Indoor Obstacle Discovery on Reflective Ground via Monocular CameraFeng Xue, Yicong Chang, Tianxi Wang et al.
Visual obstacle discovery is a key step towards autonomous navigation of indoor mobile robots. Successful solutions have many applications in multiple scenes. One of the exceptions is the reflective ground. In this case, the reflections on the floor resemble the true world, which confuses the obstacle discovery and leaves navigation unsuccessful. We argue that the key to this problem lies in obtaining discriminative features for reflections and obstacles. Note that obstacle and reflection can be separated by the ground plane in 3D space. With this observation, we firstly introduce a pre-calibration based ground detection scheme that uses robot motion to predict the ground plane. Due to the immunity of robot motion to reflection, this scheme avoids failed ground detection caused by reflection. Given the detected ground, we design a ground-pixel parallax to describe the location of a pixel relative to the ground. Based on this, a unified appearance-geometry feature representation is proposed to describe objects inside rectangular boxes. Eventually, based on segmenting by detection framework, an appearance-geometry fusion regressor is designed to utilize the proposed feature to discover the obstacles. It also prevents our model from concentrating too much on parts of obstacles instead of whole obstacles. For evaluation, we introduce a new dataset for Obstacle on Reflective Ground (ORG), which comprises 15 scenes with various ground reflections, a total of more than 200 image sequences and 3400 RGB images. The pixel-wise annotations of ground and obstacle provide a comparison to our method and other methods. By reducing the misdetection of the reflection, the proposed approach outperforms others. The source code and the dataset will be available at https://github.com/XuefengBUPT/IndoorObstacleDiscovery-RG.
MAC-Ego3D: Multi-Agent Gaussian Consensus for Real-Time Collaborative Ego-Motion and Photorealistic 3D ReconstructionXiaohao Xu, Feng Xue, Shibo Zhao et al.
Real-time multi-agent collaboration for ego-motion estimation and high-fidelity 3D reconstruction is vital for scalable spatial intelligence. However, traditional methods produce sparse, low-detail maps, while recent dense mapping approaches struggle with high latency. To overcome these challenges, we present MAC-Ego3D, a novel framework for real-time collaborative photorealistic 3D reconstruction via Multi-Agent Gaussian Consensus. MAC-Ego3D enables agents to independently construct, align, and iteratively refine local maps using a unified Gaussian splat representation. Through Intra-Agent Gaussian Consensus, it enforces spatial coherence among neighboring Gaussian splats within an agent. For global alignment, parallelized Inter-Agent Gaussian Consensus, which asynchronously aligns and optimizes local maps by regularizing multi-agent Gaussian splats, seamlessly integrates them into a high-fidelity 3D model. Leveraging Gaussian primitives, MAC-Ego3D supports efficient RGB-D rendering, enabling rapid inter-agent Gaussian association and alignment. MAC-Ego3D bridges local precision and global coherence, delivering higher efficiency, largely reducing localization error, and improving mapping fidelity. It establishes a new SOTA on synthetic and real-world benchmarks, achieving a 15x increase in inference speed, order-of-magnitude reductions in ego-motion estimation error for partial cases, and RGB PSNR gains of 4 to 10 dB. Our code will be made publicly available at https://github.com/Xiaohao-Xu/MAC-Ego3D .
Boundary-induced and scene-aggregated network for monocular depth predictionFeng Xue, Junfeng Cao, Yu Zhou et al.
Monocular depth prediction is an important task in scene understanding. It aims to predict the dense depth of a single RGB image. With the development of deep learning, the performance of this task has made great improvements. However, two issues remain unresolved: (1) The deep feature encodes the wrong farthest region in a scene, which leads to a distorted 3D structure of the predicted depth; (2) The low-level features are insufficient utilized, which makes it even harder to estimate the depth near the edge with sudden depth change. To tackle these two issues, we propose the Boundary-induced and Scene-aggregated network (BS-Net). In this network, the Depth Correlation Encoder (DCE) is first designed to obtain the contextual correlations between the regions in an image, and perceive the farthest region by considering the correlations. Meanwhile, the Bottom-Up Boundary Fusion (BUBF) module is designed to extract accurate boundary that indicates depth change. Finally, the Stripe Refinement module (SRM) is designed to refine the dense depth induced by the boundary cue, which improves the boundary accuracy of the predicted depth. Several experimental results on the NYUD v2 dataset and \xff{the iBims-1 dataset} illustrate the state-of-the-art performance of the proposed approach. And the SUN-RGBD dataset is employed to evaluate the generalization of our method. Code is available at https://github.com/XuefengBUPT/BS-Net.
Occlusion-shared and Feature-separated Network for Occlusion Relationship ReasoningRui Lu, Feng Xue, Menghan Zhou et al.
Occlusion relationship reasoning demands closed contour to express the object, and orientation of each contour pixel to describe the order relationship between objects. Current CNN-based methods neglect two critical issues of the task: (1) simultaneous existence of the relevance and distinction for the two elements, i.e, occlusion edge and occlusion orientation; and (2) inadequate exploration to the orientation features. For the reasons above, we propose the Occlusion-shared and Feature-separated Network (OFNet). On one hand, considering the relevance between edge and orientation, two sub-networks are designed to share the occlusion cue. On the other hand, the whole network is split into two paths to learn the high-level semantic features separately. Moreover, a contextual feature for orientation prediction is extracted, which represents the bilateral cue of the foreground and background areas. The bilateral cue is then fused with the occlusion cue to precisely locate the object regions. Finally, a stripe convolution is designed to further aggregate features from surrounding scenes of the occlusion edge. The proposed OFNet remarkably advances the state-of-the-art approaches on PIOD and BSDS ownership dataset. The source code is available at https://github.com/buptlr/OFNet.
Tiny Obstacle Discovery by Occlusion-Aware Multilayer RegressionFeng Xue, Anlong Ming, Yu Zhou
Edges are the fundamental visual element for discovering tiny obstacles using a monocular camera. Nevertheless, tiny obstacles often have weak and inconsistent edge cues due to various properties such as small size and similar appearance to the free space, making it hard to capture them. ...
9.4CVJun 3, 2021
Noise Doesn't Lie: Towards Universal Detection of Deep InpaintingAng Li, Qiuhong Ke, Xingjun Ma et al.
Deep image inpainting aims to restore damaged or missing regions in an image with realistic contents. While having a wide range of applications such as object removal and image recovery, deep inpainting techniques also have the risk of being manipulated for image forgery. A promising countermeasure against such forgeries is deep inpainting detection, which aims to locate the inpainted regions in an image. In this paper, we make the first attempt towards universal detection of deep inpainting, where the detection network can generalize well when detecting different deep inpainting methods. To this end, we first propose a novel data generation approach to generate a universal training dataset, which imitates the noise discrepancies exist in real versus inpainted image contents to train universal detectors. We then design a Noise-Image Cross-fusion Network (NIX-Net) to effectively exploit the discriminative information contained in both the images and their noise patterns. We empirically show, on multiple benchmark datasets, that our approach outperforms existing detection methods by a large margin and generalize well to unseen deep inpainting techniques. Our universal training dataset can also significantly boost the generalizability of existing detection methods.
Feature Interaction Interpretability: A Case for Explaining Ad-Recommendation Systems via Neural Interaction DetectionMichael Tsang, Dehua Cheng, Hanpeng Liu et al.
Recommendation is a prevalent application of machine learning that affects many users; therefore, it is important for recommender models to be accurate and interpretable. In this work, we propose a method to both interpret and augment the predictions of black-box recommender systems. In particular, we propose to interpret feature interactions from a source recommender model and explicitly encode these interactions in a target recommender model, where both source and target models are black-boxes. By not assuming the structure of the recommender system, our approach can be used in general settings. In our experiments, we focus on a prominent use of machine learning recommendation: ad-click prediction. We found that our interaction interpretations are both informative and predictive, e.g., significantly outperforming existing recommender models. What's more, the same approach to interpret interactions can provide new insights into domains even beyond recommendation, such as text and image classification.
4.7CVOct 19, 2019
MixModule: Mixed CNN Kernel Module for Medical Image SegmentationHenry H. Yu, Xue Feng, Hao Sun et al.
Convolutional neural networks (CNNs) have been successfully applied to medical image classification, segmentation, and related tasks. Among the many CNNs architectures, U-Net and its improved versions based are widely used and achieve state-of-the-art performance these years. These improved architectures focus on structural improvements and the size of the convolution kernel is generally fixed. In this paper, we propose a module that combines the benefits of multiple kernel sizes and we apply the proposed module to U-Net and its variants. We test our module on three segmentation benchmark datasets and experimental results show significant improvement.
A Novel Multi-layer Framework for Tiny Obstacle DiscoveryFeng Xue, Anlong Ming, Menghan Zhou et al.
For tiny obstacle discovery in a monocular image, edge is a fundamental visual element. Nevertheless, because of various reasons, e.g., noise and similar color distribution with background, it is still difficult to detect the edges of tiny obstacles at long distance. In this paper, we propose an obstacle-aware discovery method to recover the missing contours of these obstacles, which helps to obtain obstacle proposals as much as possible. First, by using visual cues in monocular images, several multi-layer regions are elaborately inferred to reveal the distances from the camera. Second, several novel obstacle-aware occlusion edge maps are constructed to well capture the contours of tiny obstacles, which combines cues from each layer. Third, to ensure the existence of the tiny obstacle proposals, the maps from all layers are used for proposals extraction. Finally, based on these proposals containing tiny obstacles, a novel obstacle-aware regressor is proposed to generate an obstacle occupied probability map with high confidence. The convincing experimental results with comparisons on the Lost and Found dataset demonstrate the effectiveness of our approach, achieving around 9.5% improvement on the accuracy than FPHT and PHT, it even gets comparable performance to MergeNet. Moreover, our method outperforms the state-of-the-art algorithms and significantly improves the discovery ability for tiny obstacles at long distance.