing, and a baseline against which to compare brain ageing trajectories.
11.9LGNov 12, 2021
Causal Multi-Agent Reinforcement Learning: Review and Open ProblemsSt John Grimbly, Jonathan Shock, Arnu Pretorius
This paper serves to introduce the reader to the field of multi-agent reinforcement learning (MARL) and its intersection with methods from the study of causality. We highlight key challenges in MARL and discuss these in the context of how causal methods may assist in tackling them. We promote moving toward a 'causality first' perspective on MARL. Specifically, we argue that causality can offer improved safety, interpretability, and robustness, while also providing strong theoretical guarantees for emergent behaviour. We discuss potential solutions for common challenges, and use this context to motivate future research directions.
A game-theoretic analysis of networked system control for common-pool resource management using multi-agent reinforcement learningArnu Pretorius, Scott Cameron, Elan van Biljon et al.
Multi-agent reinforcement learning has recently shown great promise as an approach to networked system control. Arguably, one of the most difficult and important tasks for which large scale networked system control is applicable is common-pool resource management. Crucial common-pool resources include arable land, fresh water, wetlands, wildlife, fish stock, forests and the atmosphere, of which proper management is related to some of society's greatest challenges such as food security, inequality and climate change. Here we take inspiration from a recent research program investigating the game-theoretic incentives of humans in social dilemma situations such as the well-known tragedy of the commons. However, instead of focusing on biologically evolved human-like agents, our concern is rather to better understand the learning and operating behaviour of engineered networked systems comprising general-purpose reinforcement learning agents, subject only to nonbiological constraints such as memory, computation and communication bandwidth. Harnessing tools from empirical game-theoretic analysis, we analyse the differences in resulting solution concepts that stem from employing different information structures in the design of networked multi-agent systems. These information structures pertain to the type of information shared between agents as well as the employed communication protocol and network topology. Our analysis contributes new insights into the consequences associated with certain design choices and provides an additional dimension of comparison between systems beyond efficiency, robustness, scalability and mean control performance.