Keith Paarporn

GT
8papers
Novelty41%
AI Score43

8 Papers

SIJul 12, 2016
Networked SIS Epidemics with Awareness

Keith Paarporn, Ceyhun Eksin, Joshua S. Weitz et al.

We study an SIS epidemic process over a static contact network where the nodes have partial information about the epidemic state. They react by limiting their interactions with their neighbors when they believe the epidemic is currently prevalent. A node's awareness is weighted by the fraction of infected neighbors in their social network, and a global broadcast of the fraction of infected nodes in the entire network. The dynamics of the benchmark (no awareness) and awareness models are described by discrete-time Markov chains, from which mean-field approximations (MFA) are derived. The states of the MFA are interpreted as the nodes' probabilities of being infected. We show a sufficient condition for existence of a "metastable", or endemic, state of the awareness model coincides with that of the benchmark model. Furthermore, we use a coupling technique to give a full stochastic comparison analysis between the two chains, which serves as a probabilistic analogue to the MFA analysis. In particular, we show that adding awareness reduces the expectation of any epidemic metric on the space of sample paths, e.g. eradication time or total infections. We characterize the reduction in expectations in terms of the coupling distribution. In simulations, we evaluate the effect social distancing has on contact networks from different random graph families (geometric, Erdős-Renyi, and scale-free random networks).

SYMar 18, 2018
Optimal control policies for evolutionary dynamics with environmental feedback

Keith Paarporn, Ceyhun Eksin, Joshua S. Weitz et al.

We study a dynamical model of a population of cooperators and defectors whose actions have long-term consequences on environmental "commons" - what we term the "resource". Cooperators contribute to restoring the resource whereas defectors degrade it. The population dynamics evolve according to a replicator equation coupled with an environmental state. Our goal is to identify methods of influencing the population with the objective to maximize accumulation of the resource. In particular, we consider strategies that modify individual-level incentives. We then extend the model to incorporate a public opinion state that imperfectly tracks the true environmental state, and study strategies that influence opinion. We formulate optimal control problems and solve them using numerical techniques to characterize locally optimal control policies for three problem formulations: 1) control of incentives, and control of opinions through 2) propaganda-like strategies and 3) awareness campaigns. We show numerically that the resulting controllers in all formulations achieve the objective, albeit with an unintended consequence. The resulting dynamics include cycles between low and high resource states - a dynamical regime termed an "oscillating tragedy of the commons". This outcome may have desirable average properties, but includes risks to resource depletion. Our findings suggest the need for new approaches to controlling coupled population-environment dynamics.

SYDec 12, 2018
Control of learning in anti-coordination network games

Ceyhun Eksin, Keith Paarporn

We consider control of heterogeneous players repeatedly playing an anti-coordination network game. In an anti-coordination game, each player has an incentive to differentiate its action from its neighbors. At each round of play, players take actions according to a learning algorithm that mimics the iterated elimination of strictly dominated strategies. We show that the learning dynamics may fail to reach anti-coordination in certain scenarios. We formulate an optimization problem with the objective to reach maximum anti-coordination while minimizing the number of players to control. We consider both static and dynamic control policy formulations. Relating the problem to a minimum vertex cover problem on bipartite networks, we develop a feasible dynamic policy that is efficient to compute. Solving for optimal policies on benchmark networks show that the vertex cover based policy can be a loose upper bound when there is a potential to make use of cascades caused by the learning dynamics of uncontrolled players. We propose an algorithm that finds feasible, though possibly suboptimal, policies by sequentially adding players to control considering their cascade potential. Numerical experiments on random networks show the cascade-based algorithm can lower the control effort significantly compared to simpler control schemes.

GTApr 7
Beyond Arbitrary Allocations: Security Values in Constrained General Lotto Games

Keith Paarporn, Jason R. Marden

Resource allocation problems across multiple contests are ubiquitous in adversarial settings, from military operations to market competition. While Colonel Blotto and General Lotto games have provided valuable theoretical foundations for such problems, their equilibrium characterizations typically permit resources to be arbitrarily allocated across all contests -- a flexibility that rarely aligns with practical constraints. This paper introduces a novel constrained variant of the General Lotto game where one player is restricted to allocating resources to only a single contest. In this model we provide lower and upper bounds on the security values for this constrained player, quantifying how the inability to distribute resources across multiple contests fundamentally changes optimal strategic behavior and performance guarantees. These findings contribute to a broader understanding of how operational constraints shape strategic outcomes in competitive resource allocation, with implications for decision-makers facing similar constraints in practice.

GTMar 26
Resource Allocation in Strategic Adversarial Interactions: Colonel Blotto Games and Their Applications in Control Systems

Keith Paarporn, Rahul Chandan, Mahnoosh Alizadeh et al.

Resource allocation under strategic adversarial constraints represents a fundamental challenge in control systems, from cybersecurity defense to infrastructure protection. While game-theoretic frameworks have long informed such problems, Colonel Blotto games -- despite their direct relevance to allocation decisions -- remain underutilized and underappreciated in the controls community compared to other game-theoretic models like the Prisoner's Dilemma. The disparity stems largely from analytical complexity: Colonel Blotto games typically require characterizing intricate mixed-strategy equilibria that resist the clean, closed-form solutions control theorists prefer. Yet as Golman and Page observe, this very complexity ``makes Blotto all the more compelling in its interpretations.'' The goal of this expository article is to showcase the power and versatility of Colonel Blotto game frameworks for the controls community, demonstrating how allocation problems across cybersecurity, network defense, and multi-agent systems can be modeled within this unified theoretical structure. We survey recent analytical and computational breakthroughs, highlight diverse applications, and examine extensions addressing incomplete information, network effects, and multi-stage decision-making -- illustrating how Colonel Blotto games provide both practical tools and fundamental insights for strategic resource allocation in adversarial environments.

SYFeb 14, 2019
Going Viral: Stability of Consensus-Driven Adoptive Spread

Sebastian F. Ruf, Keith Paarporn, Philip E. Paré

The spread of new products in a networked population is often modeled as an epidemic. However, in the case of `complex' contagion, these models {do not capture nuanced, dynamic social reinforcement effects in adoption behavior}. In this paper, we investigate a model of complex contagion which allows a coevolutionary interplay between adoption, modeled as an SIS epidemic spreading process, and social reinforcement effects, modeled as consensus opinion dynamics. Asymptotic stability analysis of the all-adopt as well as the none-adopt equilibria of the combined opinion-adoption model is provided through the use of Lyapunov arguments. In doing so, sufficient conditions are provided which determine the stability of the `flop' state, where no one adopts the product and everyone's opinion of the product is least favorable, and the `hit' state, where everyone adopts and their opinions are most favorable. These conditions are shown to extend to the bounded confidence opinion dynamic under a stronger assumption on the model parameters. To conclude, numerical simulations demonstrate behavior of the model which reflect findings from the sociology literature on adoption behavior.

SYMay 5
Analysis of a Competitive Bivirus SIS Epidemic Model with Game Theoretic Social Distancing

Benjamin Catalano, Keith Paarporn, Sebin Gracy

We propose a competitive bi-virus model with dynamic social distancing behavior. Our model illustrates how public perception of different viruses changes the conditions for their eradication, their coexistence, or the dominance of one over the other. We show that our model is not monotone, in contrast to the classic bi-virus model. We detail how social distancing behavior produces different sets of equilibria than the classic bi-virus model and changes the criteria for their stability. In particular, we detail the set of disease free equilibria (DFE) present in our model and identify necessary and sufficient conditions for almost global exponential stability of the same. We prove similar global results for all but one non-DFE isolated (unilateral) equilibria and local stability results for the remainder. We also consider coexistence equilibria; we show such equilibria, when they exist, take the form of lines of equilibria and give local conditions for their stability. Finally, we illustrate our theoretical findings with numerical examples.

GTMay 7
Incentive Design in Competitive Resource Allocation: Exploiting Valuation Asymmetry in Tullock Contests

Gilberto Diaz-Garcia, Keith Paarporn, Jason R. Marden

In competitive resource allocation, a central coordinator may seek to gain an advantage not by directly controlling subordinate agents, but by strategically manipulating the information they receive. We study this problem within the framework of multi-player Tullock contests, where the coordinator influences subordinate players by designing their reported valuations of the contested prize, a mechanism that preserves the Tullock structure of the subordinates' objectives and thereby enables tractable equilibrium analysis. We first characterize the Nash equilibrium of the general multi-player Tullock contest, establishing how valuations and per-unit costs jointly determine equilibrium bids and payoffs. We then derive the optimal reported valuations for a coordinator managing two subordinates against a single opponent, and show that the structure of the optimal solution extends to contests with an arbitrary number of subordinates, reducing the coordinator's optimization to a two-variable problem regardless of system size.